Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
133 changed files with 156 additions and 378 deletions

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@ -89,6 +89,7 @@ csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences # Modifier preferences
csharp_prefer_static_local_function = true:suggestion csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
csharp_style_prefer_readonly_struct = true
# Code-block preferences # Code-block preferences
csharp_prefer_braces = true:silent csharp_prefer_braces = true:silent

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@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.RegisterAllocators namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
struct AllocationResult readonly struct AllocationResult
{ {
public int IntUsedRegisters { get; } public int IntUsedRegisters { get; }
public int VecUsedRegisters { get; } public int VecUsedRegisters { get; }

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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
private class ParallelCopy private class ParallelCopy
{ {
private struct Copy private readonly struct Copy
{ {
public Register Dest { get; } public Register Dest { get; }
public Register Source { get; } public Register Source { get; }

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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
class HybridAllocator : IRegisterAllocator class HybridAllocator : IRegisterAllocator
{ {
private struct BlockInfo private readonly struct BlockInfo
{ {
public bool HasCall { get; } public bool HasCall { get; }

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@ -3,7 +3,7 @@ using System;
namespace ARMeilleure.CodeGen.RegisterAllocators namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
struct RegisterMasks readonly struct RegisterMasks
{ {
public int IntAvailableRegisters { get; } public int IntAvailableRegisters { get; }
public int VecAvailableRegisters { get; } public int VecAvailableRegisters { get; }

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@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.X86 namespace ARMeilleure.CodeGen.X86
{ {
struct IntrinsicInfo readonly struct IntrinsicInfo
{ {
public X86Instruction Inst { get; } public X86Instruction Inst { get; }
public IntrinsicType Type { get; } public IntrinsicType Type { get; }

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@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders namespace ARMeilleure.Decoders
{ {
struct InstDescriptor readonly struct InstDescriptor
{ {
public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und); public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);

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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
private const int FastLookupSize = 0x1000; private const int FastLookupSize = 0x1000;
private struct InstInfo private readonly struct InstInfo
{ {
public int Mask { get; } public int Mask { get; }
public int Value { get; } public int Value { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
{ {
static class Symbols static class Symbols
{ {
private struct RangedSymbol private readonly struct RangedSymbol
{ {
public readonly ulong Start; public readonly ulong Start;
public readonly ulong End; public readonly ulong End;

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@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.IntermediateRepresentation namespace ARMeilleure.IntermediateRepresentation
{ {
struct PhiOperation readonly struct PhiOperation
{ {
private readonly Operation _operation; private readonly Operation _operation;

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@ -2,7 +2,7 @@ using System;
namespace ARMeilleure.IntermediateRepresentation namespace ARMeilleure.IntermediateRepresentation
{ {
struct Register : IEquatable<Register> readonly struct Register : IEquatable<Register>
{ {
public int Index { get; } public int Index { get; }

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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache
{ {
struct CacheEntry : IComparable<CacheEntry> readonly struct CacheEntry : IComparable<CacheEntry>
{ {
public int Offset { get; } public int Offset { get; }
public int Size { get; } public int Size { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
{ {
class CacheMemoryAllocator class CacheMemoryAllocator
{ {
private struct MemoryBlock : IComparable<MemoryBlock> private readonly struct MemoryBlock : IComparable<MemoryBlock>
{ {
public int Offset { get; } public int Offset { get; }
public int Size { get; } public int Size { get; }

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@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
struct CompilerContext readonly struct CompilerContext
{ {
public ControlFlowGraph Cfg { get; } public ControlFlowGraph Cfg { get; }

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@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
private const int RegsCount = 32; private const int RegsCount = 32;
private const int RegsMask = RegsCount - 1; private const int RegsMask = RegsCount - 1;
private struct RegisterMask : IEquatable<RegisterMask> private readonly struct RegisterMask : IEquatable<RegisterMask>
{ {
public long IntMask => Mask.GetElement(0); public long IntMask => Mask.GetElement(0);
public long VecMask => Mask.GetElement(1); public long VecMask => Mask.GetElement(1);

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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
} }
} }
private struct Range private readonly struct Range
{ {
public ulong Start { get; } public ulong Start { get; }
public ulong End { get; } public ulong End { get; }

