Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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public IRenderer Renderer { get; }
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internal IPhysicalMemory PhysicalMemory { get; private set; }
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internal PhysicalMemory PhysicalMemory { get; private set; }
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public MemoryManager MemoryManager { get; }
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu
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internal int SequenceNumber { get; private set; }
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private Lazy<Capabilities> _caps;
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private readonly Lazy<Capabilities> _caps;
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internal Capabilities Capabilities => _caps.Value;
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@ -53,9 +53,9 @@ namespace Ryujinx.Graphics.Gpu
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SequenceNumber++;
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}
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public void SetVmm(IPhysicalMemory mm)
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public void SetVmm(ARMeilleure.Memory.MemoryManager cpuMemory)
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{
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PhysicalMemory = mm;
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PhysicalMemory = new PhysicalMemory(cpuMemory);
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}
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}
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}
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@ -212,14 +212,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
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ulong pageMask = pageSize - 1;
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ulong rangeAddress = Address & ~pageMask;
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ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
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Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
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if (_info.IsLinear)
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@ -1,15 +0,0 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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public interface IPhysicalMemory
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{
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int GetPageSize();
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Span<byte> Read(ulong address, ulong size);
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void Write(ulong address, Span<byte> data);
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(ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name);
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}
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}
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31
Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
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31
Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs
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@ -0,0 +1,31 @@
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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using CpuMemoryManager = ARMeilleure.Memory.MemoryManager;
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class PhysicalMemory
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{
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private readonly CpuMemoryManager _cpuMemory;
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public PhysicalMemory(CpuMemoryManager cpuMemory)
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{
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_cpuMemory = cpuMemory;
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}
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public Span<byte> Read(ulong address, ulong size)
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{
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return _cpuMemory.ReadBytes((long)address, (long)size);
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}
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public void Write(ulong address, Span<byte> data)
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{
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_cpuMemory.WriteBytes((long)address, data.ToArray());
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}
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public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name)
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{
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return _cpuMemory.GetModifiedRanges(address, size, (int)name);
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}
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}
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}
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@ -1,6 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj" />
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@ -1115,6 +1115,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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Translator = new Translator(CpuMemory);
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// TODO: This should eventually be removed.
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// The GPU shouldn't depend on the CPU memory manager at all.
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_system.Device.Gpu.SetVmm(CpuMemory);
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MemoryManager = new KMemoryManager(_system, CpuMemory);
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}
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@ -40,44 +40,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu.Types
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public MemoryManager Gmm { get; }
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private class MemoryProxy : IPhysicalMemory
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{
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private ARMeilleure.Memory.MemoryManager _cpuMemory;
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public MemoryProxy(ARMeilleure.Memory.MemoryManager cpuMemory)
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{
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_cpuMemory = cpuMemory;
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}
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public Span<byte> Read(ulong address, ulong size)
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{
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return _cpuMemory.ReadBytes((long)address, (long)size);
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}
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public void Write(ulong address, Span<byte> data)
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{
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_cpuMemory.WriteBytes((long)address, data.ToArray());
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}
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public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name)
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{
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return _cpuMemory.GetModifiedRanges(address, size, (int)name);
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}
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public int GetPageSize()
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{
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return 4096;
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}
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}
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public AddressSpaceContext(ServiceCtx context)
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{
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Gmm = context.Device.Gpu.MemoryManager;
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var memoryProxy = new MemoryProxy(context.Process.CpuMemory);
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context.Device.Gpu.SetVmm(memoryProxy);
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_maps = new SortedList<long, Range>();
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_reservations = new SortedList<long, Range>();
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}
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