[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-02 01:27:18 +02:00 committed by GitHub
parent 0684b00b3c
commit 515fc32b21
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
207 changed files with 1354 additions and 1670 deletions

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@ -16,17 +16,17 @@ namespace Ryujinx.Audio
/// <summary> /// <summary>
/// Events signaled when the driver played audio buffers. /// Events signaled when the driver played audio buffers.
/// </summary> /// </summary>
private ManualResetEvent[] _updateRequiredEvents; private readonly ManualResetEvent[] _updateRequiredEvents;
/// <summary> /// <summary>
/// Action to execute when the driver played audio buffers. /// Action to execute when the driver played audio buffers.
/// </summary> /// </summary>
private Action[] _actions; private readonly Action[] _actions;
/// <summary> /// <summary>
/// The worker thread in charge of handling sessions update. /// The worker thread in charge of handling sessions update.
/// </summary> /// </summary>
private Thread _workerThread; private readonly Thread _workerThread;
private bool _isRunning; private bool _isRunning;
@ -44,7 +44,7 @@ namespace Ryujinx.Audio
_workerThread = new Thread(Update) _workerThread = new Thread(Update)
{ {
Name = "AudioManager.Worker" Name = "AudioManager.Worker",
}; };
} }
@ -115,6 +115,7 @@ namespace Ryujinx.Audio
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }

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@ -66,10 +66,7 @@ namespace Ryujinx.Audio.Backends.Common
return false; return false;
} }
if (buffer.Data == null) buffer.Data ??= samples;
{
buffer.Data = samples;
}
return true; return true;
} }

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@ -6,14 +6,13 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Threading; using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.CompatLayer namespace Ryujinx.Audio.Backends.CompatLayer
{ {
public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private IHardwareDeviceDriver _realDriver; private readonly IHardwareDeviceDriver _realDriver;
public static bool IsSupported => true; public static bool IsSupported => true;
@ -24,6 +23,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
_realDriver.Dispose(); _realDriver.Dispose();
} }
@ -49,7 +49,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
6 => SelectHardwareChannelCount(2), 6 => SelectHardwareChannelCount(2),
2 => SelectHardwareChannelCount(1), 2 => SelectHardwareChannelCount(1),
1 => throw new ArgumentException("No valid channel configuration found!"), 1 => throw new ArgumentException("No valid channel configuration found!"),
_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}") _ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
}; };
} }
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy..."); Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount); return new DummyHardwareDeviceSessionInput(this, memoryManager);
} }
throw new NotImplementedException(); throw new NotImplementedException();
@ -138,12 +138,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
if (direction == Direction.Input) if (direction == Direction.Input)
{ {
Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy..."); Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
// TODO: We currently don't support audio input upsampling/downsampling, implement this. // TODO: We currently don't support audio input upsampling/downsampling, implement this.
realSession.Dispose(); realSession.Dispose();
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount); return new DummyHardwareDeviceSessionInput(this, memoryManager);
} }
// It must be a HardwareDeviceSessionOutputBase. // It must be a HardwareDeviceSessionOutputBase.

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@ -8,9 +8,9 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{ {
class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private HardwareDeviceSessionOutputBase _realSession; private readonly HardwareDeviceSessionOutputBase _realSession;
private SampleFormat _userSampleFormat; private readonly SampleFormat _userSampleFormat;
private uint _userChannelCount; private readonly uint _userChannelCount;
public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, SampleFormat userSampleFormat, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount) public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, SampleFormat userSampleFormat, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
{ {
@ -116,11 +116,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
samples = MemoryMarshal.Cast<short, byte>(samplesPCM16).ToArray(); samples = MemoryMarshal.Cast<short, byte>(samplesPCM16).ToArray();
} }
AudioBuffer fakeBuffer = new AudioBuffer AudioBuffer fakeBuffer = new()
{ {
BufferTag = buffer.BufferTag, BufferTag = buffer.BufferTag,
DataPointer = buffer.DataPointer, DataPointer = buffer.DataPointer,
DataSize = (ulong)samples.Length DataSize = (ulong)samples.Length,
}; };
bool result = _realSession.RegisterBuffer(fakeBuffer, samples); bool result = _realSession.RegisterBuffer(fakeBuffer, samples);

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@ -31,18 +31,18 @@ namespace Ryujinx.Audio.Backends.CompatLayer
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4] private static readonly int[] _defaultSurroundToStereoCoefficients = new int[4]
{ {
RawQ15One, RawQ15One,
Minus3dBInQ15, Minus3dBInQ15,
Minus12dBInQ15, Minus12dBInQ15,
Minus3dBInQ15 Minus3dBInQ15,
}; };
private static readonly int[] DefaultStereoToMonoCoefficients = new int[2] private static readonly int[] _defaultStereoToMonoCoefficients = new int[2]
{ {
Minus6dBInQ15, Minus6dBInQ15,
Minus6dBInQ15 Minus6dBInQ15,
}; };
private const int SurroundChannelCount = 6; private const int SurroundChannelCount = 6;
@ -114,12 +114,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
public static short[] DownMixStereoToMono(ReadOnlySpan<short> data) public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
{ {
return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data); return DownMixStereoToMono(_defaultStereoToMonoCoefficients, data);
} }
public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data) public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
{ {
return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data); return DownMixSurroundToStereo(_defaultSurroundToStereoCoefficients, data);
} }
} }
} }

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@ -1,16 +1,16 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Memory; using Ryujinx.Memory;
using System;
using System.Threading; using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Dummy namespace Ryujinx.Audio.Backends.Dummy
{ {
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private ManualResetEvent _updateRequiredEvent; private readonly ManualResetEvent _updateRequiredEvent;
private ManualResetEvent _pauseEvent; private readonly ManualResetEvent _pauseEvent;
public static bool IsSupported => true; public static bool IsSupported => true;
@ -36,10 +36,8 @@ namespace Ryujinx.Audio.Backends.Dummy
{ {
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
} }
else
{ return new DummyHardwareDeviceSessionInput(this, memoryManager);
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
}
} }
public ManualResetEvent GetUpdateRequiredEvent() public ManualResetEvent GetUpdateRequiredEvent()
@ -54,6 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }

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@ -8,10 +8,10 @@ namespace Ryujinx.Audio.Backends.Dummy
class DummyHardwareDeviceSessionInput : IHardwareDeviceSession class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
{ {
private float _volume; private float _volume;
private IHardwareDeviceDriver _manager; private readonly IHardwareDeviceDriver _manager;
private IVirtualMemoryManager _memoryManager; private readonly IVirtualMemoryManager _memoryManager;
public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager)
{ {
_volume = 1.0f; _volume = 1.0f;
_manager = manager; _manager = manager;

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@ -9,7 +9,7 @@ namespace Ryujinx.Audio.Backends.Dummy
internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
{ {
private float _volume; private float _volume;
private IHardwareDeviceDriver _manager; private readonly IHardwareDeviceDriver _manager;
private ulong _playedSampleCount; private ulong _playedSampleCount;

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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Common
/// <summary> /// <summary>
/// Array of all buffers currently used or released. /// Array of all buffers currently used or released.
/// </summary> /// </summary>
private AudioBuffer[] _buffers; private readonly AudioBuffer[] _buffers;
/// <summary> /// <summary>
/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver). /// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
@ -58,17 +58,17 @@ namespace Ryujinx.Audio.Common
/// <summary> /// <summary>
/// The released buffer event. /// The released buffer event.
/// </summary> /// </summary>
private IWritableEvent _bufferEvent; private readonly IWritableEvent _bufferEvent;
/// <summary> /// <summary>
/// The session on the device driver. /// The session on the device driver.
/// </summary> /// </summary>
private IHardwareDeviceSession _hardwareDeviceSession; private readonly IHardwareDeviceSession _hardwareDeviceSession;
/// <summary> /// <summary>
/// Max number of buffers that can be registered to the device driver at a time. /// Max number of buffers that can be registered to the device driver at a time.
/// </summary> /// </summary>
private uint _bufferRegisteredLimit; private readonly uint _bufferRegisteredLimit;
/// <summary> /// <summary>
/// Create a new <see cref="AudioDeviceSession"/>. /// Create a new <see cref="AudioDeviceSession"/>.
@ -311,9 +311,9 @@ namespace Ryujinx.Audio.Common
return false; return false;
} }
public bool AppendUacBuffer(AudioBuffer buffer, uint handle) public static bool AppendUacBuffer(AudioBuffer buffer, uint handle)
{ {
// NOTE: On hardware, there is another RegisterBuffer method taking an handle. // NOTE: On hardware, there is another RegisterBuffer method taking a handle.
// This variant of the call always return false (stubbed?) as a result this logic will never succeed. // This variant of the call always return false (stubbed?) as a result this logic will never succeed.
return false; return false;
@ -425,10 +425,8 @@ namespace Ryujinx.Audio.Common
{ {
return 0; return 0;
} }
else
{ return _hardwareDeviceSession.GetPlayedSampleCount();
return _hardwareDeviceSession.GetPlayedSampleCount();
}
} }
/// <summary> /// <summary>

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@ -13,6 +13,6 @@ namespace Ryujinx.Audio.Common
/// <summary> /// <summary>
/// The audio device is stopped. /// The audio device is stopped.
/// </summary> /// </summary>
Stopped Stopped,
} }
} }

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@ -24,6 +24,6 @@ namespace Ryujinx.Audio.Common
/// <summary> /// <summary>
/// Reserved/unused. /// Reserved/unused.
/// </summary> /// </summary>
private ushort _reserved; private readonly ushort _reserved;
} }
} }

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@ -38,6 +38,6 @@ namespace Ryujinx.Audio.Common
/// <summary> /// <summary>
/// ADPCM sample format. (Also known as GC-ADPCM) /// ADPCM sample format. (Also known as GC-ADPCM)
/// </summary> /// </summary>
Adpcm = 6 Adpcm = 6,
} }
} }

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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.
/// </summary> /// </summary>
private int[] _sessionIds; private readonly int[] _sessionIds;
/// <summary> /// <summary>
/// The device driver. /// The device driver.
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The <see cref="AudioInputSystem"/> session instances. /// The <see cref="AudioInputSystem"/> session instances.
/// </summary> /// </summary>
private AudioInputSystem[] _sessions; private readonly AudioInputSystem[] _sessions;
/// <summary> /// <summary>
/// The count of active sessions. /// The count of active sessions.
@ -166,6 +166,7 @@ namespace Ryujinx.Audio.Input
/// </summary> /// </summary>
/// <param name="filtered">If true, filter disconnected devices</param> /// <param name="filtered">If true, filter disconnected devices</param>
/// <returns>The list of all audio inputs name</returns> /// <returns>The list of all audio inputs name</returns>
#pragma warning disable CA1822 // Mark member as static
public string[] ListAudioIns(bool filtered) public string[] ListAudioIns(bool filtered)
{ {
if (filtered) if (filtered)
@ -173,8 +174,9 @@ namespace Ryujinx.Audio.Input
// TODO: Detect if the driver supports audio input // TODO: Detect if the driver supports audio input
} }
return new string[] { Constants.DefaultDeviceInputName }; return new[] { Constants.DefaultDeviceInputName };
} }
#pragma warning restore CA1822
/// <summary> /// <summary>
/// Open a new <see cref="AudioInputSystem"/>. /// Open a new <see cref="AudioInputSystem"/>.
@ -205,7 +207,7 @@ namespace Ryujinx.Audio.Input
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount); IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); AudioInputSystem audioIn = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId); ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
@ -238,6 +240,8 @@ namespace Ryujinx.Audio.Input
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);

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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The session the <see cref="AudioInputSystem"/>. /// The session the <see cref="AudioInputSystem"/>.
/// </summary> /// </summary>
private AudioDeviceSession _session; private readonly AudioDeviceSession _session;
/// <summary> /// <summary>
/// The target device name of the <see cref="AudioInputSystem"/>. /// The target device name of the <see cref="AudioInputSystem"/>.
@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Input
/// <summary> /// <summary>
/// The <see cref="AudioInputManager"/> owning this. /// The <see cref="AudioInputManager"/> owning this.
/// </summary> /// </summary>
private AudioInputManager _manager; private readonly AudioInputManager _manager;
/// <summary> /// <summary>
/// The lock of the parent. /// The lock of the parent.
@ -90,11 +90,13 @@ namespace Ryujinx.Audio.Input
{ {
return ResultCode.DeviceNotFound; return ResultCode.DeviceNotFound;
} }
else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
{ {
return ResultCode.UnsupportedSampleRate; return ResultCode.UnsupportedSampleRate;
} }
else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
{ {
return ResultCode.UnsupportedChannelConfiguration; return ResultCode.UnsupportedChannelConfiguration;
} }
@ -185,11 +187,11 @@ namespace Ryujinx.Audio.Input
{ {
lock (_parentLock) lock (_parentLock)
{ {
AudioBuffer buffer = new AudioBuffer AudioBuffer buffer = new()
{ {
BufferTag = bufferTag, BufferTag = bufferTag,
DataPointer = userBuffer.Data, DataPointer = userBuffer.Data,
DataSize = userBuffer.DataSize DataSize = userBuffer.DataSize,
}; };
if (_session.AppendBuffer(buffer)) if (_session.AppendBuffer(buffer))
@ -213,14 +215,14 @@ namespace Ryujinx.Audio.Input
{ {
lock (_parentLock) lock (_parentLock)
{ {
AudioBuffer buffer = new AudioBuffer AudioBuffer buffer = new()
{ {
BufferTag = bufferTag, BufferTag = bufferTag,
DataPointer = userBuffer.Data, DataPointer = userBuffer.Data,
DataSize = userBuffer.DataSize DataSize = userBuffer.DataSize,
}; };
if (_session.AppendUacBuffer(buffer, handle)) if (AudioDeviceSession.AppendUacBuffer(buffer, handle))
{ {
return ResultCode.Success; return ResultCode.Success;
} }
@ -373,6 +375,8 @@ namespace Ryujinx.Audio.Input
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);

