Refactor shader translator ShaderConfig and reduce the number of out args (#1438)
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@ -283,14 +283,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Tld(EmitterContext context)
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{
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context.UsedFeatures |= FeatureFlags.IntegerSampling;
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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EmitTextureSample(context, TextureFlags.IntCoords);
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}
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public static void TldB(EmitterContext context)
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{
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context.UsedFeatures |= FeatureFlags.IntegerSampling;
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
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}
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@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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}
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context.UsedFeatures |= FeatureFlags.IntegerSampling;
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
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@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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public Block CurrBlock { get; set; }
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public OpCode CurrOp { get; set; }
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public FeatureFlags UsedFeatures { get; set; }
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public ShaderConfig Config { get; }
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private List<Operation> _operations;
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@ -50,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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case AttributeConsts.PositionX:
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case AttributeConsts.PositionY:
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UsedFeatures |= FeatureFlags.FragCoordXY;
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Config.SetUsedFeature(FeatureFlags.FragCoordXY);
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break;
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}
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}
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@ -1,8 +1,6 @@
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using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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struct ShaderConfig
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class ShaderConfig
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{
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public ShaderStage Stage { get; }
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@ -22,7 +20,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TranslationFlags Flags { get; }
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public FeatureFlags UsedFeatures { get; set; }
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public int Size { get; private set; }
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public FeatureFlags UsedFeatures { get; private set; }
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags)
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{
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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OmapDepth = false;
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GpuAccessor = gpuAccessor;
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Flags = flags;
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Size = 0;
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UsedFeatures = FeatureFlags.None;
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}
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@ -51,6 +52,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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OmapDepth = header.OmapDepth;
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GpuAccessor = gpuAccessor;
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Flags = flags;
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Size = 0;
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UsedFeatures = FeatureFlags.None;
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}
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@ -93,5 +95,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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return format;
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}
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public void SizeAdd(int size)
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{
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Size += size;
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}
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public void SetUsedFeature(FeatureFlags flags)
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{
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UsedFeatures |= flags;
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}
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}
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}
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@ -16,24 +16,20 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags)
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{
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Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size, out FeatureFlags featureFlags);
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config.UsedFeatures = featureFlags;
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return Translate(ops, config, size);
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return Translate(DecodeShader(address, gpuAccessor, flags, out ShaderConfig config), config);
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}
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public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
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{
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Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out _, out int sizeA, out FeatureFlags featureFlagsA);
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Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB, out FeatureFlags featureFlagsB);
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Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out ShaderConfig configA);
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Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config);
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config.UsedFeatures = featureFlagsA | featureFlagsB;
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config.SetUsedFeature(configA.UsedFeatures);
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return Translate(Combine(opsA, opsB), config, sizeB, sizeA);
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return Translate(Combine(opsA, opsB), config, configA.Size);
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}
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private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size, int sizeA = 0)
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private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int sizeA = 0)
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{
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BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
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@ -63,16 +59,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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string glslCode = program.Code;
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return new ShaderProgram(spInfo, config.Stage, glslCode, size, sizeA);
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return new ShaderProgram(spInfo, config.Stage, glslCode, config.Size, sizeA);
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}
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private static Operation[] DecodeShader(
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ulong address,
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IGpuAccessor gpuAccessor,
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TranslationFlags flags,
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out ShaderConfig config,
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out int size,
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out FeatureFlags featureFlags)
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private static Operation[] DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags, out ShaderConfig config)
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{
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Block[] cfg;
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@ -93,10 +83,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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gpuAccessor.Log("Invalid branch detected, failed to build CFG.");
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size = 0;
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featureFlags = FeatureFlags.None;
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return Array.Empty<Operation>();
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}
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@ -197,9 +183,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize);
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featureFlags = context.UsedFeatures;
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config.SizeAdd((int)maxEndAddress + (flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
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return context.GetOperations();
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}
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