Convert Quads to Triangles in Vulkan (#3715)

* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
This commit is contained in:
riperiperi 2022-09-20 22:38:48 +01:00 committed by GitHub
parent da75a9a6ea
commit 4c0eb91d7e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 503 additions and 65 deletions

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@ -370,6 +370,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3); holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size); _gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
_cachedConvertedBuffers.Add(offset, size, key, holder); _cachedConvertedBuffers.Add(offset, size, key, holder);
@ -388,6 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride); holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride); _gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
key.SetBuffer(holder.GetBuffer()); key.SetBuffer(holder.GetBuffer());
@ -398,6 +400,29 @@ namespace Ryujinx.Graphics.Vulkan
return holder.GetBuffer(); return holder.GetBuffer();
} }
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
// The destination index size is always I32.
int indexCount = size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
holder = _gd.BufferManager.Create(_gd, convertedCount * 4);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public void Dispose() public void Dispose()
{ {
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size); _gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);

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@ -140,6 +140,16 @@ namespace Ryujinx.Graphics.Vulkan
return null; return null;
} }
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
}
return null;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size) public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
{ {
if (TryGetBuffer(handle, out var holder)) if (TryGetBuffer(handle, out var holder))

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@ -1,5 +1,4 @@
using Silk.NET.Vulkan; using System;
using System;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -9,38 +8,17 @@ namespace Ryujinx.Graphics.Vulkan
private readonly int _offset; private readonly int _offset;
private readonly int _size; private readonly int _size;
private readonly IndexType _type;
private readonly Auto<DisposableBuffer> _buffer; private readonly Auto<DisposableBuffer> _buffer;
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size, IndexType type)
{
_buffer = buffer;
_offset = offset;
_size = size;
_type = type;
buffer?.IncrementReferenceCount();
}
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size) public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
{ {
_buffer = buffer; _buffer = buffer;
_offset = offset; _offset = offset;
_size = size; _size = size;
_type = IndexType.Uint16;
buffer?.IncrementReferenceCount(); buffer?.IncrementReferenceCount();
} }
public void BindIndexBuffer(Vk api, CommandBufferScoped cbs)
{
if (_buffer != null)
{
api.CmdBindIndexBuffer(cbs.CommandBuffer, _buffer.Get(cbs, _offset, _size).Value, (ulong)_offset, _type);
}
}
public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding) public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
{ {
if (_buffer != null) if (_buffer != null)

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@ -10,14 +10,25 @@ namespace Ryujinx.Graphics.Vulkan
struct I8ToI16CacheKey : ICacheKey struct I8ToI16CacheKey : ICacheKey
{ {
public I8ToI16CacheKey() { } // Used to notify the pipeline that bindings have invalidated on dispose.
private readonly VulkanRenderer _gd;
private Auto<DisposableBuffer> _buffer;
public I8ToI16CacheKey(VulkanRenderer gd)
{
_gd = gd;
_buffer = null;
}
public bool KeyEqual(ICacheKey other) public bool KeyEqual(ICacheKey other)
{ {
return other is I8ToI16CacheKey; return other is I8ToI16CacheKey;
} }
public void Dispose() { } public void Dispose()
{
_gd.PipelineInternal.DirtyIndexBuffer(_buffer);
}
} }
struct AlignedVertexBufferCacheKey : ICacheKey struct AlignedVertexBufferCacheKey : ICacheKey
@ -55,6 +66,41 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
struct TopologyConversionCacheKey : ICacheKey
{
private IndexBufferPattern _pattern;
private int _indexSize;
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly VulkanRenderer _gd;
private Auto<DisposableBuffer> _buffer;
public TopologyConversionCacheKey(VulkanRenderer gd, IndexBufferPattern pattern, int indexSize)
{
_gd = gd;
_pattern = pattern;
_indexSize = indexSize;
_buffer = null;
}
public bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionCacheKey entry &&
entry._pattern == _pattern &&
entry._indexSize == _indexSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public void Dispose()
{
_gd.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
struct CacheByRange<T> where T : IDisposable struct CacheByRange<T> where T : IDisposable
{ {
private struct Entry private struct Entry