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@ -6,12 +6,12 @@ namespace Ryujinx.Audio.Integration
{ {
public class HardwareDeviceImpl : IHardwareDevice public class HardwareDeviceImpl : IHardwareDevice
{ {
private IHardwareDeviceSession _session; private readonly IHardwareDeviceSession _session;
private uint _channelCount; private readonly uint _channelCount;
private uint _sampleRate; private readonly uint _sampleRate;
private uint _currentBufferTag; private uint _currentBufferTag;
private byte[] _buffer; private readonly byte[] _buffer;
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume) public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
{ {
@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Integration
DataSize = (ulong)_buffer.Length, DataSize = (ulong)_buffer.Length,
}); });
_currentBufferTag = _currentBufferTag % 4; _currentBufferTag %= 4;
} }
public void SetVolume(float volume) public void SetVolume(float volume)
@ -61,6 +61,7 @@ namespace Ryujinx.Audio.Integration
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }

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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Integration
public enum Direction public enum Direction
{ {
Input, Input,
Output Output,
} }
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f); IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);

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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.
/// </summary> /// </summary>
private int[] _sessionIds; private readonly int[] _sessionIds;
/// <summary> /// <summary>
/// The device driver. /// The device driver.
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// The <see cref="AudioOutputSystem"/> session instances. /// The <see cref="AudioOutputSystem"/> session instances.
/// </summary> /// </summary>
private AudioOutputSystem[] _sessions; private readonly AudioOutputSystem[] _sessions;
/// <summary> /// <summary>
/// The count of active sessions. /// The count of active sessions.
@ -165,10 +165,12 @@ namespace Ryujinx.Audio.Output
/// Get the list of all audio outputs name. /// Get the list of all audio outputs name.
/// </summary> /// </summary>
/// <returns>The list of all audio outputs name</returns> /// <returns>The list of all audio outputs name</returns>
#pragma warning disable CA1822 // Mark member as static
public string[] ListAudioOuts() public string[] ListAudioOuts()
{ {
return new string[] { Constants.DefaultDeviceOutputName }; return new[] { Constants.DefaultDeviceOutputName };
} }
#pragma warning restore CA1822
/// <summary> /// <summary>
/// Open a new <see cref="AudioOutputSystem"/>. /// Open a new <see cref="AudioOutputSystem"/>.
@ -182,6 +184,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parameter">The user configuration</param> /// <param name="parameter">The user configuration</param>
/// <param name="appletResourceUserId">The applet resource user id of the application</param> /// <param name="appletResourceUserId">The applet resource user id of the application</param>
/// <param name="processHandle">The process handle of the application</param> /// <param name="processHandle">The process handle of the application</param>
/// <param name="volume">The volume level to request</param>
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns> /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
public ResultCode OpenAudioOut(out string outputDeviceName, public ResultCode OpenAudioOut(out string outputDeviceName,
out AudioOutputConfiguration outputConfiguration, out AudioOutputConfiguration outputConfiguration,
@ -200,7 +203,7 @@ namespace Ryujinx.Audio.Output
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume); IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]); AudioOutputSystem audioOut = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId); ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
@ -268,6 +271,8 @@ namespace Ryujinx.Audio.Output
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);

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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// The session the <see cref="AudioOutputSystem"/>. /// The session the <see cref="AudioOutputSystem"/>.
/// </summary> /// </summary>
private AudioDeviceSession _session; private readonly AudioDeviceSession _session;
/// <summary> /// <summary>
/// The target device name of the <see cref="AudioOutputSystem"/>. /// The target device name of the <see cref="AudioOutputSystem"/>.
@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Output
/// <summary> /// <summary>
/// The <see cref="AudioOutputManager"/> owning this. /// The <see cref="AudioOutputManager"/> owning this.
/// </summary> /// </summary>
private AudioOutputManager _manager; private readonly AudioOutputManager _manager;
/// <summary> /// <summary>
/// THe lock of the parent. /// THe lock of the parent.
@ -90,11 +90,13 @@ namespace Ryujinx.Audio.Output
{ {
return ResultCode.DeviceNotFound; return ResultCode.DeviceNotFound;
} }
else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
{ {
return ResultCode.UnsupportedSampleRate; return ResultCode.UnsupportedSampleRate;
} }
else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
{ {
return ResultCode.UnsupportedChannelConfiguration; return ResultCode.UnsupportedChannelConfiguration;
} }
@ -185,11 +187,11 @@ namespace Ryujinx.Audio.Output
{ {
lock (_parentLock) lock (_parentLock)
{ {
AudioBuffer buffer = new AudioBuffer AudioBuffer buffer = new()
{ {
BufferTag = bufferTag, BufferTag = bufferTag,
DataPointer = userBuffer.Data, DataPointer = userBuffer.Data,
DataSize = userBuffer.DataSize DataSize = userBuffer.DataSize,
}; };
if (_session.AppendBuffer(buffer)) if (_session.AppendBuffer(buffer))
@ -346,6 +348,8 @@ namespace Ryujinx.Audio.Output
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);

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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _padding; private readonly uint _padding;
/// <summary> /// <summary>
/// The flags given controlling behaviour of the audio renderer /// The flags given controlling behaviour of the audio renderer
@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _padding; private readonly uint _padding;
/// <summary> /// <summary>
/// Extra information given with the <see cref="ResultCode"/> /// Extra information given with the <see cref="ResultCode"/>

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@ -38,6 +38,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// The memory pool is released. (client side only) /// The memory pool is released. (client side only)
/// </summary> /// </summary>
Released = 6 Released = 6,
} }
} }

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@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// Performance monitoring related node id (performance commands) /// Performance monitoring related node id (performance commands)
/// </summary> /// </summary>
Performance = 15 Performance = 15,
} }
} }

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@ -53,17 +53,17 @@ namespace Ryujinx.Audio.Renderer.Common
} }
private int _nodeCount; private int _nodeCount;
private EdgeMatrix _discovered; private readonly EdgeMatrix _discovered;
private EdgeMatrix _finished; private readonly EdgeMatrix _finished;
private Memory<int> _resultArray; private Memory<int> _resultArray;
private Stack _stack; private readonly Stack _stack;
private int _tsortResultIndex; private int _tsortResultIndex;
private enum NodeState : byte private enum NodeState : byte
{ {
Unknown, Unknown,
Discovered, Discovered,
Finished Finished,
} }
public NodeStates() public NodeStates()
@ -88,16 +88,16 @@ namespace Ryujinx.Audio.Renderer.Common
int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount); int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
_discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount); _discovered.Initialize(nodeStatesWorkBuffer[..edgeMatrixWorkBufferSize], nodeCount);
_finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount); _finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2); nodeStatesWorkBuffer = nodeStatesWorkBuffer[(edgeMatrixWorkBufferSize * 2)..];
_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount)); _resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..(sizeof(int) * nodeCount)]);
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount); nodeStatesWorkBuffer = nodeStatesWorkBuffer[(sizeof(int) * nodeCount)..];
Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount))); Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..Stack.CalcBufferSize(nodeCount * nodeCount)]);
_stack.Reset(stackWorkBuffer, nodeCount * nodeCount); _stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
} }
@ -120,7 +120,8 @@ namespace Ryujinx.Audio.Renderer.Common
return NodeState.Discovered; return NodeState.Discovered;
} }
else if (_finished.Test(index))
if (_finished.Test(index))
{ {
Debug.Assert(!_discovered.Test(index)); Debug.Assert(!_discovered.Test(index));
@ -158,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Common
public ReadOnlySpan<int> GetTsortResult() public ReadOnlySpan<int> GetTsortResult()
{ {
return _resultArray.Span.Slice(0, _tsortResultIndex); return _resultArray.Span[.._tsortResultIndex];
} }
public bool Sort(EdgeMatrix edgeMatrix) public bool Sort(EdgeMatrix edgeMatrix)

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@ -15,6 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
PcmFloat, PcmFloat,
Limiter, Limiter,
CaptureBuffer, CaptureBuffer,
Compressor Compressor,
} }
} }

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@ -6,6 +6,6 @@ namespace Ryujinx.Audio.Renderer.Common
Voice, Voice,
SubMix, SubMix,
FinalMix, FinalMix,
Sink Sink,
} }
} }

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@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// The user request the voice to be paused. /// The user request the voice to be paused.
/// </summary> /// </summary>
Pause Pause,
} }
} }

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@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// No early reflection. /// No early reflection.
/// </summary> /// </summary>
Disabled Disabled,
} }
} }

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@ -33,6 +33,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// Max delay. (used for delay line limits) /// Max delay. (used for delay line limits)
/// </summary> /// </summary>
Limit = NoDelay Limit = NoDelay,
} }
} }

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@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// The sink is a circular buffer. /// The sink is a circular buffer.
/// </summary> /// </summary>
CircularBuffer CircularBuffer,
} }
} }

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@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common namespace Ryujinx.Audio.Renderer.Common
@ -19,7 +20,9 @@ namespace Ryujinx.Audio.Renderer.Common
public uint Unknown24; public uint Unknown24;
public uint RenderInfoSize; public uint RenderInfoSize;
private unsafe fixed int _reserved[4]; #pragma warning disable IDE0051, CS0169 // Remove unused field
private Array4<int> _reserved;
#pragma warning restore IDE0051, CS0169
public uint TotalSize; public uint TotalSize;

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@ -1,5 +1,4 @@
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddr = System.UInt64; using DspAddr = System.UInt64;
namespace Ryujinx.Audio.Renderer.Common namespace Ryujinx.Audio.Renderer.Common
@ -77,6 +76,6 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary> /// <summary>
/// Padding/Reserved. /// Padding/Reserved.
/// </summary> /// </summary>
private ushort _padding; private readonly ushort _padding;
} }
} }

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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
if (size != 0) if (size != 0)
{ {
ulong alignedOffset = BitUtils.AlignUp<ulong>(Offset, (ulong)align); ulong alignedOffset = BitUtils.AlignUp(Offset, (ulong)align);
if (alignedOffset + size <= (ulong)BackingMemory.Length) if (alignedOffset + size <= (ulong)BackingMemory.Length)
{ {
@ -32,7 +32,7 @@ namespace Ryujinx.Audio.Renderer.Common
Offset = alignedOffset + size; Offset = alignedOffset + size;
// Clear the memory to be sure that is does not contain any garbage. // Clear the memory to be sure that is does not contain any garbage.
result.Span.Fill(0); result.Span.Clear();
return result; return result;
} }
@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Common
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{ {
return BitUtils.AlignUp<ulong>(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count; return BitUtils.AlignUp(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
} }
} }
} }

View File

@ -12,11 +12,11 @@ namespace Ryujinx.Audio.Renderer.Device
/// </summary> /// </summary>
public static readonly VirtualDevice[] Devices = new VirtualDevice[5] public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
{ {
new VirtualDevice("AudioStereoJackOutput", 2, true), new("AudioStereoJackOutput", 2, true),
new VirtualDevice("AudioBuiltInSpeakerOutput", 2, false), new("AudioBuiltInSpeakerOutput", 2, false),
new VirtualDevice("AudioTvOutput", 6, false), new("AudioTvOutput", 6, false),
new VirtualDevice("AudioUsbDeviceOutput", 2, true), new("AudioUsbDeviceOutput", 2, true),
new VirtualDevice("AudioExternalOutput", 6, true), new("AudioExternalOutput", 6, true),
}; };
/// <summary> /// <summary>

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@ -11,13 +11,15 @@ namespace Ryujinx.Audio.Renderer.Device
/// <summary> /// <summary>
/// The session registry, used to store the sessions of a given AppletResourceId. /// The session registry, used to store the sessions of a given AppletResourceId.
/// </summary> /// </summary>
private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>(); private readonly Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new();
/// <summary> /// <summary>
/// The default <see cref="VirtualDevice"/>. /// The default <see cref="VirtualDevice"/>.
/// </summary> /// </summary>
/// <remarks>This is used when the USB device is the default one on older revision.</remarks> /// <remarks>This is used when the USB device is the default one on older revision.</remarks>
#pragma warning disable CA1822 // Mark member as static
public VirtualDevice DefaultDevice => VirtualDevice.Devices[0]; public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
#pragma warning restore CA1822
/// <summary> /// <summary>
/// The current active <see cref="VirtualDevice"/>. /// The current active <see cref="VirtualDevice"/>.

