Implement SvcGetThreadContext3
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c818093528
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65105c2a3b
@ -4,11 +4,13 @@ namespace ChocolArm64.Events
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{
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public class AInstExceptionEventArgs : EventArgs
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{
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public int Id { get; private set; }
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public long Position { get; private set; }
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public int Id { get; private set; }
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public AInstExceptionEventArgs(int Id)
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public AInstExceptionEventArgs(long Position, int Id)
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{
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this.Id = Id;
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this.Position = Position;
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this.Id = Id;
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}
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}
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}
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@ -25,6 +25,7 @@ namespace ChocolArm64.Instruction
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Context.EmitLdarg(ATranslatedSub.StateArgIdx);
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Context.EmitLdc_I8(Op.Position);
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Context.EmitLdc_I4(Op.Id);
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Context.EmitPrivateCall(typeof(AThreadState), MthdName);
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@ -51,6 +51,17 @@ namespace ChocolArm64.State
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public int Fpcr { get; set; }
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public int Fpsr { get; set; }
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public int Psr
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{
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get
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{
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return (Negative ? (int)APState.N : 0) |
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(Zero ? (int)APState.Z : 0) |
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(Carry ? (int)APState.C : 0) |
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(Overflow ? (int)APState.V : 0);
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}
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}
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public uint CtrEl0 => 0x8444c004;
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public uint DczidEl0 => 0x00000004;
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@ -89,14 +100,14 @@ namespace ChocolArm64.State
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TickCounter.Start();
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}
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internal void OnBreak(int Imm)
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internal void OnBreak(long Position, int Imm)
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{
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Break?.Invoke(this, new AInstExceptionEventArgs(Imm));
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Break?.Invoke(this, new AInstExceptionEventArgs(Position, Imm));
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}
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internal void OnSvcCall(int Imm)
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internal void OnSvcCall(long Position, int Imm)
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{
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SvcCall?.Invoke(this, new AInstExceptionEventArgs(Imm));
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SvcCall?.Invoke(this, new AInstExceptionEventArgs(Position, Imm));
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}
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internal void OnUndefined(long Position, int RawOpCode)
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@ -47,6 +47,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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if (TryAddToCore(Thread))
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{
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SchedThread.IsRunning = true;
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Thread.Thread.Execute();
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PrintDbgThreadInfo(Thread, "running.");
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@ -94,10 +96,7 @@ namespace Ryujinx.HLE.OsHle.Handles
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public void SetThreadActivity(KThread Thread, bool Active)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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SchedulerThread SchedThread = AllThreads[Thread];
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SchedThread.IsActive = Active;
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@ -111,6 +110,16 @@ namespace Ryujinx.HLE.OsHle.Handles
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}
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}
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public bool IsThreadRunning(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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return false;
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}
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return SchedThread.IsRunning;
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}
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public void EnterWait(KThread Thread, int TimeoutMs = Timeout.Infinite)
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{
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SchedulerThread SchedThread = AllThreads[Thread];
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@ -161,6 +170,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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lock (SchedLock)
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{
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AllThreads[Thread].IsRunning = false;
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PrintDbgThreadInfo(Thread, "suspended.");
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int ActualCore = Thread.ActualCore;
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@ -252,6 +263,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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SchedThread.IsRunning = false;
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KThread Thread = SchedThread.Thread;
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PrintDbgThreadInfo(Thread, "trying to resume...");
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@ -262,6 +275,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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if (TryAddToCore(Thread))
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{
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SchedThread.IsRunning = true;
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return;
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@ -291,6 +306,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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PrintDbgThreadInfo(SchedThread.Thread, "running.");
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}
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SchedThread.IsRunning = true;
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}
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public void Resort(KThread Thread)
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@ -29,6 +29,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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public int WaitHandle { get; set; }
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public long LastPc { get; set; }
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public int ThreadId => Thread.ThreadId;
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public KThread(
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@ -11,6 +11,8 @@ namespace Ryujinx.HLE.OsHle.Handles
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public bool IsActive { get; set; }
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public bool IsRunning { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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@ -13,5 +13,7 @@ namespace Ryujinx.HLE.OsHle.Kernel
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public const int Canceled = 118;
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public const int CountOutOfRange = 119;
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public const int InvalidInfo = 120;
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public const int InvalidThread = 122;
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public const int InvalidState = 125;
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}
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}
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@ -72,7 +72,8 @@ namespace Ryujinx.HLE.OsHle.Kernel
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{ 0x29, SvcGetInfo },
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{ 0x2c, SvcMapPhysicalMemory },
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{ 0x2d, SvcUnmapPhysicalMemory },
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{ 0x32, SvcSetThreadActivity }
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{ 0x32, SvcSetThreadActivity },
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{ 0x33, SvcGetThreadContext3 }
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};
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this.Ns = Ns;
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@ -280,5 +280,116 @@ namespace Ryujinx.HLE.OsHle.Kernel
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcGetThreadContext3(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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int Handle = (int)ThreadState.X1;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (Process.GetThread(ThreadState.Tpidr) == Thread)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
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return;
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}
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if (Process.Scheduler.IsThreadRunning(Thread))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is running!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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return;
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}
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Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
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Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
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Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
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Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
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Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
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Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
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Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
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Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
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Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
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Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
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Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
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Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
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Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
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Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
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Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
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Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
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Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
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Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
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Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
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Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
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Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
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Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
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Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
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Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
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Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
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Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
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Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
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Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
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Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
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Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
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Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
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Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
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Memory.WriteInt64(Position + 0x100, Thread.LastPc);
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Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
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Memory.WriteVector128(Position + 0x110, ThreadState.V0);
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Memory.WriteVector128(Position + 0x120, ThreadState.V1);
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Memory.WriteVector128(Position + 0x130, ThreadState.V2);
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Memory.WriteVector128(Position + 0x140, ThreadState.V3);
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Memory.WriteVector128(Position + 0x150, ThreadState.V4);
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Memory.WriteVector128(Position + 0x160, ThreadState.V5);
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Memory.WriteVector128(Position + 0x170, ThreadState.V6);
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Memory.WriteVector128(Position + 0x180, ThreadState.V7);
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Memory.WriteVector128(Position + 0x190, ThreadState.V8);
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Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
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Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
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Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
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Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
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Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
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Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
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Memory.WriteVector128(Position + 0x200, ThreadState.V15);
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Memory.WriteVector128(Position + 0x210, ThreadState.V16);
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Memory.WriteVector128(Position + 0x220, ThreadState.V17);
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Memory.WriteVector128(Position + 0x230, ThreadState.V18);
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Memory.WriteVector128(Position + 0x240, ThreadState.V19);
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Memory.WriteVector128(Position + 0x250, ThreadState.V20);
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Memory.WriteVector128(Position + 0x260, ThreadState.V21);
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Memory.WriteVector128(Position + 0x270, ThreadState.V22);
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Memory.WriteVector128(Position + 0x280, ThreadState.V23);
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Memory.WriteVector128(Position + 0x290, ThreadState.V24);
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Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
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Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
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Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
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Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
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Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
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Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
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Memory.WriteVector128(Position + 0x300, ThreadState.V31);
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Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
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Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
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Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
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ThreadState.X0 = 0;
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}
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}
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}
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@ -205,6 +205,8 @@ namespace Ryujinx.HLE.OsHle
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KThread Thread = new KThread(CpuThread, this, ProcessorId, Priority);
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Thread.LastPc = EntryPoint;
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int Handle = HandleTable.OpenHandle(Thread);
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int ThreadId = GetFreeTlsSlot(CpuThread);
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