Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
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@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private bool _isAnyVbInstanced;
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private bool _vsUsesInstanceId;
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private byte _vsClipDistancesWritten;
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private bool _forceShaderUpdate;
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@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
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_vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
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byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
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_vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
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_vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0;
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if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
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{
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UpdateUserClipState(state);
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}
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int storageBufferBindingsCount = 0;
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int uniformBufferBindingsCount = 0;
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@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="state">Current GPU state</param>
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private void UpdateUserClipState(GpuState state)
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{
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int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable);
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int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten;
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for (int i = 0; i < Constants.TotalClipDistances; ++i)
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{
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@ -75,7 +75,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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programInfo.SBuffers.Count,
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programInfo.Textures.Count,
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programInfo.Images.Count,
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programInfo.UsesInstanceId);
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programInfo.UsesInstanceId,
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programInfo.ClipDistancesWritten);
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CBuffers = programInfo.CBuffers.ToArray();
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SBuffers = programInfo.SBuffers.ToArray();
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Textures = programInfo.Textures.ToArray();
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@ -88,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
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internal ShaderProgramInfo ToShaderProgramInfo()
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{
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return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
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return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten);
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}
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/// <summary>
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@ -41,10 +41,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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[MarshalAs(UnmanagedType.I1)]
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public bool InUse;
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/// <summary>
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/// Mask of clip distances that are written to on the shader.
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/// </summary>
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public byte ClipDistancesWritten;
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/// <summary>
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/// Reserved / unused.
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/// </summary>
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public short Reserved;
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public byte Reserved;
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/// <summary>
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/// Create a new host shader cache entry header.
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@ -54,14 +59,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// <param name="texturesCount">Count of texture descriptors</param>
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/// <param name="imagesCount">Count of image descriptors</param>
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/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
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public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
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public HostShaderCacheEntryHeader(
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int cBuffersCount,
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int sBuffersCount,
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int texturesCount,
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int imagesCount,
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bool usesInstanceId,
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byte clipDistancesWritten) : this()
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{
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CBuffersCount = cBuffersCount;
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SBuffersCount = sBuffersCount;
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TexturesCount = texturesCount;
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ImagesCount = imagesCount;
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UsesInstanceId = usesInstanceId;
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InUse = true;
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CBuffersCount = cBuffersCount;
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SBuffersCount = sBuffersCount;
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TexturesCount = texturesCount;
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ImagesCount = imagesCount;
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UsesInstanceId = usesInstanceId;
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ClipDistancesWritten = clipDistancesWritten;
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InUse = true;
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}
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}
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}
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2200;
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private const ulong ShaderCodeGenVersion = 2217;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand dest = Attribute(op.AttributeOffset + index * 4);
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context.FlagAttributeWritten(dest.Value);
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context.Copy(dest, Register(rd));
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}
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}
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@ -11,13 +11,15 @@ namespace Ryujinx.Graphics.Shader
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public ReadOnlyCollection<TextureDescriptor> Images { get; }
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public bool UsesInstanceId { get; }
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public byte ClipDistancesWritten { get; }
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public ShaderProgramInfo(
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BufferDescriptor[] cBuffers,
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BufferDescriptor[] sBuffers,
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TextureDescriptor[] textures,
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TextureDescriptor[] images,
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bool usesInstanceId)
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bool usesInstanceId,
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byte clipDistancesWritten)
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{
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CBuffers = Array.AsReadOnly(cBuffers);
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SBuffers = Array.AsReadOnly(sBuffers);
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@ -25,6 +27,7 @@ namespace Ryujinx.Graphics.Shader
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Images = Array.AsReadOnly(images);
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UsesInstanceId = usesInstanceId;
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ClipDistancesWritten = clipDistancesWritten;
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}
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}
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}
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@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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Info.IAttributes.Add(attrIndex);
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}
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else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
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{
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Info.UsesInstanceId = true;
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}
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else if (operand.Type == OperandType.ConstantBuffer)
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{
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Info.CBuffers.Add(operand.GetCbufSlot());
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@ -12,7 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public bool UsesInstanceId { get; set; }
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public bool UsesCbIndexing { get; set; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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@ -55,7 +55,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void FlagAttributeRead(int attribute)
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{
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if (Config.Stage == ShaderStage.Fragment)
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if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
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{
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Config.SetUsedFeature(FeatureFlags.InstanceId);
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}
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else if (Config.Stage == ShaderStage.Fragment)
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{
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switch (attribute)
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{
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@ -67,6 +71,26 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public void FlagAttributeWritten(int attribute)
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{
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if (Config.Stage == ShaderStage.Vertex)
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{
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switch (attribute)
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{
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case AttributeConsts.ClipDistance0:
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case AttributeConsts.ClipDistance1:
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case AttributeConsts.ClipDistance2:
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case AttributeConsts.ClipDistance3:
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case AttributeConsts.ClipDistance4:
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case AttributeConsts.ClipDistance5:
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case AttributeConsts.ClipDistance6:
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case AttributeConsts.ClipDistance7:
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Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
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break;
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}
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}
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}
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public void MarkLabel(Operand label)
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{
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Add(Instruction.MarkLabel, label);
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@ -12,9 +12,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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None = 0,
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// Affected by resolution scaling.
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FragCoordXY = 1 << 1,
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IntegerSampling = 1 << 0,
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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Bindless = 1 << 2,
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InstanceId = 1 << 3
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}
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}
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@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int Size { get; private set; }
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public byte ClipDistancesWritten { get; private set; }
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public FeatureFlags UsedFeatures { get; private set; }
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public HashSet<int> TextureHandlesForCache { get; }
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@ -115,6 +117,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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Size += size;
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}
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public void SetClipDistanceWritten(int index)
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{
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ClipDistancesWritten |= (byte)(1 << index);
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}
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public void SetUsedFeature(FeatureFlags flags)
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{
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UsedFeatures |= flags;
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@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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program.SBufferDescriptors,
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program.TextureDescriptors,
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program.ImageDescriptors,
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sInfo.UsesInstanceId);
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.ClipDistancesWritten);
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string glslCode = program.Code;
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