GPU: Add Z16RUnormGUintBUintAUint Format (#5578)

This format seems to be an alias for Z16Unorm used by OpenGL games.
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riperiperi 2023-08-16 22:02:53 +01:00 committed by GitHub
parent 9b8625d999
commit 511b558ddc
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@ -179,6 +179,7 @@ namespace Ryujinx.Graphics.Gpu.Image
R32G32B32A32Uint = R32G32B32A32 | RUint | GUint | BUint | AUint, // 0x49201 R32G32B32A32Uint = R32G32B32A32 | RUint | GUint | BUint | AUint, // 0x49201
R32G32B32A32Sint = R32G32B32A32 | RSint | GSint | BSint | ASint, // 0x36d81 R32G32B32A32Sint = R32G32B32A32 | RSint | GSint | BSint | ASint, // 0x36d81
Z16Unorm = Z16 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x2493a Z16Unorm = Z16 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x2493a
Z16RUnormGUintBUintAUint = Z16 | RUnorm | GUint | BUint | AUint, // 0x4913a
Zf32RFloatGUintBUintAUint = Zf32 | RFloat | GUint | BUint | AUint, // 0x493af Zf32RFloatGUintBUintAUint = Zf32 | RFloat | GUint | BUint | AUint, // 0x493af
Zf32Float = Zf32 | RFloat | GFloat | BFloat | AFloat, // 0x7ffaf Zf32Float = Zf32 | RFloat | GFloat | BFloat | AFloat, // 0x7ffaf
G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
@ -403,6 +404,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ TextureFormat.R32G32B32A32Uint, new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4) }, { TextureFormat.R32G32B32A32Uint, new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4) },
{ TextureFormat.R32G32B32A32Sint, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4) }, { TextureFormat.R32G32B32A32Sint, new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4) },
{ TextureFormat.Z16Unorm, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) }, { TextureFormat.Z16Unorm, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
{ TextureFormat.Z16RUnormGUintBUintAUint, new FormatInfo(Format.D16Unorm, 1, 1, 2, 1) },
{ TextureFormat.Zf32RFloatGUintBUintAUint, new FormatInfo(Format.D32Float, 1, 1, 4, 1) }, { TextureFormat.Zf32RFloatGUintBUintAUint, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
{ TextureFormat.Zf32Float, new FormatInfo(Format.D32Float, 1, 1, 4, 1) }, { TextureFormat.Zf32Float, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },