Update IStorage.cs (#415)
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
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@ -39,8 +39,11 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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byte[] Data = new byte[Size];
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BaseStream.Seek(Offset, SeekOrigin.Begin);
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BaseStream.Read(Data, 0, Data.Length);
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lock (BaseStream)
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{
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BaseStream.Seek(Offset, SeekOrigin.Begin);
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BaseStream.Read(Data, 0, Data.Length);
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}
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Context.Memory.WriteBytes(BuffDesc.Position, Data);
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}
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