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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp namespace SoundIOSharp
{ {
public struct SoundIOChannelLayout public readonly struct SoundIOChannelLayout
{ {
public static int BuiltInCount public static int BuiltInCount
{ {

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@ -1,6 +1,6 @@
namespace SoundIOSharp namespace SoundIOSharp
{ {
public struct SoundIOSampleRateRange public readonly struct SoundIOSampleRateRange
{ {
internal SoundIOSampleRateRange(int min, int max) internal SoundIOSampleRateRange(int min, int max)
{ {

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@ -20,7 +20,7 @@ namespace Ryujinx.Ava.Ui.Windows
private const int CutOffLuminosity = 64; private const int CutOffLuminosity = 64;
private struct PaletteColor private readonly struct PaletteColor
{ {
public int Qck { get; } public int Qck { get; }
public byte R { get; } public byte R { get; }

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@ -16,7 +16,7 @@ namespace Ryujinx.Common.Logging
public static event EventHandler<LogEventArgs> Updated; public static event EventHandler<LogEventArgs> Updated;
public struct Log public readonly struct Log
{ {
internal readonly LogLevel Level; internal readonly LogLevel Level;

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@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory
/// This is useful to keep the Array representation when possible to avoid copies. /// This is useful to keep the Array representation when possible to avoid copies.
/// </summary> /// </summary>
/// <typeparam name="T">Element Type</typeparam> /// <typeparam name="T">Element Type</typeparam>
public ref struct SpanOrArray<T> where T : unmanaged public readonly ref struct SpanOrArray<T> where T : unmanaged
{ {
public readonly T[] Array; public readonly T[] Array;
public readonly ReadOnlySpan<T> Span; public readonly ReadOnlySpan<T> Span;

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@ -17,7 +17,7 @@ namespace Ryujinx.Cpu
/// <summary> /// <summary>
/// Stores handlers for the various CPU exceptions. /// Stores handlers for the various CPU exceptions.
/// </summary> /// </summary>
public struct ExceptionCallbacks public readonly struct ExceptionCallbacks
{ {
/// <summary> /// <summary>
/// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>. /// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>.

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@ -2,7 +2,7 @@
namespace Ryujinx.Graphics.Device namespace Ryujinx.Graphics.Device
{ {
public struct RwCallback public readonly struct RwCallback
{ {
public Action<int> Write { get; } public Action<int> Write { get; }
public Func<int> Read { get; } public Func<int> Read { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct BlendDescriptor public readonly struct BlendDescriptor
{ {
public bool Enable { get; } public bool Enable { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct BufferAssignment public readonly struct BufferAssignment
{ {
public readonly int Binding; public readonly int Binding;
public readonly BufferRange Range; public readonly BufferRange Range;

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@ -1,22 +1,14 @@
using System; using System.Runtime.InteropServices;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
[StructLayout(LayoutKind.Sequential, Size = 8)] [StructLayout(LayoutKind.Sequential, Size = 8)]
public struct BufferHandle : IEquatable<BufferHandle> public readonly record struct BufferHandle
{ {
private readonly ulong _value; private readonly ulong _value;
public static BufferHandle Null => new BufferHandle(0); public static BufferHandle Null => new BufferHandle(0);
private BufferHandle(ulong value) => _value = value; private BufferHandle(ulong value) => _value = value;
public override bool Equals(object obj) => obj is BufferHandle handle && Equals(handle);
public bool Equals([AllowNull] BufferHandle other) => other._value == _value;
public override int GetHashCode() => _value.GetHashCode();
public static bool operator ==(BufferHandle left, BufferHandle right) => left.Equals(right);
public static bool operator !=(BufferHandle left, BufferHandle right) => !(left == right);
} }
} }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct BufferRange public readonly struct BufferRange
{ {
private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0); private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);

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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct Capabilities public readonly struct Capabilities
{ {
public readonly TargetApi Api; public readonly TargetApi Api;
public readonly string VendorName; public readonly string VendorName;

