Fix bindless 1D textures having a buffer type on the shader (#3697)
* Fix bindless 1D textures having a buffer type on the shader * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3644;
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private const uint CodeGenVersion = 3697;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{ 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 }
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};
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private const bool Sample1DAs2D = true;
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public const bool Sample1DAs2D = true;
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private enum TexsType
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{
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@ -180,6 +180,18 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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_sources[index] = source;
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}
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public void InsertSource(int index, Operand source)
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{
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Operand[] newSources = new Operand[_sources.Length + 1];
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Array.Copy(_sources, 0, newSources, 0, index);
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Array.Copy(_sources, index, newSources, index + 1, _sources.Length - index);
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newSources[index] = source;
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_sources = newSources;
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}
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protected void RemoveSource(int index)
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{
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SetSource(index, null);
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@ -60,5 +60,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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CbufSlot = cbufSlot;
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Handle = handle;
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}
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public void SetLodLevelFlag()
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{
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Flags |= TextureFlags.LodLevel;
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}
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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@ -30,11 +31,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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texOp.Inst == Instruction.TextureSize)
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{
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Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
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bool rewriteSamplerType = texOp.Inst == Instruction.TextureSize;
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// Some instructions do not encode an accurate sampler type:
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// - Most instructions uses the same type for 1D and Buffer.
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// - Query instructions may not have any type.
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// For those cases, we need to try getting the type from current GPU state,
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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bool rewriteSamplerType =
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Inst == Instruction.TextureSize;
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType);
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SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
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continue;
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}
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@ -137,7 +146,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType);
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rewriteSamplerType,
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isImage: false);
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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@ -146,7 +156,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType);
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rewriteSamplerType,
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isImage: false);
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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@ -172,7 +183,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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SetHandle(config, texOp, cbufOffset, cbufSlot, false);
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bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
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SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
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}
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}
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}
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@ -209,13 +222,39 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return null;
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}
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private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
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private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
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{
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texOp.SetHandle(cbufOffset, cbufSlot);
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if (rewriteSamplerType)
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{
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texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
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SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
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if (texOp.Inst.IsTextureQuery())
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{
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texOp.Type = newType;
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}
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else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D)
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{
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int coordsCount = 1;
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if (InstEmit.Sample1DAs2D)
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{
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newType = SamplerType.Texture2D;
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texOp.InsertSource(coordsCount++, OperandHelper.Const(0));
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}
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if (!isImage &&
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(texOp.Flags & TextureFlags.IntCoords) != 0 &&
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(texOp.Flags & TextureFlags.LodLevel) == 0)
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{
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// IntCoords textures must always have explicit LOD.
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texOp.SetLodLevelFlag();
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texOp.InsertSource(coordsCount, OperandHelper.Const(0));
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}
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texOp.Type = newType;
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}
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}
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config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
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