[Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
This commit is contained in:
parent
40f2bd37e3
commit
46b7c905f5
@ -10,15 +10,15 @@ namespace Ryujinx.Input.Assigner
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class GamepadButtonAssigner : IButtonAssigner
|
public class GamepadButtonAssigner : IButtonAssigner
|
||||||
{
|
{
|
||||||
private IGamepad _gamepad;
|
private readonly IGamepad _gamepad;
|
||||||
|
|
||||||
private GamepadStateSnapshot _currState;
|
private GamepadStateSnapshot _currState;
|
||||||
|
|
||||||
private GamepadStateSnapshot _prevState;
|
private GamepadStateSnapshot _prevState;
|
||||||
|
|
||||||
private JoystickButtonDetector _detector;
|
private readonly JoystickButtonDetector _detector;
|
||||||
|
|
||||||
private bool _forStick;
|
private readonly bool _forStick;
|
||||||
|
|
||||||
public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
|
public GamepadButtonAssigner(IGamepad gamepad, float triggerThreshold, bool forStick)
|
||||||
{
|
{
|
||||||
@ -35,7 +35,7 @@ namespace Ryujinx.Input.Assigner
|
|||||||
{
|
{
|
||||||
_currState = _gamepad.GetStateSnapshot();
|
_currState = _gamepad.GetStateSnapshot();
|
||||||
_prevState = _currState;
|
_prevState = _currState;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReadInput()
|
public void ReadInput()
|
||||||
@ -116,7 +116,7 @@ namespace Ryujinx.Input.Assigner
|
|||||||
|
|
||||||
private class JoystickButtonDetector
|
private class JoystickButtonDetector
|
||||||
{
|
{
|
||||||
private Dictionary<GamepadButtonInputId, InputSummary> _stats;
|
private readonly Dictionary<GamepadButtonInputId, InputSummary> _stats;
|
||||||
|
|
||||||
public JoystickButtonDetector()
|
public JoystickButtonDetector()
|
||||||
{
|
{
|
||||||
@ -135,9 +135,8 @@ namespace Ryujinx.Input.Assigner
|
|||||||
|
|
||||||
public void AddInput(GamepadButtonInputId button, float value)
|
public void AddInput(GamepadButtonInputId button, float value)
|
||||||
{
|
{
|
||||||
InputSummary inputSummary;
|
|
||||||
|
|
||||||
if (!_stats.TryGetValue(button, out inputSummary))
|
if (!_stats.TryGetValue(button, out InputSummary inputSummary))
|
||||||
{
|
{
|
||||||
inputSummary = new InputSummary();
|
inputSummary = new InputSummary();
|
||||||
_stats.Add(button, inputSummary);
|
_stats.Add(button, inputSummary);
|
||||||
@ -148,7 +147,7 @@ namespace Ryujinx.Input.Assigner
|
|||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
StringWriter writer = new StringWriter();
|
StringWriter writer = new();
|
||||||
|
|
||||||
foreach (var kvp in _stats)
|
foreach (var kvp in _stats)
|
||||||
{
|
{
|
||||||
|
@ -33,4 +33,4 @@ namespace Ryujinx.Input.Assigner
|
|||||||
/// <returns>The pressed button that was read</returns>
|
/// <returns>The pressed button that was read</returns>
|
||||||
string GetPressedButton();
|
string GetPressedButton();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ namespace Ryujinx.Input.Assigner
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class KeyboardKeyAssigner : IButtonAssigner
|
public class KeyboardKeyAssigner : IButtonAssigner
|
||||||
{
|
{
|
||||||
private IKeyboard _keyboard;
|
private readonly IKeyboard _keyboard;
|
||||||
|
|
||||||
private KeyboardStateSnapshot _keyboardState;
|
private KeyboardStateSnapshot _keyboardState;
|
||||||
|
|
||||||
@ -47,4 +47,4 @@ namespace Ryujinx.Input.Assigner
|
|||||||
return !ShouldCancel() ? keyPressed : "";
|
return !ShouldCancel() ? keyPressed : "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,6 +52,6 @@
|
|||||||
SingleLeftTrigger1,
|
SingleLeftTrigger1,
|
||||||
SingleRightTrigger1,
|
SingleRightTrigger1,
|
||||||
|
|
||||||
Count
|
Count,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,6 +23,6 @@ namespace Ryujinx.Input
|
|||||||
/// Motion
|
/// Motion
|
||||||
/// <remarks>Also named sixaxis</remarks>
|
/// <remarks>Also named sixaxis</remarks>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Motion
|
Motion,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
|
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
|
||||||
}
|
}
|
||||||
|
|
||||||
public TouchScreenManager CreateTouchScreenManager()
|
public TouchScreenManager CreateTouchScreenManager()
|
||||||
{
|
{
|
||||||
if (MouseDriver == null)
|
if (MouseDriver == null)
|
||||||
@ -48,6 +48,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
Dispose(true);
|
Dispose(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using System;
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
|
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
|
||||||
using ConfigControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
|
using ConfigControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
|
||||||
|
|
||||||
@ -28,29 +27,28 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static readonly HLEButtonMappingEntry[] _hleButtonMapping = new HLEButtonMappingEntry[]
|
private static readonly HLEButtonMappingEntry[] _hleButtonMapping = {
|
||||||
{
|
new(GamepadButtonInputId.A, ControllerKeys.A),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.A, ControllerKeys.A),
|
new(GamepadButtonInputId.B, ControllerKeys.B),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.B, ControllerKeys.B),
|
new(GamepadButtonInputId.X, ControllerKeys.X),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.X, ControllerKeys.X),
|
new(GamepadButtonInputId.Y, ControllerKeys.Y),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.Y, ControllerKeys.Y),
|
new(GamepadButtonInputId.LeftStick, ControllerKeys.LStick),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.LeftStick, ControllerKeys.LStick),
|
new(GamepadButtonInputId.RightStick, ControllerKeys.RStick),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.RightStick, ControllerKeys.RStick),
|
new(GamepadButtonInputId.LeftShoulder, ControllerKeys.L),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.LeftShoulder, ControllerKeys.L),
|
new(GamepadButtonInputId.RightShoulder, ControllerKeys.R),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.RightShoulder, ControllerKeys.R),
|
new(GamepadButtonInputId.LeftTrigger, ControllerKeys.Zl),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.LeftTrigger, ControllerKeys.Zl),
|
new(GamepadButtonInputId.RightTrigger, ControllerKeys.Zr),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.RightTrigger, ControllerKeys.Zr),