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@ -1,32 +1,4 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct ColorF : IEquatable<ColorF> public readonly record struct ColorF(float Red, float Green, float Blue, float Alpha);
{
public float Red { get; }
public float Green { get; }
public float Blue { get; }
public float Alpha { get; }
public ColorF(float red, float green, float blue, float alpha)
{
Red = red;
Green = green;
Blue = blue;
Alpha = alpha;
}
public bool Equals(ColorF color) => Red == color.Red &&
Green == color.Green &&
Blue == color.Blue &&
Alpha == color.Alpha;
public override bool Equals(object obj) => (obj is ColorF color) && Equals(color);
public override int GetHashCode() => HashCode.Combine(Red, Green, Blue, Alpha);
public static bool operator ==(ColorF l, ColorF r) => l.Equals(r);
public static bool operator !=(ColorF l, ColorF r) => !l.Equals(r);
}
} }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct DepthTestDescriptor public readonly struct DepthTestDescriptor
{ {
public bool TestEnable { get; } public bool TestEnable { get; }
public bool WriteEnable { get; } public bool WriteEnable { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct DeviceInfo public readonly struct DeviceInfo
{ {
public readonly string Id; public readonly string Id;
public readonly string Vendor; public readonly string Vendor;

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@ -2,7 +2,7 @@ using Ryujinx.Common;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct Extents2D public readonly struct Extents2D
{ {
public int X1 { get; } public int X1 { get; }
public int Y1 { get; } public int Y1 { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct Extents2DF public readonly struct Extents2DF
{ {
public float X1 { get; } public float X1 { get; }
public float Y1 { get; } public float Y1 { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct HardwareInfo public readonly struct HardwareInfo
{ {
public string GpuVendor { get; } public string GpuVendor { get; }
public string GpuModel { get; } public string GpuModel { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct ImageCrop public readonly struct ImageCrop
{ {
public int Left { get; } public int Left { get; }
public int Right { get; } public int Right { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct MultisampleDescriptor public readonly struct MultisampleDescriptor
{ {
public bool AlphaToCoverageEnable { get; } public bool AlphaToCoverageEnable { get; }
public bool AlphaToCoverageDitherEnable { get; } public bool AlphaToCoverageDitherEnable { get; }

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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL
/// <summary> /// <summary>
/// Descriptor for a pipeline buffer binding. /// Descriptor for a pipeline buffer binding.
/// </summary> /// </summary>
public struct BufferPipelineDescriptor public readonly struct BufferPipelineDescriptor
{ {
public bool Enable { get; } public bool Enable { get; }
public int Stride { get; } public int Stride { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct Rectangle<T> where T : unmanaged public readonly struct Rectangle<T> where T : unmanaged
{ {
public T X { get; } public T X { get; }
public T Y { get; } public T Y { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct SamplerCreateInfo public readonly struct SamplerCreateInfo
{ {
public MinFilter MinFilter { get; } public MinFilter MinFilter { get; }
public MagFilter MagFilter { get; } public MagFilter MagFilter { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct ScreenCaptureImageInfo public readonly struct ScreenCaptureImageInfo
{ {
public ScreenCaptureImageInfo(int width, int height, bool isBgra, byte[] data, bool flipX, bool flipY) public ScreenCaptureImageInfo(int width, int height, bool isBgra, byte[] data, bool flipX, bool flipY)
{ {

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@ -2,7 +2,7 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct ShaderBindings public readonly struct ShaderBindings
{ {
public IReadOnlyCollection<int> UniformBufferBindings { get; } public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; } public IReadOnlyCollection<int> StorageBufferBindings { get; }

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@ -3,7 +3,7 @@ using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct ShaderSource public readonly struct ShaderSource
{ {
public string Code { get; } public string Code { get; }
public byte[] BinaryCode { get; } public byte[] BinaryCode { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct StencilTestDescriptor public readonly struct StencilTestDescriptor
{ {
public bool TestEnable { get; } public bool TestEnable { get; }

