Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings * Remember gui column sort * nit * fix schema * nit * Remove unused SaveDataPath to speed up game list loading * Reset the vertical scrollbar to the top when titles finish loading
This commit is contained in:
parent
9a49f8aec9
commit
68a6960617
@ -13,7 +13,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// <summary>
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/// The current version of the file format
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/// The current version of the file format
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/// </summary>
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/// </summary>
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public const int CurrentVersion = 8;
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public const int CurrentVersion = 9;
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public int Version { get; set; }
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public int Version { get; set; }
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@ -137,6 +137,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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/// </summary>
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public GuiColumns GuiColumns { get; set; }
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public GuiColumns GuiColumns { get; set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSort ColumnSort { get; set; }
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/// <summary>
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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/// </summary>
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@ -157,6 +162,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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/// </summary>
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public bool EnableKeyboard { get; set; }
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public bool EnableKeyboard { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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/// <summary>
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/// <summary>
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/// Keyboard control bindings
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/// Keyboard control bindings
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/// </summary>
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/// </summary>
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@ -44,11 +44,28 @@ namespace Ryujinx.Configuration
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}
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}
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}
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}
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public class ColumnSortSettings
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{
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public ReactiveObject<int> SortColumnId { get; private set; }
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public ReactiveObject<bool> SortAscending { get; private set; }
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public ColumnSortSettings()
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{
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SortColumnId = new ReactiveObject<int>();
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SortAscending = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// <summary>
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/// Used to toggle columns in the GUI
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/// Used to toggle columns in the GUI
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/// </summary>
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/// </summary>
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public Columns GuiColumns { get; private set; }
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public Columns GuiColumns { get; private set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSortSettings ColumnSort { get; private set; }
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/// <summary>
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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/// </summary>
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@ -67,6 +84,7 @@ namespace Ryujinx.Configuration
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public UiSection()
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public UiSection()
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{
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{
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GuiColumns = new Columns();
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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GameDirs = new ReactiveObject<List<string>>();
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EnableCustomTheme = new ReactiveObject<bool>();
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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CustomThemePath = new ReactiveObject<string>();
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@ -217,6 +235,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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/// </summary>
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
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/// <summary>
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/// <summary>
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/// Input device configuration.
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/// Input device configuration.
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/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
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/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
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@ -227,6 +250,7 @@ namespace Ryujinx.Configuration
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public HidSection()
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public HidSection()
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{
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{
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EnableKeyboard = new ReactiveObject<bool>();
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EnableKeyboard = new ReactiveObject<bool>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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}
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}
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}
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@ -347,7 +371,7 @@ namespace Ryujinx.Configuration
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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IgnoreMissingServices = System.IgnoreMissingServices,
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IgnoreMissingServices = System.IgnoreMissingServices,
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GuiColumns = new GuiColumns()
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GuiColumns = new GuiColumns
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{
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{
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FavColumn = Ui.GuiColumns.FavColumn,
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FavColumn = Ui.GuiColumns.FavColumn,
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IconColumn = Ui.GuiColumns.IconColumn,
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IconColumn = Ui.GuiColumns.IconColumn,
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@ -360,10 +384,16 @@ namespace Ryujinx.Configuration
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
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PathColumn = Ui.GuiColumns.PathColumn,
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PathColumn = Ui.GuiColumns.PathColumn,
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},
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},
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ColumnSort = new ColumnSort
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{
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SortColumnId = Ui.ColumnSort.SortColumnId,
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SortAscending = Ui.ColumnSort.SortAscending
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},
