Implement user-defined clipping on GL state pipeline (#1118)
This commit is contained in:
parent
12399b8aea
commit
53369e79bd
@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
|
||||
|
||||
void SetUserClipDistance(int index, bool enableClip);
|
||||
|
||||
void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
|
||||
void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
|
||||
|
||||
|
@ -54,5 +54,10 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Maximum number of viewports.
|
||||
/// </summary>
|
||||
public const int TotalViewports = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum size of gl_ClipDistance array in shaders.
|
||||
/// </summary>
|
||||
public const int TotalClipDistances = 8;
|
||||
}
|
||||
}
|
@ -125,6 +125,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
UpdateShaderState(state);
|
||||
}
|
||||
|
||||
if (state.QueryModified(MethodOffset.ClipDistanceEnable))
|
||||
{
|
||||
UpdateUserClipState(state);
|
||||
}
|
||||
|
||||
if (state.QueryModified(MethodOffset.RasterizeEnable))
|
||||
{
|
||||
UpdateRasterizerState(state);
|
||||
@ -902,6 +907,20 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates user-defined clipping based on the guest GPU state.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
private void UpdateUserClipState(GpuState state)
|
||||
{
|
||||
int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable);
|
||||
|
||||
for (int i = 0; i < Constants.TotalClipDistances; ++i)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetUserClipDistance(i, (clipMask & (1 << i)) != 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets texture target from a sampler type.
|
||||
/// </summary>
|
||||
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
||||
YControl = 0x4eb,
|
||||
FirstVertex = 0x50d,
|
||||
FirstInstance = 0x50e,
|
||||
ClipDistanceEnable = 0x544,
|
||||
PointSize = 0x546,
|
||||
ResetCounter = 0x54c,
|
||||
RtDepthStencilEnable = 0x54e,
|
||||
|
@ -811,6 +811,17 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
SetBuffer(index, stage, buffer, isStorage: false);
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
{
|
||||
if (!enableClip)
|
||||
{
|
||||
GL.Disable(EnableCap.ClipDistance0 + index);
|
||||
return;
|
||||
}
|
||||
|
||||
GL.Enable(EnableCap.ClipDistance0 + index);
|
||||
}
|
||||
|
||||
public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs)
|
||||
{
|
||||
EnsureVertexArray();
|
||||
|
Loading…
Reference in New Issue
Block a user