|
new(GamepadButtonInputId.DpadUp, ControllerKeys.DpadUp),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.DpadUp, ControllerKeys.DpadUp),
|
new(GamepadButtonInputId.DpadDown, ControllerKeys.DpadDown),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.DpadDown, ControllerKeys.DpadDown),
|
new(GamepadButtonInputId.DpadLeft, ControllerKeys.DpadLeft),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.DpadLeft, ControllerKeys.DpadLeft),
|
new(GamepadButtonInputId.DpadRight, ControllerKeys.DpadRight),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.DpadRight, ControllerKeys.DpadRight),
|
new(GamepadButtonInputId.Minus, ControllerKeys.Minus),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.Minus, ControllerKeys.Minus),
|
new(GamepadButtonInputId.Plus, ControllerKeys.Plus),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.Plus, ControllerKeys.Plus),
|
|
||||||
|
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
|
new(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
|
new(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
|
new(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
|
||||||
new HLEButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
|
new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
|
||||||
};
|
};
|
||||||
|
|
||||||
private class HLEKeyboardMappingEntry
|
private class HLEKeyboardMappingEntry
|
||||||
@ -65,150 +63,147 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static readonly HLEKeyboardMappingEntry[] KeyMapping = new HLEKeyboardMappingEntry[]
|
private static readonly HLEKeyboardMappingEntry[] _keyMapping = {
|
||||||
{
|
new(Key.A, 0x4),
|
||||||
new HLEKeyboardMappingEntry(Key.A, 0x4),
|
new(Key.B, 0x5),
|
||||||
new HLEKeyboardMappingEntry(Key.B, 0x5),
|
new(Key.C, 0x6),
|
||||||
new HLEKeyboardMappingEntry(Key.C, 0x6),
|
new(Key.D, 0x7),
|
||||||
new HLEKeyboardMappingEntry(Key.D, 0x7),
|
new(Key.E, 0x8),
|
||||||
new HLEKeyboardMappingEntry(Key.E, 0x8),
|
new(Key.F, 0x9),
|
||||||
new HLEKeyboardMappingEntry(Key.F, 0x9),
|
new(Key.G, 0xA),
|
||||||
new HLEKeyboardMappingEntry(Key.G, 0xA),
|
new(Key.H, 0xB),
|
||||||
new HLEKeyboardMappingEntry(Key.H, 0xB),
|
new(Key.I, 0xC),
|
||||||
new HLEKeyboardMappingEntry(Key.I, 0xC),
|
new(Key.J, 0xD),
|
||||||
new HLEKeyboardMappingEntry(Key.J, 0xD),
|
new(Key.K, 0xE),
|
||||||
new HLEKeyboardMappingEntry(Key.K, 0xE),
|
new(Key.L, 0xF),
|
||||||
new HLEKeyboardMappingEntry(Key.L, 0xF),
|
new(Key.M, 0x10),
|
||||||
new HLEKeyboardMappingEntry(Key.M, 0x10),
|
new(Key.N, 0x11),
|
||||||
new HLEKeyboardMappingEntry(Key.N, 0x11),
|
new(Key.O, 0x12),
|
||||||
new HLEKeyboardMappingEntry(Key.O, 0x12),
|
new(Key.P, 0x13),
|
||||||
new HLEKeyboardMappingEntry(Key.P, 0x13),
|
new(Key.Q, 0x14),
|
||||||
new HLEKeyboardMappingEntry(Key.Q, 0x14),
|
new(Key.R, 0x15),
|
||||||
new HLEKeyboardMappingEntry(Key.R, 0x15),
|
new(Key.S, 0x16),
|
||||||
new HLEKeyboardMappingEntry(Key.S, 0x16),
|
new(Key.T, 0x17),
|
||||||
new HLEKeyboardMappingEntry(Key.T, 0x17),
|
new(Key.U, 0x18),
|
||||||
new HLEKeyboardMappingEntry(Key.U, 0x18),
|
new(Key.V, 0x19),
|
||||||
new HLEKeyboardMappingEntry(Key.V, 0x19),
|
new(Key.W, 0x1A),
|
||||||
new HLEKeyboardMappingEntry(Key.W, 0x1A),
|
new(Key.X, 0x1B),
|
||||||
new HLEKeyboardMappingEntry(Key.X, 0x1B),
|
new(Key.Y, 0x1C),
|
||||||
new HLEKeyboardMappingEntry(Key.Y, 0x1C),
|
new(Key.Z, 0x1D),
|
||||||
new HLEKeyboardMappingEntry(Key.Z, 0x1D),
|
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.Number1, 0x1E),
|
new(Key.Number1, 0x1E),
|
||||||
new HLEKeyboardMappingEntry(Key.Number2, 0x1F),
|
new(Key.Number2, 0x1F),
|
||||||
new HLEKeyboardMappingEntry(Key.Number3, 0x20),
|
new(Key.Number3, 0x20),
|
||||||
new HLEKeyboardMappingEntry(Key.Number4, 0x21),
|
new(Key.Number4, 0x21),
|
||||||
new HLEKeyboardMappingEntry(Key.Number5, 0x22),
|
new(Key.Number5, 0x22),
|
||||||
new HLEKeyboardMappingEntry(Key.Number6, 0x23),
|
new(Key.Number6, 0x23),
|
||||||
new HLEKeyboardMappingEntry(Key.Number7, 0x24),
|
new(Key.Number7, 0x24),
|
||||||
new HLEKeyboardMappingEntry(Key.Number8, 0x25),
|
new(Key.Number8, 0x25),
|
||||||
new HLEKeyboardMappingEntry(Key.Number9, 0x26),
|
new(Key.Number9, 0x26),
|
||||||
new HLEKeyboardMappingEntry(Key.Number0, 0x27),
|
new(Key.Number0, 0x27),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.Enter, 0x28),
|
new(Key.Enter, 0x28),
|
||||||
new HLEKeyboardMappingEntry(Key.Escape, 0x29),
|
new(Key.Escape, 0x29),
|
||||||
new HLEKeyboardMappingEntry(Key.BackSpace, 0x2A),
|
new(Key.BackSpace, 0x2A),
|
||||||
new HLEKeyboardMappingEntry(Key.Tab, 0x2B),
|
new(Key.Tab, 0x2B),
|
||||||
new HLEKeyboardMappingEntry(Key.Space, 0x2C),
|
new(Key.Space, 0x2C),
|
||||||
new HLEKeyboardMappingEntry(Key.Minus, 0x2D),
|
new(Key.Minus, 0x2D),
|
||||||
new HLEKeyboardMappingEntry(Key.Plus, 0x2E),
|
new(Key.Plus, 0x2E),
|
||||||
new HLEKeyboardMappingEntry(Key.BracketLeft, 0x2F),
|
new(Key.BracketLeft, 0x2F),
|
||||||
new HLEKeyboardMappingEntry(Key.BracketRight, 0x30),
|
new(Key.BracketRight, 0x30),
|
||||||
new HLEKeyboardMappingEntry(Key.BackSlash, 0x31),
|
new(Key.BackSlash, 0x31),
|
||||||
new HLEKeyboardMappingEntry(Key.Tilde, 0x32),
|
new(Key.Tilde, 0x32),
|
||||||
new HLEKeyboardMappingEntry(Key.Semicolon, 0x33),
|
new(Key.Semicolon, 0x33),
|
||||||
new HLEKeyboardMappingEntry(Key.Quote, 0x34),
|
new(Key.Quote, 0x34),
|
||||||
new HLEKeyboardMappingEntry(Key.Grave, 0x35),
|
new(Key.Grave, 0x35),
|
||||||
new HLEKeyboardMappingEntry(Key.Comma, 0x36),
|
new(Key.Comma, 0x36),
|
||||||
new HLEKeyboardMappingEntry(Key.Period, 0x37),
|
new(Key.Period, 0x37),
|
||||||
new HLEKeyboardMappingEntry(Key.Slash, 0x38),
|
new(Key.Slash, 0x38),
|
||||||
new HLEKeyboardMappingEntry(Key.CapsLock, 0x39),
|
new(Key.CapsLock, 0x39),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.F1, 0x3a),
|
new(Key.F1, 0x3a),
|
||||||
new HLEKeyboardMappingEntry(Key.F2, 0x3b),
|
new(Key.F2, 0x3b),
|
||||||
new HLEKeyboardMappingEntry(Key.F3, 0x3c),
|
new(Key.F3, 0x3c),
|
||||||
new HLEKeyboardMappingEntry(Key.F4, 0x3d),
|
new(Key.F4, 0x3d),
|
||||||
new HLEKeyboardMappingEntry(Key.F5, 0x3e),
|
new(Key.F5, 0x3e),
|
||||||
new HLEKeyboardMappingEntry(Key.F6, 0x3f),
|
new(Key.F6, 0x3f),
|
||||||
new HLEKeyboardMappingEntry(Key.F7, 0x40),