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@ -2,6 +2,7 @@
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -179,8 +180,8 @@ namespace Ryujinx.Graphics.Vulkan
GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency, GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency, GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList, GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
GAL.PrimitiveTopology.Quads => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, // Emulated with triangle fans GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
GAL.PrimitiveTopology.QuadStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, // Emulated with triangle strips GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList) _ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
}; };
} }

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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
using Ryujinx.Graphics.Vulkan.Shaders; using Ryujinx.Graphics.Vulkan.Shaders;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic;
using VkFormat = Silk.NET.Vulkan.Format; using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
@ -399,6 +400,86 @@ namespace Ryujinx.Graphics.Vulkan
newSize); newSize);
} }
public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
IndexBufferPattern pattern,
int indexSize,
int srcOffset,
int indexCount)
{
int convertedCount = pattern.GetConvertedCount(indexCount);
int outputIndexSize = 4;
// TODO: Do this with a compute shader?
var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
var bufferCopy = new List<BufferCopy>();
int outputOffset = 0;
// Try to merge copies of adjacent indices to reduce copy count.
int sequenceStart = 0;
int sequenceLength = 0;
foreach (var index in pattern.GetIndexMapping(indexCount))
{
if (sequenceLength > 0)
{
if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
{
sequenceLength++;
continue;
}
// Commit the copy so far.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
outputOffset += outputIndexSize * sequenceLength;
}
sequenceStart = index;
sequenceLength = 1;
}
if (sequenceLength > 0)
{
// Commit final pending copy.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
}
var bufferCopyArray = bufferCopy.ToArray();
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessTransferWriteBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageTransferBit,
0,
convertedCount * outputIndexSize);
fixed (BufferCopy* pBufferCopy = bufferCopyArray)
{
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
}
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.AccessTransferWriteBit,
BufferHolder.DefaultAccessFlags,
PipelineStageFlags.PipelineStageTransferBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
0,
convertedCount * outputIndexSize);
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)

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@ -0,0 +1,139 @@
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
{
internal class IndexBufferPattern : IDisposable
{
public int PrimitiveVertices { get; }
public int PrimitiveVerticesOut { get; }
public int BaseIndex { get; }
public int[] OffsetIndex { get; }
public int IndexStride { get; }
public bool RepeatStart { get; }
private VulkanRenderer _gd;
private int _currentSize;
private BufferHandle _repeatingBuffer;
public IndexBufferPattern(VulkanRenderer gd,
int primitiveVertices,
int primitiveVerticesOut,
int baseIndex,
int[] offsetIndex,
int indexStride,
bool repeatStart)
{
PrimitiveVertices = primitiveVertices;
PrimitiveVerticesOut = primitiveVerticesOut;
BaseIndex = baseIndex;
OffsetIndex = offsetIndex;
IndexStride = indexStride;
RepeatStart = repeatStart;
_gd = gd;
}
public int GetPrimitiveCount(int vertexCount)
{
return Math.Max(0, ((vertexCount - BaseIndex) + IndexStride - 1) / IndexStride);
}
public int GetConvertedCount(int indexCount)
{
int primitiveCount = GetPrimitiveCount(indexCount);
return primitiveCount * OffsetIndex.Length;
}
public IEnumerable<int> GetIndexMapping(int indexCount)
{
int primitiveCount = GetPrimitiveCount(indexCount);
int index = BaseIndex;
for (int i = 0; i < primitiveCount; i++)
{
if (RepeatStart)
{
// Used for triangle fan
yield return 0;
}
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
{
yield return index + OffsetIndex[j];
}
index += IndexStride;
}
}
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
{
int primitiveCount = GetPrimitiveCount(vertexCount);
indexCount = primitiveCount * PrimitiveVerticesOut;
int expectedSize = primitiveCount * OffsetIndex.Length;
if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
{
return _repeatingBuffer;
}
// Expand the repeating pattern to the number of requested primitives.
BufferHandle newBuffer = _gd.CreateBuffer(expectedSize * sizeof(int));
// Copy the old data to the new one.
if (_repeatingBuffer != BufferHandle.Null)
{
_gd.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
_gd.DeleteBuffer(_repeatingBuffer);
}
_repeatingBuffer = newBuffer;
// Add the additional repeats on top.
int newPrimitives = primitiveCount;
int oldPrimitives = (_currentSize) / OffsetIndex.Length;
int[] newData;
newPrimitives -= oldPrimitives;
newData = new int[expectedSize - _currentSize];
int outOffset = 0;
int index = oldPrimitives * IndexStride + BaseIndex;
for (int i = 0; i < newPrimitives; i++)
{
if (RepeatStart)
{
// Used for triangle fan
newData[outOffset++] = 0;
}
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
{
newData[outOffset++] = index + OffsetIndex[j];
}
index += IndexStride;
}
_gd.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
_currentSize = expectedSize;
return newBuffer;
}
public void Dispose()
{
if (_repeatingBuffer != BufferHandle.Null)
{
_gd.DeleteBuffer(_repeatingBuffer);
_repeatingBuffer = BufferHandle.Null;
}
}
}
}