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@ -12,7 +12,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
private const int SamplesPerFrame = 14; private const int SamplesPerFrame = 14;
private const int NibblesPerFrame = SamplesPerFrame + 2; private const int NibblesPerFrame = SamplesPerFrame + 2;
private const int BytesPerFrame = 8; private const int BytesPerFrame = 8;
#pragma warning disable IDE0051 // Remove unused private member
private const int BitsPerFrame = BytesPerFrame * 8; private const int BitsPerFrame = BytesPerFrame * 8;
#pragma warning restore IDE0051
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint GetAdpcmDataSize(int sampleCount) public static uint GetAdpcmDataSize(int sampleCount)
@ -64,10 +66,14 @@ namespace Ryujinx.Audio.Renderer.Dsp
private static short Saturate(int value) private static short Saturate(int value)
{ {
if (value > short.MaxValue) if (value > short.MaxValue)
{
value = short.MaxValue; value = short.MaxValue;
}
if (value < short.MinValue) if (value < short.MinValue)
{
value = short.MinValue; value = short.MinValue;
}
return (short)value; return (short)value;
} }
@ -109,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
ReadOnlySpan<byte> targetInput; ReadOnlySpan<byte> targetInput;
targetInput = input.Slice(nibbles / 2); targetInput = input[(nibbles / 2)..];
while (remaining > 0) while (remaining > 0)
{ {

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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
Start, Start,
Stop, Stop,
RenderStart, RenderStart,
RenderEnd RenderEnd,
} }
private class RendererSession private class RendererSession
@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
private long _lastTime; private long _lastTime;
private long _playbackEnds; private long _playbackEnds;
private ManualResetEvent _event; private readonly ManualResetEvent _event;
private ManualResetEvent _pauseEvent; private ManualResetEvent _pauseEvent;
@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
_event = new ManualResetEvent(false); _event = new ManualResetEvent(false);
} }
#pragma warning disable IDE0051 // Remove unused private member
private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver) private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
{ {
// Get the real device driver (In case the compat layer is on top of it). // Get the real device driver (In case the compat layer is on top of it).
@ -54,12 +55,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
return 6; return 6;
} }
else
{ // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. return 2;
return 2;
}
} }
#pragma warning restore IDE0051
public void Start(IHardwareDeviceDriver deviceDriver, float volume) public void Start(IHardwareDeviceDriver deviceDriver, float volume)
{ {
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
CommandList = commands, CommandList = commands,
RenderingLimit = renderingLimit, RenderingLimit = renderingLimit,
AppletResourceId = appletResourceId AppletResourceId = appletResourceId,
}; };
} }
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
_workerThread = new Thread(Work) _workerThread = new Thread(Work)
{ {
Name = "AudioProcessor.Worker" Name = "AudioProcessor.Worker",
}; };
_workerThread.Start(); _workerThread.Start();
@ -260,6 +260,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }

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@ -1,7 +1,9 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System; using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -29,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public DecodingBehaviour DecodingBehaviour { get; } public DecodingBehaviour DecodingBehaviour { get; }
public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
@ -57,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation DataSourceHelper.WaveBufferInformation info = new()
{ {
SourceSampleRate = SampleRate, SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.Adpcm, SampleFormat = SampleFormat.Adpcm,

View File

@ -155,7 +155,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (readResult != context.SampleCount) if (readResult != context.SampleCount)
{ {
outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0); outputBuffer[(int)readResult..(int)context.SampleCount].Clear();
} }
} }
else else

View File

@ -71,7 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount); return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
} }
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException(nameof(index), index, null);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -149,6 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
_buffersMemoryHandle.Dispose(); _buffersMemoryHandle.Dispose();
} }
} }

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@ -32,6 +32,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LimiterVersion2, LimiterVersion2,
GroupedBiquadFilter, GroupedBiquadFilter,
CaptureBuffer, CaptureBuffer,
Compressor Compressor,
} }
} }

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@ -1,6 +1,7 @@
using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
@ -51,11 +52,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (_parameter.Status == Server.Effect.UsageState.Invalid) if (_parameter.Status == UsageState.Invalid)
{ {
state = new CompressorState(ref _parameter); state = new CompressorState(ref _parameter);
} }
else if (_parameter.Status == Server.Effect.UsageState.New) else if (_parameter.Status == UsageState.New)
{ {
state.UpdateParameter(ref _parameter); state.UpdateParameter(ref _parameter);
} }

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@ -1,7 +1,9 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System; using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public SampleRateConversionQuality SrcQuality { get; } public SampleRateConversionQuality SrcQuality { get; }
public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
@ -72,24 +74,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat) private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
{ {
switch (sampleFormat) return sampleFormat switch
{ {
case SampleFormat.Adpcm: SampleFormat.Adpcm => CommandType.AdpcmDataSourceVersion2,
return CommandType.AdpcmDataSourceVersion2; SampleFormat.PcmInt16 => CommandType.PcmInt16DataSourceVersion2,
case SampleFormat.PcmInt16: SampleFormat.PcmFloat => CommandType.PcmFloatDataSourceVersion2,
return CommandType.PcmInt16DataSourceVersion2; _ => throw new NotImplementedException($"{sampleFormat}"),
case SampleFormat.PcmFloat: };
return CommandType.PcmFloatDataSourceVersion2;
default:
throw new NotImplementedException($"{sampleFormat}");
}
} }
public void Process(CommandList context) public void Process(CommandList context)
{ {
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation DataSourceHelper.WaveBufferInformation info = new()
{ {
SourceSampleRate = SampleRate, SourceSampleRate = SampleRate,
SampleFormat = SampleFormat, SampleFormat = SampleFormat,
@ -99,7 +97,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ExtraParameterSize = ExtraParameterSize, ExtraParameterSize = ExtraParameterSize,
ChannelIndex = (int)ChannelIndex, ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount, ChannelCount = (int)ChannelCount,
SrcQuality = SrcQuality SrcQuality = SrcQuality,
}; };
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);

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@ -87,18 +87,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain, Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain); delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {
Vector2 channelInput = new Vector2 Vector2 channelInput = new()
{ {
X = *((float*)inputBuffers[0] + i) * 64, X = *((float*)inputBuffers[0] + i) * 64,
Y = *((float*)inputBuffers[1] + i) * 64, Y = *((float*)inputBuffers[1] + i) * 64,
}; };
Vector2 delayLineValues = new Vector2() Vector2 delayLineValues = new()
{ {
X = state.DelayLines[0].Read(), X = state.DelayLines[0].Read(),
Y = state.DelayLines[1].Read(), Y = state.DelayLines[1].Read(),
@ -124,7 +124,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
@ -132,20 +132,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {
Vector4 channelInput = new Vector4 Vector4 channelInput = new()
{ {
X = *((float*)inputBuffers[0] + i) * 64, X = *((float*)inputBuffers[0] + i) * 64,
Y = *((float*)inputBuffers[1] + i) * 64, Y = *((float*)inputBuffers[1] + i) * 64,
Z = *((float*)inputBuffers[2] + i) * 64, Z = *((float*)inputBuffers[2] + i) * 64,
W = *((float*)inputBuffers[3] + i) * 64 W = *((float*)inputBuffers[3] + i) * 64,
}; };
Vector4 delayLineValues = new Vector4() Vector4 delayLineValues = new()
{ {
X = state.DelayLines[0].Read(), X = state.DelayLines[0].Read(),
Y = state.DelayLines[1].Read(), Y = state.DelayLines[1].Read(),
Z = state.DelayLines[2].Read(), Z = state.DelayLines[2].Read(),
W = state.DelayLines[3].Read() W = state.DelayLines[3].Read(),
}; };
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain; Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f, Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
@ -180,24 +180,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {
Vector6 channelInput = new Vector6 Vector6 channelInput = new()
{ {
X = *((float*)inputBuffers[0] + i) * 64, X = *((float*)inputBuffers[0] + i) * 64,
Y = *((float*)inputBuffers[1] + i) * 64, Y = *((float*)inputBuffers[1] + i) * 64,
Z = *((float*)inputBuffers[2] + i) * 64, Z = *((float*)inputBuffers[2] + i) * 64,
W = *((float*)inputBuffers[3] + i) * 64, W = *((float*)inputBuffers[3] + i) * 64,
V = *((float*)inputBuffers[4] + i) * 64, V = *((float*)inputBuffers[4] + i) * 64,
U = *((float*)inputBuffers[5] + i) * 64 U = *((float*)inputBuffers[5] + i) * 64,
}; };
Vector6 delayLineValues = new Vector6 Vector6 delayLineValues = new()
{ {
X = state.DelayLines[0].Read(), X = state.DelayLines[0].Read(),
Y = state.DelayLines[1].Read(), Y = state.DelayLines[1].Read(),
Z = state.DelayLines[2].Read(), Z = state.DelayLines[2].Read(),
W = state.DelayLines[3].Read(), W = state.DelayLines[3].Read(),
V = state.DelayLines[4].Read(), V = state.DelayLines[4].Read(),
U = state.DelayLines[5].Read() U = state.DelayLines[5].Read(),
}; };
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain; Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;

View File

@ -55,17 +55,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return -depopValue; return -depopValue;
} }
else
for (int i = 0; i < sampleCount; i++)
{ {
for (int i = 0; i < sampleCount; i++) depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
{
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
buffer[i] += depopValue; buffer[i] += depopValue;
}
return depopValue;
} }
return depopValue;
} }
public void Process(CommandList context) public void Process(CommandList context)

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@ -14,11 +14,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public uint EstimatedProcessingTime { get; set; } public uint EstimatedProcessingTime { get; set; }
private BiquadFilterParameter[] _parameters; private readonly BiquadFilterParameter[] _parameters;
private Memory<BiquadFilterState> _biquadFilterStates; private readonly Memory<BiquadFilterState> _biquadFilterStates;
private int _inputBufferIndex; private readonly int _inputBufferIndex;
private int _outputBufferIndex; private readonly int _outputBufferIndex;
private bool[] _isInitialized; private readonly bool[] _isInitialized;
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId) public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{ {

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@ -1,5 +1,6 @@
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
@ -50,13 +51,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (Parameter.Status == Server.Effect.UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (Parameter.Status == Server.Effect.UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
state.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
} }

View File

@ -1,6 +1,7 @@
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -54,13 +55,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (Parameter.Status == Server.Effect.UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (Parameter.Status == Server.Effect.UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
state.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
} }

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount) private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
{ {
float ramp = (volume1 - volume0) / sampleCount; float ramp = (volume1 - volume0) / sampleCount;
float volume = volume0; float volume = volume0;

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@ -1,7 +1,9 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System; using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<VoiceUpdateState> State { get; } public Memory<VoiceUpdateState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; } public DecodingBehaviour DecodingBehaviour { get; }
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation DataSourceHelper.WaveBufferInformation info = new()
{ {
SourceSampleRate = SampleRate, SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmFloat, SampleFormat = SampleFormat.PcmFloat,

View File

@ -1,7 +1,9 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System; using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<VoiceUpdateState> State { get; } public Memory<VoiceUpdateState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; } public DecodingBehaviour DecodingBehaviour { get; }
public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation DataSourceHelper.WaveBufferInformation info = new()
{ {
SourceSampleRate = SampleRate, SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmInt16, SampleFormat = SampleFormat.PcmInt16,

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
Invalid, Invalid,
Start, Start,
End End,
} }
public bool Enabled { get; set; } public bool Enabled { get; set; }

View File

@ -9,21 +9,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
public class Reverb3dCommand : ICommand public class Reverb3dCommand : ICommand
{ {
private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] _outputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 }; private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[1] { 0 };
private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 }; private static readonly int[] _outputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 }; private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 }; private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 }; private static readonly int[] _outputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 }; private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 }; private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
public bool Enabled { get; set; } public bool Enabled { get; set; }
@ -73,25 +73,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{ {
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono); ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{ {
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo); ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{ {
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic); ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount) private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{ {
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround); ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
} }
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable) private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
@ -109,7 +109,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
{ {
outputValues.Fill(0); outputValues.Clear();
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset); float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);