|
new(Key.F7, 0x40),
|
||||||
new HLEKeyboardMappingEntry(Key.F8, 0x41),
|
new(Key.F8, 0x41),
|
||||||
new HLEKeyboardMappingEntry(Key.F9, 0x42),
|
new(Key.F9, 0x42),
|
||||||
new HLEKeyboardMappingEntry(Key.F10, 0x43),
|
new(Key.F10, 0x43),
|
||||||
new HLEKeyboardMappingEntry(Key.F11, 0x44),
|
new(Key.F11, 0x44),
|
||||||
new HLEKeyboardMappingEntry(Key.F12, 0x45),
|
new(Key.F12, 0x45),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.PrintScreen, 0x46),
|
new(Key.PrintScreen, 0x46),
|
||||||
new HLEKeyboardMappingEntry(Key.ScrollLock, 0x47),
|
new(Key.ScrollLock, 0x47),
|
||||||
new HLEKeyboardMappingEntry(Key.Pause, 0x48),
|
new(Key.Pause, 0x48),
|
||||||
new HLEKeyboardMappingEntry(Key.Insert, 0x49),
|
new(Key.Insert, 0x49),
|
||||||
new HLEKeyboardMappingEntry(Key.Home, 0x4A),
|
new(Key.Home, 0x4A),
|
||||||
new HLEKeyboardMappingEntry(Key.PageUp, 0x4B),
|
new(Key.PageUp, 0x4B),
|
||||||
new HLEKeyboardMappingEntry(Key.Delete, 0x4C),
|
new(Key.Delete, 0x4C),
|
||||||
new HLEKeyboardMappingEntry(Key.End, 0x4D),
|
new(Key.End, 0x4D),
|
||||||
new HLEKeyboardMappingEntry(Key.PageDown, 0x4E),
|
new(Key.PageDown, 0x4E),
|
||||||
new HLEKeyboardMappingEntry(Key.Right, 0x4F),
|
new(Key.Right, 0x4F),
|
||||||
new HLEKeyboardMappingEntry(Key.Left, 0x50),
|
new(Key.Left, 0x50),
|
||||||
new HLEKeyboardMappingEntry(Key.Down, 0x51),
|
new(Key.Down, 0x51),
|
||||||
new HLEKeyboardMappingEntry(Key.Up, 0x52),
|
new(Key.Up, 0x52),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.NumLock, 0x53),
|
new(Key.NumLock, 0x53),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadDivide, 0x54),
|
new(Key.KeypadDivide, 0x54),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadMultiply, 0x55),
|
new(Key.KeypadMultiply, 0x55),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadSubtract, 0x56),
|
new(Key.KeypadSubtract, 0x56),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadAdd, 0x57),
|
new(Key.KeypadAdd, 0x57),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadEnter, 0x58),
|
new(Key.KeypadEnter, 0x58),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad1, 0x59),
|
new(Key.Keypad1, 0x59),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad2, 0x5A),
|
new(Key.Keypad2, 0x5A),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad3, 0x5B),
|
new(Key.Keypad3, 0x5B),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad4, 0x5C),
|
new(Key.Keypad4, 0x5C),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad5, 0x5D),
|
new(Key.Keypad5, 0x5D),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad6, 0x5E),
|
new(Key.Keypad6, 0x5E),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad7, 0x5F),
|
new(Key.Keypad7, 0x5F),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad8, 0x60),
|
new(Key.Keypad8, 0x60),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad9, 0x61),
|
new(Key.Keypad9, 0x61),
|
||||||
new HLEKeyboardMappingEntry(Key.Keypad0, 0x62),
|
new(Key.Keypad0, 0x62),
|
||||||
new HLEKeyboardMappingEntry(Key.KeypadDecimal, 0x63),
|
new(Key.KeypadDecimal, 0x63),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.F13, 0x68),
|
new(Key.F13, 0x68),
|
||||||
new HLEKeyboardMappingEntry(Key.F14, 0x69),
|
new(Key.F14, 0x69),
|
||||||
new HLEKeyboardMappingEntry(Key.F15, 0x6A),
|
new(Key.F15, 0x6A),
|
||||||
new HLEKeyboardMappingEntry(Key.F16, 0x6B),
|
new(Key.F16, 0x6B),
|
||||||
new HLEKeyboardMappingEntry(Key.F17, 0x6C),
|
new(Key.F17, 0x6C),
|
||||||
new HLEKeyboardMappingEntry(Key.F18, 0x6D),
|
new(Key.F18, 0x6D),
|
||||||
new HLEKeyboardMappingEntry(Key.F19, 0x6E),
|
new(Key.F19, 0x6E),
|
||||||
new HLEKeyboardMappingEntry(Key.F20, 0x6F),
|
new(Key.F20, 0x6F),
|
||||||
new HLEKeyboardMappingEntry(Key.F21, 0x70),
|
new(Key.F21, 0x70),
|
||||||
new HLEKeyboardMappingEntry(Key.F22, 0x71),
|
new(Key.F22, 0x71),
|
||||||
new HLEKeyboardMappingEntry(Key.F23, 0x72),
|
new(Key.F23, 0x72),
|
||||||
new HLEKeyboardMappingEntry(Key.F24, 0x73),
|
new(Key.F24, 0x73),
|
||||||
|
|
||||||
new HLEKeyboardMappingEntry(Key.ControlLeft, 0xE0),
|
new(Key.ControlLeft, 0xE0),
|
||||||
new HLEKeyboardMappingEntry(Key.ShiftLeft, 0xE1),
|
new(Key.ShiftLeft, 0xE1),
|
||||||
new HLEKeyboardMappingEntry(Key.AltLeft, 0xE2),
|
new(Key.AltLeft, 0xE2),
|
||||||
new HLEKeyboardMappingEntry(Key.WinLeft, 0xE3),
|
new(Key.WinLeft, 0xE3),
|
||||||
new HLEKeyboardMappingEntry(Key.ControlRight, 0xE4),
|
new(Key.ControlRight, 0xE4),
|
||||||
new HLEKeyboardMappingEntry(Key.ShiftRight, 0xE5),
|
new(Key.ShiftRight, 0xE5),
|
||||||
new HLEKeyboardMappingEntry(Key.AltRight, 0xE6),
|
new(Key.AltRight, 0xE6),
|
||||||
new HLEKeyboardMappingEntry(Key.WinRight, 0xE7),
|
new(Key.WinRight, 0xE7),
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly HLEKeyboardMappingEntry[] KeyModifierMapping = new HLEKeyboardMappingEntry[]
|
private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping = {
|
||||||
{
|
new(Key.ControlLeft, 0),
|
||||||
new HLEKeyboardMappingEntry(Key.ControlLeft, 0),
|
new(Key.ShiftLeft, 1),
|
||||||
new HLEKeyboardMappingEntry(Key.ShiftLeft, 1),
|
new(Key.AltLeft, 2),
|
||||||
new HLEKeyboardMappingEntry(Key.AltLeft, 2),
|
new(Key.WinLeft, 3),
|
||||||
new HLEKeyboardMappingEntry(Key.WinLeft, 3),
|
new(Key.ControlRight, 4),
|
||||||
new HLEKeyboardMappingEntry(Key.ControlRight, 4),
|
new(Key.ShiftRight, 5),
|
||||||
new HLEKeyboardMappingEntry(Key.ShiftRight, 5),
|
new(Key.AltRight, 6),
|
||||||
new HLEKeyboardMappingEntry(Key.AltRight, 6),
|
new(Key.WinRight, 7),
|
||||||
new HLEKeyboardMappingEntry(Key.WinRight, 7),
|
new(Key.CapsLock, 8),
|
||||||
new HLEKeyboardMappingEntry(Key.CapsLock, 8),
|
new(Key.ScrollLock, 9),
|
||||||
new HLEKeyboardMappingEntry(Key.ScrollLock, 9),
|
new(Key.NumLock, 10),
|
||||||
new HLEKeyboardMappingEntry(Key.NumLock, 10),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private bool _isValid;
|
private bool _isValid;
|
||||||
private string _id;
|
|
||||||
|
|
||||||
private MotionInput _leftMotionInput;
|
private MotionInput _leftMotionInput;
|
||||||
private MotionInput _rightMotionInput;
|
private MotionInput _rightMotionInput;
|
||||||
@ -219,14 +214,14 @@ namespace Ryujinx.Input.HLE
|
|||||||
public IGamepadDriver GamepadDriver { get; private set; }
|
public IGamepadDriver GamepadDriver { get; private set; }
|
||||||
public GamepadStateSnapshot State { get; private set; }