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@ -0,0 +1,97 @@
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
internal struct IndexBufferState
{
public static IndexBufferState Null => new IndexBufferState(GAL.BufferHandle.Null, 0, 0);
private readonly int _offset;
private readonly int _size;
private readonly IndexType _type;
private readonly GAL.BufferHandle _handle;
private Auto<DisposableBuffer> _buffer;
public IndexBufferState(GAL.BufferHandle handle, int offset, int size, IndexType type)
{
_handle = handle;
_offset = offset;
_size = size;
_type = type;
_buffer = null;
}
public IndexBufferState(GAL.BufferHandle handle, int offset, int size)
{
_handle = handle;
_offset = offset;
_size = size;
_type = IndexType.Uint16;
_buffer = null;
}
public void BindIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs)
{
Auto<DisposableBuffer> autoBuffer;
int offset, size;
IndexType type = _type;
if (_type == IndexType.Uint8Ext && !gd.Capabilities.SupportsIndexTypeUint8)
{
// Index type is not supported. Convert to I16.
autoBuffer = gd.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size);
type = IndexType.Uint16;
offset = 0;
size = _size * 2;
}
else
{
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
offset = _offset;
size = _size;
}
_buffer = autoBuffer;
if (autoBuffer != null)
{
gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, autoBuffer.Get(cbs, offset, size).Value, (ulong)offset, type);
}
}
public void BindConvertedIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, int firstIndex, int indexCount, int convertedCount, IndexBufferPattern pattern)
{
Auto<DisposableBuffer> autoBuffer;
// Convert the index buffer using the given pattern.
int indexSize = _type switch
{
IndexType.Uint32 => 4,
IndexType.Uint16 => 2,
_ => 1,
};
int firstIndexOffset = firstIndex * indexSize;
autoBuffer = gd.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
int size = convertedCount * 4;
_buffer = autoBuffer;
if (autoBuffer != null)
{
gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, autoBuffer.Get(cbs, 0, size).Value, 0, IndexType.Uint32);
}
}
public bool BoundEquals(Auto<DisposableBuffer> buffer)
{
return _buffer == buffer;
}
}
}

