Ignore exit flag on branch delay slot (#899)
This commit is contained in:
parent
d6b9babe1d
commit
532ccf929a
12
Ryujinx.Graphics.Gpu/Engine/MethodFirmware.cs
Normal file
12
Ryujinx.Graphics.Gpu/Engine/MethodFirmware.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using Ryujinx.Graphics.Gpu.State;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Gpu.Engine
|
||||||
|
{
|
||||||
|
partial class Methods
|
||||||
|
{
|
||||||
|
private void FirmwareCall4(GpuState state, int argument)
|
||||||
|
{
|
||||||
|
state.Write(0xd00, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||||||
|
|
||||||
state.RegisterCallback(MethodOffset.Report, Report);
|
state.RegisterCallback(MethodOffset.Report, Report);
|
||||||
|
|
||||||
|
state.RegisterCallback(MethodOffset.FirmwareCall4, FirmwareCall4);
|
||||||
|
|
||||||
state.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
|
state.RegisterCallback(MethodOffset.UniformBufferUpdateData, 16, UniformBufferUpdate);
|
||||||
|
|
||||||
state.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
|
state.RegisterCallback(MethodOffset.UniformBufferBindVertex, UniformBufferBindVertex);
|
||||||
|
@ -58,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
|
|
||||||
private int _pipeOp;
|
private int _pipeOp;
|
||||||
|
|
||||||
|
private bool _ignoreExitFlag;
|
||||||
|
|
||||||
private int _pc;
|
private int _pc;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -232,12 +234,19 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
{
|
{
|
||||||
FetchOpCode(mme);
|
FetchOpCode(mme);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// The delay slot instruction exit flag should be ignored.
|
||||||
|
_ignoreExitFlag = true;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool exit = (_opCode & 0x80) != 0;
|
bool exit = (_opCode & 0x80) != 0 && !_ignoreExitFlag;
|
||||||
|
|
||||||
|
_ignoreExitFlag = false;
|
||||||
|
|
||||||
return !exit;
|
return !exit;
|
||||||
}
|
}
|
||||||
|
@ -93,6 +93,16 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||||||
return _backingMemory[offset];
|
return _backingMemory[offset];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Writes data to the GPU register at the given offset.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="offset">Offset to be written</param>
|
||||||
|
/// <param name="value">Value to be written</param>
|
||||||
|
public void Write(int offset, int value)
|
||||||
|
{
|
||||||
|
_backingMemory[offset] = value;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Writes an offset value at the uniform buffer offset register.
|
/// Writes an offset value at the uniform buffer offset register.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -80,6 +80,14 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||||||
BlendState = 0x780,
|
BlendState = 0x780,
|
||||||
VertexBufferEndAddress = 0x7c0,
|
VertexBufferEndAddress = 0x7c0,
|
||||||
ShaderState = 0x800,
|
ShaderState = 0x800,
|
||||||
|
FirmwareCall0 = 0x8c0,
|
||||||
|
FirmwareCall1 = 0x8c1,
|
||||||
|
FirmwareCall2 = 0x8c2,
|
||||||
|
FirmwareCall3 = 0x8c3,
|
||||||
|
FirmwareCall4 = 0x8c4,
|
||||||
|
FirmwareCall5 = 0x8c5,
|
||||||
|
FirmwareCall6 = 0x8c6,
|
||||||
|
FirmwareCall7 = 0x8c7,
|
||||||
UniformBufferState = 0x8e0,
|
UniformBufferState = 0x8e0,
|
||||||
UniformBufferUpdateData = 0x8e4,
|
UniformBufferUpdateData = 0x8e4,
|
||||||
UniformBufferBindVertex = 0x904,
|
UniformBufferBindVertex = 0x904,
|
||||||
|
Loading…
Reference in New Issue
Block a user