|
public GamepadStateSnapshot State { get; private set; }
|
||||||
|
|
||||||
public string Id => _id;
|
public string Id { get; private set; }
|
||||||
|
|
||||||
private CemuHookClient _cemuHookClient;
|
private readonly CemuHookClient _cemuHookClient;
|
||||||
|
|
||||||
public NpadController(CemuHookClient cemuHookClient)
|
public NpadController(CemuHookClient cemuHookClient)
|
||||||
{
|
{
|
||||||
State = default;
|
State = default;
|
||||||
_id = null;
|
Id = null;
|
||||||
_isValid = false;
|
_isValid = false;
|
||||||
_cemuHookClient = cemuHookClient;
|
_cemuHookClient = cemuHookClient;
|
||||||
}
|
}
|
||||||
@ -237,8 +232,8 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
_gamepad?.Dispose();
|
_gamepad?.Dispose();
|
||||||
|
|
||||||
_id = config.Id;
|
Id = config.Id;
|
||||||
_gamepad = GamepadDriver.GetGamepad(_id);
|
_gamepad = GamepadDriver.GetGamepad(Id);
|
||||||
_isValid = _gamepad != null;
|
_isValid = _gamepad != null;
|
||||||
|
|
||||||
UpdateUserConfiguration(config);
|
UpdateUserConfiguration(config);
|
||||||
@ -278,7 +273,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
@ -347,7 +342,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
public GamepadInput GetHLEInputState()
|
public GamepadInput GetHLEInputState()
|
||||||
{
|
{
|
||||||
GamepadInput state = new GamepadInput();
|
GamepadInput state = new();
|
||||||
|
|
||||||
// First update all buttons
|
// First update all buttons
|
||||||
foreach (HLEButtonMappingEntry entry in _hleButtonMapping)
|
foreach (HLEButtonMappingEntry entry in _hleButtonMapping)
|
||||||
@ -366,13 +361,13 @@ namespace Ryujinx.Input.HLE
|
|||||||
state.LStick = new JoystickPosition
|
state.LStick = new JoystickPosition
|
||||||
{
|
{
|
||||||
Dx = ClampAxis(leftAxisX),
|
Dx = ClampAxis(leftAxisX),
|
||||||
Dy = ClampAxis(leftAxisY)
|
Dy = ClampAxis(leftAxisY),
|
||||||
};
|
};
|
||||||
|
|
||||||
state.RStick = new JoystickPosition
|
state.RStick = new JoystickPosition
|
||||||
{
|
{
|
||||||
Dx = ClampAxis(rightAxisX),
|
Dx = ClampAxis(rightAxisX),
|
||||||
Dy = ClampAxis(rightAxisY)
|
Dy = ClampAxis(rightAxisY),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else if (_config is StandardControllerInputConfig controllerConfig)
|
else if (_config is StandardControllerInputConfig controllerConfig)
|
||||||
@ -391,16 +386,16 @@ namespace Ryujinx.Input.HLE
|
|||||||
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
||||||
{
|
{
|
||||||
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
|
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
|
||||||
|
|
||||||
if (magnitudeClamped <= deadzone)
|
if (magnitudeClamped <= deadzone)
|
||||||
{
|
{
|
||||||
return new JoystickPosition() {Dx = 0, Dy = 0};
|
return new JoystickPosition { Dx = 0, Dy = 0 };
|
||||||
}
|
}
|
||||||
|
|
||||||
return new JoystickPosition()
|
return new JoystickPosition
|
||||||
{
|
{
|
||||||
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
|
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
|
||||||
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone)))
|
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -428,7 +423,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
return new JoystickPosition
|
return new JoystickPosition
|
||||||
{
|
{
|
||||||
Dx = (int)point.X,
|
Dx = (int)point.X,
|
||||||
Dy = (int)point.Y
|
Dy = (int)point.Y,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -476,12 +471,12 @@ namespace Ryujinx.Input.HLE
|
|||||||
rotation = new Vector3();
|
rotation = new Vector3();
|
||||||
}
|
}
|
||||||
|
|
||||||
return new SixAxisInput()
|
return new SixAxisInput
|
||||||
{
|
{
|
||||||
Accelerometer = accelerometer,
|
Accelerometer = accelerometer,
|
||||||
Gyroscope = gyroscope,
|
Gyroscope = gyroscope,
|
||||||
Rotation = rotation,
|
Rotation = rotation,
|
||||||
Orientation = orientationForHLE
|
Orientation = orientationForHLE,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -502,20 +497,20 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
|
KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
|
||||||
|
|
||||||
KeyboardInput hidKeyboard = new KeyboardInput
|
KeyboardInput hidKeyboard = new()
|
||||||
{
|
{
|
||||||
Modifier = 0,
|
Modifier = 0,
|
||||||
Keys = new ulong[0x4]
|
Keys = new ulong[0x4],
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (HLEKeyboardMappingEntry entry in KeyMapping)
|
foreach (HLEKeyboardMappingEntry entry in _keyMapping)
|
||||||
{
|
{
|
||||||
ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
|
ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
|
||||||
|
|
||||||
hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
|
hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (HLEKeyboardMappingEntry entry in KeyModifierMapping)
|
foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping)
|
||||||
{
|
{
|
||||||
int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
|
int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
|
||||||
|
|
||||||
@ -539,6 +534,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
Dispose(true);
|
Dispose(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,13 +7,15 @@ using System.Collections.Generic;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
|
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
|
||||||
|
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
|
||||||
|
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
|
||||||
using Switch = Ryujinx.HLE.Switch;
|
using Switch = Ryujinx.HLE.Switch;
|
||||||
|
|
||||||
namespace Ryujinx.Input.HLE
|
namespace Ryujinx.Input.HLE
|
||||||
{
|
{
|
||||||
public class NpadManager : IDisposable
|
public class NpadManager : IDisposable
|
||||||
{
|
{
|
||||||
private CemuHookClient _cemuHookClient;
|
private readonly CemuHookClient _cemuHookClient;
|
||||||
|
|
||||||
private readonly object _lock = new();
|
private readonly object _lock = new();
|
||||||
|
|
||||||
@ -21,7 +23,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
private const int MaxControllers = 9;
|
private const int MaxControllers = 9;
|
||||||
|
|
||||||
private NpadController[] _controllers;
|
private readonly NpadController[] _controllers;
|
||||||
|
|
||||||
private readonly IGamepadDriver _keyboardDriver;
|
private readonly IGamepadDriver _keyboardDriver;
|
||||||
