SurfaceFlinger v2 (#981)

* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
This commit is contained in:
Thog 2020-04-22 06:10:27 +02:00 committed by GitHub
parent 03711dd7b5
commit 36749c358d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
50 changed files with 3416 additions and 831 deletions

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@ -46,6 +46,7 @@ namespace Ryujinx.Common.Logging
ServiceSsl,
ServiceSss,
ServiceTime,
ServiceVi
ServiceVi,
SurfaceFlinger
}
}

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@ -1,4 +1,5 @@
using System;
using Ryujinx.Common.Logging;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Synchronization
@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
throw new ArgumentOutOfRangeException(nameof(id));
}
bool warnAboutTimeout = false;
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromSeconds(1);
warnAboutTimeout = true;
}
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
{
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
if (!signaled && info != null)
{
if (warnAboutTimeout)
{
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
}
_syncpoints[id].UnregisterCallback(info);
}

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@ -66,6 +66,8 @@ namespace Ryujinx.HLE.HOS
internal Switch Device { get; private set; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
public SystemStateMgr State { get; private set; }
internal bool KernelInitialized { get; private set; }
@ -268,6 +270,8 @@ namespace Ryujinx.HLE.HOS
DatabaseImpl.Instance.InitializeDatabase(device);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
}
public void LoadCart(string exeFsDir, string romFsFile = null)
@ -850,6 +854,8 @@ namespace Ryujinx.HLE.HOS
{
_isDisposed = true;
SurfaceFlinger.Dispose();
KProcess terminationProcess = new KProcess(this);
KThread terminationThread = new KThread(this);
@ -873,12 +879,6 @@ namespace Ryujinx.HLE.HOS
terminationThread.Start();
// Signal the vsync event to avoid issues of KThread waiting on it.
if (Device.EnableDeviceVsync)
{
Device.VsyncEvent.Set();
}
// Destroy nvservices channels as KThread could be waiting on some user events.
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
INvDrvServices.Destroy();

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@ -8,6 +8,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
class NvHostSyncpt
{
public const int VBlank0SyncpointId = 26;
public const int VBlank1SyncpointId = 27;
private int[] _counterMin;
private int[] _counterMax;
private bool[] _clientManaged;
@ -24,6 +27,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
_counterMax = new int[SynchronizationManager.MaxHardwareSyncpoints];
_clientManaged = new bool[SynchronizationManager.MaxHardwareSyncpoints];
_assigned = new bool[SynchronizationManager.MaxHardwareSyncpoints];
// Reserve VBLANK syncpoints
ReserveSyncpointLocked(VBlank0SyncpointId, true);
ReserveSyncpointLocked(VBlank1SyncpointId, true);
}
private void ReserveSyncpointLocked(uint id, bool isClientManaged)

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@ -165,12 +165,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
return NvInternalResult.InvalidInput;
}
if (map.DecrementRefCount() <= 0)
if (DecrementMapRefCount(Owner, arguments.Handle))
{
DeleteMapWithHandle(arguments.Handle);
Logger.PrintInfo(LogClass.ServiceNv, $"Deleted map {arguments.Handle}!");
arguments.Address = map.Address;
arguments.Flags = 0;
}
@ -248,9 +244,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
return dict.Add(map);
}
private bool DeleteMapWithHandle(int handle)
private static bool DeleteMapWithHandle(KProcess process, int handle)
{
if (_maps.TryGetValue(Owner, out IdDictionary dict))
if (_maps.TryGetValue(process, out IdDictionary dict))
{
return dict.Delete(handle) != null;
}
@ -258,6 +254,34 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap
return false;
}
public static void IncrementMapRefCount(KProcess process, int handle, bool allowHandleZero = false)
{
GetMapFromHandle(process, handle, allowHandleZero)?.IncrementRefCount();
}
public static bool DecrementMapRefCount(KProcess process, int handle)
{
NvMapHandle map = GetMapFromHandle(process, handle, false);
if (map == null)
{
return false;
}
if (map.DecrementRefCount() <= 0)
{
DeleteMapWithHandle(process, handle);
Logger.PrintInfo(LogClass.ServiceNv, $"Deleted map {handle}!");
return true;
}
else
{
return false;
}
}
public static NvMapHandle GetMapFromHandle(KProcess process, int handle, bool allowHandleZero = false)
{
if ((allowHandleZero || handle != 0) && _maps.TryGetValue(process, out IdDictionary dict))

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@ -23,6 +23,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.Types
Value = hostSyncpt.ReadSyncpointValue(Id);
}
public void Increment(GpuContext gpuContext)
{
Value = gpuContext.Synchronization.IncrementSyncpoint(Id);
}
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
{
if (IsValid())

