Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle * Shader cache version bump * Update TextureHandle.ReadPackedId for new bindless elimination
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@ -791,14 +791,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
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// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
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if (handleType != TextureHandleType.CombinedSampler)
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{
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int samplerHandle;
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if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
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{
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ulong samplerBufferAddress = _isCompute
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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int samplerHandle = _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4);
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samplerHandle = _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4);
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}
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else
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{
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samplerHandle = samplerWordOffset;
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}
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if (handleType == TextureHandleType.SeparateSamplerId)
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if (handleType == TextureHandleType.SeparateSamplerId ||
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handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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samplerHandle <<= 20;
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}
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 1;
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private const uint CodeGenVersion = 3424;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -237,7 +237,7 @@ namespace Ryujinx.Graphics.Shader
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/// <returns>True if the coordinates are normalized, false otherwise</returns>
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bool QueryTextureCoordNormalized(int handle, int cbufSlot = -1)
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{
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return false;
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return true;
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}
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/// <summary>
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@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader
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{
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CombinedSampler = 0, // Must be 0.
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SeparateSamplerHandle = 1,
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SeparateSamplerId = 2
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SeparateSamplerId = 2,
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SeparateConstantSamplerHandle = 3
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}
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public static class TextureHandle
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@ -97,9 +98,19 @@ namespace Ryujinx.Graphics.Shader
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// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
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if (handleType != TextureHandleType.CombinedSampler)
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{
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int samplerHandle = cachedSamplerBuffer[samplerWordOffset];
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int samplerHandle;
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if (handleType == TextureHandleType.SeparateSamplerId)
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if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
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{
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samplerHandle = cachedSamplerBuffer[samplerWordOffset];
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}
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else
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{
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samplerHandle = samplerWordOffset;
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}
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if (handleType == TextureHandleType.SeparateSamplerId ||
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handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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samplerHandle <<= 20;
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}
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@ -51,16 +51,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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// For cases where we have a constant, ensure that the constant is always
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// the second operand.
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// Since this is a commutative operation, both are fine,
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// and having a "canonical" representation simplifies some checks below.
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if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
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{
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Operand temp = src1;
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src1 = src0;
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src0 = temp;
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}
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match masked pattern:
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// Try to match the following patterns:
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// Masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
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// Where samplerHandle and textureHandle comes from a constant buffer.
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// Shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerId and textureHandle comes from a constant buffer.
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// Where samplerId and textureHandle comes from a constant buffer.
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// Constant pattern:
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// - combinedHandle = samplerHandleConstant | textureHandle;
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// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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@ -104,12 +120,27 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
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{
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handleType = TextureHandleType.SeparateConstantSamplerHandle;
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}
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if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
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if (src0.Type != OperandType.ConstantBuffer)
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{
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continue;
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}
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if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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SetHandle(
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config,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType);
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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config,
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texOp,
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@ -117,6 +148,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType);
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore ||
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texOp.Inst == Instruction.ImageAtomic)
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