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@ -51,13 +51,16 @@ namespace Ryujinx.Graphics.Vulkan
private readonly DescriptorSetUpdater _descriptorSetUpdater; private readonly DescriptorSetUpdater _descriptorSetUpdater;
private BufferState _indexBuffer; private IndexBufferState _indexBuffer;
private IndexBufferPattern _indexBufferPattern;
private readonly BufferState[] _transformFeedbackBuffers; private readonly BufferState[] _transformFeedbackBuffers;
private readonly VertexBufferState[] _vertexBuffers; private readonly VertexBufferState[] _vertexBuffers;
private ulong _vertexBuffersDirty; private ulong _vertexBuffersDirty;
protected Rectangle<int> ClearScissor; protected Rectangle<int> ClearScissor;
public SupportBufferUpdater SupportBufferUpdater; public SupportBufferUpdater SupportBufferUpdater;
public IndexBufferPattern QuadsToTrisPattern;
public IndexBufferPattern TriFanToTrisPattern;
private bool _needsIndexBufferRebind; private bool _needsIndexBufferRebind;
private bool _needsTransformFeedbackBuffersRebind; private bool _needsTransformFeedbackBuffersRebind;
@ -107,6 +110,9 @@ namespace Ryujinx.Graphics.Vulkan
{ {
SupportBufferUpdater = new SupportBufferUpdater(Gd); SupportBufferUpdater = new SupportBufferUpdater(Gd);
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount); SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
} }
public unsafe void Barrier() public unsafe void Barrier()
@ -245,6 +251,14 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
public void DirtyIndexBuffer(Auto<DisposableBuffer> buffer)
{
if (_indexBuffer.BoundEquals(buffer))
{
_needsIndexBufferRebind = true;
}
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ) public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{ {
if (!_program.IsLinked) if (!_program.IsLinked)
@ -267,24 +281,59 @@ namespace Ryujinx.Graphics.Vulkan
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass(); BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++; DrawCount++;
if (_topology == GAL.PrimitiveTopology.Quads) if (Gd.TopologyUnsupported(_topology))
{ {
int quadsCount = vertexCount / 4; // Temporarily bind a conversion pattern as an index buffer.
_needsIndexBufferRebind = true;
for (int i = 0; i < quadsCount; i++) IndexBufferPattern pattern = _topology switch
{ {
Gd.Api.CmdDraw(CommandBuffer, 4, (uint)instanceCount, (uint)(firstVertex + i * 4), (uint)firstInstance); GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
} GAL.PrimitiveTopology.TriangleFan => TriFanToTrisPattern,
_ => throw new NotSupportedException($"Unsupported topology: {_topology}")
};
BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, handle, false);
Gd.Api.CmdBindIndexBuffer(CommandBuffer, buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value, 0, Silk.NET.Vulkan.IndexType.Uint32);
BeginRenderPass(); // May have been interrupted to set buffer data.
ResumeTransformFeedbackInternal();
Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
} }
else else
{ {
ResumeTransformFeedbackInternal();
Gd.Api.CmdDraw(CommandBuffer, (uint)vertexCount, (uint)instanceCount, (uint)firstVertex, (uint)firstInstance); Gd.Api.CmdDraw(CommandBuffer, (uint)vertexCount, (uint)instanceCount, (uint)firstVertex, (uint)firstInstance);
} }
} }
private void UpdateIndexBufferPattern()
{
IndexBufferPattern pattern = null;
if (Gd.TopologyUnsupported(_topology))
{
pattern = _topology switch
{
GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
GAL.PrimitiveTopology.TriangleFan => TriFanToTrisPattern,
_ => throw new NotSupportedException($"Unsupported topology: {_topology}")
};
}
if (_indexBufferPattern != pattern)
{
_indexBufferPattern = pattern;
_needsIndexBufferRebind = true;
}
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{ {
if (!_program.IsLinked) if (!_program.IsLinked)
@ -292,22 +341,34 @@ namespace Ryujinx.Graphics.Vulkan
return; return;
} }
UpdateIndexBufferPattern();
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics); RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
BeginRenderPass(); BeginRenderPass();
ResumeTransformFeedbackInternal();
DrawCount++; DrawCount++;
