Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates * Cache version change
This commit is contained in:
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dcce407071
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4b7c7dab9e
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 1790;
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private const ulong ShaderCodeGenVersion = 1964;
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/// <summary>
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/// Creates a new instance of the shader cache.
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@ -1,9 +1,10 @@
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float Helper_Shuffle(float x, uint index, uint mask)
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float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = (index & ~segMask) | minThreadId;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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valid = srcThreadId <= maxThreadId;
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return valid ? readInvocationARB(x, srcThreadId) : x;
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}
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@ -1,9 +1,10 @@
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float Helper_ShuffleDown(float x, uint index, uint mask)
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float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = gl_SubGroupInvocationARB + index;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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valid = srcThreadId <= maxThreadId;
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return valid ? readInvocationARB(x, srcThreadId) : x;
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}
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@ -1,8 +1,9 @@
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float Helper_ShuffleUp(float x, uint index, uint mask)
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float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint srcThreadId = gl_SubGroupInvocationARB - index;
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return (srcThreadId >= minThreadId) ? readInvocationARB(x, srcThreadId) : x;
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valid = srcThreadId >= minThreadId;
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return valid ? readInvocationARB(x, srcThreadId) : x;
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}
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@ -1,9 +1,10 @@
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float Helper_ShuffleXor(float x, uint index, uint mask)
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float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
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{
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uint clamp = mask & 0x1fu;
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uint segMask = (mask >> 8) & 0x1fu;
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uint minThreadId = gl_SubGroupInvocationARB & segMask;
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uint maxThreadId = minThreadId | (clamp & ~segMask);
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uint srcThreadId = gl_SubGroupInvocationARB ^ index;
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return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
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valid = srcThreadId <= maxThreadId;
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return valid ? readInvocationARB(x, srcThreadId) : x;
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}
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@ -88,13 +88,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
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Add(Instruction.PackDouble2x32, InstType.Special);
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Add(Instruction.PackHalf2x16, InstType.Special);
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Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
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Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
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Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
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Add(Instruction.Shuffle, InstType.CallTernary, HelperFunctionNames.Shuffle);
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Add(Instruction.ShuffleDown, InstType.CallTernary, HelperFunctionNames.ShuffleDown);
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Add(Instruction.ShuffleUp, InstType.CallTernary, HelperFunctionNames.ShuffleUp);
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Add(Instruction.ShuffleXor, InstType.CallTernary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Maximum, InstType.CallBinary, "max");
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Add(Instruction.MaximumU32, InstType.CallBinary, "max");
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Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
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@ -107,6 +100,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
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Add(Instruction.Return, InstType.OpNullary, "return");
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Add(Instruction.Round, InstType.CallUnary, "roundEven");
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Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
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Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
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Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
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Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
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Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
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Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
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Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.StoreLocal, InstType.Special);
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@ -118,25 +118,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand srcB = op.IsBImmediate ? Const(op.ImmediateB) : Register(op.Rb);
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Operand srcC = op.IsCImmediate ? Const(op.ImmediateC) : Register(op.Rc);
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Operand res = null;
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switch (op.ShuffleType)
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(Operand res, Operand valid) = op.ShuffleType switch
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{
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case ShuffleType.Indexed:
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res = context.Shuffle(srcA, srcB, srcC);
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break;
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case ShuffleType.Up:
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res = context.ShuffleUp(srcA, srcB, srcC);
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break;
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case ShuffleType.Down:
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res = context.ShuffleDown(srcA, srcB, srcC);
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break;
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case ShuffleType.Butterfly:
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res = context.ShuffleXor(srcA, srcB, srcC);
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break;
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}
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ShuffleType.Indexed => context.Shuffle(srcA, srcB, srcC),
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ShuffleType.Up => context.ShuffleUp(srcA, srcB, srcC),
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ShuffleType.Down => context.ShuffleDown(srcA, srcB, srcC),
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ShuffleType.Butterfly => context.ShuffleXor(srcA, srcB, srcC),
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_ => (null, null)
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};
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context.Copy(GetDest(context), res);
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context.Copy(pred, valid);
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}
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}
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}
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@ -4,8 +4,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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Operand Dest { get; set; }
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int DestsCount { get; }
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int SourcesCount { get; }
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Operand GetDest(int index);
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Operand GetSource(int index);
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void SetSource(int index, Operand operand);
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@ -6,13 +6,33 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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public Instruction Inst { get; private set; }
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private Operand _dest;
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private Operand[] _dests;