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@ -4,7 +4,7 @@ using System.Numerics;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct TextureCreateInfo : IEquatable<TextureCreateInfo> public readonly struct TextureCreateInfo : IEquatable<TextureCreateInfo>
{ {
public int Width { get; } public int Width { get; }
public int Height { get; } public int Height { get; }
@ -62,42 +62,42 @@ namespace Ryujinx.Graphics.GAL
SwizzleA = swizzleA; SwizzleA = swizzleA;
} }
public readonly int GetMipSize(int level) public int GetMipSize(int level)
{ {
return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level); return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
} }
public readonly int GetMipSize2D(int level) public int GetMipSize2D(int level)
{ {
return GetMipStride(level) * GetLevelHeight(level); return GetMipStride(level) * GetLevelHeight(level);
} }
public readonly int GetMipStride(int level) public int GetMipStride(int level)
{ {
return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4); return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
} }
private readonly int GetLevelWidth(int level) private int GetLevelWidth(int level)
{ {
return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth); return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
} }
private readonly int GetLevelHeight(int level) private int GetLevelHeight(int level)
{ {
return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight); return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
} }
private readonly int GetLevelDepth(int level) private int GetLevelDepth(int level)
{ {
return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers(); return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
} }
public readonly int GetDepthOrLayers() public int GetDepthOrLayers()
{ {
return Target == Target.Texture3D ? Depth : GetLayers(); return Target == Target.Texture3D ? Depth : GetLayers();
} }
public readonly int GetLayers() public int GetLayers()
{ {
if (Target == Target.Texture2DArray || if (Target == Target.Texture2DArray ||
Target == Target.Texture2DMultisampleArray || Target == Target.Texture2DMultisampleArray ||
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.GAL
return 1; return 1;
} }
public readonly int GetLevelsClamped() public int GetLevelsClamped()
{ {
int maxSize = Width; int maxSize = Width;

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@ -1,40 +1,4 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct VertexAttribDescriptor : IEquatable<VertexAttribDescriptor> public readonly record struct VertexAttribDescriptor(int BufferIndex, int Offset, bool IsZero, Format Format);
{
public int BufferIndex { get; }
public int Offset { get; }
public bool IsZero { get; }
public Format Format { get; }
public VertexAttribDescriptor(int bufferIndex, int offset, bool isZero, Format format)
{
BufferIndex = bufferIndex;
Offset = offset;
IsZero = isZero;
Format = format;
}
public override bool Equals(object obj)
{
return obj is VertexAttribDescriptor other && Equals(other);
}
public bool Equals(VertexAttribDescriptor other)
{
return BufferIndex == other.BufferIndex &&
Offset == other.Offset &&
IsZero == other.IsZero &&
Format == other.Format;
}
public override int GetHashCode()
{
return HashCode.Combine(BufferIndex, Offset, IsZero, Format);
}
}
} }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct VertexBufferDescriptor public readonly struct VertexBufferDescriptor
{ {
public BufferRange Buffer { get; } public BufferRange Buffer { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct Viewport public readonly struct Viewport
{ {
public Rectangle<float> Region { get; } public Rectangle<float> Region { get; }

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary> /// <summary>
/// FIFO word. /// FIFO word.
/// </summary> /// </summary>
struct FifoWord readonly struct FifoWord
{ {
/// <summary> /// <summary>
/// GPU virtual address where the word is located in memory. /// GPU virtual address where the word is located in memory.

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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary> /// <summary>
/// Macroo High-level implementation table entry. /// Macroo High-level implementation table entry.
/// </summary> /// </summary>
struct TableEntry readonly struct TableEntry
{ {
/// <summary> /// <summary>
/// Name of the Macro function. /// Name of the Macro function.

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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary> /// <summary>
/// State update callback entry, with the callback function and associated field names. /// State update callback entry, with the callback function and associated field names.
/// </summary> /// </summary>
struct StateUpdateCallbackEntry readonly struct StateUpdateCallbackEntry
{ {
/// <summary> /// <summary>
/// Callback function, to be called if the register was written as the state needs to be updated. /// Callback function, to be called if the register was written as the state needs to be updated.

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// Represents texture format information. /// Represents texture format information.
/// </summary> /// </summary>
struct FormatInfo readonly struct FormatInfo
{ {
/// <summary> /// <summary>
/// A default, generic RGBA8 texture format. /// A default, generic RGBA8 texture format.