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@ -0,0 +1,62 @@
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItem : ICloneable
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public AndroidFence Fence;
public Rect Crop;
public NativeWindowTransform Transform;
public NativeWindowScalingMode ScalingMode;
public long Timestamp;
public bool IsAutoTimestamp;
public int SwapInterval;
public ulong FrameNumber;
public int Slot;
public bool IsDroppable;
public bool AcquireCalled;
public bool TransformToDisplayInverse;
public BufferItem()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
Transform = NativeWindowTransform.None;
ScalingMode = NativeWindowScalingMode.Freeze;
Timestamp = 0;
IsAutoTimestamp = false;
FrameNumber = 0;
Slot = BufferSlotArray.InvalidBufferSlot;
IsDroppable = false;
AcquireCalled = false;
TransformToDisplayInverse = false;
SwapInterval = 1;
Fence = AndroidFence.NoFence;
Crop = new Rect();
Crop.MakeInvalid();
}
public object Clone()
{
BufferItem item = new BufferItem();
item.Transform = Transform;
item.ScalingMode = ScalingMode;
item.IsAutoTimestamp = IsAutoTimestamp;
item.FrameNumber = FrameNumber;
item.Slot = Slot;
item.IsDroppable = IsDroppable;
item.AcquireCalled = AcquireCalled;
item.TransformToDisplayInverse = TransformToDisplayInverse;
item.SwapInterval = SwapInterval;
item.Fence = Fence;
item.Crop = Crop;
item.GraphicBuffer.Set(GraphicBuffer);
return item;
}
}
}

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@ -0,0 +1,95 @@
using Ryujinx.Graphics.Gpu;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItemConsumer : ConsumerBase
{
private GpuContext _gpuContext;
public BufferItemConsumer(Switch device,
BufferQueueConsumer consumer,
uint consumerUsage,
int bufferCount,
bool controlledByApp,
IConsumerListener listener = null) : base(consumer, controlledByApp, listener)
{
_gpuContext = device.Gpu;
Status status = Consumer.SetConsumerUsageBits(consumerUsage);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
if (bufferCount != -1)
{
status = Consumer.SetMaxAcquiredBufferCount(bufferCount);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
}
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent, bool waitForFence = false)
{
lock (Lock)
{
Status status = AcquireBufferLocked(out BufferItem tmp, expectedPresent);
if (status != Status.Success)
{
bufferItem = null;
return status;
}
// Make sure to clone the object to not temper the real instance.
bufferItem = (BufferItem)tmp.Clone();
if (waitForFence)
{
bufferItem.Fence.WaitForever(_gpuContext);
}
bufferItem.GraphicBuffer.Set(Slots[bufferItem.Slot].GraphicBuffer);
return Status.Success;
}
}
public Status ReleaseBuffer(BufferItem bufferItem, ref AndroidFence fence)
{
lock (Lock)
{
Status result = AddReleaseFenceLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer, ref fence);
if (result == Status.Success)
{
result = ReleaseBufferLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer);
}
return result;
}
}
public Status SetDefaultBufferSize(uint width, uint height)
{
lock (Lock)
{
return Consumer.SetDefaultBufferSize(width, height);
}
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Lock)
{
return Consumer.SetDefaultBufferFormat(defaultFormat);
}
}
}
}

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@ -0,0 +1,15 @@
using Ryujinx.HLE.HOS.Kernel.Process;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueue
{
public static void CreateBufferQueue(Switch device, KProcess process, out BufferQueueProducer producer, out BufferQueueConsumer consumer)
{
BufferQueueCore core = new BufferQueueCore(device, process);
producer = new BufferQueueProducer(core);
consumer = new BufferQueueConsumer(core);
}
}
}

