Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
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commit
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@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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interface ITextureInfo
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{
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ITextureInfo Storage { get; }
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int Handle { get; }
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int StorageHandle { get; }
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int FirstLayer => 0;
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int FirstLevel => 0;
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@ -208,14 +208,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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{
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GL.CopyImageSubData(
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src.StorageHandle,
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srcInfo.Target.ConvertToImageTarget(),
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src.Storage.Handle,
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src.Storage.Info.Target.ConvertToImageTarget(),
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src.FirstLevel + srcLevel + level,
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0,
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0,
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src.FirstLayer + srcLayer,
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dst.StorageHandle,
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dstInfo.Target.ConvertToImageTarget(),
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dst.Storage.Handle,
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dst.Storage.Info.Target.ConvertToImageTarget(),
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dst.FirstLevel + dstLevel + level,
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0,
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0,
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@ -6,8 +6,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureStorage : ITextureInfo
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{
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public ITextureInfo Storage => this;
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public int Handle { get; private set; }
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public int StorageHandle => Handle;
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public float ScaleFactor { get; private set; }
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public TextureCreateInfo Info { get; }
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@ -10,10 +10,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private readonly TextureStorage _parent;
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public int StorageHandle => _parent.Handle;
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private TextureView _incompatibleFormatView;
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public ITextureInfo Storage => _parent;
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public int FirstLayer { get; private set; }
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public int FirstLevel { get; private set; }
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