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Texture binding information. /// Texture binding information.
/// This is used for textures that needs to be accessed from shaders. /// This is used for textures that needs to be accessed from shaders.
/// </summary> /// </summary>
struct TextureBindingInfo readonly struct TextureBindingInfo
{ {
/// <summary> /// <summary>
/// Shader sampler target type. /// Shader sampler target type.

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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
class TextureCache : IDisposable class TextureCache : IDisposable
{ {
private struct OverlapInfo private readonly struct OverlapInfo
{ {
public TextureViewCompatibility Compatibility { get; } public TextureViewCompatibility Compatibility { get; }
public int FirstLayer { get; } public int FirstLayer { get; }

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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// An overlapping texture group with a given view compatibility. /// An overlapping texture group with a given view compatibility.
/// </summary> /// </summary>
struct TextureIncompatibleOverlap readonly struct TextureIncompatibleOverlap
{ {
public readonly TextureGroup Group; public readonly TextureGroup Group;
public readonly TextureViewCompatibility Compatibility; public readonly TextureViewCompatibility Compatibility;

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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// Texture information. /// Texture information.
/// </summary> /// </summary>
struct TextureInfo readonly struct TextureInfo
{ {
/// <summary> /// <summary>
/// Address of the texture in GPU mapped memory. /// Address of the texture in GPU mapped memory.

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary> /// <summary>
/// Memory range used for buffers. /// Memory range used for buffers.
/// </summary> /// </summary>
struct BufferBounds readonly struct BufferBounds
{ {
/// <summary> /// <summary>
/// Region virtual address. /// Region virtual address.

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary> /// <summary>
/// A buffer binding to apply to a buffer texture. /// A buffer binding to apply to a buffer texture.
/// </summary> /// </summary>
struct BufferTextureBinding readonly struct BufferTextureBinding
{ {
/// <summary> /// <summary>
/// Shader stage accessing the texture. /// Shader stage accessing the texture.

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@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
class CounterCache class CounterCache
{ {
private struct CounterEntry private readonly struct CounterEntry
{ {
public ulong Address { get; } public ulong Address { get; }
public ICounterEvent Event { get; } public ICounterEvent Event { get; }

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>. /// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
/// </summary> /// </summary>
private struct CacheFileOperationTask private readonly struct CacheFileOperationTask
{ {
/// <summary> /// <summary>
/// The type of operation to perform. /// The type of operation to perform.
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Background shader cache write information. /// Background shader cache write information.
/// </summary> /// </summary>
private struct AddShaderData private readonly struct AddShaderData
{ {
/// <summary> /// <summary>
/// Cached shader program. /// Cached shader program.

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@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Guest shader code and constant buffer data accessed by the shader. /// Guest shader code and constant buffer data accessed by the shader.
/// </summary> /// </summary>
struct GuestCodeAndCbData readonly struct GuestCodeAndCbData
{ {
/// <summary> /// <summary>
/// Maxwell binary shader code. /// Maxwell binary shader code.

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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Program validation entry. /// Program validation entry.
/// </summary> /// </summary>
private struct ProgramEntry private readonly struct ProgramEntry
{ {
/// <summary> /// <summary>
/// Cached shader program. /// Cached shader program.
@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Translated shader compilation entry. /// Translated shader compilation entry.
/// </summary> /// </summary>
private struct ProgramCompilation private readonly struct ProgramCompilation
{ {
/// <summary> /// <summary>
/// Translated shader stages. /// Translated shader stages.
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <summary> /// <summary>
/// Program translation entry. /// Program translation entry.
/// </summary> /// </summary>
private struct AsyncProgramTranslation private readonly struct AsyncProgramTranslation
{ {
/// <summary> /// <summary>
/// Guest code for each active stage. /// Guest code for each active stage.

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@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// State used by the <see cref="GpuAccessor"/>. /// State used by the <see cref="GpuAccessor"/>.
/// </summary> /// </summary>
struct GpuChannelComputeState readonly struct GpuChannelComputeState
{ {
// New fields should be added to the end of the struct to keep disk shader cache compatibility. // New fields should be added to the end of the struct to keep disk shader cache compatibility.