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GameDirs = Ui.GameDirs,
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GameDirs = Ui.GameDirs,
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EnableCustomTheme = Ui.EnableCustomTheme,
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EnableCustomTheme = Ui.EnableCustomTheme,
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CustomThemePath = Ui.CustomThemePath,
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CustomThemePath = Ui.CustomThemePath,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableKeyboard = Hid.EnableKeyboard,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = keyboardConfigList,
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KeyboardConfig = keyboardConfigList,
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ControllerConfig = controllerConfigList
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ControllerConfig = controllerConfigList
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};
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};
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@ -406,11 +436,18 @@ namespace Ryujinx.Configuration
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Ui.GuiColumns.FileExtColumn.Value = true;
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Ui.GuiColumns.FileExtColumn.Value = true;
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Ui.GuiColumns.FileSizeColumn.Value = true;
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Ui.GuiColumns.FileSizeColumn.Value = true;
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Ui.GuiColumns.PathColumn.Value = true;
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Ui.GuiColumns.PathColumn.Value = true;
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Ui.ColumnSort.SortColumnId.Value = 0;
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Ui.ColumnSort.SortAscending.Value = false;
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Ui.GameDirs.Value = new List<string>();
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Ui.GameDirs.Value = new List<string>();
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Ui.EnableCustomTheme.Value = false;
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Ui.EnableCustomTheme.Value = false;
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Ui.CustomThemePath.Value = "";
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Ui.CustomThemePath.Value = "";
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Hid.EnableKeyboard.Value = false;
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Hid.EnableKeyboard.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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};
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Hid.InputConfig.Value = new List<InputConfig>
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Hid.InputConfig.Value = new List<InputConfig>
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{
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{
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new KeyboardConfig
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new KeyboardConfig
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@ -451,10 +488,6 @@ namespace Ryujinx.Configuration
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ButtonZr = Key.O,
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ButtonZr = Key.O,
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ButtonSl = Key.PageUp,
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ButtonSl = Key.PageUp,
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ButtonSr = Key.PageDown
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ButtonSr = Key.PageDown
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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}
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}
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};
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};
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@ -553,10 +586,6 @@ namespace Ryujinx.Configuration
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ButtonZr = Key.O,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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ButtonSr = Key.Unbound
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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}
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}
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};
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};
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@ -587,6 +616,24 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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configurationFileUpdated = true;
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}
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}
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if (configurationFileFormat.Version < 9)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
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configurationFileFormat.ColumnSort = new ColumnSort
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{
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SortColumnId = 0,
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SortAscending = false
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};
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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};
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configurationFileUpdated = true;
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}
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List<InputConfig> inputConfig = new List<InputConfig>();
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List<InputConfig> inputConfig = new List<InputConfig>();
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foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
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foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
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{
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{
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@ -631,10 +678,13 @@ namespace Ryujinx.Configuration
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Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
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Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
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Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
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Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
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Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
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Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
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Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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Ui.GameDirs.Value = configurationFileFormat.GameDirs;
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Ui.GameDirs.Value = configurationFileFormat.GameDirs;
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Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
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Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
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Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
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Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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Hid.InputConfig.Value = inputConfig;
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Hid.InputConfig.Value = inputConfig;
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if (configurationFileUpdated)
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if (configurationFileUpdated)
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@ -14,10 +14,5 @@ namespace Ryujinx.Common.Configuration.Hid
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/// Right JoyCon Keyboard Bindings
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/// Right JoyCon Keyboard Bindings
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/// </summary>
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/// </summary>
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public NpadKeyboardRight RightJoycon { get; set; }
