bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
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@ -336,6 +336,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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context.Memory.Write(outputBufferPosition + (ulong)(i * Unsafe.SizeOf<PollEventData>()), events[i].Data);
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context.Memory.Write(outputBufferPosition + (ulong)(i * Unsafe.SizeOf<PollEventData>()), events[i].Data);
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}
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}
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// In case of non blocking call timeout should not be returned.
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if (timeout == 0 && errno == LinuxError.ETIMEDOUT)
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{
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errno = LinuxError.SUCCESS;
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}
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return WriteBsdResult(context, updateCount, errno);
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return WriteBsdResult(context, updateCount, errno);
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}
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}
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