View File

@ -1,5 +1,6 @@
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -8,25 +9,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
public class ReverbCommand : ICommand public class ReverbCommand : ICommand
{ {
private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; private static readonly int[] _outputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 }; private static readonly int[] _outputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 }; private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 }; private static readonly int[] _outputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 }; private static readonly int[] _outputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 }; private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 }; private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; private static readonly int[] _outputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 }; private static readonly int[] _outputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 }; private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 }; private static readonly int[] _outputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 }; private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
public bool Enabled { get; set; } public bool Enabled { get; set; }
@ -82,10 +83,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
outputBuffers, outputBuffers,
inputBuffers, inputBuffers,
sampleCount, sampleCount,
OutputEarlyIndicesTableMono, _outputEarlyIndicesTableMono,
TargetEarlyDelayLineIndicesTableMono, _targetEarlyDelayLineIndicesTableMono,
TargetOutputFeedbackIndicesTableMono, _targetOutputFeedbackIndicesTableMono,
OutputIndicesTableMono); _outputIndicesTableMono);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -95,10 +96,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
outputBuffers, outputBuffers,
inputBuffers, inputBuffers,
sampleCount, sampleCount,
OutputEarlyIndicesTableStereo, _outputEarlyIndicesTableStereo,
TargetEarlyDelayLineIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo,
TargetOutputFeedbackIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo,
OutputIndicesTableStereo); _outputIndicesTableStereo);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -108,10 +109,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
outputBuffers, outputBuffers,
inputBuffers, inputBuffers,
sampleCount, sampleCount,
OutputEarlyIndicesTableQuadraphonic, _outputEarlyIndicesTableQuadraphonic,
TargetEarlyDelayLineIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic,
TargetOutputFeedbackIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic,
OutputIndicesTableQuadraphonic); _outputIndicesTableQuadraphonic);
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -121,10 +122,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
outputBuffers, outputBuffers,
inputBuffers, inputBuffers,
sampleCount, sampleCount,
OutputEarlyIndicesTableSurround, _outputEarlyIndicesTableSurround,
TargetEarlyDelayLineIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround,
TargetOutputFeedbackIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround,
OutputIndicesTableSurround); _outputIndicesTableSurround);
} }
private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable) private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
@ -143,7 +144,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
{ {
outputValues.Fill(0); outputValues.Clear();
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{ {
@ -263,11 +264,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (Parameter.Status == Server.Effect.UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported); state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
} }
else if (Parameter.Status == Server.Effect.UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
state.UpdateParameter(ref _parameter); state.UpdateParameter(ref _parameter);
} }

View File

@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion)) if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{ {
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer); voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength; tempBufferIndex += pitchMaxLength;
} }
@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context); voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
} }
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y); Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
int decodedSampleCount = -1; int decodedSampleCount = -1;
@ -168,7 +168,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount); decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
break; break;
default: default:
Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat); Logger.Error?.Print(LogClass.AudioRenderer, "Unsupported sample format " + info.SampleFormat);
break; break;
} }
@ -220,7 +220,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i)); Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion)) if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{ {
@ -231,9 +231,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
else else
{ {
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y); Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
tempSpan.Slice(0, sampleCountToDecode - y).Fill(0); tempSpan[..(sampleCountToDecode - y)].Clear();
ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess); ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);

View File

@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
{ {
public class DelayLine : IDelayLine public class DelayLine : IDelayLine
{ {
private float[] _workBuffer; private readonly float[] _workBuffer;
private uint _sampleRate; private readonly uint _sampleRate;
private uint _currentSampleIndex; private uint _currentSampleIndex;
private uint _lastSampleIndex; private uint _lastSampleIndex;

View File

@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
{ {
public class DelayLine3d : IDelayLine public class DelayLine3d : IDelayLine
{ {
private float[] _workBuffer; private readonly float[] _workBuffer;
private uint _sampleRate; private readonly uint _sampleRate;
private uint _currentSampleIndex; private uint _currentSampleIndex;
private uint _lastSampleIndex; private uint _lastSampleIndex;

View File

@ -1,6 +1,4 @@
using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.Effect
namespace Ryujinx.Audio.Renderer.Dsp.Effect
{ {
public struct ExponentialMovingAverage public struct ExponentialMovingAverage
{ {
@ -11,7 +9,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
_mean = mean; _mean = mean;
} }
public float Read() public readonly float Read()
{ {
return _mean; return _mean;
} }

View File

@ -1,5 +1,4 @@
using System; using System;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp namespace Ryujinx.Audio.Renderer.Dsp
@ -39,7 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
return 1.0f; return 1.0f;
} }
else if (x <= -5.3f)
if (x <= -5.3f)
{ {
return 0.0f; return 0.0f;
} }

View File

@ -1,5 +1,4 @@
using System; using System;
using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp namespace Ryujinx.Audio.Renderer.Dsp
@ -62,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
for (int i = 0; i < input.Length; i++) for (int i = 0; i < input.Length; i++)
{ {
output[i] = ((int)input[i]) << 16; output[i] = input[i] << 16;
} }
} }

View File

@ -1,6 +1,5 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics; using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86; using System.Runtime.Intrinsics.X86;
@ -11,8 +10,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
public static class ResamplerHelper public static class ResamplerHelper
{ {
#region "Default Quality Lookup Tables" #region "Default Quality Lookup Tables"
private static short[] _normalCurveLut0 = new short[] private static readonly short[] _normalCurveLut0 = {
{
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22, 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77, 5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
@ -44,11 +42,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213, 109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659, 77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121, 48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600,
}; };
private static short[] _normalCurveLut1 = new short[] private static readonly short[] _normalCurveLut1 = {
{
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36, -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
-990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128, -990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
@ -80,11 +77,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
-180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338, -180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
-128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990, -128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
-80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568, -80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68 -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68,
}; };
private static short[] _normalCurveLut2 = new short[] private static readonly short[] _normalCurveLut2 = {
{
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42, 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76, 2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
@ -116,13 +112,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
-98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813, -98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
-76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227, -76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
-58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688, -58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195 -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195,
}; };
#endregion #endregion
#region "High Quality Lookup Tables" #region "High Quality Lookup Tables"
private static short[] _highCurveLut0 = new short[] private static readonly short[] _highCurveLut0 = {
{
-582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1, -582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
-565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2, -565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
-549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3, -549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
@ -189,8 +184,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
-1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582, -1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
}; };
private static short[] _highCurveLut1 = new short[] private static readonly short[] _highCurveLut1 = {
{
-12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1, -12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
-40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3, -40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
-66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6, -66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
@ -257,8 +251,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
-1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12, -1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
}; };
private static short[] _highCurveLut2 = new short[] private static readonly short[] _highCurveLut2 = {
{
418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1, 418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3, 421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5, 423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
@ -326,13 +319,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
}; };
#endregion #endregion
private static float[] _normalCurveLut0F; private static readonly float[] _normalCurveLut0F;
private static float[] _normalCurveLut1F; private static readonly float[] _normalCurveLut1F;
private static float[] _normalCurveLut2F; private static readonly float[] _normalCurveLut2F;
private static float[] _highCurveLut0F; private static readonly float[] _highCurveLut0F;
private static float[] _highCurveLut1F; private static readonly float[] _highCurveLut1F;
private static float[] _highCurveLut2F; private static readonly float[] _highCurveLut2F;
static ResamplerHelper() static ResamplerHelper()
{ {
@ -373,7 +366,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
return _normalCurveLut1F; return _normalCurveLut1F;
} }
else if (ratio > 1.333313f)
if (ratio > 1.333313f)
{ {
return _normalCurveLut0F; return _normalCurveLut0F;
} }
@ -514,7 +508,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
return _highCurveLut1F; return _highCurveLut1F;
} }
else if (ratio > 1.333313f)
if (ratio > 1.333313f)
{ {
return _highCurveLut0F; return _highCurveLut0F;
} }

View File

@ -20,12 +20,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f)); DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f)); CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
DelayedSampleBufferPosition.AsSpan().Fill(0); DelayedSampleBufferPosition.AsSpan().Clear();
DelayedSampleBuffer.AsSpan().Fill(0.0f); DelayedSampleBuffer.AsSpan().Clear();
UpdateParameter(ref parameter); UpdateParameter(ref parameter);
} }
public void UpdateParameter(ref LimiterParameter parameter) { } public static void UpdateParameter(ref LimiterParameter parameter) { }
} }
} }

View File

@ -6,11 +6,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{ {
public class Reverb3dState public class Reverb3dState
{ {
private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f }; private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f }; private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f }; private readonly float[] _decayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f }; private readonly float[] _decayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f }; private readonly float[] _earlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f }; public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
public IDelayLine[] FdnDelayLines { get; } public IDelayLine[] FdnDelayLines { get; }
@ -46,9 +46,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]); FdnDelayLines[i] = new DelayLine3d(sampleRate, _fdnDelayMaxTimes[i]);
DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i])); DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes1[i]));
DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i])); DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes2[i]));
} }
PreDelayLine = new DelayLine3d(sampleRate, 400); PreDelayLine = new DelayLine3d(sampleRate, 400);
@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
EarlyDelayTime = new uint[20]; EarlyDelayTime = new uint[20];
DryGain = parameter.DryGain; DryGain = parameter.DryGain;
PreviousFeedbackOutputDecayed.AsSpan().Fill(0); PreviousFeedbackOutputDecayed.AsSpan().Clear();
PreviousPreDelayValue = 0; PreviousPreDelayValue = 0;
EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f); EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
for (int i = 0; i < FdnDelayLines.Length; i++) for (int i = 0; i < FdnDelayLines.Length; i++)
{ {
FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i]))); FdnDelayLines[i].SetDelay(_fdnDelayMinTimes[i] + (parameter.Density / 100 * (_fdnDelayMaxTimes[i] - _fdnDelayMinTimes[i])));
uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount; uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
@ -111,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
for (int i = 0; i < EarlyDelayTime.Length; i++) for (int i = 0; i < EarlyDelayTime.Length; i++)
{ {
uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax); uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (_earlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
EarlyDelayTime[i] = sampleCount; EarlyDelayTime[i] = sampleCount;
} }
} }

View File

@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{ {
public class ReverbState public class ReverbState
{ {
private static readonly float[] FdnDelayTimes = new float[20] private static readonly float[] _fdnDelayTimes = new float[20]
{ {
// Room // Room
53.953247f, 79.192566f, 116.238770f, 130.615295f, 53.953247f, 79.192566f, 116.238770f, 130.615295f,
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
53.953247f, 79.192566f, 116.238770f, 170.615295f, 53.953247f, 79.192566f, 116.238770f, 170.615295f,
}; };
private static readonly float[] DecayDelayTimes = new float[20] private static readonly float[] _decayDelayTimes = new float[20]
{ {
// Room // Room
7f, 9f, 13f, 17f, 7f, 9f, 13f, 17f,
@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
7f, 9f, 13f, 17f, 7f, 9f, 13f, 17f,
}; };
private static readonly float[] EarlyDelayTimes = new float[50] private static readonly float[] _earlyDelayTimes = new float[50]
{ {
// Room // Room
0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f, 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
@ -46,10 +46,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral // Cathedral
33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f, 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
// Disabled // Disabled
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
}; };
private static readonly float[] EarlyGainBase = new float[50] private static readonly float[] _earlyGainBase = new float[50]
{ {
// Room // Room
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
@ -60,10 +60,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral // Cathedral
0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f, 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
// Disabled // Disabled
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f,
}; };
private static readonly float[] PreDelayTimes = new float[5] private static readonly float[] _preDelayTimes = new float[5]
{ {
// Room // Room
12.5f, 12.5f,
@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral // Cathedral
50.0f, 50.0f,
// Disabled // Disabled
0.0f 0.0f,
}; };
public DelayLine[] FdnDelayLines { get; } public DelayLine[] FdnDelayLines { get; }
@ -93,14 +93,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
private const int FixedPointPrecision = 14; private const int FixedPointPrecision = 14;
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode) private static ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
{ {
return FdnDelayTimes.AsSpan((int)lateMode * 4, 4); return _fdnDelayTimes.AsSpan((int)lateMode * 4, 4);
} }
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode) private static ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
{ {
return DecayDelayTimes.AsSpan((int)lateMode * 4, 4); return _decayDelayTimes.AsSpan((int)lateMode * 4, 4);
} }
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported) public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
@ -148,8 +148,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
{ {
EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1; EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, _earlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
EarlyGain[i] = EarlyGainBase[i] * earlyGain; EarlyGain[i] = _earlyGainBase[i] * earlyGain;
} }
if (parameter.ChannelCount == 2) if (parameter.ChannelCount == 2)
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
EarlyGain[5] = EarlyGain[5] * 0.5f; EarlyGain[5] = EarlyGain[5] * 0.5f;
} }
PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax); PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, _preDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode); ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode); ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);

