Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed * Remove unneccesary space * Fix formatting * Remove unnessecary spaces * Fix formatting for member of GtkDialog
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@ -137,9 +137,12 @@ namespace Ryujinx.Ui
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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if (GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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@ -5,6 +5,8 @@ namespace Ryujinx.Ui
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{
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internal class GtkDialog
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{
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internal static bool _isExitDialogOpen = false;
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internal static void CreateDialog(string title, string text, string secondaryText)
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{
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MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, null)
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@ -29,5 +31,36 @@ namespace Ryujinx.Ui
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{
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CreateDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage);
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}
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internal static bool CreateExitDialog()
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{
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if (_isExitDialogOpen)
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{
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return false;
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}
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_isExitDialogOpen = true;
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MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.OkCancel, null)
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{
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Title = "Ryujinx - Exit",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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Text = "Are you sure you want to stop emulation?",
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SecondaryText = "All unsaved data will be lost",
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WindowPosition = WindowPosition.Center
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};
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messageDialog.SetSizeRequest(100, 20);
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ResponseType res = (ResponseType)messageDialog.Run();
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messageDialog.Dispose();
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_isExitDialogOpen = false;
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if (res == ResponseType.Ok)
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{
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return true;
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}
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return false;
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}
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}
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}
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