GLRenderer: Change between docked and handheld mode using a keybinding (#1685)
* GLRenderer: Change between docked and handheld mode using a keybinding * nit
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@ -42,6 +42,7 @@ namespace Ryujinx.Ui
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private bool _mousePressed;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private readonly long _ticksPerFrame;
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@ -163,6 +164,19 @@ namespace Ryujinx.Ui
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}
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}
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_toggleFullscreen = toggleFullscreen;
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsKeyDown(OpenTK.Input.Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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}
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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private void GLRenderer_Initialized(object sender, EventArgs e)
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