private readonly IGamepadDriver _gamepadDriver;
|
private readonly IGamepadDriver _gamepadDriver;
|
||||||
@ -51,7 +53,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
List<InputConfig> validInputs = new List<InputConfig>();
|
List<InputConfig> validInputs = new();
|
||||||
foreach (var inputConfigEntry in _inputConfig)
|
foreach (var inputConfigEntry in _inputConfig)
|
||||||
{
|
{
|
||||||
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
|
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
|
||||||
@ -96,10 +98,8 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
return controller.UpdateDriverConfiguration(targetDriver, config);
|
return controller.UpdateDriverConfiguration(targetDriver, config);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
return controller.GamepadDriver != null;
|
||||||
return controller.GamepadDriver != null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
||||||
@ -112,11 +112,11 @@ namespace Ryujinx.Input.HLE
|
|||||||
_controllers[i] = null;
|
_controllers[i] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
List<InputConfig> validInputs = new List<InputConfig>();
|
List<InputConfig> validInputs = new();
|
||||||
|
|
||||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
foreach (InputConfig inputConfigEntry in inputConfig)
|
||||||
{
|
{
|
||||||
NpadController controller = new NpadController(_cemuHookClient);
|
NpadController controller = new(_cemuHookClient);
|
||||||
|
|
||||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||||
|
|
||||||
@ -131,9 +131,9 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_inputConfig = inputConfig;
|
_inputConfig = inputConfig;
|
||||||
_enableKeyboard = enableKeyboard;
|
_enableKeyboard = enableKeyboard;
|
||||||
_enableMouse = enableMouse;
|
_enableMouse = enableMouse;
|
||||||
|
|
||||||
_device.Hid.RefreshInputConfig(validInputs);
|
_device.Hid.RefreshInputConfig(validInputs);
|
||||||
}
|
}
|
||||||
@ -167,8 +167,8 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
List<GamepadInput> hleInputStates = new List<GamepadInput>();
|
List<GamepadInput> hleInputStates = new();
|
||||||
List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
|
List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
|
||||||
|
|
||||||
KeyboardInput? hleKeyboardInput = null;
|
KeyboardInput? hleKeyboardInput = null;
|
||||||
|
|
||||||
@ -178,7 +178,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
(SixAxisInput, SixAxisInput) motionState = default;
|
(SixAxisInput, SixAxisInput) motionState = default;
|
||||||
|
|
||||||
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
|
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
|
||||||
Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;
|
||||||
|
|
||||||
bool isJoyconPair = false;
|
bool isJoyconPair = false;
|
||||||
|
|
||||||
@ -195,7 +195,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
|
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
|
||||||
|
|
||||||
isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
|
isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
|
||||||
|
|
||||||
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
|
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
|
||||||
|
|
||||||
@ -284,7 +284,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
|
return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -314,6 +314,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
Dispose(true);
|
Dispose(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
|
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
|
||||||
var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
|
var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
|
||||||
|
|
||||||
TouchPoint currentPoint = new TouchPoint
|
TouchPoint currentPoint = new()
|
||||||
{
|
{
|
||||||
Attribute = TouchAttribute.End,
|
Attribute = TouchAttribute.End,
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Placeholder values till more data is acquired
|
// Placeholder values till more data is acquired
|
||||||
DiameterX = 10,
|
DiameterX = 10,
|
||||||
DiameterY = 10,
|
DiameterY = 10,
|
||||||
Angle = 90
|
Angle = 90,
|
||||||
};
|
};
|
||||||
|
|
||||||
_device.Hid.Touchscreen.Update(currentPoint);
|
_device.Hid.Touchscreen.Update(currentPoint);
|
||||||
@ -71,7 +71,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
attribute = TouchAttribute.End;
|
attribute = TouchAttribute.End;
|
||||||
}
|
}
|
||||||
|
|
||||||
TouchPoint currentPoint = new TouchPoint
|
TouchPoint currentPoint = new()
|
||||||
{
|
{
|
||||||
Attribute = attribute,
|
Attribute = attribute,
|
||||||
|
|
||||||
@ -81,7 +81,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Placeholder values till more data is acquired
|
// Placeholder values till more data is acquired
|
||||||
DiameterX = 10,
|
DiameterX = 10,
|
||||||
DiameterY = 10,
|
DiameterY = 10,
|
||||||
Angle = 90
|
Angle = 90,
|
||||||
};
|
};
|
||||||
|
|
||||||
_device.Hid.Touchscreen.Update(currentPoint);
|
_device.Hid.Touchscreen.Update(currentPoint);
|
||||||
@ -94,6 +94,9 @@ namespace Ryujinx.Input.HLE
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose()
|
||||||
|
{
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,9 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IMouse : IGamepad
|
public interface IMouse : IGamepad
|
||||||
{
|
{
|
||||||
|
#pragma warning disable IDE0051 // Remove unused private member
|
||||||
private const int SwitchPanelWidth = 1280;
|
private const int SwitchPanelWidth = 1280;
|
||||||
|
#pragma warning restore IDE0051
|
||||||
private const int SwitchPanelHeight = 720;
|
private const int SwitchPanelHeight = 720;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -101,4 +103,4 @@ namespace Ryujinx.Input
|
|||||||
return new Vector2();
|
return new Vector2();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -137,6 +137,6 @@
|
|||||||
BackSlash,
|
BackSlash,
|
||||||
Unbound,
|
Unbound,
|
||||||
|
|
||||||
Count
|
Count,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class KeyboardStateSnapshot
|
public class KeyboardStateSnapshot
|
||||||
{
|
{
|
||||||
private bool[] _keysState;
|
private readonly bool[] _keysState;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new <see cref="KeyboardStateSnapshot"/>.
|
/// Create a new <see cref="KeyboardStateSnapshot"/>.
