ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option * Simplify logic from previous commit * Address Xpl0itR's comments * Address Ac_K comment
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d5670aff77
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@ -1,4 +1,8 @@
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namespace Ryujinx.Ui
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using LibHac;
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using LibHac.Common;
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using LibHac.Ns;
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namespace Ryujinx.Ui
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{
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public struct ApplicationData
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{
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@ -14,5 +18,6 @@
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public string FileSize { get; set; }
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public string Path { get; set; }
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public string SaveDataPath { get; set; }
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public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
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}
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}
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@ -6,6 +6,7 @@ using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Spl;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration.System;
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@ -81,6 +82,12 @@ namespace Ryujinx.Ui
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}
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}
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public static void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
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{
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controlFs.OpenFile(out IFile controlFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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controlFile.Read(out long _, 0, outProperty, ReadOption.None).ThrowIfFailure();
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}
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public static void LoadApplications(List<string> appDirs, VirtualFileSystem virtualFileSystem, Language desiredTitleLanguage)
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{
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int numApplicationsFound = 0;
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@ -127,6 +134,7 @@ namespace Ryujinx.Ui
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string version = "0";
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string saveDataPath = null;
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byte[] applicationIcon = null;
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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try
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{
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@ -204,6 +212,8 @@ namespace Ryujinx.Ui
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// Store the ControlFS in variable called controlFs
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GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
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ReadControlData(controlFs, controlHolder.ByteSpan);
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// Creates NACP class from the NACP file
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controlFs.OpenFile(out IFile controlNacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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@ -413,7 +423,8 @@ namespace Ryujinx.Ui
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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SaveDataPath = saveDataPath
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SaveDataPath = saveDataPath,
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ControlHolder = controlHolder
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};
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numApplicationsLoaded++;
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@ -1,21 +1,25 @@
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using Gtk;
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using LibHac;
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ncm;
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using LibHac.Ns;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui
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@ -28,23 +32,31 @@ namespace Ryujinx.Ui
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private MessageDialog _dialog;
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private bool _cancel;
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private BlitStruct<ApplicationControlProperty> _controlData;
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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[GUI] MenuItem _openSaveDir;
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[GUI] MenuItem _openSaveUserDir;
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[GUI] MenuItem _openSaveDeviceDir;
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[GUI] MenuItem _extractRomFs;
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[GUI] MenuItem _extractExeFs;
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[GUI] MenuItem _extractLogo;
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
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: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, virtualFileSystem) { }
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public GameTableContextMenu(ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
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: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, controlData, rowIter, virtualFileSystem) { }
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private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
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private GameTableContextMenu(Builder builder, ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
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{
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builder.Autoconnect(this);
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_openSaveDir.Activated += OpenSaveDir_Clicked;
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_openSaveUserDir.Activated += OpenSaveUserDir_Clicked;
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_openSaveDeviceDir.Activated += OpenSaveDeviceDir_Clicked;
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_openSaveUserDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
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_openSaveDeviceDir.Sensitive = !Util.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
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_extractRomFs.Activated += ExtractRomFs_Clicked;
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_extractExeFs.Activated += ExtractExeFs_Clicked;
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_extractLogo.Activated += ExtractLogo_Clicked;
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@ -52,6 +64,7 @@ namespace Ryujinx.Ui
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_gameTableStore = gameTableStore;
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_rowIter = rowIter;
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_virtualFileSystem = virtualFileSystem;
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_controlData = controlData;
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string ext = System.IO.Path.GetExtension(_gameTableStore.GetValue(_rowIter, 9).ToString()).ToLower();
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if (ext != ".nca" && ext != ".nsp" && ext != ".pfs0" && ext != ".xci")
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@ -62,21 +75,10 @@ namespace Ryujinx.Ui
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}
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}
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private bool TryFindSaveData(string titleName, string titleIdText, out ulong saveDataId)
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private bool TryFindSaveData(string titleName, ulong titleId, BlitStruct<ApplicationControlProperty> controlHolder, SaveDataFilter filter, out ulong saveDataId)
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{
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saveDataId = default;
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if (!ulong.TryParse(titleIdText, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleId))
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{
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GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
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return false;
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}
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SaveDataFilter filter = new SaveDataFilter();
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filter.SetUserId(new UserId(1, 0));
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filter.SetProgramId(new TitleId(titleId));
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Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (ResultFs.TargetNotFound.Includes(result))
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@ -84,10 +86,10 @@ namespace Ryujinx.Ui
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// Savedata was not found. Ask the user if they want to create it
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using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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Text = $"There is no savedata for {titleName} [{titleId:x16}]",
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SecondaryText = "Would you like to create savedata for this game?",
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Title = "Ryujinx",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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Text = $"There is no savedata for {titleName} [{titleId:x16}]",
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SecondaryText = "Would you like to create savedata for this game?",
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WindowPosition = WindowPosition.Center
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};
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@ -96,7 +98,25 @@ namespace Ryujinx.Ui
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return false;
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}
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result = _virtualFileSystem.FsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
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ref ApplicationControlProperty control = ref controlHolder.Value;
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if (LibHac.Util.IsEmpty(controlHolder.ByteSpan))
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// and set the savedata sizes so a user savedata will be created.
