Fix mipmap base level being ignored for sampled textures and images (#1911)
* Fix mipmap base level being ignored for sampled textures and images * Fix layer size and max level for textures * Missing XML doc + reorder comments
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -92,14 +93,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Texture swizzle for the red color channel.
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/// </summary>
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public SwizzleComponent SwizzleR { get; }
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/// <summary>
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/// Texture swizzle for the green color channel.
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/// </summary>
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public SwizzleComponent SwizzleG { get; }
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/// <summary>
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/// Texture swizzle for the blue color channel.
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/// </summary>
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public SwizzleComponent SwizzleB { get; }
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/// <summary>
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/// Texture swizzle for the alpha color channel.
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/// </summary>
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@ -176,7 +180,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>Texture depth</returns>
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public int GetDepth()
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{
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return Target == Target.Texture3D ? DepthOrLayers : 1;
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return GetDepth(Target, DepthOrLayers);
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}
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/// <summary>
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/// Gets the real texture depth.
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/// Returns 1 for any target other than 3D textures.
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/// </summary>
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/// <param name="target">Texture target</param>
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/// <param name="depthOrLayers">Texture depth if the texture is 3D, otherwise ignored</param>
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/// <returns>Texture depth</returns>
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public static int GetDepth(Target target, int depthOrLayers)
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{
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return target == Target.Texture3D ? depthOrLayers : 1;
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}
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/// <summary>
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@ -186,15 +202,27 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The number of texture layers</returns>
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public int GetLayers()
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{
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if (Target == Target.Texture2DArray || Target == Target.Texture2DMultisampleArray)
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{
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return DepthOrLayers;
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return GetLayers(Target, DepthOrLayers);
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}
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else if (Target == Target.CubemapArray)
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/// <summary>
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/// Gets the number of layers of the texture.
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/// Returns 1 for non-array textures, 6 for cubemap textures, and layer faces for cubemap array textures.
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/// </summary>
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/// <param name="target">Texture target</param>
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/// <param name="depthOrLayers">Texture layers if the is a array texture, ignored otherwise</param>
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/// <returns>The number of texture layers</returns>
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public static int GetLayers(Target target, int depthOrLayers)
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{
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return DepthOrLayers * 6;
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if (target == Target.Texture2DArray || target == Target.Texture2DMultisampleArray)
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{
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return depthOrLayers;
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}
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else if (Target == Target.Cubemap)
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else if (target == Target.CubemapArray)
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{
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return depthOrLayers * 6;
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}
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else if (target == Target.Cubemap)
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{
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return 6;
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}
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@ -203,5 +231,41 @@ namespace Ryujinx.Graphics.Gpu.Image
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return 1;
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}
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}
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/// <summary>
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/// Calculates the size information from the texture information.
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/// </summary>
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/// <param name="layerSize">Optional size of each texture layer in bytes</param>
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/// <returns>Texture size information</returns>
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public SizeInfo CalculateSizeInfo(int layerSize = 0)
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{
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if (Target == Target.TextureBuffer)
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{
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return new SizeInfo(Width * FormatInfo.BytesPerPixel);
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}
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else if (IsLinear)
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{
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return SizeCalculator.GetLinearTextureSize(
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Stride,
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Height,
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FormatInfo.BlockHeight);
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}
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else
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{
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return SizeCalculator.GetBlockLinearTextureSize(
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Width,
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Height,
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GetDepth(),
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Levels,
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GetLayers(),
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FormatInfo.BlockWidth,
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FormatInfo.BlockHeight,
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FormatInfo.BytesPerPixel,
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GobBlocksInY,
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GobBlocksInZ,
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GobBlocksInTileX,
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layerSize);
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}
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}
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}
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}
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@ -514,7 +514,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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flags |= TextureSearchFlags.WithUpscale;
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}
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Texture texture = FindOrCreateTexture(info, flags, sizeHint);
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Texture texture = FindOrCreateTexture(info, flags, 0, sizeHint);
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texture.SynchronizeMemory();
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@ -598,7 +598,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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target,
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formatInfo);
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Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
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int layerSize = !isLinear ? colorState.LayerSize * 4 : 0;
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Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, layerSize, sizeHint);
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texture.SynchronizeMemory();
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@ -648,7 +650,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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target,
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formatInfo);
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Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, sizeHint);
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Texture texture = FindOrCreateTexture(info, TextureSearchFlags.WithUpscale, dsState.LayerSize * 4, sizeHint);
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texture.SynchronizeMemory();
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@ -660,9 +662,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="info">Texture information of the texture to be found or created</param>
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/// <param name="flags">The texture search flags, defines texture comparison rules</param>
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/// <param name="layerSize">Size in bytes of a single texture layer</param>
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/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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/// <returns>The texture</returns>
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public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None, Size? sizeHint = null)
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public Texture FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags = TextureSearchFlags.None, int layerSize = 0, Size? sizeHint = null)
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{
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bool isSamplerTexture = (flags & TextureSearchFlags.ForSampler) != 0;
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@ -722,34 +725,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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// Calculate texture sizes, used to find all overlapping textures.