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// State used by the <see cref="GpuAccessor"/>. /// State used by the <see cref="GpuAccessor"/>.
/// </summary> /// </summary>
struct GpuChannelPoolState : IEquatable<GpuChannelPoolState> readonly struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
{ {
/// <summary> /// <summary>
/// GPU virtual address of the texture pool. /// GPU virtual address of the texture pool.

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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <summary> /// <summary>
/// Entry for a given data size. /// Entry for a given data size.
/// </summary> /// </summary>
private struct SizeEntry private readonly struct SizeEntry
{ {
/// <summary> /// <summary>
/// Size for the data that will be stored on the hash table on this entry. /// Size for the data that will be stored on the hash table on this entry.

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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary> /// </summary>
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode; public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
private struct TranslatedShader private readonly struct TranslatedShader
{ {
public readonly CachedShaderStage Shader; public readonly CachedShaderStage Shader;
public readonly ShaderProgram Program; public readonly ShaderProgram Program;
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
} }
private struct TranslatedShaderVertexPair private readonly struct TranslatedShaderVertexPair
{ {
public readonly CachedShaderStage VertexA; public readonly CachedShaderStage VertexA;
public readonly CachedShaderStage VertexB; public readonly CachedShaderStage VertexB;
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms; private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms;
private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms; private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms;
private struct ProgramToSave private readonly struct ProgramToSave
{ {
public readonly CachedShaderProgram CachedProgram; public readonly CachedShaderProgram CachedProgram;
public readonly IProgram HostProgram; public readonly IProgram HostProgram;

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Shader code accessor. /// Shader code accessor.
/// </summary> /// </summary>
struct ShaderCodeAccessor : IDataAccessor readonly struct ShaderCodeAccessor : IDataAccessor
{ {
private readonly MemoryManager _memoryManager; private readonly MemoryManager _memoryManager;
private readonly ulong _baseAddress; private readonly ulong _baseAddress;

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Paths where shader code was dumped on disk. /// Paths where shader code was dumped on disk.
/// </summary> /// </summary>
struct ShaderDumpPaths readonly struct ShaderDumpPaths
{ {
/// <summary> /// <summary>
/// Path where the full shader code with header was dumped, or null if not dumped. /// Path where the full shader code with header was dumped, or null if not dumped.

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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Texture binding information, used to identify each texture accessed by the shader. /// Texture binding information, used to identify each texture accessed by the shader.
/// </summary> /// </summary>
private struct TextureKey : IEquatable<TextureKey> private readonly record struct TextureKey
{ {
// New fields should be added to the end of the struct to keep disk shader cache compatibility. // New fields should be added to the end of the struct to keep disk shader cache compatibility.
@ -152,21 +152,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
Handle = handle; Handle = handle;
CbufSlot = cbufSlot; CbufSlot = cbufSlot;
} }
public override bool Equals(object obj)
{
return obj is TextureKey textureKey && Equals(textureKey);
}
public bool Equals(TextureKey other)
{
return StageIndex == other.StageIndex && Handle == other.Handle && CbufSlot == other.CbufSlot;
}
public override int GetHashCode()
{
return HashCode.Combine(StageIndex, Handle, CbufSlot);
}
} }
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization; private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;

View File

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu
/// <summary> /// <summary>
/// Texture presented on the window. /// Texture presented on the window.
/// </summary> /// </summary>
private struct PresentationTexture private readonly struct PresentationTexture
{ {
/// <summary> /// <summary>
/// Texture cache where the texture might be located. /// Texture cache where the texture might be located.