if (_topology == GAL.PrimitiveTopology.Quads) if (_indexBufferPattern != null)
{ {
int quadsCount = indexCount / 4; // Convert the index buffer into a supported topology.
IndexBufferPattern pattern = _indexBufferPattern;
for (int i = 0; i < quadsCount; i++) int convertedCount = pattern.GetConvertedCount(indexCount);
if (_needsIndexBufferRebind)
{ {
Gd.Api.CmdDrawIndexed(CommandBuffer, 4, (uint)instanceCount, (uint)(firstIndex + i * 4), firstVertex, (uint)firstInstance); _indexBuffer.BindConvertedIndexBuffer(Gd, Cbs, firstIndex, indexCount, convertedCount, pattern);
_needsIndexBufferRebind = false;
} }
BeginRenderPass(); // May have been interrupted to set buffer data.
ResumeTransformFeedbackInternal();
Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)convertedCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
} }
else else
{ {
ResumeTransformFeedbackInternal();
Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, (uint)firstIndex, firstVertex, (uint)firstInstance); Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, (uint)firstIndex, firstVertex, (uint)firstInstance);
} }
} }
@ -500,34 +561,16 @@ namespace Ryujinx.Graphics.Vulkan
public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type) public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type)
{ {
_indexBuffer.Dispose();
if (buffer.Handle != BufferHandle.Null) if (buffer.Handle != BufferHandle.Null)
{ {
Auto<DisposableBuffer> ib = null; _indexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type.Convert());
int offset = buffer.Offset;
int size = buffer.Size;
if (type == GAL.IndexType.UByte && !Gd.Capabilities.SupportsIndexTypeUint8)
{
ib = Gd.BufferManager.GetBufferI8ToI16(Cbs, buffer.Handle, offset, size);
offset = 0;
size *= 2;
type = GAL.IndexType.UShort;
}
else
{
ib = Gd.BufferManager.GetBuffer(CommandBuffer, buffer.Handle, false);
}
_indexBuffer = new BufferState(ib, offset, size, type.Convert());
} }
else else
{ {
_indexBuffer = BufferState.Null; _indexBuffer = IndexBufferState.Null;
} }
_indexBuffer.BindIndexBuffer(Gd.Api, Cbs); _needsIndexBufferRebind = true;
} }
public void SetLineParameters(float width, bool smooth) public void SetLineParameters(float width, bool smooth)
@ -584,7 +627,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_topology = topology; _topology = topology;
var vkTopology = topology.Convert(); var vkTopology = Gd.TopologyRemap(topology).Convert();
_newState.Topology = vkTopology; _newState.Topology = vkTopology;
@ -1127,9 +1170,9 @@ namespace Ryujinx.Graphics.Vulkan
// Commit changes to the support buffer before drawing. // Commit changes to the support buffer before drawing.
SupportBufferUpdater.Commit(); SupportBufferUpdater.Commit();
if (_needsIndexBufferRebind) if (_needsIndexBufferRebind && _indexBufferPattern == null)
{ {
_indexBuffer.BindIndexBuffer(Gd.Api, Cbs); _indexBuffer.BindIndexBuffer(Gd, Cbs);
_needsIndexBufferRebind = false; _needsIndexBufferRebind = false;
} }
@ -1265,7 +1308,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_renderPass?.Dispose(); _renderPass?.Dispose();
_framebuffer?.Dispose(); _framebuffer?.Dispose();
_indexBuffer.Dispose();
_newState.Dispose(); _newState.Dispose();
_descriptorSetUpdater.Dispose(); _descriptorSetUpdater.Dispose();

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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilTestEnable = state.StencilTest.TestEnable; pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = state.Topology.Convert(); pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount); int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount); int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);

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@ -471,6 +471,25 @@ namespace Ryujinx.Graphics.Vulkan
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
} }
public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
_ => topology
};
}
public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Quads => true,
_ => false
};
}
public void Initialize(GraphicsDebugLevel logLevel) public void Initialize(GraphicsDebugLevel logLevel)
{ {
SetupContext(logLevel); SetupContext(logLevel);