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SizeInfo sizeInfo;
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if (info.Target == Target.TextureBuffer)
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{
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sizeInfo = new SizeInfo(info.Width * info.FormatInfo.BytesPerPixel);
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}
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else if (info.IsLinear)
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{
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sizeInfo = SizeCalculator.GetLinearTextureSize(
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info.Stride,
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info.Height,
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info.FormatInfo.BlockHeight);
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}
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else
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{
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sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
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info.Width,
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info.Height,
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info.GetDepth(),
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info.Levels,
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info.GetLayers(),
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info.FormatInfo.BlockWidth,
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info.FormatInfo.BlockHeight,
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info.FormatInfo.BytesPerPixel,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInTileX);
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}
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SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);
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// Find view compatible matches.
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ulong size = (ulong)sizeInfo.TotalSize;
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@ -1,6 +1,8 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Image
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@ -50,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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TextureDescriptor descriptor = GetDescriptor(id);
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TextureInfo info = GetInfo(descriptor);
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TextureInfo info = GetInfo(descriptor, out int layerSize);
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// Bad address. We can't add a texture with a invalid address
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// to the cache.
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@ -59,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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}
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texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.ForSampler);
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texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.ForSampler, layerSize);
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texture.IncrementReferenceCount();
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@ -121,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// If the descriptors are the same, the texture is the same,
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// we don't need to remove as it was not modified. Just continue.
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if (texture.IsExactMatch(GetInfo(descriptor), TextureSearchFlags.Strict) != TextureMatchQuality.NoMatch)
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if (texture.IsExactMatch(GetInfo(descriptor, out _), TextureSearchFlags.Strict) != TextureMatchQuality.NoMatch)
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{
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continue;
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}
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@ -137,10 +139,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Gets texture information from a texture descriptor.
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/// </summary>
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/// <param name="descriptor">The texture descriptor</param>
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/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
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/// <returns>The texture information</returns>
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private TextureInfo GetInfo(TextureDescriptor descriptor)
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private TextureInfo GetInfo(TextureDescriptor descriptor, out int layerSize)
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{
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ulong address = Context.MemoryManager.Translate(descriptor.UnpackAddress());
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bool addressIsValid = address != MemoryManager.PteUnmapped;
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int width = descriptor.UnpackWidth();
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int height = descriptor.UnpackHeight();
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@ -181,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
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{
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if ((long)address > 0L && (int)format > 0)
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if (addressIsValid && (int)format > 0)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
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}
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@ -194,6 +198,53 @@ namespace Ryujinx.Graphics.Gpu.Image
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int gobBlocksInTileX = descriptor.UnpackGobBlocksInTileX();
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layerSize = 0;
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int minLod = descriptor.UnpackBaseLevel();
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int maxLod = descriptor.UnpackMaxLevelInclusive();
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// Linear textures don't support mipmaps, so we don't handle this case here.
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if ((minLod != 0 || maxLod + 1 != levels) && target != Target.TextureBuffer && !isLinear && addressIsValid)
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{
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int depth = TextureInfo.GetDepth(target, depthOrLayers);
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int layers = TextureInfo.GetLayers(target, depthOrLayers);
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SizeInfo sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
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width,
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height,
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depth,
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levels,
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layers,
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formatInfo.BlockWidth,
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formatInfo.BlockHeight,
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formatInfo.BytesPerPixel,
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gobBlocksInY,
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gobBlocksInZ,
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gobBlocksInTileX);
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layerSize = sizeInfo.LayerSize;
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if (minLod != 0)
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{
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// If the base level is not zero, we additionally add the mip level offset
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// to the address, this allows the texture manager to find the base level from the
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// address if there is a overlapping texture on the cache that can contain the new texture.
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address += (ulong)sizeInfo.GetMipOffset(minLod);
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width = Math.Max(1, width >> minLod);
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height = Math.Max(1, height >> minLod);
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if (target == Target.Texture3D)
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{
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depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
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}
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(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ);
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}
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levels = (maxLod - minLod) + 1;
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}
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SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
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SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
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SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
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@ -20,7 +20,8 @@ namespace Ryujinx.Graphics.Texture
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX)
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int gobBlocksInTileX,
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int gpuLayerSize = 0)
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{
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bool is3D = depth > 1;
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@ -94,6 +95,8 @@ namespace Ryujinx.Graphics.Texture
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layerSize += totalBlocksOfGobsInZ * totalBlocksOfGobsInY * robSize;
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}
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if (layers > 1)
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{
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layerSize = AlignLayerSize(
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layerSize,
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height,
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@ -102,6 +105,19 @@ namespace Ryujinx.Graphics.Texture
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gobBlocksInY,
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gobBlocksInZ,
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gobBlocksInTileX);
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}
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int totalSize;
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if (layerSize < gpuLayerSize)
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{
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totalSize = (layers - 1) * gpuLayerSize + layerSize;
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layerSize = gpuLayerSize;
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}
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else
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{
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totalSize = layerSize * layers;
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}
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if (!is3D)
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{
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@ -117,8 +133,6 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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int totalSize = layerSize * layers;
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return new SizeInfo(mipOffsets, allOffsets, levels, layerSize, totalSize);
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}
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