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@ -13,11 +13,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
private const int FilterBankLength = 20; private const int FilterBankLength = 20;
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; // Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
private const int Bank0CenterIndex = 9; private const int Bank0CenterIndex = 9;
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f); private static readonly Array20<float> _bank1 = PrecomputeFilterBank(1.0f / 6.0f);
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f); private static readonly Array20<float> _bank2 = PrecomputeFilterBank(2.0f / 6.0f);
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f); private static readonly Array20<float> _bank3 = PrecomputeFilterBank(3.0f / 6.0f);
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f); private static readonly Array20<float> _bank4 = PrecomputeFilterBank(4.0f / 6.0f);
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f); private static readonly Array20<float> _bank5 = PrecomputeFilterBank(5.0f / 6.0f);
private static Array20<float> PrecomputeFilterBank(float offset) private static Array20<float> PrecomputeFilterBank(float offset)
{ {
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x); return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x);
} }
Array20<float> result = new Array20<float>(); Array20<float> result = new();
for (int i = 0; i < FilterBankLength; i++) for (int i = 0; i < FilterBankLength; i++)
{ {
@ -58,10 +58,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
{ {
state.Scale = inputSampleCount switch state.Scale = inputSampleCount switch
{ {
40 => 6.0f, 40 => 6.0f,
80 => 3.0f, 80 => 3.0f,
160 => 1.5f, 160 => 1.5f,
_ => throw new ArgumentOutOfRangeException() _ => throw new ArgumentOutOfRangeException(nameof(inputSampleCount), inputSampleCount, null),
}; };
state.Initialized = true; state.Initialized = true;
} }
@ -105,7 +105,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
void NextInput(ref UpsamplerBufferState state, float input) void NextInput(ref UpsamplerBufferState state, float input)
{ {
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan()); state.History.AsSpan()[1..].CopyTo(state.History.AsSpan());
state.History[HistoryLength - 1] = input; state.History[HistoryLength - 1] = input;
} }
@ -123,19 +123,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
outputBuffer[i] = state.History[Bank0CenterIndex]; outputBuffer[i] = state.History[Bank0CenterIndex];
break; break;
case 1: case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank1); outputBuffer[i] = DoFilterBank(ref state, _bank1);
break; break;
case 2: case 2:
outputBuffer[i] = DoFilterBank(ref state, Bank2); outputBuffer[i] = DoFilterBank(ref state, _bank2);
break; break;
case 3: case 3:
outputBuffer[i] = DoFilterBank(ref state, Bank3); outputBuffer[i] = DoFilterBank(ref state, _bank3);
break; break;
case 4: case 4:
outputBuffer[i] = DoFilterBank(ref state, Bank4); outputBuffer[i] = DoFilterBank(ref state, _bank4);
break; break;
case 5: case 5:
outputBuffer[i] = DoFilterBank(ref state, Bank5); outputBuffer[i] = DoFilterBank(ref state, _bank5);
break; break;
} }
@ -152,10 +152,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
outputBuffer[i] = state.History[Bank0CenterIndex]; outputBuffer[i] = state.History[Bank0CenterIndex];
break; break;
case 1: case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank2); outputBuffer[i] = DoFilterBank(ref state, _bank2);
break; break;
case 2: case 2:
outputBuffer[i] = DoFilterBank(ref state, Bank4); outputBuffer[i] = DoFilterBank(ref state, _bank4);
break; break;
} }
@ -173,11 +173,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
outputBuffer[i] = state.History[Bank0CenterIndex]; outputBuffer[i] = state.History[Bank0CenterIndex];
break; break;
case 1: case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank4); outputBuffer[i] = DoFilterBank(ref state, _bank4);
break; break;
case 2: case 2:
NextInput(ref state, inputBuffer[inputBufferIndex++]); NextInput(ref state, inputBuffer[inputBufferIndex++]);
outputBuffer[i] = DoFilterBank(ref state, Bank2); outputBuffer[i] = DoFilterBank(ref state, _bank2);
break; break;
} }
@ -185,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
break; break;
default: default:
throw new ArgumentOutOfRangeException(); throw new ArgumentOutOfRangeException(nameof(state), state.Scale, null);
} }
} }
} }

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@ -60,7 +60,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/unused /// Reserved/unused
/// </summary> /// </summary>
private byte _reserved; private readonly byte _reserved;
/// <summary> /// <summary>
/// The target rendering device. /// The target rendering device.

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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _reserved; private readonly byte _reserved;
/// <summary> /// <summary>
/// Biquad filter numerator (b0, b1, b2). /// Biquad filter numerator (b0, b1, b2).

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@ -98,7 +98,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid() public readonly bool IsChannelCountValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
} }
@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCountMax"/> is valid. /// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid() public readonly bool IsChannelCountMaxValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
} }

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@ -84,7 +84,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid() public readonly bool IsChannelCountValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
} }
@ -93,7 +93,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCountMax"/> is valid. /// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid() public readonly bool IsChannelCountMaxValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
} }

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@ -115,13 +115,13 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _reserved; private readonly byte _reserved;
/// <summary> /// <summary>
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid() public readonly bool IsChannelCountValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
} }
@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCountMax"/> is valid. /// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid() public readonly bool IsChannelCountMaxValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
} }

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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary> /// </summary>
public void Reset() public void Reset()
{ {
InputMax.AsSpan().Fill(0.0f); InputMax.AsSpan().Clear();
CompressionGainMin.AsSpan().Fill(1.0f); CompressionGainMin.AsSpan().Fill(1.0f);
} }
} }

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@ -33,7 +33,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// <summary> /// <summary>
/// Reserved/unused. /// Reserved/unused.
/// </summary> /// </summary>
private uint _reserved; private readonly uint _reserved;
/// <summary> /// <summary>
/// The target sample rate. /// The target sample rate.
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid() public readonly bool IsChannelCountValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
} }
@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCountMax"/> is valid. /// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid() public readonly bool IsChannelCountMaxValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
} }

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@ -102,7 +102,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid() public readonly bool IsChannelCountValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount); return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
} }
@ -111,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// Check if the <see cref="ChannelCountMax"/> is valid. /// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid() public readonly bool IsChannelCountMaxValid()
{ {
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax); return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
} }

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@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _reserved1; private readonly byte _reserved1;
/// <summary> /// <summary>
/// The target mix id of the effect. /// The target mix id of the effect.
@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _reserved2; private readonly uint _reserved2;
/// <summary> /// <summary>
/// Specific data storage. /// Specific data storage.
@ -70,19 +70,19 @@ namespace Ryujinx.Audio.Renderer.Parameter
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
EffectType IEffectInParameter.Type => Type; readonly EffectType IEffectInParameter.Type => Type;
bool IEffectInParameter.IsNew => IsNew; readonly bool IEffectInParameter.IsNew => IsNew;
bool IEffectInParameter.IsEnabled => IsEnabled; readonly bool IEffectInParameter.IsEnabled => IsEnabled;
int IEffectInParameter.MixId => MixId; readonly int IEffectInParameter.MixId => MixId;
ulong IEffectInParameter.BufferBase => BufferBase; readonly ulong IEffectInParameter.BufferBase => BufferBase;
ulong IEffectInParameter.BufferSize => BufferSize; readonly ulong IEffectInParameter.BufferSize => BufferSize;
uint IEffectInParameter.ProcessingOrder => ProcessingOrder; readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
/// <summary> /// <summary>
/// Check if the given channel count is valid. /// Check if the given channel count is valid.

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@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _reserved1; private readonly byte _reserved1;
/// <summary> /// <summary>
/// The target mix id of the effect. /// The target mix id of the effect.
@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _reserved2; private readonly uint _reserved2;
/// <summary> /// <summary>
/// Specific data storage. /// Specific data storage.
@ -70,19 +70,19 @@ namespace Ryujinx.Audio.Renderer.Parameter
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
EffectType IEffectInParameter.Type => Type; readonly EffectType IEffectInParameter.Type => Type;
bool IEffectInParameter.IsNew => IsNew; readonly bool IEffectInParameter.IsNew => IsNew;
bool IEffectInParameter.IsEnabled => IsEnabled; readonly bool IEffectInParameter.IsEnabled => IsEnabled;
int IEffectInParameter.MixId => MixId; readonly int IEffectInParameter.MixId => MixId;
ulong IEffectInParameter.BufferBase => BufferBase; readonly ulong IEffectInParameter.BufferBase => BufferBase;
ulong IEffectInParameter.BufferSize => BufferSize; readonly ulong IEffectInParameter.BufferSize => BufferSize;
uint IEffectInParameter.ProcessingOrder => ProcessingOrder; readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
/// <summary> /// <summary>
/// Check if the given channel count is valid. /// Check if the given channel count is valid.

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@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary> /// </summary>
private unsafe fixed byte _reserved[15]; private unsafe fixed byte _reserved[15];
EffectState IEffectOutStatus.State { get => State; set => State = value; } EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
} }
} }

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@ -23,6 +23,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary> /// </summary>
public EffectResultState ResultState; public EffectResultState ResultState;
EffectState IEffectOutStatus.State { get => State; set => State = value; } EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
} }
} }

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@ -13,6 +13,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// The effect is disabled. /// The effect is disabled.
/// </summary> /// </summary>
Disabled = 4 Disabled = 4,
} }
} }

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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private ushort _reserved1; private readonly ushort _reserved1;
/// <summary> /// <summary>
/// The id of the mix. /// The id of the mix.
@ -61,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private ulong _reserved2; private readonly ulong _reserved2;
/// <summary> /// <summary>
/// Mix buffer volumes storage. /// Mix buffer volumes storage.
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _reserved3; private readonly uint _reserved3;
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)] [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
private struct MixVolumeArray { } private struct MixVolumeArray { }

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@ -16,6 +16,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/Unused. /// Reserved/Unused.
/// </summary> /// </summary>
private ulong _reserved; private readonly ulong _reserved;
} }
} }

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@ -2,7 +2,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter.Sink namespace Ryujinx.Audio.Renderer.Parameter.Sink
@ -41,7 +40,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// <summary> /// <summary>
/// The target <see cref="SampleFormat"/>. /// The target <see cref="SampleFormat"/>.
/// </summary> /// </summary>
/// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks> /// <remarks>Only <see cref="Audio.Common.SampleFormat.PcmInt16"/> is supported.</remarks>
public SampleFormat SampleFormat; public SampleFormat SampleFormat;
/// <summary> /// <summary>
@ -57,6 +56,6 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private ushort _reserved2; private readonly ushort _reserved2;
} }
} }

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@ -19,7 +19,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _padding; private readonly byte _padding;
/// <summary> /// <summary>
/// The total count of channels to output to the device. /// The total count of channels to output to the device.
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private byte _reserved; private readonly byte _reserved;
/// <summary> /// <summary>
/// Set to true if the user controls Surround to Stereo downmixing coefficients. /// Set to true if the user controls Surround to Stereo downmixing coefficients.

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@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private ushort _reserved1; private readonly ushort _reserved1;
/// <summary> /// <summary>
/// The node id of the sink. /// The node id of the sink.

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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private uint _padding; private readonly uint _padding;
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.

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@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Check if the magic is valid. /// Check if the magic is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the magic is valid.</returns> /// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid() public readonly bool IsMagicValid()
{ {
return Magic == ValidMagic; return Magic == ValidMagic;
} }

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@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Check if the magic is valid. /// Check if the magic is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the magic is valid.</returns> /// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid() public readonly bool IsMagicValid()
{ {
return Magic == ValidMagic; return Magic == ValidMagic;
} }

View File

@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Check if the magic is valid. /// Check if the magic is valid.
/// </summary> /// </summary>
/// <returns>Returns true if the magic is valid.</returns> /// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid() public readonly bool IsMagicValid()
{ {
return Magic == ValidMagic; return Magic == ValidMagic;
} }

View File

@ -94,7 +94,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/unused. /// Reserved/unused.
/// </summary> /// </summary>
private uint _reserved1; private readonly uint _reserved1;
/// <summary> /// <summary>
/// User state address required by the data source. /// User state address required by the data source.
@ -143,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/unused. /// Reserved/unused.
/// </summary> /// </summary>
private ushort _reserved2; private readonly ushort _reserved2;
/// <summary> /// <summary>
/// Change the behaviour of the voice. /// Change the behaviour of the voice.
@ -222,7 +222,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Reserved/unused. /// Reserved/unused.
/// </summary> /// </summary>
private byte _reserved; private readonly byte _reserved;
/// <summary> /// <summary>
/// If set to anything other than 0, specifies how many times to loop the wavebuffer. /// If set to anything other than 0, specifies how many times to loop the wavebuffer.
@ -260,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <typeparam name="T">The PCM sample type</typeparam> /// <typeparam name="T">The PCM sample type</typeparam>
/// <returns>Returns true if the sample offset are in range of the size.</returns> /// <returns>Returns true if the sample offset are in range of the size.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged private readonly bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged
{ {
uint dataTypeSize = (uint)Unsafe.SizeOf<T>(); uint dataTypeSize = (uint)Unsafe.SizeOf<T>();
@ -273,27 +273,15 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary> /// </summary>
/// <param name="format">The target <see cref="SampleFormat"/></param> /// <param name="format">The target <see cref="SampleFormat"/></param>
/// <returns>Returns true if the sample offset are in range of the size.</returns> /// <returns>Returns true if the sample offset are in range of the size.</returns>
public bool IsSampleOffsetValid(SampleFormat format) public readonly bool IsSampleOffsetValid(SampleFormat format)
{ {
bool result; return format switch
switch (format)
{ {
case SampleFormat.PcmInt16: SampleFormat.PcmInt16 => IsSampleOffsetInRangeForPcm<ushort>(),
result = IsSampleOffsetInRangeForPcm<ushort>(); SampleFormat.PcmFloat => IsSampleOffsetInRangeForPcm<float>(),
break; SampleFormat.Adpcm => AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size && AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size,
case SampleFormat.PcmFloat: _ => throw new NotImplementedException($"{format} not implemented!"),
result = IsSampleOffsetInRangeForPcm<float>(); };
break;
case SampleFormat.Adpcm:
result = AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size &&
AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size;
break;
default:
throw new NotImplementedException($"{format} not implemented!");
}
return result;
} }
} }
@ -316,7 +304,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Skip pitch and Sample Rate Conversion (SRC). /// Skip pitch and Sample Rate Conversion (SRC).
/// </summary> /// </summary>
SkipPitchAndSampleRateConversion = 2 SkipPitchAndSampleRateConversion = 2,
} }
/// <summary> /// <summary>
@ -338,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary> /// <summary>
/// Resample interpolating 1 samples per output sample. /// Resample interpolating 1 samples per output sample.
/// </summary> /// </summary>
Low Low,
} }
} }
} }

