replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)

* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
This commit is contained in:
jhorv 2024-08-03 14:50:53 -04:00 committed by GitHub
parent 83fda10f6e
commit 59ddb26628
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GPG Key ID: B5690EEEBB952194
13 changed files with 73 additions and 80 deletions

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@ -1,7 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
} }
else else
{ {
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size); MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span); ReadImpl(va, memoryOwner.Span);
return new WritableRegion(this, va, memoryOwner, tracked: true); return new WritableRegion(this, va, memoryOwner, tracked: true);
} }

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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (target != null) if (target != null)
{ {
target.SynchronizeMemory(); target.SynchronizeMemory();
var dataCopy = ByteMemoryPool.RentCopy(data); var dataCopy = MemoryOwner<byte>.RentCopy(data);
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount)); target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
target.SignalModified(); target.SignalModified();

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@ -1,4 +1,5 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture;
@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
sliceDepth, sliceDepth,
levels, levels,
layers, layers,
out IMemoryOwner<byte> decoded)) out MemoryOwner<byte> decoded))
{ {
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}"; string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";

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@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
else else
{ {
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size); MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span); ReadImpl(va, memoryOwner.Span, tracked);
return new WritableRegion(this, va, memoryOwner, tracked); return new WritableRegion(this, va, memoryOwner, tracked);
} }

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@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
else else
{ {
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize()); MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
Memory<byte> memory = memoryOwner.Memory; Span<byte> memorySpan = memoryOwner.Span;
int offset = 0; int offset = 0;
for (int i = 0; i < range.Count; i++) for (int i = 0; i < range.Count; i++)
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int size = (int)currentRange.Size; int size = (int)currentRange.Size;
if (currentRange.Address != MemoryManager.PteUnmapped) if (currentRange.Address != MemoryManager.PteUnmapped)
{ {
GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size)); GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
} }
offset += size; offset += size;
} }

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@ -1,6 +1,5 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Numerics; using System.Numerics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
static class FormatConverter static class FormatConverter
{ {
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data) public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
{ {
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length); MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
Span<byte> output = outputMemory.Memory.Span; Span<byte> output = outputMemory.Span;
int start = 0; int start = 0;

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@ -1,7 +1,6 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System; using System;
using System.Buffers;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -293,9 +292,9 @@ namespace Ryujinx.Graphics.Texture.Astc
int depth, int depth,
int levels, int levels,
int layers, int layers,
out IMemoryOwner<byte> decoded) out MemoryOwner<byte> decoded)
{ {
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers)); decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers); AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);

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@ -1,7 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4; private const int BlockWidth = 4;
private const int BlockHeight = 4; private const int BlockHeight = 4;
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -111,12 +110,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -206,13 +205,13 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4]; Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<byte> rPal = stackalloc byte[8]; Span<byte> rPal = stackalloc byte[8];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile); Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile); Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -306,8 +305,8 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 4); int alignedWidth = BitUtils.AlignUp(width, 4);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Memory.Span; Span<byte> outputSpan = output.Span;
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -414,7 +413,7 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned. // Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 2); int alignedWidth = BitUtils.AlignUp(width, 2);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -423,7 +422,7 @@ namespace Ryujinx.Graphics.Texture
Span<byte> rPal = stackalloc byte[8]; Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8]; Span<byte> gPal = stackalloc byte[8];
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span); Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile); Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile); Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed) public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{ {
int size = 0; int size = 0;
@ -536,8 +535,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Memory.Span; Span<byte> outputSpan = output.Span;
int inputOffset = 0; int inputOffset = 0;
int outputOffset = 0; int outputOffset = 0;
@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -575,8 +574,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4; size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Memory.Span; Span<byte> outputSpan = output.Span;
int inputOffset = 0; int inputOffset = 0;
int outputOffset = 0; int outputOffset = 0;

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@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Texture.Encoders; using Ryujinx.Graphics.Texture.Encoders;
using System; using System;
using System.Buffers;
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4; private const int BlockWidth = 4;
private const int BlockHeight = 4; private const int BlockHeight = 4;
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
{ {
int size = 0; int size = 0;
@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Texture
size += w * h * 16 * Math.Max(1, depth >> l) * layers; size += w * h * 16 * Math.Max(1, depth >> l) * layers;
} }
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Memory<byte> outputMemory = output.Memory; Memory<byte> outputMemory = output.Memory;
int imageBaseIOffs = 0; int imageBaseIOffs = 0;

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@ -1,7 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Buffers.Binary; using System.Buffers.Binary;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -51,15 +50,15 @@ namespace Ryujinx.Graphics.Texture
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 }, new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
}; };
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;
@ -113,15 +112,15 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;
@ -170,15 +169,15 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers) public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{ {
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data); ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0; int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers)); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight]; Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0; int imageBaseOOffs = 0;

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@ -1,7 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using static Ryujinx.Graphics.Texture.BlockLinearConstants; using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
}; };
} }
public static IMemoryOwner<byte> ConvertBlockLinearToLinear( public static MemoryOwner<byte> ConvertBlockLinearToLinear(
int width, int width,
int height, int height,
int depth, int depth,
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
blockHeight, blockHeight,
bytesPerPixel); bytesPerPixel);
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize); MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
Span<byte> output = outputOwner.Memory.Span; Span<byte> output = outputOwner.Span;
int outOffs = 0; int outOffs = 0;
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
return outputOwner; return outputOwner;
} }
public static IMemoryOwner<byte> ConvertLinearStridedToLinear( public static MemoryOwner<byte> ConvertLinearStridedToLinear(
int width, int width,
int height, int height,
int blockWidth, int blockWidth,
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
lineSize = Math.Min(lineSize, outStride); lineSize = Math.Min(lineSize, outStride);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
Span<byte> outSpan = output.Memory.Span; Span<byte> outSpan = output.Span;
int outOffs = 0; int outOffs = 0;
int inOffs = 0; int inOffs = 0;

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@ -1,7 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86; using System.Runtime.Intrinsics.X86;
@ -21,13 +20,14 @@ namespace Ryujinx.Graphics.Texture
return (remainder, outRemainder, length / stride); return (remainder, outRemainder, length / stride);
} }
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width) public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
{ {
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
Span<byte> outputSpan = output.Span;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span); Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
if (remainder == 0) if (remainder == 0)
{ {
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
int sizeTrunc = data.Length & ~7; int sizeTrunc = data.Length & ~7;
start = sizeTrunc; start = sizeTrunc;
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span) fixed (byte* inputPtr = data, outputPtr = outputSpan)
{ {
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8) for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
{ {
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
for (int i = start; i < data.Length; i++) for (int i = start; i < data.Length; i++)
{ {
outputSpan[i] = data[i]; outputSpanUInt16[i] = data[i];
} }
} }
else else
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Texture
{ {
for (int x = 0; x < width; x++) for (int x = 0; x < width; x++)
{ {
outputSpan[outOffset++] = data[offset++]; outputSpanUInt16[outOffset++] = data[offset++];
} }
offset += remainder; offset += remainder;
@ -72,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -109,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha) public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
{ {
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -146,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
@ -183,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
return output; return output;
} }
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width) public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{ {
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2); MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0; int offset = 0;
int outOffset = 0; int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4); (int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data); ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span); Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {

View File

@ -211,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize() public void Initialize()
{ {
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4); MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
_dummyTexture.SetData(dummyTextureData); _dummyTexture.SetData(dummyTextureData);
} }