Improve rendering on resolution lower than 1080p (#944)

* Improve rendering on resolution lower than 1080p

* Apply scaling factor to the renderer (This fix 4K displays)
This commit is contained in:
Thog 2020-02-18 12:34:57 +01:00 committed by GitHub
parent d736352da2
commit 5f6949d9b0
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 54 additions and 18 deletions

View File

@ -18,8 +18,8 @@ namespace Ryujinx.Ui
{
public class GLRenderer : GLWidget
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const int SwitchPanelWidth = 1280;
private const int SwitchPanelHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
@ -156,7 +156,9 @@ namespace Ryujinx.Ui
{
var result = base.OnConfigureEvent(evnt);
_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
return result;
}
@ -226,6 +228,42 @@ namespace Ryujinx.Ui
return false;
}
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumHeight = SwitchPanelHeight;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumHeight = 480;
}
naturalHeight = minimumHeight;
}
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
if (monitor.Geometry.Height >= 1080)
{
minimumWidth = SwitchPanelWidth;
}
// Otherwise, we default minimal size to 480p 16:9.
else
{
minimumWidth = 854;
}
naturalWidth = minimumWidth;
}
public void Exit()
{
if (IsStopped)
@ -421,13 +459,13 @@ namespace Ryujinx.Ui
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
{
screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
}
else
{
screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
@ -445,8 +483,8 @@ namespace Ryujinx.Ui
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint
{

View File

@ -363,8 +363,6 @@
<property name="orientation">vertical</property>
<child>
<object class="GtkBox" id="_viewBox">
<property name="width_request">1280</property>
<property name="height_request">720</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>