View File

@ -19,7 +19,6 @@ using System;
using System.Buffers; using System.Buffers;
using System.Diagnostics; using System.Diagnostics;
using System.Threading; using System.Threading;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server namespace Ryujinx.Audio.Renderer.Server
@ -30,19 +29,21 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererRenderingDevice _renderingDevice; private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode; private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent; private readonly IWritableEvent _systemEvent;
private MemoryPoolState _dspMemoryPoolState; private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext; private readonly VoiceContext _voiceContext;
private MixContext _mixContext; private readonly MixContext _mixContext;
private SinkContext _sinkContext; private readonly SinkContext _sinkContext;
private SplitterContext _splitterContext; private readonly SplitterContext _splitterContext;
private EffectContext _effectContext; private readonly EffectContext _effectContext;
private PerformanceManager _performanceManager; private PerformanceManager _performanceManager;
private UpsamplerManager _upsamplerManager; private UpsamplerManager _upsamplerManager;
private bool _isActive; private bool _isActive;
private BehaviourContext _behaviourContext; private BehaviourContext _behaviourContext;
#pragma warning disable IDE0052 // Remove unread private member
private ulong _totalElapsedTicksUpdating; private ulong _totalElapsedTicksUpdating;
private ulong _totalElapsedTicks; private ulong _totalElapsedTicks;
#pragma warning restore IDE0052
private int _sessionId; private int _sessionId;
private Memory<MemoryPoolState> _memoryPools; private Memory<MemoryPoolState> _memoryPools;
@ -75,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server
private ulong _elapsedFrameCount; private ulong _elapsedFrameCount;
private ulong _renderingStartTick; private ulong _renderingStartTick;
private AudioRendererManager _manager; private readonly AudioRendererManager _manager;
private int _disposeState; private int _disposeState;
@ -143,12 +144,12 @@ namespace Ryujinx.Audio.Renderer.Server
WorkBufferAllocator workBufferAllocator; WorkBufferAllocator workBufferAllocator;
workBufferMemory.Span.Fill(0); workBufferMemory.Span.Clear();
_workBufferMemoryPin = workBufferMemory.Pin(); _workBufferMemoryPin = workBufferMemory.Pin();
workBufferAllocator = new WorkBufferAllocator(workBufferMemory); workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
PoolMapper poolMapper = new PoolMapper(processHandle, false); PoolMapper poolMapper = new(processHandle, false);
poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize); poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
_mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10); _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
@ -244,9 +245,9 @@ namespace Ryujinx.Audio.Renderer.Server
foreach (ref MixState mix in mixes.Span) foreach (ref MixState mix in mixes.Span)
{ {
mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext); mix = new MixState(effectProcessingOrderArray[..(int)parameter.EffectCount], ref _behaviourContext);
effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount); effectProcessingOrderArray = effectProcessingOrderArray[(int)parameter.EffectCount..];
} }
} }
@ -341,26 +342,15 @@ namespace Ryujinx.Audio.Renderer.Server
_elapsedFrameCount = 0; _elapsedFrameCount = 0;
_voiceDropParameter = 1.0f; _voiceDropParameter = 1.0f;
switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion()) _commandProcessingTimeEstimator = _behaviourContext.GetCommandProcessingTimeEstimatorVersion() switch
{ {
case 1: 1 => new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount),
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount); 2 => new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount),
break; 3 => new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount),
case 2: 4 => new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount),
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount); 5 => new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount),
break; _ => throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}."),
case 3: };
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
break;
case 4:
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
break;
case 5:
_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount);
break;
default:
throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
}
return ResultCode.Success; return ResultCode.Success;
} }
@ -402,9 +392,9 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ulong updateStartTicks = GetSystemTicks(); ulong updateStartTicks = GetSystemTicks();
output.Span.Fill(0); output.Span.Clear();
StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext); StateUpdater stateUpdater = new(input, output, _processHandle, _behaviourContext);
ResultCode result; ResultCode result;
@ -609,9 +599,9 @@ namespace Ryujinx.Audio.Renderer.Server
_renderingStartTick = 0; _renderingStartTick = 0;
} }
CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator); CommandBuffer commandBuffer = new(commandList, _commandProcessingTimeEstimator);
CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager); CommandGenerator commandGenerator = new(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
_voiceContext.Sort(); _voiceContext.Sort();
commandGenerator.GenerateVoices(); commandGenerator.GenerateVoices();
@ -731,7 +721,7 @@ namespace Ryujinx.Audio.Renderer.Server
DepopBuffer = _depopBuffer, DepopBuffer = _depopBuffer,
MixBufferCount = GetMixBufferCount(), MixBufferCount = GetMixBufferCount(),
SessionId = _sessionId, SessionId = _sessionId,
UpsamplerManager = _upsamplerManager UpsamplerManager = _upsamplerManager,
}; };
} }
@ -742,7 +732,7 @@ namespace Ryujinx.Audio.Renderer.Server
public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter) public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
{ {
BehaviourContext behaviourContext = new BehaviourContext(); BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(parameter.Revision); behaviourContext.SetUserRevision(parameter.Revision);
@ -813,6 +803,8 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);
@ -828,7 +820,7 @@ namespace Ryujinx.Audio.Renderer.Server
Stop(); Stop();
} }
PoolMapper mapper = new PoolMapper(_processHandle, false); PoolMapper mapper = new(_processHandle, false);
mapper.Unmap(ref _dspMemoryPoolState); mapper.Unmap(ref _dspMemoryPoolState);
PoolMapper.ClearUsageState(_memoryPools); PoolMapper.ClearUsageState(_memoryPools);

View File

@ -29,7 +29,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// The session ids allocation table. /// The session ids allocation table.
/// </summary> /// </summary>
private int[] _sessionIds; private readonly int[] _sessionIds;
/// <summary> /// <summary>
/// The events linked to each session. /// The events linked to each session.
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// The <see cref="AudioRenderSystem"/> sessions instances. /// The <see cref="AudioRenderSystem"/> sessions instances.
/// </summary> /// </summary>
private AudioRenderSystem[] _sessions; private readonly AudioRenderSystem[] _sessions;
/// <summary> /// <summary>
/// The count of active sessions. /// The count of active sessions.
@ -186,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server
_workerThread = new Thread(SendCommands) _workerThread = new Thread(SendCommands)
{ {
Name = "AudioRendererManager.Worker" Name = "AudioRendererManager.Worker",
}; };
_workerThread.Start(); _workerThread.Start();
@ -317,7 +317,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
int sessionId = AcquireSessionId(); int sessionId = AcquireSessionId();
AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]); AudioRenderSystem audioRenderer = new(this, _sessionsSystemEvent[sessionId]);
// TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating // TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
// our own. However, it was causing problems on some applications that would unmap the memory // our own. However, it was causing problems on some applications that would unmap the memory
@ -367,6 +367,8 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{ {
Dispose(true); Dispose(true);

View File

@ -125,7 +125,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// Error storage. /// Error storage.
/// </summary> /// </summary>
private ErrorInfo[] _errorInfos; private readonly ErrorInfo[] _errorInfos;
/// <summary> /// <summary>
/// Current position in the <see cref="_errorInfos"/> array. /// Current position in the <see cref="_errorInfos"/> array.
@ -254,7 +254,8 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
return 0.80f; return 0.80f;
} }
else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
{ {
return 0.75f; return 0.75f;
} }
@ -299,10 +300,8 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
return 2; return 2;
} }
else
{ return 1;
return 1;
}
} }
/// <summary> /// <summary>
@ -436,7 +435,7 @@ namespace Ryujinx.Audio.Renderer.Server
errorInfos[i] = new ErrorInfo errorInfos[i] = new ErrorInfo
{ {
ErrorCode = 0, ErrorCode = 0,
ExtraErrorInfo = 0 ExtraErrorInfo = 0,
}; };
} }
} }

View File

@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary> /// <summary>
/// The command processing time estimator in use. /// The command processing time estimator in use.
/// </summary> /// </summary>
private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; private readonly ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
/// <summary> /// <summary>
/// The estimated total processing time. /// The estimated total processing time.
@ -61,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateClearMixBuffer(int nodeId) public void GenerateClearMixBuffer(int nodeId)
{ {
ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId); ClearMixBufferCommand command = new(nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="wasPlaying">Set to true if the voice was playing previously.</param> /// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying) public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
{ {
DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying); DepopPrepareCommand command = new(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -94,7 +94,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId) public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
{ {
PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId); PerformanceCommand command = new(ref performanceEntryAddresses, type, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId) public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
{ {
VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId); VolumeRampCommand command = new(previousVolume, volume, bufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -127,7 +127,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); DataSourceVersion2Command command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -144,7 +144,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); PcmInt16DataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -161,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{ {
PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); PcmFloatDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -177,7 +177,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
{ {
AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId); AdpcmDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -196,7 +196,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
{ {
BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId); BiquadFilterCommand command = new(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId) public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{ {
GroupedBiquadFilterCommand command = new GroupedBiquadFilterCommand(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId); GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId) public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
{ {
MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId); MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -253,7 +253,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId) public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
{ {
MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId); MixRampCommand command = new(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -270,7 +270,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="sampleRate">The target sample rate in use.</param> /// <param name="sampleRate">The target sample rate in use.</param>
public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate) public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
{ {
DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate); DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -285,7 +285,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId) public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
{ {
CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId); CopyMixBufferCommand command = new(inputBufferIndex, outputBufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -301,7 +301,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The mix volume.</param> /// <param name="volume">The mix volume.</param>
public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume) public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
{ {
MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume); MixCommand command = new(inputBufferIndex, outputBufferIndex, nodeId, volume);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -323,7 +323,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported); ReverbCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -345,7 +345,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); Reverb3dCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -368,7 +368,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); DelayCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -389,7 +389,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
LimiterCommandVersion1 command = new LimiterCommandVersion1(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId); LimiterCommandVersion1 command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -411,7 +411,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
LimiterCommandVersion2 command = new LimiterCommandVersion2(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId); LimiterCommandVersion2 command = new(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -437,7 +437,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0) if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
{ {
AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId); AuxiliaryBufferCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -461,7 +461,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (sendBufferInfo != 0) if (sendBufferInfo != 0)
{ {
CaptureBufferCommand command = new CaptureBufferCommand(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId); CaptureBufferCommand command = new(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -473,7 +473,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId); CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -489,7 +489,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateVolume(float volume, uint bufferOffset, int nodeId) public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
{ {
VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId); VolumeCommand command = new(volume, bufferOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -504,7 +504,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId) public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
{ {
CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId); CircularBufferSinkCommand command = new(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -521,7 +521,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId) public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
{ {
DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId); DownMixSurroundToStereoCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -541,7 +541,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId) public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
{ {
UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId); UpsampleCommand command = new(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -558,7 +558,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId) public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
{ {
DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId); DeviceSinkCommand command = new(bufferOffset, sink, sessionId, buffer, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