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public Operand Dest
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{
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get => _dest;
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set => _dest = AssignDest(value);
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get
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{
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return _dests.Length != 0 ? _dests[0] : null;
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}
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set
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{
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if (value != null && value.Type == OperandType.LocalVariable)
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{
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value.AsgOp = this;
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}
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if (value != null)
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{
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_dests = new[] { value };
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}
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else
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{
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_dests = Array.Empty<Operand>();
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}
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}
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}
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public int DestsCount => _dests.Length;
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private Operand[] _sources;
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@ -20,11 +40,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public int Index { get; }
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public Operation(Instruction inst, Operand dest, params Operand[] sources)
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private Operation(Operand[] sources)
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{
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Inst = inst;
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Dest = dest;
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// The array may be modified externally, so we store a copy.
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_sources = (Operand[])sources.Clone();
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@ -39,11 +56,42 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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}
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}
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public Operation(
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Instruction inst,
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int index,
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Operand dest,
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params Operand[] sources) : this(inst, dest, sources)
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public Operation(Instruction inst, int index, Operand[] dests, Operand[] sources) : this(sources)
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{
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Inst = inst;
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Index = index;
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// The array may be modified externally, so we store a copy.
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_dests = (Operand[])dests.Clone();
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for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
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{
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Operand dest = dests[dstIndex];
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if (dest != null && dest.Type == OperandType.LocalVariable)
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{
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dest.AsgOp = this;
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}
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}
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}
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public Operation(Instruction inst, Operand dest, params Operand[] sources) : this(sources)
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{
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Inst = inst;
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if (dest != null)
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{
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dest.AsgOp = this;
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_dests = new[] { dest };
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}
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else
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{
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_dests = Array.Empty<Operand>();
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}
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}
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public Operation(Instruction inst, int index, Operand dest, params Operand[] sources) : this(inst, dest, sources)
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{
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Index = index;
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}
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@ -67,14 +115,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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}
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}
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private Operand AssignDest(Operand dest)
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public Operand GetDest(int index)
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{
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if (dest != null && dest.Type == OperandType.LocalVariable)
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{
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dest.AsgOp = this;
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}
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return dest;
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return _dests[index];
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}
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public Operand GetSource(int index)
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@ -82,6 +125,23 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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return _sources[index];
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}
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public void SetDest(int index, Operand dest)
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{
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Operand oldDest = _dests[index];
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if (oldDest != null && oldDest.Type == OperandType.LocalVariable)
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{
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oldDest.AsgOp = null;
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}
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if (dest != null && dest.Type == OperandType.LocalVariable)
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{
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dest.AsgOp = this;
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}
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_dests[index] = dest;
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}
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public void SetSource(int index, Operand source)
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{
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Operand oldSrc = _sources[index];
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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set => _dest = AssignDest(value);
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}
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public int DestsCount => _dest != null ? 1 : 0;
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private HashSet<BasicBlock> _blocks;
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private class PhiSource
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@ -64,6 +67,16 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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}
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}
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public Operand GetDest(int index)
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{
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if (index != 0)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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return _dest;
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}
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public Operand GetSource(int index)
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{
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return _sources[index].Operand;
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@ -94,13 +94,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
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Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
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Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
