Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values * Shader cache version bump
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2404;
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private const ulong ShaderCodeGenVersion = 2412;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -76,14 +76,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;");
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}
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else
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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}
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}
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