View File

@ -17,14 +17,14 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
public class CommandGenerator public class CommandGenerator
{ {
private CommandBuffer _commandBuffer; private readonly CommandBuffer _commandBuffer;
private RendererSystemContext _rendererContext; private readonly RendererSystemContext _rendererContext;
private VoiceContext _voiceContext; private readonly VoiceContext _voiceContext;
private MixContext _mixContext; private readonly MixContext _mixContext;
private EffectContext _effectContext; private readonly EffectContext _effectContext;
private SinkContext _sinkContext; private readonly SinkContext _sinkContext;
private SplitterContext _splitterContext; private readonly SplitterContext _splitterContext;
private PerformanceManager _performanceManager; private readonly PerformanceManager _performanceManager;
public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager) public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
{ {
@ -138,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable) if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
{ {
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId); _commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (filter.Enable) if (filter.Enable)
{ {
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
@ -224,7 +224,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool performanceInitialized = false; bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId)) if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
{ {
@ -371,7 +371,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
int nodeId = sortedState.NodeId; int nodeId = sortedState.NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
bool performanceInitialized = false; bool performanceInitialized = false;
@ -502,9 +502,11 @@ namespace Ryujinx.Audio.Renderer.Server
bool needInitialization = effect.Parameter.Status == UsageState.Invalid || bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed()); (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
BiquadFilterParameter parameter = new BiquadFilterParameter(); BiquadFilterParameter parameter = new()
{
Enable = true,
};
parameter.Enable = true;
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan()); effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan()); effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
@ -623,7 +625,7 @@ namespace Ryujinx.Audio.Renderer.Server
bool isFinalMix = mix.MixId == Constants.FinalMixId; bool isFinalMix = mix.MixId == Constants.FinalMixId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
bool performanceInitialized = false; bool performanceInitialized = false;
@ -789,7 +791,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateEffects(ref subMix); GenerateEffects(ref subMix);
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
int nodeId = subMix.NodeId; int nodeId = subMix.NodeId;
@ -820,7 +822,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
int nodeId = sortedState.NodeId; int nodeId = sortedState.NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
bool performanceInitialized = false; bool performanceInitialized = false;
@ -853,7 +855,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateEffects(ref finalMix); GenerateEffects(ref finalMix);
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
int nodeId = finalMix.NodeId; int nodeId = finalMix.NodeId;
@ -901,7 +903,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
int nodeId = _mixContext.GetFinalState().NodeId; int nodeId = _mixContext.GetFinalState().NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
bool performanceInitialized = false; bool performanceInitialized = false;
@ -977,7 +979,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
bool performanceInitialized = false; bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); PerformanceEntryAddresses performanceEntry = new();
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId)) if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
{ {

View File

@ -8,8 +8,8 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary> /// </summary>
public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
{ {
private uint _sampleCount; private readonly uint _sampleCount;
private uint _bufferCount; private readonly uint _bufferCount;
public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount) public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
{ {

View File

@ -9,8 +9,8 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary> /// </summary>
public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator
{ {
private uint _sampleCount; private readonly uint _sampleCount;
private uint _bufferCount; private readonly uint _bufferCount;
public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount) public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount)
{ {
@ -189,71 +189,47 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)41636.0f,
return (uint)41636.0f; 2 => (uint)97861.0f,
case 2: 4 => (uint)192520.0f,
return (uint)97861.0f; 6 => (uint)301760.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)192520.0f; };
case 6:
return (uint)301760.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)578.53f,
{ 2 => (uint)663.06f,
case 1: 4 => (uint)703.98f,
return (uint)578.53f; 6 => (uint)760.03f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)663.06f; };
case 4:
return (uint)703.98f;
case 6:
return (uint)760.03f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)8770.3f,
return (uint)8770.3f; 2 => (uint)25741.0f,
case 2: 4 => (uint)47551.0f,
return (uint)25741.0f; 6 => (uint)81629.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)47551.0f; };
case 6:
return (uint)81629.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)521.28f,
{ 2 => (uint)585.4f,
case 1: 4 => (uint)629.88f,
return (uint)521.28f; 6 => (uint)713.57f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)585.4f; };
case 4:
return (uint)629.88f;
case 6:
return (uint)713.57f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public uint Estimate(ReverbCommand command) public uint Estimate(ReverbCommand command)
@ -264,71 +240,47 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)97192.0f,
return (uint)97192.0f; 2 => (uint)103280.0f,
case 2: 4 => (uint)109580.0f,
return (uint)103280.0f; 6 => (uint)115070.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)109580.0f; };
case 6:
return (uint)115070.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)492.01f,
{ 2 => (uint)554.46f,
case 1: 4 => (uint)595.86f,
return (uint)492.01f; 6 => (uint)656.62f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)554.46f; };
case 4:
return (uint)595.86f;
case 6:
return (uint)656.62f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)136460.0f,
return (uint)136460.0f; 2 => (uint)145750.0f,
case 2: 4 => (uint)154800.0f,
return (uint)145750.0f; 6 => (uint)161970.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)154800.0f; };
case 6:
return (uint)161970.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)495.79f,
{ 2 => (uint)527.16f,
case 1: 4 => (uint)598.75f,
return (uint)495.79f; 6 => (uint)666.03f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)527.16f; };
case 4:
return (uint)598.75f;
case 6:
return (uint)666.03f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public uint Estimate(Reverb3dCommand command) public uint Estimate(Reverb3dCommand command)
@ -339,70 +291,46 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)138840.0f,
return (uint)138840.0f; 2 => (uint)135430.0f,
case 2: 4 => (uint)199180.0f,
return (uint)135430.0f; 6 => (uint)247350.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)199180.0f; };
case 6:
return (uint)247350.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)718.7f,
{ 2 => (uint)751.3f,
case 1: 4 => (uint)797.46f,
return (uint)718.7f; 6 => (uint)867.43f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)751.3f; };
case 4:
return (uint)797.46f;
case 6:
return (uint)867.43f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)199950.0f,
return (uint)199950.0f; 2 => (uint)195200.0f,
case 2: 4 => (uint)290580.0f,
return (uint)195200.0f; 6 => (uint)363490.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)290580.0f; };
case 6:
return (uint)363490.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)534.24f,
{ 2 => (uint)570.87f,
case 1: 4 => (uint)660.93f,
return (uint)534.24f; 6 => (uint)694.6f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)570.87f; };
case 4:
return (uint)660.93f;
case 6:
return (uint)694.6f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public uint Estimate(AuxiliaryBufferCommand command) public uint Estimate(AuxiliaryBufferCommand command)

View File

@ -12,20 +12,20 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary> /// </summary>
public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator
{ {
protected uint _sampleCount; protected uint SampleCount;
protected uint _bufferCount; protected uint BufferCount;
public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount) public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount)
{ {
_sampleCount = sampleCount; SampleCount = sampleCount;
_bufferCount = bufferCount; BufferCount = bufferCount;
} }
public uint Estimate(PerformanceCommand command) public uint Estimate(PerformanceCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)498.17f; return (uint)498.17f;
} }
@ -35,24 +35,24 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(ClearMixBufferCommand command) public uint Estimate(ClearMixBufferCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
float costPerBuffer = 440.68f; float costPerBuffer = 440.68f;
float baseCost = 0; float baseCost = 0;
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerBuffer = 266.65f; costPerBuffer = 266.65f;
} }
return (uint)(baseCost + costPerBuffer * _bufferCount); return (uint)(baseCost + costPerBuffer * BufferCount);
} }
public uint Estimate(BiquadFilterCommand command) public uint Estimate(BiquadFilterCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)4173.2f; return (uint)4173.2f;
} }
@ -64,9 +64,9 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
float costPerSample = 6.4434f; float costPerSample = 6.4434f;
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerSample = 6.708f; costPerSample = 6.708f;
} }
@ -81,14 +81,14 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
return (uint)(_sampleCount * costPerSample * volumeCount); return (uint)(SampleCount * costPerSample * volumeCount);
} }
public uint Estimate(MixRampCommand command) public uint Estimate(MixRampCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)1968.7f; return (uint)1968.7f;
} }
@ -103,9 +103,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(VolumeRampCommand command) public uint Estimate(VolumeRampCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)1425.3f; return (uint)1425.3f;
} }
@ -115,41 +115,41 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(PcmInt16DataSourceCommandVersion1 command) public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
float costPerSample = 710.143f; float costPerSample = 710.143f;
float baseCost = 7853.286f; float baseCost = 7853.286f;
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerSample = 427.52f; costPerSample = 427.52f;
baseCost = 6329.442f; baseCost = 6329.442f;
} }
return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / SampleCount) * (command.Pitch * 0.000030518f))));
} }
public uint Estimate(AdpcmDataSourceCommandVersion1 command) public uint Estimate(AdpcmDataSourceCommandVersion1 command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
float costPerSample = 3564.1f; float costPerSample = 3564.1f;
float baseCost = 9736.702f; float baseCost = 9736.702f;
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerSample = 2125.6f; costPerSample = 2125.6f;
baseCost = 7913.808f; baseCost = 7913.808f;
} }
return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / SampleCount) * (command.Pitch * 0.000030518f))));
} }
public uint Estimate(DepopForMixBuffersCommand command) public uint Estimate(DepopForMixBuffersCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)739.64f; return (uint)739.64f;
} }
@ -159,9 +159,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(CopyMixBufferCommand command) public uint Estimate(CopyMixBufferCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)842.59f; return (uint)842.59f;
} }
@ -171,9 +171,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(MixCommand command) public uint Estimate(MixCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)1402.8f; return (uint)1402.8f;
} }
@ -183,231 +183,159 @@ namespace Ryujinx.Audio.Renderer.Server
public virtual uint Estimate(DelayCommand command) public virtual uint Estimate(DelayCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)8929.04f,
return (uint)8929.04f; 2 => (uint)25500.75f,
case 2: 4 => (uint)47759.62f,
return (uint)25500.75f; 6 => (uint)82203.07f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)47759.62f; };
case 6:
return (uint)82203.07f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)1295.20f,
{ 2 => (uint)1213.60f,
case 1: 4 => (uint)942.03f,
return (uint)1295.20f; 6 => (uint)1001.55f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)1213.60f; };
case 4:
return (uint)942.03f;
case 6:
return (uint)1001.55f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)11941.05f,
return (uint)11941.05f; 2 => (uint)37197.37f,
case 2: 4 => (uint)69749.84f,
return (uint)37197.37f; 6 => (uint)120042.40f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)69749.84f; };
case 6:
return (uint)120042.40f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)997.67f,
{ 2 => (uint)977.63f,
case 1: 4 => (uint)792.30f,
return (uint)997.67f; 6 => (uint)875.43f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)977.63f; };
case 4:
return (uint)792.30f;
case 6:
return (uint)875.43f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public virtual uint Estimate(ReverbCommand command) public virtual uint Estimate(ReverbCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)81475.05f,
return (uint)81475.05f; 2 => (uint)84975.0f,
case 2: 4 => (uint)91625.15f,
return (uint)84975.0f; 6 => (uint)95332.27f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)91625.15f; };
case 6:
return (uint)95332.27f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)536.30f,
{ 2 => (uint)588.70f,
case 1: 4 => (uint)643.70f,
return (uint)536.30f; 6 => (uint)706.0f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)588.70f; };
case 4:
return (uint)643.70f;
case 6:
return (uint)706.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)120174.47f,
return (uint)120174.47f; 2 => (uint)25262.22f,
case 2: 4 => (uint)135751.23f,
return (uint)25262.22f; 6 => (uint)141129.23f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)135751.23f; };
case 6:
return (uint)141129.23f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)617.64f,
{ 2 => (uint)659.54f,
case 1: 4 => (uint)711.43f,
return (uint)617.64f; 6 => (uint)778.07f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)659.54f; };
case 4:
return (uint)711.43f;
case 6:
return (uint)778.07f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public virtual uint Estimate(Reverb3dCommand command) public virtual uint Estimate(Reverb3dCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)116754.0f,
return (uint)116754.0f; 2 => (uint)125912.05f,
case 2: 4 => (uint)146336.03f,
return (uint)125912.05f; 6 => (uint)165812.66f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)146336.03f; };
case 6:
return (uint)165812.66f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)734.0f,
{ 2 => (uint)766.62f,
case 1: 4 => (uint)797.46f,
return (uint)734.0f; 6 => (uint)867.43f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)766.62f; };
case 4:
return (uint)797.46f;
case 6:
return (uint)867.43f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)170292.34f,
return (uint)170292.34f; 2 => (uint)183875.63f,
case 2: 4 => (uint)214696.19f,
return (uint)183875.63f; 6 => (uint)243846.77f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)214696.19f; };
case 6:
return (uint)243846.77f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)508.47f,
{ 2 => (uint)582.45f,
case 1: 4 => (uint)626.42f,
return (uint)508.47f; 6 => (uint)682.47f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)582.45f; };
case 4:
return (uint)626.42f;
case 6:
return (uint)682.47f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public uint Estimate(AuxiliaryBufferCommand command) public uint Estimate(AuxiliaryBufferCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
@ -427,9 +355,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(VolumeCommand command) public uint Estimate(VolumeCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)1311.1f; return (uint)1311.1f;
} }
@ -439,12 +367,12 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(CircularBufferSinkCommand command) public uint Estimate(CircularBufferSinkCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
float costPerBuffer = 770.26f; float costPerBuffer = 770.26f;
float baseCost = 0f; float baseCost = 0f;
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerBuffer = 531.07f; costPerBuffer = 531.07f;
} }
@ -454,9 +382,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DownMixSurroundToStereoCommand command) public uint Estimate(DownMixSurroundToStereoCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)9949.7f; return (uint)9949.7f;
} }
@ -466,9 +394,9 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(UpsampleCommand command) public uint Estimate(UpsampleCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)312990.0f; return (uint)312990.0f;
} }
@ -478,12 +406,12 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(DeviceSinkCommand command) public uint Estimate(DeviceSinkCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
Debug.Assert(command.InputCount == 2 || command.InputCount == 6); Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
if (command.InputCount == 2) if (command.InputCount == 2)
{ {
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)8980.0f; return (uint)8980.0f;
} }
@ -491,7 +419,7 @@ namespace Ryujinx.Audio.Renderer.Server
return (uint)9221.9f; return (uint)9221.9f;
} }
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)9177.9f; return (uint)9177.9f;
} }
@ -501,27 +429,27 @@ namespace Ryujinx.Audio.Renderer.Server
public uint Estimate(PcmFloatDataSourceCommandVersion1 command) public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
float costPerSample = 3490.9f; float costPerSample = 3490.9f;
float baseCost = 10090.9f; float baseCost = 10090.9f;
if (_sampleCount == 160) if (SampleCount == 160)
{ {
costPerSample = 2310.4f; costPerSample = 2310.4f;
baseCost = 7845.25f; baseCost = 7845.25f;
} }
return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / SampleCount) * (command.Pitch * 0.000030518f))));
} }
public uint Estimate(DataSourceVersion2Command command) public uint Estimate(DataSourceVersion2Command command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
(float baseCost, float costPerSample) = GetCostByFormat(_sampleCount, command.SampleFormat, command.SrcQuality); (float baseCost, float costPerSample) = GetCostByFormat(SampleCount, command.SampleFormat, command.SrcQuality);
return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f) - 1.0f))); return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / SampleCount) * (command.Pitch * 0.000030518f) - 1.0f)));
} }
private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality) private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
@ -618,124 +546,90 @@ namespace Ryujinx.Audio.Renderer.Server
private uint EstimateLimiterCommandCommon(LimiterParameter parameter, bool enabled) private uint EstimateLimiterCommandCommon(LimiterParameter parameter, bool enabled)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (enabled) if (enabled)
{ {
switch (parameter.ChannelCount) return parameter.ChannelCount switch
{ {
case 1: 1 => (uint)21392.0f,
return (uint)21392.0f; 2 => (uint)26829.0f,
case 2: 4 => (uint)32405.0f,
return (uint)26829.0f; 6 => (uint)52219.0f,
case 4: _ => throw new NotImplementedException($"{parameter.ChannelCount}"),
return (uint)32405.0f; };
case 6:
return (uint)52219.0f;
default:
throw new NotImplementedException($"{parameter.ChannelCount}");
}
} }
else
return parameter.ChannelCount switch
{ {
switch (parameter.ChannelCount) 1 => (uint)897.0f,
{ 2 => (uint)931.55f,
case 1: 4 => (uint)975.39f,
return (uint)897.0f; 6 => (uint)1016.8f,
case 2: _ => throw new NotImplementedException($"{parameter.ChannelCount}"),
return (uint)931.55f; };
case 4:
return (uint)975.39f;
case 6:
return (uint)1016.8f;
default:
throw new NotImplementedException($"{parameter.ChannelCount}");
}
}
} }
if (enabled) if (enabled)
{ {
switch (parameter.ChannelCount) return parameter.ChannelCount switch
{ {
case 1: 1 => (uint)30556.0f,
return (uint)30556.0f; 2 => (uint)39011.0f,
case 2: 4 => (uint)48270.0f,
return (uint)39011.0f; 6 => (uint)76712.0f,
case 4: _ => throw new NotImplementedException($"{parameter.ChannelCount}"),
return (uint)48270.0f; };
case 6:
return (uint)76712.0f;
default:
throw new NotImplementedException($"{parameter.ChannelCount}");
}
} }
else
return parameter.ChannelCount switch
{ {
switch (parameter.ChannelCount) 1 => (uint)874.43f,
{ 2 => (uint)921.55f,
case 1: 4 => (uint)945.26f,
return (uint)874.43f; 6 => (uint)992.26f,
case 2: _ => throw new NotImplementedException($"{parameter.ChannelCount}"),
return (uint)921.55f; };
case 4:
return (uint)945.26f;
case 6:
return (uint)992.26f;
default:
throw new NotImplementedException($"{parameter.ChannelCount}");
}
}
} }
public uint Estimate(LimiterCommandVersion1 command) public uint Estimate(LimiterCommandVersion1 command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled); return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled);
} }
public uint Estimate(LimiterCommandVersion2 command) public uint Estimate(LimiterCommandVersion2 command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (!command.Parameter.StatisticsEnabled || !command.IsEffectEnabled) if (!command.Parameter.StatisticsEnabled || !command.IsEffectEnabled)
{ {
return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled); return EstimateLimiterCommandCommon(command.Parameter, command.IsEffectEnabled);
} }
if (_sampleCount == 160) if (SampleCount == 160)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)23309.0f,
return (uint)23309.0f; 2 => (uint)29954.0f,
case 2: 4 => (uint)35807.0f,
return (uint)29954.0f; 6 => (uint)58340.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)35807.0f; };
case 6:
return (uint)58340.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => (uint)33526.0f,
return (uint)33526.0f; 2 => (uint)43549.0f,
case 2: 4 => (uint)52190.0f,
return (uint)43549.0f; 6 => (uint)85527.0f,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)52190.0f; };
case 6:
return (uint)85527.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
public virtual uint Estimate(GroupedBiquadFilterCommand command) public virtual uint Estimate(GroupedBiquadFilterCommand command)