|
||||||
|
@ -19,7 +19,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
{
|
{
|
||||||
public class Client : IDisposable
|
public class Client : IDisposable
|
||||||
{
|
{
|
||||||
public const uint Magic = 0x43555344; // DSUC
|
public const uint Magic = 0x43555344; // DSUC
|
||||||
public const ushort Version = 1001;
|
public const ushort Version = 1001;
|
||||||
|
|
||||||
private bool _active;
|
private bool _active;
|
||||||
@ -29,15 +29,15 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
private readonly Dictionary<int, UdpClient> _clients;
|
private readonly Dictionary<int, UdpClient> _clients;
|
||||||
|
|
||||||
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues<PlayerIndex>().Length];
|
private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues<PlayerIndex>().Length];
|
||||||
private readonly long[] _clientRetryTimer = new long[Enum.GetValues<PlayerIndex>().Length];
|
private readonly long[] _clientRetryTimer = new long[Enum.GetValues<PlayerIndex>().Length];
|
||||||
private NpadManager _npadManager;
|
private readonly NpadManager _npadManager;
|
||||||
|
|
||||||
public Client(NpadManager npadManager)
|
public Client(NpadManager npadManager)
|
||||||
{
|
{
|
||||||
_npadManager = npadManager;
|
_npadManager = npadManager;
|
||||||
_hosts = new Dictionary<int, IPEndPoint>();
|
_hosts = new Dictionary<int, IPEndPoint>();
|
||||||
_motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
|
_motionData = new Dictionary<int, Dictionary<int, MotionInput>>();
|
||||||
_clients = new Dictionary<int, UdpClient>();
|
_clients = new Dictionary<int, UdpClient>();
|
||||||
|
|
||||||
CloseClients();
|
CloseClients();
|
||||||
}
|
}
|
||||||
@ -84,7 +84,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(host), port);
|
IPEndPoint endPoint = new(IPAddress.Parse(host), port);
|
||||||
|
|
||||||
client = new UdpClient(host, port);
|
client = new UdpClient(host, port);
|
||||||
|
|
||||||
@ -141,9 +141,9 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
{
|
{
|
||||||
lock (_motionData)
|
lock (_motionData)
|
||||||
{
|
{
|
||||||
if (_motionData.ContainsKey(player))
|
if (_motionData.TryGetValue(player, out Dictionary<int, MotionInput> value))
|
||||||
{
|
{
|
||||||
if (_motionData[player].TryGetValue(slot, out input))
|
if (value.TryGetValue(slot, out input))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -164,26 +164,26 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
private void Send(byte[] data, int clientId)
|
private void Send(byte[] data, int clientId)
|
||||||
{
|
{
|
||||||
if (_clients.TryGetValue(clientId, out UdpClient _client))
|
if (_clients.TryGetValue(clientId, out UdpClient client))
|
||||||
{
|
{
|
||||||
if (_client != null && _client.Client != null && _client.Client.Connected)
|
if (client != null && client.Client != null && client.Client.Connected)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_client?.Send(data, data.Length);
|
client?.Send(data, data.Length);
|
||||||
}
|
}
|
||||||
catch (SocketException socketException)
|
catch (SocketException socketException)
|
||||||
{
|
{
|
||||||
if (!_clientErrorStatus[clientId])
|
if (!_clientErrorStatus[clientId])
|
||||||
{
|
{
|
||||||
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to send data request to motion source at {_client.Client.RemoteEndPoint}. Error: {socketException.ErrorCode}");
|
Logger.Warning?.PrintMsg(LogClass.Hid, $"Unable to send data request to motion source at {client.Client.RemoteEndPoint}. Error: {socketException.ErrorCode}");
|
||||||
}
|
}
|
||||||
|
|
||||||
_clientErrorStatus[clientId] = true;
|
_clientErrorStatus[clientId] = true;
|
||||||
|
|
||||||
RemoveClient(clientId);
|
RemoveClient(clientId);
|
||||||
|
|
||||||
_client?.Dispose();
|
client?.Dispose();
|
||||||
|
|
||||||
SetRetryTimer(clientId);
|
SetRetryTimer(clientId);
|
||||||
}
|
}
|
||||||
@ -193,7 +193,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
RemoveClient(clientId);
|
RemoveClient(clientId);
|
||||||
|
|
||||||
_client?.Dispose();
|
client?.Dispose();
|
||||||
|
|
||||||
SetRetryTimer(clientId);
|
SetRetryTimer(clientId);
|
||||||
}
|
}
|
||||||
@ -203,13 +203,13 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
private byte[] Receive(int clientId, int timeout = 0)
|
private byte[] Receive(int clientId, int timeout = 0)
|
||||||
{
|
{
|
||||||
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
|
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient client))
|
||||||
{
|
{
|
||||||
if (_client != null && _client.Client != null && _client.Client.Connected)
|
if (client != null && client.Client != null && client.Client.Connected)
|
||||||
{
|
{
|
||||||
_client.Client.ReceiveTimeout = timeout;
|
client.Client.ReceiveTimeout = timeout;
|
||||||
|
|
||||||
var result = _client?.Receive(ref endPoint);
|
var result = client?.Receive(ref endPoint);
|
||||||
|
|
||||||
if (result.Length > 0)
|
if (result.Length > 0)
|
||||||
{
|
{
|
||||||
@ -242,9 +242,9 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
public void ReceiveLoop(int clientId)
|
public void ReceiveLoop(int clientId)
|
||||||
{
|
{
|
||||||
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient _client))
|
if (_hosts.TryGetValue(clientId, out IPEndPoint endPoint) && _clients.TryGetValue(clientId, out UdpClient client))
|
||||||
{
|
{
|
||||||
if (_client != null && _client.Client != null && _client.Client.Connected)
|
if (client != null && client.Client != null && client.Client.Connected)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -271,7 +271,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
RemoveClient(clientId);
|
RemoveClient(clientId);
|
||||||
|
|
||||||
_client?.Dispose();
|
client?.Dispose();
|
||||||
|
|
||||||
SetRetryTimer(clientId);
|
SetRetryTimer(clientId);
|
||||||
}
|
}
|
||||||
@ -281,7 +281,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
RemoveClient(clientId);
|
RemoveClient(clientId);
|
||||||
|
|
||||||
_client?.Dispose();
|
client?.Dispose();
|
||||||
|
|
||||||
SetRetryTimer(clientId);
|
SetRetryTimer(clientId);
|
||||||
}
|
}
|
||||||
@ -297,8 +297,8 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
data = data.AsSpan()[16..].ToArray();
|
data = data.AsSpan()[16..].ToArray();
|
||||||
|
|
||||||
using MemoryStream stream = new MemoryStream(data);
|
using MemoryStream stream = new(data);
|
||||||
using BinaryReader reader = new BinaryReader(stream);
|
using BinaryReader reader = new(stream);
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
@ -310,18 +310,18 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
case MessageType.Data:
|
case MessageType.Data:
|
||||||
ControllerDataResponse inputData = reader.ReadStruct<ControllerDataResponse>();
|
ControllerDataResponse inputData = reader.ReadStruct<ControllerDataResponse>();
|
||||||
|
|
||||||
Vector3 accelerometer = new Vector3()
|
Vector3 accelerometer = new()
|
||||||
{
|
{
|
||||||
X = -inputData.AccelerometerX,
|
X = -inputData.AccelerometerX,
|
||||||
Y = inputData.AccelerometerZ,
|
Y = inputData.AccelerometerZ,
|
||||||
Z = -inputData.AccelerometerY
|
Z = -inputData.AccelerometerY,
|
||||||
};
|
};
|
||||||
|
|
||||||