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public NpadKeyboardRight RightJoycon { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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}
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}
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}
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}
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8
Ryujinx.Common/Configuration/Ui/ColumnSort.cs
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8
Ryujinx.Common/Configuration/Ui/ColumnSort.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Configuration.Ui
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{
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public struct ColumnSort
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{
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public int SortColumnId { get; set; }
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public bool SortAscending { get; set; }
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}
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}
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@ -1,5 +1,5 @@
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{
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{
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"version": 8,
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"version": 9,
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"max_anisotropy": -1,
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"max_anisotropy": -1,
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"graphics_shaders_dump_path": "",
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_debug": false,
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@ -35,10 +35,17 @@
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"file_size_column": true,
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"file_size_column": true,
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"path_column": true
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"path_column": true
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},
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},
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"column_sort": {
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"sort_column_id": 0,
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"sort_ascending": false
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},
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"game_dirs": [],
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"game_dirs": [],
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"enable_custom_theme": false,
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"enable_custom_theme": false,
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"custom_theme_path": "",
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"custom_theme_path": "",
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"enable_keyboard": false,
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"enable_keyboard": false,
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"hotkeys": {
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"toggle_vsync": "Tab"
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},
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"keyboard_config": [
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"keyboard_config": [
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{
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{
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"index": 0,
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"index": 0,
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@ -75,9 +82,6 @@
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"button_zr": "O",
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"button_zr": "O",
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"button_sl": "Unbound",
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"button_sl": "Unbound",
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"button_sr": "Unbound"
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"button_sr": "Unbound"
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},
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"hotkeys": {
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"toggle_vsync": "Tab"
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}
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}
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}
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}
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],
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],
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@ -17,7 +17,6 @@ namespace Ryujinx.Ui
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public string FileExtension { get; set; }
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public string FileExtension { get; set; }
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public string FileSize { get; set; }
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public string FileSize { get; set; }
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public string Path { get; set; }
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public string Path { get; set; }
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public string SaveDataPath { get; set; }
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public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
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public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
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}
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}
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}
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}
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@ -131,7 +131,6 @@ namespace Ryujinx.Ui
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string titleId = "0000000000000000";
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string titleId = "0000000000000000";
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string developer = "Unknown";
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string developer = "Unknown";
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string version = "0";
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string version = "0";
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string saveDataPath = null;
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byte[] applicationIcon = null;
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byte[] applicationIcon = null;
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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@ -389,20 +388,6 @@ namespace Ryujinx.Ui
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
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if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNum))
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{
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SaveDataFilter filter = new SaveDataFilter();
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filter.SetUserId(new UserId(1, 0));
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filter.SetProgramId(new TitleId(titleIdNum));
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Result result = virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (result.IsSuccess())
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{
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saveDataPath = Path.Combine(virtualFileSystem.GetNandPath(), "user", "save", saveDataInfo.SaveDataId.ToString("x16"));
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}
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}
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ApplicationData data = new ApplicationData
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ApplicationData data = new ApplicationData
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{
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{
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Favorite = appMetadata.Favorite,
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Favorite = appMetadata.Favorite,
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@ -416,7 +401,6 @@ namespace Ryujinx.Ui
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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Path = applicationPath,
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SaveDataPath = saveDataPath,
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ControlHolder = controlHolder
