Fix bindless/global memory elimination with inverted predicates (#2826)
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
This commit is contained in:
parent
b7a1544e8b
commit
3dee712164
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2822;
|
||||
private const ulong ShaderCodeGenVersion = 2826;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
@ -10,11 +10,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
if (sourceBlock.Operations.Count > 0)
|
||||
{
|
||||
Operation lastOp = sourceBlock.Operations.Last.Value as Operation;
|
||||
|
||||
if (lastOp != null &&
|
||||
((sourceBlock.Next == block && lastOp.Inst == Instruction.BranchIfFalse) ||
|
||||
(sourceBlock.Branch == block && lastOp.Inst == Instruction.BranchIfTrue)))
|
||||
if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
|
||||
{
|
||||
return lastOp;
|
||||
}
|
||||
@ -24,6 +20,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool IsConditionalBranch(Instruction inst)
|
||||
{
|
||||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||
}
|
||||
|
||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||
{
|
||||
// Check if all the conditions for the query block are satisfied by the current block.
|
||||
|
Loading…
Reference in New Issue
Block a user