Vector3 gyroscrope = new Vector3()
|
Vector3 gyroscrope = new()
|
||||||
{
|
{
|
||||||
X = inputData.GyroscopePitch,
|
X = inputData.GyroscopePitch,
|
||||||
Y = inputData.GyroscopeRoll,
|
Y = inputData.GyroscopeRoll,
|
||||||
Z = -inputData.GyroscopeYaw
|
Z = -inputData.GyroscopeYaw,
|
||||||
};
|
};
|
||||||
|
|
||||||
ulong timestamp = inputData.MotionTimestamp;
|
ulong timestamp = inputData.MotionTimestamp;
|
||||||
@ -346,7 +346,7 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MotionInput input = new MotionInput();
|
MotionInput input = new();
|
||||||
|
|
||||||
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
|
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
|
||||||
|
|
||||||
@ -355,11 +355,11 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MotionInput input = new MotionInput();
|
MotionInput input = new();
|
||||||
|
|
||||||
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
|
input.Update(accelerometer, gyroscrope, timestamp, cemuHookConfig.Sensitivity, (float)cemuHookConfig.GyroDeadzone);
|
||||||
|
|
||||||
_motionData.Add(clientId, new Dictionary<int, MotionInput>() { { slot, input } });
|
_motionData.Add(clientId, new Dictionary<int, MotionInput> { { slot, input } });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -380,38 +380,37 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
Header header = GenerateHeader(clientId);
|
Header header = GenerateHeader(clientId);
|
||||||
|
|
||||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
using BinaryWriter writer = new(stream);
|
||||||
|
|
||||||
|
writer.WriteStruct(header);
|
||||||
|
|
||||||
|
ControllerInfoRequest request = new()
|
||||||
{
|
{
|
||||||
writer.WriteStruct(header);
|
Type = MessageType.Info,
|
||||||
|
PortsCount = 4,
|
||||||
|
};
|
||||||
|
|
||||||
ControllerInfoRequest request = new ControllerInfoRequest()
|
request.PortIndices[0] = (byte)slot;
|
||||||
{
|
|
||||||
Type = MessageType.Info,
|
|
||||||
PortsCount = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
request.PortIndices[0] = (byte)slot;
|
writer.WriteStruct(request);
|
||||||
|
|
||||||
writer.WriteStruct(request);
|
header.Length = (ushort)(stream.Length - 16);
|
||||||
|
|
||||||
header.Length = (ushort)(stream.Length - 16);
|
writer.Seek(6, SeekOrigin.Begin);
|
||||||
|
writer.Write(header.Length);
|
||||||
|
|
||||||
writer.Seek(6, SeekOrigin.Begin);
|
Crc32.Hash(stream.ToArray(), header.Crc32.AsSpan());
|
||||||
writer.Write(header.Length);
|
|
||||||
|
|
||||||
Crc32.Hash(stream.ToArray(), header.Crc32.AsSpan());
|
writer.Seek(8, SeekOrigin.Begin);
|
||||||
|
writer.Write(header.Crc32.AsSpan());
|
||||||
|
|
||||||
writer.Seek(8, SeekOrigin.Begin);
|
byte[] data = stream.ToArray();
|
||||||
writer.Write(header.Crc32.AsSpan());
|
|
||||||
|
|
||||||
byte[] data = stream.ToArray();
|
Send(data, clientId);
|
||||||
|
|
||||||
Send(data, clientId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe void RequestData(int clientId, int slot)
|
public void RequestData(int clientId, int slot)
|
||||||
{
|
{
|
||||||
if (!_active)
|
if (!_active)
|
||||||
{
|
{
|
||||||
@ -420,44 +419,43 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
Header header = GenerateHeader(clientId);
|
Header header = GenerateHeader(clientId);
|
||||||
|
|
||||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
using BinaryWriter writer = new(stream);
|
||||||
|
|
||||||
|
writer.WriteStruct(header);
|
||||||
|
|
||||||
|
ControllerDataRequest request = new()
|
||||||
{
|
{
|
||||||
writer.WriteStruct(header);
|
Type = MessageType.Data,
|
||||||
|
Slot = (byte)slot,
|
||||||
|
SubscriberType = SubscriberType.Slot,
|
||||||
|
};
|
||||||
|
|
||||||
ControllerDataRequest request = new ControllerDataRequest()
|
writer.WriteStruct(request);
|
||||||
{
|
|
||||||
Type = MessageType.Data,
|
|
||||||
Slot = (byte)slot,
|
|
||||||
SubscriberType = SubscriberType.Slot
|
|
||||||
};
|
|
||||||
|
|
||||||
writer.WriteStruct(request);
|
header.Length = (ushort)(stream.Length - 16);
|
||||||
|
|
||||||
header.Length = (ushort)(stream.Length - 16);
|
writer.Seek(6, SeekOrigin.Begin);
|
||||||
|
writer.Write(header.Length);
|
||||||
|
|
||||||
writer.Seek(6, SeekOrigin.Begin);
|
Crc32.Hash(stream.ToArray(), header.Crc32.AsSpan());
|
||||||
writer.Write(header.Length);
|
|
||||||
|
|
||||||
Crc32.Hash(stream.ToArray(), header.Crc32.AsSpan());
|
writer.Seek(8, SeekOrigin.Begin);
|
||||||
|
writer.Write(header.Crc32.AsSpan());
|
||||||
|
|
||||||
writer.Seek(8, SeekOrigin.Begin);
|
byte[] data = stream.ToArray();
|
||||||
writer.Write(header.Crc32.AsSpan());
|
|
||||||
|
|
||||||
byte[] data = stream.ToArray();
|
Send(data, clientId);
|
||||||
|
|
||||||
Send(data, clientId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Header GenerateHeader(int clientId)
|
private static Header GenerateHeader(int clientId)
|
||||||
{
|
{
|
||||||
Header header = new Header()
|
Header header = new()
|
||||||
{
|
{
|
||||||
Id = (uint)clientId,
|
Id = (uint)clientId,
|
||||||
MagicString = Magic,
|
MagicString = Magic,
|
||||||
Version = Version,
|
Version = Version,
|
||||||
Length = 0
|
Length = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
return header;
|
return header;
|
||||||
@ -465,9 +463,10 @@ namespace Ryujinx.Input.Motion.CemuHook
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
_active = false;
|
_active = false;
|
||||||
|
|
||||||
CloseClients();
|
CloseClients();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,15 +16,15 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public struct ControllerDataResponse
|
public struct ControllerDataResponse
|
||||||
{
|
{
|
||||||
public SharedResponse Shared;
|
public SharedResponse Shared;
|
||||||
public byte Connected;
|
public byte Connected;
|
||||||
public uint PacketId;
|
public uint PacketId;
|
||||||
public byte ExtraButtons;
|
public byte ExtraButtons;
|
||||||
public byte MainButtons;
|
public byte MainButtons;
|
||||||
public ushort PSExtraInput;
|
public ushort PSExtraInput;
|
||||||
public ushort LeftStickXY;
|
public ushort LeftStickXY;
|
||||||
public ushort RightStickXY;
|
public ushort RightStickXY;
|
||||||
public uint DPadAnalog;
|
public uint DPadAnalog;
|
||||||
public ulong MainButtonsAnalog;
|
public ulong MainButtonsAnalog;
|
||||||
|
|
||||||
public Array6<byte> Touch1;
|
public Array6<byte> Touch1;
|
||||||
public Array6<byte> Touch2;
|
public Array6<byte> Touch2;
|
||||||
@ -42,6 +42,6 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
{
|
{
|
||||||
All,
|
All,
|
||||||
Slot,
|
Slot,
|
||||||
Mac
|
Mac,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public struct ControllerInfoResponse
|
public struct ControllerInfoResponse
|
||||||
{
|
{
|
||||||
public SharedResponse Shared;
|
public SharedResponse Shared;
|
||||||
private byte _zero;
|
private readonly byte _zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
@ -17,4 +17,4 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public int PortsCount;
|
public int PortsCount;
|
||||||
public Array4<byte> PortIndices;
|
public Array4<byte> PortIndices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,4 +12,4 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