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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Host1x
{ {
public sealed class Host1xDevice : IDisposable public sealed class Host1xDevice : IDisposable
{ {
private struct Command private readonly struct Command
{ {
public int[] Buffer { get; } public int[] Buffer { get; }
public long ContextId { get; } public long ContextId { get; }

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Host1x
{ {
private readonly SynchronizationManager _syncMgr; private readonly SynchronizationManager _syncMgr;
private struct SyncptIncr private readonly struct SyncptIncr
{ {
public uint Id { get; } public uint Id { get; }
public ClassId ClassId { get; } public ClassId ClassId { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Nvdec namespace Ryujinx.Graphics.Nvdec
{ {
public struct FrameDecodedEventArgs public readonly struct FrameDecodedEventArgs
{ {
public CodecId CodecId { get; } public CodecId CodecId { get; }
public uint LumaOffset { get; } public uint LumaOffset { get; }

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@ -3,7 +3,7 @@ using Ryujinx.Graphics.Nvdec.Image;
namespace Ryujinx.Graphics.Nvdec namespace Ryujinx.Graphics.Nvdec
{ {
struct ResourceManager readonly struct ResourceManager
{ {
public MemoryManager Gmm { get; } public MemoryManager Gmm { get; }
public SurfaceCache Cache { get; } public SurfaceCache Cache { get; }

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@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.OpenGL namespace Ryujinx.Graphics.OpenGL
{ {
struct FormatInfo readonly struct FormatInfo
{ {
public int Components { get; } public int Components { get; }
public bool Normalized { get; } public bool Normalized { get; }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{ {
struct InstInfo readonly struct InstInfo
{ {
public InstType Type { get; } public InstType Type { get; }

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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ {
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private struct BuiltInAttribute private readonly struct BuiltInAttribute
{ {
public string Name { get; } public string Name { get; }

View File

@ -3,7 +3,7 @@ using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{ {
struct OperationResult readonly struct OperationResult
{ {
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null); public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
/// <summary> /// <summary>
/// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments. /// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments.
/// </summary> /// </summary>
internal struct SpirvDelegates internal readonly struct SpirvDelegates
{ {
// Unary // Unary
public readonly FuncUnaryInstruction GlslFAbs; public readonly FuncUnaryInstruction GlslFAbs;

View File

@ -1,33 +1,4 @@
using System; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{ {
struct TextureMeta : IEquatable<TextureMeta> readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
{
public int CbufSlot { get; }
public int Handle { get; }
public TextureFormat Format { get; }
public TextureMeta(int cbufSlot, int handle, TextureFormat format)
{
CbufSlot = cbufSlot;
Handle = handle;
Format = format;
}
public override bool Equals(object obj)
{
return obj is TextureMeta other && Equals(other);
}
public bool Equals(TextureMeta other)
{
return CbufSlot == other.CbufSlot && Handle == other.Handle && Format == other.Format;
}
public override int GetHashCode()
{
return HashCode.Combine(CbufSlot, Handle, Format);
}
}
} }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
} }
} }
struct SyncTarget readonly struct SyncTarget
{ {
public PushOpInfo PushOpInfo { get; } public PushOpInfo PushOpInfo { get; }
public int PushOpId { get; } public int PushOpId { get; }

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@ -4,7 +4,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
struct DecodedProgram : IEnumerable<DecodedFunction> readonly struct DecodedProgram : IEnumerable<DecodedFunction>
{ {
public DecodedFunction MainFunction { get; } public DecodedFunction MainFunction { get; }
private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions; private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;

View File

@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
op = Unsafe.As<ulong, T>(ref rawOp); op = Unsafe.As<ulong, T>(ref rawOp);
} }
private struct BlockLocation private readonly struct BlockLocation
{ {
public Block Block { get; } public Block Block { get; }
public int Index { get; } public int Index { get; }

View File

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
{ {
private const int EncodingBits = 14; private const int EncodingBits = 14;
private struct TableEntry private readonly struct TableEntry
{ {
public InstName Name { get; } public InstName Name { get; }
public InstEmitter Emitter { get; } public InstEmitter Emitter { get; }

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@ -2,7 +2,7 @@ using System;
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
struct Register : IEquatable<Register> readonly struct Register : IEquatable<Register>
{ {
public int Index { get; } public int Index { get; }

View File

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{ {
static class InstructionInfo static class InstructionInfo
{ {
private struct InstInfo private readonly struct InstInfo
{ {
public VariableType DestType { get; } public VariableType DestType { get; }

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@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr namespace Ryujinx.Graphics.Shader.StructuredIr
{ {
struct TransformFeedbackOutput readonly struct TransformFeedbackOutput
{ {
public readonly bool Valid; public readonly bool Valid;
public readonly int Buffer; public readonly int Buffer;