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control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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Logger.PrintWarning(LogClass.Application,
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Uid user = new Uid(1, 0);
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result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new TitleId(titleId), ref control, ref user);
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if (result.IsFailure())
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{
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@ -392,12 +412,29 @@ namespace Ryujinx.Ui
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}
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// Events
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private void OpenSaveDir_Clicked(object sender, EventArgs args)
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private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
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{
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string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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if (!TryFindSaveData(titleName, titleId, out ulong saveDataId))
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if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
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{
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GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
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return;
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}
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SaveDataFilter filter = new SaveDataFilter();
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filter.SetUserId(new UserId(1, 0));
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OpenSaveDir(titleName, titleIdNumber, filter);
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}
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private void OpenSaveDir(string titleName, ulong titleId, SaveDataFilter filter)
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{
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filter.SetProgramId(new TitleId(titleId));
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if (!TryFindSaveData(titleName, titleId, _controlData, filter, out ulong saveDataId))
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{
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return;
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}
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@ -412,6 +449,25 @@ namespace Ryujinx.Ui
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});
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}
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// Events
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private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
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{
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string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
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{
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GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
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return;
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}
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SaveDataFilter filter = new SaveDataFilter();
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filter.SetSaveDataType(SaveDataType.Device);
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OpenSaveDir(titleName, titleIdNumber, filter);
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}
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private void ExtractRomFs_Clicked(object sender, EventArgs args)
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{
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ExtractSection(NcaSectionType.Data);
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@ -6,11 +6,20 @@
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<child>
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<object class="GtkMenuItem" id="_openSaveDir">
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<object class="GtkMenuItem" id="_openSaveUserDir">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Open the folder where saves for the application is loaded</property>
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<property name="label" translatable="yes">Open Save Directory</property>
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<property name="tooltip_text" translatable="yes">Open the folder where the User save for the application is loaded</property>
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<property name="label" translatable="yes">Open User Save Directory</property>
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<property name="use_underline">True</property>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_openSaveDeviceDir">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Open the folder where the Device save for the application is loaded</property>
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<property name="label" translatable="yes">Open Device Save Directory</property>
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<property name="use_underline">True</property>
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</object>
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</child>
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@ -1,5 +1,7 @@
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using Gtk;
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using JsonPrettyPrinterPlus;
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using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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@ -9,6 +11,7 @@ using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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@ -156,7 +159,8 @@ namespace Ryujinx.Ui
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string));
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typeof(string),
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typeof(BlitStruct<ApplicationControlProperty>));
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_tableStore.SetSortFunc(5, TimePlayedSort);
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_tableStore.SetSortFunc(6, LastPlayedSort);
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@ -580,7 +584,8 @@ namespace Ryujinx.Ui
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args.AppData.LastPlayed,
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args.AppData.FileExtension,
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args.AppData.FileSize,
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args.AppData.Path);
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args.AppData.Path,
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args.AppData.ControlHolder);
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});
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}
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@ -653,7 +658,9 @@ namespace Ryujinx.Ui
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if (treeIter.UserData == IntPtr.Zero) return;
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GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem);
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BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
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GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, controlData, treeIter, _virtualFileSystem);
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contextMenu.ShowAll();
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contextMenu.PopupAtPointer(null);
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}
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