public Array4<byte> Crc32;
|
public Array4<byte> Crc32;
|
||||||
public uint Id;
|
public uint Id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,6 @@
|
|||||||
{
|
{
|
||||||
Protocol = 0x100000,
|
Protocol = 0x100000,
|
||||||
Info,
|
Info,
|
||||||
Data
|
Data,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,11 +6,11 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
public struct SharedResponse
|
public struct SharedResponse
|
||||||
{
|
{
|
||||||
public MessageType Type;
|
public MessageType Type;
|
||||||
public byte Slot;
|
public byte Slot;
|
||||||
public SlotState State;
|
public SlotState State;
|
||||||
public DeviceModelType ModelType;
|
public DeviceModelType ModelType;
|
||||||
public ConnectionType ConnectionType;
|
public ConnectionType ConnectionType;
|
||||||
|
|
||||||
public Array6<byte> MacAddress;
|
public Array6<byte> MacAddress;
|
||||||
public BatteryStatus BatteryStatus;
|
public BatteryStatus BatteryStatus;
|
||||||
@ -20,21 +20,21 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
{
|
{
|
||||||
Disconnected,
|
Disconnected,
|
||||||
Reserved,
|
Reserved,
|
||||||
Connected
|
Connected,
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum DeviceModelType : byte
|
public enum DeviceModelType : byte
|
||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
PartialGyro,
|
PartialGyro,
|
||||||
FullGyro
|
FullGyro,
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ConnectionType : byte
|
public enum ConnectionType : byte
|
||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
USB,
|
USB,
|
||||||
Bluetooth
|
Bluetooth,
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum BatteryStatus : byte
|
public enum BatteryStatus : byte
|
||||||
@ -46,6 +46,6 @@ namespace Ryujinx.Input.Motion.CemuHook.Protocol
|
|||||||
High,
|
High,
|
||||||
Full,
|
Full,
|
||||||
Charging,
|
Charging,
|
||||||
Charged
|
Charged,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,19 +6,19 @@ namespace Ryujinx.Input
|
|||||||
{
|
{
|
||||||
public class MotionInput
|
public class MotionInput
|
||||||
{
|
{
|
||||||
public ulong TimeStamp { get; set; }
|
public ulong TimeStamp { get; set; }
|
||||||
public Vector3 Accelerometer { get; set; }
|
public Vector3 Accelerometer { get; set; }
|
||||||
public Vector3 Gyroscrope { get; set; }
|
public Vector3 Gyroscrope { get; set; }
|
||||||
public Vector3 Rotation { get; set; }
|
public Vector3 Rotation { get; set; }
|
||||||
|
|
||||||
private readonly MotionSensorFilter _filter;
|
private readonly MotionSensorFilter _filter;
|
||||||
|
|
||||||
public MotionInput()
|
public MotionInput()
|
||||||
{
|
{
|
||||||
TimeStamp = 0;
|
TimeStamp = 0;
|
||||||
Accelerometer = new Vector3();
|
Accelerometer = new Vector3();
|
||||||
Gyroscrope = new Vector3();
|
Gyroscrope = new Vector3();
|
||||||
Rotation = new Vector3();
|
Rotation = new Vector3();
|
||||||
|
|
||||||
// TODO: RE the correct filter.
|
// TODO: RE the correct filter.
|
||||||
_filter = new MotionSensorFilter(0f);
|
_filter = new MotionSensorFilter(0f);
|
||||||
@ -62,4 +62,4 @@ namespace Ryujinx.Input
|
|||||||
return degree * (MathF.PI / 180);
|
return degree * (MathF.PI / 180);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -106,19 +106,19 @@ namespace Ryujinx.Input.Motion
|
|||||||
float q1 = Quaternion.W;
|
float q1 = Quaternion.W;
|
||||||
|
|
||||||
// Estimated direction of gravity.
|
// Estimated direction of gravity.
|
||||||
Vector3 gravity = new Vector3()
|
Vector3 gravity = new()
|
||||||
{
|
{
|
||||||
X = 2f * (q2 * q4 - q1 * q3),
|
X = 2f * (q2 * q4 - q1 * q3),
|
||||||
Y = 2f * (q1 * q2 + q3 * q4),
|
Y = 2f * (q1 * q2 + q3 * q4),
|
||||||
Z = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4
|
Z = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Error is cross product between estimated direction and measured direction of gravity.
|
// Error is cross product between estimated direction and measured direction of gravity.
|
||||||
Vector3 error = new Vector3()
|
Vector3 error = new()
|
||||||
{
|
{
|
||||||
X = accel.Y * gravity.Z - accel.Z * gravity.Y,
|
X = accel.Y * gravity.Z - accel.Z * gravity.Y,
|
||||||
Y = accel.Z * gravity.X - accel.X * gravity.Z,
|
Y = accel.Z * gravity.X - accel.X * gravity.Z,
|
||||||
Z = accel.X * gravity.Y - accel.Y * gravity.X
|
Z = accel.X * gravity.Y - accel.Y * gravity.X,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Ki > 0f)
|
if (Ki > 0f)
|
||||||
@ -134,7 +134,7 @@ namespace Ryujinx.Input.Motion
|
|||||||
gyro += (Kp * error) + (Ki * _intergralError);
|
gyro += (Kp * error) + (Ki * _intergralError);
|
||||||
|
|
||||||
// Integrate rate of change of quaternion.
|
// Integrate rate of change of quaternion.
|
||||||
Vector3 delta = new Vector3(q2, q3, q4);
|
Vector3 delta = new(q2, q3, q4);
|
||||||
|
|
||||||
q1 += (-q2 * gyro.X - q3 * gyro.Y - q4 * gyro.Z) * (SampleRateCoefficient * SamplePeriod);
|
q1 += (-q2 * gyro.X - q3 * gyro.Y - q4 * gyro.Z) * (SampleRateCoefficient * SamplePeriod);
|
||||||
q2 += (q1 * gyro.X + delta.Y * gyro.Z - delta.Z * gyro.Y) * (SampleRateCoefficient * SamplePeriod);
|
q2 += (q1 * gyro.X + delta.Y * gyro.Z - delta.Z * gyro.Y) * (SampleRateCoefficient * SamplePeriod);
|
||||||
@ -142,7 +142,7 @@ namespace Ryujinx.Input.Motion
|
|||||||
q4 += (q1 * gyro.Z + delta.X * gyro.Y - delta.Y * gyro.X) * (SampleRateCoefficient * SamplePeriod);
|
q4 += (q1 * gyro.Z + delta.X * gyro.Y - delta.Y * gyro.X) * (SampleRateCoefficient * SamplePeriod);
|
||||||
|
|
||||||
// Normalise quaternion.
|
// Normalise quaternion.
|
||||||
Quaternion quaternion = new Quaternion(q2, q3, q4, q1);
|
Quaternion quaternion = new(q2, q3, q4, q1);
|
||||||
|
|
||||||
norm = 1f / quaternion.Length();
|
norm = 1f / quaternion.Length();
|
||||||
|
|
||||||
@ -159,4 +159,4 @@ namespace Ryujinx.Input.Motion
|
|||||||
Quaternion = Quaternion.Identity;
|
Quaternion = Quaternion.Identity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,6 @@
|
|||||||
/// Gyroscope.
|
/// Gyroscope.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope
|
Gyroscope,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,6 @@ namespace Ryujinx.Input
|
|||||||
Button7,
|
Button7,
|
||||||
Button8,
|
Button8,
|
||||||
Button9,
|
Button9,
|
||||||
Count
|
Count,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class MouseStateSnapshot
|
public class MouseStateSnapshot
|
||||||
{
|
{
|
||||||
private bool[] _buttonState;
|
private readonly bool[] _buttonState;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The position of the mouse cursor
|
/// The position of the mouse cursor
|
||||||
@ -31,7 +31,7 @@ namespace Ryujinx.Input
|
|||||||
_buttonState = buttonState;
|
_buttonState = buttonState;
|
||||||
|
|
||||||
Position = position;
|
Position = position;
|
||||||
Scroll = scroll;
|
Scroll = scroll;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -42,4 +42,4 @@ namespace Ryujinx.Input
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
|
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,6 @@
|
|||||||
Left,
|
Left,
|
||||||
Right,
|
Right,
|
||||||
|
|
||||||
Count
|
Count,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user