View File

@ -12,9 +12,9 @@ namespace Ryujinx.Audio.Renderer.Server
public override uint Estimate(GroupedBiquadFilterCommand command) public override uint Estimate(GroupedBiquadFilterCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
return (uint)7424.5f; return (uint)7424.5f;
} }
@ -24,9 +24,9 @@ namespace Ryujinx.Audio.Renderer.Server
public override uint Estimate(CaptureBufferCommand command) public override uint Estimate(CaptureBufferCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {

View File

@ -13,298 +13,202 @@ namespace Ryujinx.Audio.Renderer.Server
public override uint Estimate(DelayCommand command) public override uint Estimate(DelayCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 8929,
return 8929; 2 => 25501,
case 2: 4 => 47760,
return 25501; 6 => 82203,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 47760; };
case 6:
return 82203;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)1295.20f,
{ 2 => (uint)1213.60f,
case 1: 4 => (uint)942.03f,
return (uint)1295.20f; 6 => (uint)1001.6f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)1213.60f; };
case 4:
return (uint)942.03f;
case 6:
return (uint)1001.6f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 11941,
return 11941; 2 => 37197,
case 2: 4 => 69750,
return 37197; 6 => 12004,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 69750; };
case 6:
return 12004;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)997.67f,
{ 2 => (uint)977.63f,
case 1: 4 => (uint)792.31f,
return (uint)997.67f; 6 => (uint)875.43f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)977.63f; };
case 4:
return (uint)792.31f;
case 6:
return (uint)875.43f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public override uint Estimate(ReverbCommand command) public override uint Estimate(ReverbCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 81475,
return 81475; 2 => 84975,
case 2: 4 => 91625,
return 84975; 6 => 95332,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 91625; };
case 6:
return 95332;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)536.30f,
{ 2 => (uint)588.80f,
case 1: 4 => (uint)643.70f,
return (uint)536.30f; 6 => (uint)706.0f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)588.80f; };
case 4:
return (uint)643.70f;
case 6:
return (uint)706.0f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 120170,
return 120170; 2 => 125260,
case 2: 4 => 135750,
return 125260; 6 => 141130,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 135750; };
case 6:
return 141130;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)617.64f,
{ 2 => (uint)659.54f,
case 1: 4 => (uint)711.44f,
return (uint)617.64f; 6 => (uint)778.07f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)659.54f; };
case 4:
return (uint)711.44f;
case 6:
return (uint)778.07f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public override uint Estimate(Reverb3dCommand command) public override uint Estimate(Reverb3dCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 116750,
return 116750; 2 => 125910,
case 2: 4 => 146340,
return 125910; 6 => 165810,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 146340; };
case 6:
return 165810;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => 735,
{ 2 => (uint)766.62f,
case 1: 4 => (uint)834.07f,
return 735; 6 => (uint)875.44f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)766.62f; };
case 4:
return (uint)834.07f;
case 6:
return (uint)875.44f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 170290,
return 170290; 2 => 183880,
case 2: 4 => 214700,
return 183880; 6 => 243850,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 214700; };
case 6:
return 243850;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)508.47f,
{ 2 => (uint)582.45f,
case 1: 4 => (uint)626.42f,
return (uint)508.47f; 6 => (uint)682.47f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)582.45f; };
case 4:
return (uint)626.42f;
case 6:
return (uint)682.47f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
public override uint Estimate(CompressorCommand command) public override uint Estimate(CompressorCommand command)
{ {
Debug.Assert(_sampleCount == 160 || _sampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (_sampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 34431,
return 34431; 2 => 44253,
case 2: 4 => 63827,
return 44253; 6 => 83361,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 63827; };
case 6:
return 83361;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)630.12f,
{ 2 => (uint)638.27f,
case 1: 4 => (uint)705.86f,
return (uint)630.12f; 6 => (uint)782.02f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)638.27f; };
case 4:
return (uint)705.86f;
case 6:
return (uint)782.02f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
if (command.Enabled) if (command.Enabled)
{ {
switch (command.Parameter.ChannelCount) return command.Parameter.ChannelCount switch
{ {
case 1: 1 => 51095,
return 51095; 2 => 65693,
case 2: 4 => 95383,
return 65693; 6 => 124510,
case 4: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return 95383; };
case 6:
return 124510;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
} }
else
return command.Parameter.ChannelCount switch
{ {
switch (command.Parameter.ChannelCount) 1 => (uint)840.14f,
{ 2 => (uint)826.1f,
case 1: 4 => (uint)901.88f,
return (uint)840.14f; 6 => (uint)965.29f,
case 2: _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
return (uint)826.1f; };
case 4:
return (uint)901.88f;
case 6:
return (uint)965.29f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
} }
} }
} }

View File

@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
{ {
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>(); ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize); bool sendBufferUnmapped = !mapper.TryAttachBuffer(out _, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize); bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped; BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;

View File

@ -244,29 +244,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns> /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
public PerformanceDetailType GetPerformanceDetailType() public PerformanceDetailType GetPerformanceDetailType()
{ {
switch (Type) return Type switch
{ {
case EffectType.BiquadFilter: EffectType.BiquadFilter => PerformanceDetailType.BiquadFilter,
return PerformanceDetailType.BiquadFilter; EffectType.AuxiliaryBuffer => PerformanceDetailType.Aux,
case EffectType.AuxiliaryBuffer: EffectType.Delay => PerformanceDetailType.Delay,
return PerformanceDetailType.Aux; EffectType.Reverb => PerformanceDetailType.Reverb,
case EffectType.Delay: EffectType.Reverb3d => PerformanceDetailType.Reverb3d,
return PerformanceDetailType.Delay; EffectType.BufferMix => PerformanceDetailType.Mix,
case EffectType.Reverb: EffectType.Limiter => PerformanceDetailType.Limiter,
return PerformanceDetailType.Reverb; EffectType.CaptureBuffer => PerformanceDetailType.CaptureBuffer,
case EffectType.Reverb3d: EffectType.Compressor => PerformanceDetailType.Compressor,
return PerformanceDetailType.Reverb3d; _ => throw new NotImplementedException($"{Type}"),
case EffectType.BufferMix: };
return PerformanceDetailType.Mix;
case EffectType.Limiter:
return PerformanceDetailType.Limiter;
case EffectType.CaptureBuffer:
return PerformanceDetailType.CaptureBuffer;
case EffectType.Compressor:
return PerformanceDetailType.Compressor;
default:
throw new NotImplementedException($"{Type}");
}
} }
} }
} }

View File

@ -23,6 +23,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <summary> /// <summary>
/// The effect is disabled. /// The effect is disabled.
/// </summary> /// </summary>
Disabled Disabled,
} }
} }

View File

@ -27,9 +27,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// </summary> /// </summary>
public DspAddress ForceMappedDspAddress; public DspAddress ForceMappedDspAddress;
private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools; private readonly unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero; public readonly unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
/// <summary> /// <summary>
/// Create an new empty <see cref="AddressInfo"/>. /// Create an new empty <see cref="AddressInfo"/>.
@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
CpuAddress = cpuAddress, CpuAddress = cpuAddress,
_memoryPools = MemoryPoolState.Null, _memoryPools = MemoryPoolState.Null,
Size = size, Size = size,
ForceMappedDspAddress = 0 ForceMappedDspAddress = 0,
}; };
} }
} }
@ -105,7 +105,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// Check if the <see cref="MemoryPoolState"/> is mapped. /// Check if the <see cref="MemoryPoolState"/> is mapped.
/// </summary> /// </summary>
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns> /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
public bool HasMappedMemoryPool() public readonly bool HasMappedMemoryPool()
{ {
return HasMemoryPoolState && MemoryPoolState.IsMapped(); return HasMemoryPoolState && MemoryPoolState.IsMapped();
} }
@ -115,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// </summary> /// </summary>
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param> /// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns> /// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
public DspAddress GetReference(bool markUsed) public readonly DspAddress GetReference(bool markUsed)
{ {
if (!HasMappedMemoryPool()) if (!HasMappedMemoryPool())
{ {

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