View File

@ -2,7 +2,7 @@
namespace Ryujinx.Graphics.Shader.Translation namespace Ryujinx.Graphics.Shader.Translation
{ {
struct AttributeInfo readonly struct AttributeInfo
{ {
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>() private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
{ {

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public int OperationsCount => _operations.Count; public int OperationsCount => _operations.Count;
private struct BrxTarget private readonly struct BrxTarget
{ {
public readonly Operand Selector; public readonly Operand Selector;
public readonly int ExpectedValue; public readonly int ExpectedValue;

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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
private struct TreeNodeUse private readonly struct TreeNodeUse
{ {
public TreeNode Node { get; } public TreeNode Node { get; }
public int Index { get; } public int Index { get; }
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool Matches(in InstOp opInfo); bool Matches(in InstOp opInfo);
} }
private struct PatternTreeNodeUse private readonly struct PatternTreeNodeUse
{ {
public IPatternTreeNode Node { get; } public IPatternTreeNode Node { get; }
public int Index { get; } public int Index { get; }

View File

@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
public struct FunctionRegisterUsage public readonly struct FunctionRegisterUsage
{ {
public Register[] InArguments { get; } public Register[] InArguments { get; }
public Register[] OutArguments { get; } public Register[] OutArguments { get; }

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@ -69,36 +69,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private int _usedStorageBuffers; private int _usedStorageBuffers;
private int _usedStorageBuffersWrite; private int _usedStorageBuffersWrite;
private struct TextureInfo : IEquatable<TextureInfo> private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
{
public int CbufSlot { get; }
public int Handle { get; }
public bool Indexed { get; }
public TextureFormat Format { get; }
public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
{
CbufSlot = cbufSlot;
Handle = handle;
Indexed = indexed;
Format = format;
}
public override bool Equals(object obj)
{
return obj is TextureInfo other && Equals(other);
}
public bool Equals(TextureInfo other)
{
return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
}
public override int GetHashCode()
{
return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
}
}
private struct TextureMeta private struct TextureMeta
{ {

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation
ScreenLinear = 3 ScreenLinear = 3
} }
struct ImapPixelType readonly struct ImapPixelType
{ {
public PixelImap X { get; } public PixelImap X { get; }
public PixelImap Y { get; } public PixelImap Y { get; }

View File

@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.Translation
} }
} }
private struct Definition private readonly struct Definition
{ {
public BasicBlock Block { get; } public BasicBlock Block { get; }
public Operand Local { get; } public Operand Local { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Shader.Translation namespace Ryujinx.Graphics.Shader.Translation
{ {
public struct TranslationOptions public readonly struct TranslationOptions
{ {
public TargetLanguage TargetLanguage { get; } public TargetLanguage TargetLanguage { get; }
public TargetApi TargetApi { get; } public TargetApi TargetApi { get; }

View File

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
private const int HeaderSize = 0x50; private const int HeaderSize = 0x50;
internal struct FunctionCode internal readonly struct FunctionCode
{ {
public Operation[] Code { get; } public Operation[] Code { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
public struct Region public readonly struct Region
{ {
public int Offset { get; } public int Offset { get; }
public int Size { get; } public int Size { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
public struct Size public readonly struct Size
{ {
public int Width { get; } public int Width { get; }
public int Height { get; } public int Height { get; }

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Texture namespace Ryujinx.Graphics.Texture
{ {
public struct SizeInfo public readonly struct SizeInfo
{ {
private readonly int[] _mipOffsets; private readonly int[] _mipOffsets;

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Texture.Utils namespace Ryujinx.Graphics.Texture.Utils
{ {
struct BC7ModeInfo readonly struct BC7ModeInfo
{ {
public readonly int SubsetCount; public readonly int SubsetCount;
public readonly int PartitionBitCount; public readonly int PartitionBitCount;

View File

@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vic.Image namespace Ryujinx.Graphics.Vic.Image
{ {
struct Surface : IDisposable readonly struct Surface : IDisposable
{ {
private readonly int _bufferIndex; private readonly int _bufferIndex;

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