System Language can be configurable. (#535)
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@ -54,8 +54,6 @@ namespace Ryujinx.HLE.HOS.SystemState
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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SetAudioOutputAsBuiltInSpeaker();
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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@ -71,7 +69,20 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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DesiredLanguageCode = GetLanguageCode((int)language);
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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switch (language)
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{
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case SystemLanguage.Taiwanese:
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case SystemLanguage.TraditionalChinese:
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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break;
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case SystemLanguage.Chinese:
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case SystemLanguage.SimplifiedChinese:
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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}
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public void SetAudioOutputAsTv()
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@ -1,6 +1,7 @@
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using LibHac;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using System;
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@ -61,6 +62,10 @@ namespace Ryujinx
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}
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}
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SystemLanguage SetLanguage = Enum.Parse<SystemLanguage>(parser.Value("System_Language"));
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device.System.State.SetLanguage(SetLanguage);
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device.System.State.DockedMode = Convert.ToBoolean(parser.Value("Docked_Mode"));
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device.EnableDeviceVsync = Convert.ToBoolean(parser.Value("Enable_Vsync"));
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@ -22,6 +22,10 @@ Logging_Enable_Error = true
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#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
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Logging_Filtered_Classes =
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#System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
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#Change System Language
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System_Language = AmericanEnglish
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#Enable or Disable Docked Mode
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Docked_Mode = false
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