TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
This commit is contained in:
parent
3b00333b0c
commit
37bf02f057
@ -2,6 +2,7 @@ using Ryujinx.HLE.Logging;
|
||||
using Ryujinx.HLE.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Time
|
||||
{
|
||||
@ -13,20 +14,31 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
||||
|
||||
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
private TimeZoneInfo TimeZone = TimeZoneInfo.Local;
|
||||
|
||||
public ITimeZoneService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, GetDeviceLocationName },
|
||||
{ 101, ToCalendarTimeWithMyRule }
|
||||
{ 0, GetDeviceLocationName },
|
||||
{ 1, SetDeviceLocationName },
|
||||
{ 2, GetTotalLocationNameCount },
|
||||
{ 3, LoadLocationNameList },
|
||||
{ 4, LoadTimeZoneRule },
|
||||
{ 100, ToCalendarTime },
|
||||
{ 101, ToCalendarTimeWithMyRule }
|
||||
};
|
||||
}
|
||||
|
||||
public long GetDeviceLocationName(ServiceCtx Context)
|
||||
{
|
||||
Context.Ns.Log.PrintStub(LogClass.ServiceTime, "Stubbed.");
|
||||
char[] TzName = TimeZone.Id.ToCharArray();
|
||||
|
||||
for (int Index = 0; Index < 0x24; Index++)
|
||||
Context.ResponseData.Write(TzName);
|
||||
|
||||
int Padding = 0x24 - TzName.Length;
|
||||
|
||||
for (int Index = 0; Index < Padding; Index++)
|
||||
{
|
||||
Context.ResponseData.Write((byte)0);
|
||||
}
|
||||
@ -34,11 +46,94 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
|
||||
public long SetDeviceLocationName(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
|
||||
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
|
||||
|
||||
DateTime CurrentTime = Epoch.AddSeconds(PosixTime).ToLocalTime();
|
||||
long ResultCode = 0;
|
||||
|
||||
try
|
||||
{
|
||||
TimeZone = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
public long GetTotalLocationNameCount(ServiceCtx Context)
|
||||
{
|
||||
Context.ResponseData.Write(TimeZoneInfo.GetSystemTimeZones().Count);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long LoadLocationNameList(ServiceCtx Context)
|
||||
{
|
||||
long BufferPosition = Context.Response.SendBuff[0].Position;
|
||||
long BufferSize = Context.Response.SendBuff[0].Size;
|
||||
|
||||
int i = 0;
|
||||
foreach (TimeZoneInfo info in TimeZoneInfo.GetSystemTimeZones())
|
||||
{
|
||||
byte[] TzData = Encoding.ASCII.GetBytes(info.Id);
|
||||
|
||||
Context.Memory.WriteBytes(BufferPosition + i, TzData);
|
||||
|
||||
int Padding = 0x24 - TzData.Length;
|
||||
|
||||
for (int Index = 0; Index < Padding; Index++)
|
||||
{
|
||||
Context.ResponseData.Write((byte)0);
|
||||
}
|
||||
|
||||
i += 0x24;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long LoadTimeZoneRule(ServiceCtx Context)
|
||||
{
|
||||
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
|
||||
long BufferSize = Context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
if (BufferSize != 0x4000)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
|
||||
}
|
||||
|
||||
long ResultCode = 0;
|
||||
|
||||
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
|
||||
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
|
||||
|
||||
// Check if the Time Zone exists, otherwise error out.
|
||||
try
|
||||
{
|
||||
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
|
||||
|
||||
// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
|
||||
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
|
||||
Context.Memory.WriteBytes(BufferPosition, TzData);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
private long ToCalendarTimeWithTz(ServiceCtx Context, long PosixTime, TimeZoneInfo Info)
|
||||
{
|
||||
DateTime CurrentTime = Epoch.AddSeconds(PosixTime);
|
||||
CurrentTime = TimeZoneInfo.ConvertTimeFromUtc(CurrentTime, Info);
|
||||
|
||||
Context.ResponseData.Write((ushort)CurrentTime.Year);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Month);
|
||||
@ -46,31 +141,54 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
||||
Context.ResponseData.Write((byte)CurrentTime.Hour);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Minute);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Second);
|
||||
Context.ResponseData.Write((byte)0);
|
||||
|
||||
/* Thanks to TuxSH
|
||||
struct CalendarAdditionalInfo {
|
||||
u32 tm_wday; //day of week [0,6] (Sunday = 0)
|
||||
s32 tm_yday; //day of year [0,365]
|
||||
struct timezone {
|
||||
char[8] tz_name;
|
||||
bool isDaylightSavingTime;
|
||||
s32 utcOffsetSeconds;
|
||||
};
|
||||
};
|
||||
*/
|
||||
Context.ResponseData.Write((byte)0); //MilliSecond ?
|
||||
Context.ResponseData.Write((int)CurrentTime.DayOfWeek);
|
||||
|
||||
Context.ResponseData.Write(CurrentTime.DayOfYear - 1);
|
||||
|
||||
//TODO: Find out the names used.
|
||||
Context.ResponseData.Write(new byte[8]);
|
||||
|
||||
Context.ResponseData.Write(new byte[8]); //TODO: Find out the names used.
|
||||
Context.ResponseData.Write((byte)(CurrentTime.IsDaylightSavingTime() ? 1 : 0));
|
||||
|
||||
Context.ResponseData.Write((int)TimeZoneInfo.Local.GetUtcOffset(CurrentTime).TotalSeconds);
|
||||
Context.ResponseData.Write((int)Info.GetUtcOffset(CurrentTime).TotalSeconds);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long ToCalendarTime(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
long BufferPosition = Context.Request.SendBuff[0].Position;
|
||||
long BufferSize = Context.Request.SendBuff[0].Size;
|
||||
|
||||
if (BufferSize != 0x4000)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
|
||||
}
|
||||
|
||||
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
|
||||
byte[] TzData = Context.Memory.ReadBytes(BufferPosition, 0x24);
|
||||
string TzID = Encoding.ASCII.GetString(TzData).TrimEnd('\0');
|
||||
|
||||
long ResultCode = 0;
|
||||
|
||||
// Check if the Time Zone exists, otherwise error out.
|
||||
try
|
||||
{
|
||||
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
|
||||
ResultCode = ToCalendarTimeWithTz(Context, PosixTime, Info);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
|
||||
return ToCalendarTimeWithTz(Context, PosixTime, TimeZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user