UI: Multithreaded Updater (#2031)
* Use multiple threads to download different chunks of an update simultaneously. This reduces time to complete the download significantly. * Remove dirty-flag check (for test purposes) * Clean up updater code. * Include fallback to single-threaded updater if mt fails * Reduce connection count to 4. * Improve fallback on error. Correct issue where data was missing during download due to total build size not being cleanly divisble by the connection count. Cleaned up unnecessary code. * Add missing return statements * Fix alignment * Alignment * More alignment * Rely on content-range request instead of xml/json size property. * Re-instate dirty checking and version checking to move into review stage. * Address comments * Address comments * Comments * Comments * Final...? * final final * final final final nit * Use Array.Copy as requested by rip * Updated some names for clarity. * Move addition into for loop (to shorten line width) * Add missing semicolon -- forgot to stage :9
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@ -73,7 +73,7 @@ namespace Ryujinx.Modules
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SecondaryText.Text = "";
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_restartQuery = true;
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_ = Updater.UpdateRyujinx(this, _buildUrl);
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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@ -7,11 +7,13 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Ui;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Modules
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@ -23,11 +25,13 @@ namespace Ryujinx.Modules
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private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
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private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
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private static readonly string UpdatePublishDir = Path.Combine(UpdateDir, "publish");
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private static readonly int ConnectionCount = 4;
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private static string _jobId;
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private static string _buildVer;
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private static string _platformExt;
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private static string _buildUrl;
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private static long _buildSize;
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private const string AppveyorApiUrl = "https://ci.appveyor.com/api";
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@ -38,18 +42,30 @@ namespace Ryujinx.Modules
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Running = true;
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mainWindow.UpdateMenuItem.Sensitive = false;
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int artifactIndex = -1;
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// Detect current platform
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if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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{
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_platformExt = "osx_x64.zip";
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artifactIndex = 1;
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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_platformExt = "win_x64.zip";
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artifactIndex = 2;
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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_platformExt = "linux_x64.tar.gz";
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artifactIndex = 0;
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}
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if (artifactIndex == -1)
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{
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GtkDialog.CreateErrorDialog("Your platform is not supported!");
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return;
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}
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Version newVersion;
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@ -72,6 +88,7 @@ namespace Ryujinx.Modules
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{
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using (WebClient jsonClient = new WebClient())
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{
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// Fetch latest build information
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string fetchedJson = await jsonClient.DownloadStringTaskAsync($"{AppveyorApiUrl}/projects/gdkchan/ryujinx/branch/master");
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JObject jsonRoot = JObject.Parse(fetchedJson);
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JToken buildToken = jsonRoot["build"];
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@ -125,12 +142,32 @@ namespace Ryujinx.Modules
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return;
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}
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// Fetch build size information to learn chunk sizes.