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ControlHolder = controlHolder
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};
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};
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@ -419,10 +419,6 @@ namespace Ryujinx.Ui
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ButtonZr = rButtonZr,
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ButtonZr = rButtonZr,
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ButtonSl = rButtonSl,
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ButtonSl = rButtonSl,
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ButtonSr = rButtonSr
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ButtonSr = rButtonSr
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab //TODO: Make this an option in the GUI
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}
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}
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};
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};
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}
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}
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@ -754,10 +750,6 @@ namespace Ryujinx.Ui
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ButtonZr = Key.O,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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ButtonSr = Key.Unbound
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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};
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};
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}
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}
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@ -449,17 +449,6 @@ namespace Ryujinx.Ui
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{
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{
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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}
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// Toggle vsync
|
|
||||||
HotkeyButtons currentHotkeyButtons = keyboardController.GetHotkeyButtons();
|
|
||||||
|
|
||||||
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
|
|
||||||
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
|
|
||||||
{
|
|
||||||
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
|
||||||
}
|
|
||||||
|
|
||||||
_prevHotkeyButtons = currentHotkeyButtons;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (inputConfig is Common.Configuration.Hid.ControllerConfig controllerConfig)
|
else if (inputConfig is Common.Configuration.Hid.ControllerConfig controllerConfig)
|
||||||
@ -498,6 +487,17 @@ namespace Ryujinx.Ui
|
|||||||
|
|
||||||
_device.Hid.Npads.SetGamepadsInput(gamepadInputs.ToArray());
|
_device.Hid.Npads.SetGamepadsInput(gamepadInputs.ToArray());
|
||||||
|
|
||||||
|
// Hotkeys
|
||||||
|
HotkeyButtons currentHotkeyButtons = KeyboardController.GetHotkeyButtons(OpenTK.Input.Keyboard.GetState());
|
||||||
|
|
||||||
|
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
|
||||||
|
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
|
||||||
|
{
|
||||||
|
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
||||||
|
}
|
||||||
|
|
||||||
|
_prevHotkeyButtons = currentHotkeyButtons;
|
||||||
|
|
||||||
//Touchscreen
|
//Touchscreen
|
||||||
bool hasTouch = false;
|
bool hasTouch = false;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Configuration;
|
||||||
using Ryujinx.HLE.HOS.Services.Hid;
|
using Ryujinx.HLE.HOS.Services.Hid;
|
||||||
|
|
||||||
namespace Ryujinx.Ui
|
namespace Ryujinx.Ui
|
||||||
@ -91,13 +92,14 @@ namespace Ryujinx.Ui
|
|||||||
return (dx, dy);
|
return (dx, dy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public HotkeyButtons GetHotkeyButtons()
|
public static HotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
|
||||||
{
|
{
|
||||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
|
||||||
|
|
||||||
HotkeyButtons buttons = 0;
|
HotkeyButtons buttons = 0;
|
||||||
|
|
||||||
if (keyboard[(Key)_config.Hotkeys.ToggleVsync]) buttons |= HotkeyButtons.ToggleVSync;
|
if (keyboard[(Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync])
|
||||||
|
{
|
||||||
|
buttons |= HotkeyButtons.ToggleVSync;
|
||||||
|
}
|
||||||
|
|
||||||
return buttons;
|
return buttons;
|
||||||
}
|
}
|
||||||
|
@ -167,7 +167,11 @@ namespace Ryujinx.Ui
|
|||||||
_tableStore.SetSortFunc(5, TimePlayedSort);
|
_tableStore.SetSortFunc(5, TimePlayedSort);
|
||||||
_tableStore.SetSortFunc(6, LastPlayedSort);
|
_tableStore.SetSortFunc(6, LastPlayedSort);
|
||||||
_tableStore.SetSortFunc(8, FileSizeSort);
|
_tableStore.SetSortFunc(8, FileSizeSort);
|
||||||
_tableStore.SetSortColumnId(0, SortType.Descending);
|
|
||||||
|
int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId;
|
||||||
|
bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending;
|
||||||
|
|
||||||
|
_tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending);
|
||||||
|
|
||||||
_gameTable.EnableSearch = true;
|
_gameTable.EnableSearch = true;
|
||||||
_gameTable.SearchColumn = 2;
|
_gameTable.SearchColumn = 2;
|
||||||
@ -254,15 +258,45 @@ namespace Ryujinx.Ui
|
|||||||
|
|
||||||
foreach (TreeViewColumn column in _gameTable.Columns)
|
foreach (TreeViewColumn column in _gameTable.Columns)
|
||||||
{
|
{
|
||||||
if (column.Title == "Fav" && ConfigurationState.Instance.Ui.GuiColumns.FavColumn) column.SortColumnId = 0;
|
switch (column.Title)
|
||||||
else if (column.Title == "Application" && ConfigurationState.Instance.Ui.GuiColumns.AppColumn) column.SortColumnId = 2;
|
{
|
||||||
else if (column.Title == "Developer" && ConfigurationState.Instance.Ui.GuiColumns.DevColumn) column.SortColumnId = 3;
|
case "Fav":
|
||||||
else if (column.Title == "Version" && ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) column.SortColumnId = 4;
|
column.SortColumnId = 0;
|
||||||
else if (column.Title == "Time Played" && ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) column.SortColumnId = 5;
|
column.Clicked += Column_Clicked;
|
||||||
else if (column.Title == "Last Played" && ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) column.SortColumnId = 6;
|
break;
|
||||||
else if (column.Title == "File Ext" && ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) column.SortColumnId = 7;
|
case "Application":
|
||||||
else if (column.Title == "File Size" && ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) column.SortColumnId = 8;
|
column.SortColumnId = 2;
|
||||||
else if (column.Title == "Path" && ConfigurationState.Instance.Ui.GuiColumns.PathColumn) column.SortColumnId = 9;
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "Developer":
|
||||||
|
column.SortColumnId = 3;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "Version":
|
||||||
|
column.SortColumnId = 4;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "Time Played":
|
||||||
|
column.SortColumnId = 5;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "Last Played":
|
||||||
|
column.SortColumnId = 6;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "File Ext":
|
||||||
|
column.SortColumnId = 7;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "File Size":
|
||||||
|
column.SortColumnId = 8;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
case "Path":
|
||||||
|
column.SortColumnId = 9;
|
||||||
|
column.Clicked += Column_Clicked;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -666,6 +700,11 @@ namespace Ryujinx.Ui
|
|||||||
}
|
}
|
||||||
|
|
||||||
_progressBar.Value = barValue;
|
_progressBar.Value = barValue;
|
||||||
|
|
||||||
|
if (args.NumAppsLoaded == args.NumAppsFound) // Reset the vertical scrollbar to the top when titles finish loading
|
||||||
|
{
|
||||||
|
_gameTableWindow.Vadjustment.Value = 0;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -707,6 +746,16 @@ namespace Ryujinx.Ui
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Column_Clicked(object sender, EventArgs args)
|
||||||
|
{
|
||||||
|
TreeViewColumn column = (TreeViewColumn)sender;
|
||||||
|
|
||||||
|
ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId;
|
||||||
|
ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending;
|
||||||
|
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
private void Row_Activated(object sender, RowActivatedArgs args)
|
private void Row_Activated(object sender, RowActivatedArgs args)
|
||||||
{
|
{
|
||||||
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
||||||
|
1066
Ryujinx/_schema.json
1066
Ryujinx/_schema.json
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user