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Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
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Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
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Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
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Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
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Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
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Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
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Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
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Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
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Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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@ -113,6 +106,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
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Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
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Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
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Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
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Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
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Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
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Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
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Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
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Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
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@ -77,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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bool isCall = inst == Instruction.Call;
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int sourcesCount = operation.SourcesCount;
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int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
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List<Operand> callOutOperands = new List<Operand>();
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@ -93,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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sourcesCount += callOutOperands.Count;
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}
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IAstNode[] sources = new IAstNode[sourcesCount];
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IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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@ -110,6 +111,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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callOutOperands.Clear();
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}
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for (int index = 0; index < outDestsCount; index++)
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{
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AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
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oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
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sources[sourcesCount + index] = oper;
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}
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AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
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{
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return new AstTextureOperation(
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@ -37,6 +37,17 @@ namespace Ryujinx.Graphics.Shader.Translation
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return dest;
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}
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public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
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{
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Operand[] dests = new[] { dest.Item1, dest.Item2 };
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Operation operation = new Operation(inst, 0, dests, sources);
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Add(operation);
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return dest;
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}
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public void Add(Operation operation)
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{
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_operations.Add(operation);
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@ -588,24 +588,24 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.ShiftRightU32, Local(), a, b);
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}
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public static Operand Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
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public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.Shuffle, Local(), a, b, c);
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return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c);
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}
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public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
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public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleDown, Local(), a, b, c);
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return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c);
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}
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public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
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public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleUp, Local(), a, b, c);
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return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c);
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}
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public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
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public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
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return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
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}
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public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
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@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
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(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
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{
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if (operation.Dest.UseOps.Count == 0)
|
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if (DestHasNoUses(operation))
|
||||
{
|
||||
RemoveNode(block, node);
|
||||
}
|
||||
@ -260,6 +260,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
|
||||
{
|
||||
Debug.Assert(src.AsgOp != null);
|
||||
nodes.Enqueue(src.AsgOp);
|
||||
}
|
||||
}
|
||||
@ -268,7 +269,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
private static bool IsUnused(INode node)
|
||||
{
|
||||
return !HasSideEffects(node) && DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
|
||||
return !HasSideEffects(node) && DestIsLocalVar(node) && DestHasNoUses(node);
|
||||
}
|
||||
|
||||
private static bool HasSideEffects(INode node)
|
||||
@ -298,7 +299,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
private static bool DestIsLocalVar(INode node)
|
||||
{
|
||||
return node.Dest != null && node.Dest.Type == OperandType.LocalVariable;
|
||||
if (node.DestsCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < node.DestsCount; index++)
|
||||
{
|
||||
if (node.GetDest(index).Type != OperandType.LocalVariable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool DestHasNoUses(INode node)
|
||||
{
|
||||
for (int index = 0; index < node.DestsCount; index++)
|
||||
{
|
||||
if (node.GetDest(index).UseOps.Count != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -116,13 +116,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
operation.SetSource(index, RenameLocal(operation.GetSource(index)));
|
||||
}
|
||||
|
||||
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
|
||||
for (int index = 0; index < operation.DestsCount; index++)
|
||||
{
|
||||
Operand dest = operation.GetDest(index);
|
||||
|
||||
if (dest.Type == OperandType.Register)
|
||||
{
|
||||
Operand local = Local();
|
||||
|
||||
localDefs[GetKeyFromRegister(operation.Dest.GetRegister())] = local;
|
||||
localDefs[GetKeyFromRegister(dest.GetRegister())] = local;
|
||||
|
||||
operation.Dest = local;
|
||||
operation.SetDest(index, local);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -185,9 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return operand;
|
||||
}
|
||||
|
||||
LinkedListNode<INode> node = block.Operations.First;
|
||||
|
||||
while (node != null)
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
if (node.Value is Operation operation)
|
||||
{
|
||||
@ -196,8 +199,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
|
||||
}
|
||||
}
|
||||
|
||||
node = node.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user