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using (WebClient buildSizeClient = new WebClient())
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{
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try
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{
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buildSizeClient.Headers.Add("Range", "bytes=0-0");
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await buildSizeClient.DownloadDataTaskAsync(new Uri(_buildUrl));
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string contentRange = buildSizeClient.ResponseHeaders["Content-Range"];
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_buildSize = long.Parse(contentRange.Substring(contentRange.IndexOf('/') + 1));
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}
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catch (Exception ex)
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{
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Logger.Warning?.Print(LogClass.Application, ex.Message);
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Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, will use single-threaded updater");
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_buildSize = -1;
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}
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}
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// Show a message asking the user if they want to update
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UpdateDialog updateDialog = new UpdateDialog(mainWindow, newVersion, _buildUrl);
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updateDialog.Show();
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}
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public static async Task UpdateRyujinx(UpdateDialog updateDialog, string downloadUrl)
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public static void UpdateRyujinx(UpdateDialog updateDialog, string downloadUrl)
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{
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// Empty update dir, although it shouldn't ever have anything inside it
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if (Directory.Exists(UpdateDir))
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@ -147,6 +184,126 @@ namespace Ryujinx.Modules
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updateDialog.ProgressBar.Value = 0;
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updateDialog.ProgressBar.MaxValue = 100;
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if (_buildSize >= 0)
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{
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DoUpdateWithMultipleThreads(updateDialog, downloadUrl, updateFile);
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}
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else
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{
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DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
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}
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}
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private static void DoUpdateWithMultipleThreads(UpdateDialog updateDialog, string downloadUrl, string updateFile)
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{
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// Multi-Threaded Updater
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long chunkSize = _buildSize / ConnectionCount;
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long remainderChunk = _buildSize % ConnectionCount;
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int completedRequests = 0;
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int totalProgressPercentage = 0;
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int[] progressPercentage = new int[ConnectionCount];
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List<byte[]> list = new List<byte[]>(ConnectionCount);
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List<WebClient> webClients = new List<WebClient>(ConnectionCount);
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for (int i = 0; i < ConnectionCount; i++)
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{
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list.Add(new byte[0]);
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}
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for (int i = 0; i < ConnectionCount; i++)
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{
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using (WebClient client = new WebClient())
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{
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webClients.Add(client);
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if (i == ConnectionCount - 1)
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{
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client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
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}
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else
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{
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client.Headers.Add("Range", $"bytes={chunkSize * i}-{chunkSize * (i + 1) - 1}");
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}
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client.DownloadProgressChanged += (_, args) =>
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{
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int index = (int)args.UserState;
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Interlocked.Add(ref totalProgressPercentage, -1 * progressPercentage[index]);
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Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
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Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
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updateDialog.ProgressBar.Value = totalProgressPercentage / ConnectionCount;
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};
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client.DownloadDataCompleted += (_, args) =>
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{
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int index = (int)args.UserState;
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if (args.Cancelled)
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{
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webClients[index].Dispose();
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return;
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}
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list[index] = args.Result;
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Interlocked.Increment(ref completedRequests);
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if (Interlocked.Equals(completedRequests, ConnectionCount))
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{
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byte[] mergedFileBytes = new byte[_buildSize];
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for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
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{
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Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
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destinationOffset += list[connectionIndex].Length;
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}
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File.WriteAllBytes(updateFile, mergedFileBytes);
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try
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{
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InstallUpdate(updateDialog, updateFile);
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}
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catch (Exception e)
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{
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Logger.Warning?.Print(LogClass.Application, e.Message);
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Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
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DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
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return;
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}
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}
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};
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try
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{
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client.DownloadDataAsync(new Uri(downloadUrl), i);
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}
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catch (WebException ex)
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{
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Logger.Warning?.Print(LogClass.Application, ex.Message);
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Logger.Warning?.Print(LogClass.Application, $"Multi-Threaded update failed, falling back to single-threaded updater.");
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for (int j = 0; j < webClients.Count; j++)
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{
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webClients[j].CancelAsync();
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}
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DoUpdateWithSingleThread(updateDialog, downloadUrl, updateFile);
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return;
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}
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}
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}
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}
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private static void DoUpdateWithSingleThread(UpdateDialog updateDialog, string downloadUrl, string updateFile)
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{
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// Single-Threaded Updater
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using (WebClient client = new WebClient())
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{
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client.DownloadProgressChanged += (_, args) =>
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@ -154,9 +311,18 @@ namespace Ryujinx.Modules
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updateDialog.ProgressBar.Value = args.ProgressPercentage;
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};
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await client.DownloadFileTaskAsync(downloadUrl, updateFile);
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client.DownloadDataCompleted += (_, args) =>
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{
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File.WriteAllBytes(updateFile, args.Result);
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InstallUpdate(updateDialog, updateFile);
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};
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client.DownloadDataAsync(new Uri(downloadUrl));
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}
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}
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private static async void InstallUpdate(UpdateDialog updateDialog, string updateFile)
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{
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// Extract Update
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updateDialog.MainText.Text = "Extracting Update...";
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updateDialog.ProgressBar.Value = 0;
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