diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 6b92c0aa..5743c89c 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -790,8 +790,12 @@ namespace Ryujinx.Graphics.Gpu.Image texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode); + // If the new texture is larger than the existing one, we need to fill the remaining space with CPU data, + // otherwise we only need the data that is copied from the existing texture, without loading the CPU data. + bool updateNewTexture = texture.Width > overlap.Width || texture.Height > overlap.Height; + texture.InitializeGroup(true, true, new List()); - texture.InitializeData(false, false); + texture.InitializeData(false, updateNewTexture); overlap.SynchronizeMemory(); overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);