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@ -0,0 +1,372 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueConsumer
{
public BufferQueueCore Core { get; }
public BufferQueueConsumer(BufferQueueCore core)
{
Core = core;
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
}
if (numAcquiredBuffers >= Core.MaxAcquiredBufferCount + 1)
{
bufferItem = null;
Logger.PrintDebug(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (Core.Queue.Count == 0)
{
bufferItem = null;
return Status.NoBufferAvailaible;
}
if (expectedPresent != 0)
{
// TODO: support this for advanced presenting.
throw new NotImplementedException();
}
bufferItem = Core.Queue[0];
if (Core.StillTracking(ref bufferItem))
{
Core.Slots[bufferItem.Slot].AcquireCalled = true;
Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
}
if (bufferItem.AcquireCalled)
{
bufferItem.GraphicBuffer.Reset();
}
Core.Queue.RemoveAt(0);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status DetachBuffer(int slot)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
return Status.BadValue;
}
Core.FreeBufferLocked(slot);
Core.SignalDequeueEvent();
return Status.Success;
}
}
public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
int freeSlot = BufferSlotArray.InvalidBufferSlot;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
else if (Core.Slots[i].BufferState == BufferState.Free)
{
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
{
freeSlot = i;
}
}
}
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
{
slot = BufferSlotArray.InvalidBufferSlot;
Logger.PrintError(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (freeSlot == BufferSlotArray.InvalidBufferSlot)
{
slot = BufferSlotArray.InvalidBufferSlot;
return Status.NoMemory;
}
slot = freeSlot;
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
Core.Slots[slot].BufferState = BufferState.Acquired;
Core.Slots[slot].AttachedByConsumer = true;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].AcquireCalled = false;
}
return Status.Success;
}
public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
IProducerListener listener = null;
lock (Core.Lock)
{
if (Core.Slots[slot].FrameNumber != frameNumber)
{
return Status.StaleBufferSlot;
}
foreach (BufferItem item in Core.Queue)
{
if (item.Slot == slot)
{
return Status.BadValue;
}
}
if (Core.Slots[slot].BufferState == BufferState.Acquired)
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = fence;
listener = Core.ProducerListener;
}
else if (Core.Slots[slot].NeedsCleanupOnRelease)
{
Core.Slots[slot].NeedsCleanupOnRelease = false;
return Status.StaleBufferSlot;
}
else
{
return Status.BadValue;
}
Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
listener?.OnBufferReleased();
return Status.Success;
}
public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
{
if (consumerListener == null)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
Core.ConsumerListener = consumerListener;
Core.ConsumerControlledByApp = controlledByApp;
}
return Status.Success;
}
public Status Disconnect()
{
lock (Core.Lock)
{
if (!Core.IsConsumerConnectedLocked())
{
return Status.BadValue;
}
Core.IsAbandoned = true;
Core.ConsumerListener = null;
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status GetReleasedBuffers(out ulong slotMask)
{
slotMask = 0;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.BadValue;
}
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (!Core.Slots[slot].AcquireCalled)
{
slotMask |= 1UL << slot;
}
}
for (int i = 0; i < Core.Queue.Count; i++)
{
if (Core.Queue[i].AcquireCalled)
{
slotMask &= ~(1UL << i);
}
}
}
return Status.Success;
}
public Status SetDefaultBufferSize(uint width, uint height)
{
if (width == 0 || height == 0)
{
return Status.BadValue;
}
lock (Core.Lock)
{
Core.DefaultWidth = (int)width;
Core.DefaultHeight = (int)height;
}
return Status.Success;
}
public Status SetDefaultMaxBufferCount(int bufferMaxCount)
{
lock (Core.Lock)
{
return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
}
}
public Status DisableAsyncBuffer()
{
lock (Core.Lock)
{
if (Core.IsConsumerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.UseAsyncBuffer = false;
}
return Status.Success;
}
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
{
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsProducerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
}
return Status.Success;
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Core.Lock)
{
Core.DefaultBufferFormat = defaultFormat;
}
return Status.Success;
}
public Status SetConsumerUsageBits(uint usage)
{
lock (Core.Lock)
{
Core.ConsumerUsageBits = usage;
}
return Status.Success;
}
public Status SetTransformHint(NativeWindowTransform transformHint)
{
lock (Core.Lock)
{
Core.TransformHint = transformHint;
}
return Status.Success;
}
}
}

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@ -0,0 +1,283 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueCore
{
public BufferSlotArray Slots;
public int OverrideMaxBufferCount;
public bool UseAsyncBuffer;
public bool DequeueBufferCannotBlock;
public PixelFormat DefaultBufferFormat;
public int DefaultWidth;
public int DefaultHeight;
public int DefaultMaxBufferCount;
public int MaxAcquiredBufferCount;
public bool BufferHasBeenQueued;
public ulong FrameCounter;
public NativeWindowTransform TransformHint;
public bool IsAbandoned;
public NativeWindowApi ConnectedApi;
public bool IsAllocating;
public IProducerListener ProducerListener;
public IConsumerListener ConsumerListener;
public bool ConsumerControlledByApp;
public uint ConsumerUsageBits;
public List<BufferItem> Queue;
public readonly object Lock = new object();
private KEvent _waitBufferFreeEvent;
private KEvent _frameAvailableEvent;
public KProcess Owner { get; }
public BufferQueueCore(Switch device, KProcess process)
{
Slots = new BufferSlotArray();
IsAbandoned = false;
OverrideMaxBufferCount = 0;
DequeueBufferCannotBlock = false;
UseAsyncBuffer = false;
DefaultWidth = 1;
DefaultHeight = 1;
DefaultMaxBufferCount = 2;
MaxAcquiredBufferCount = 1;
FrameCounter = 0;
TransformHint = 0;
DefaultBufferFormat = PixelFormat.Rgba8888;
IsAllocating = false;
ProducerListener = null;
ConsumerListener = null;
ConsumerUsageBits = 0;
Queue = new List<BufferItem>();
// TODO: CreateGraphicBufferAlloc?
_waitBufferFreeEvent = new KEvent(device.System);
_frameAvailableEvent = new KEvent(device.System);
Owner = process;
}
public int GetMinUndequeuedBufferCountLocked(bool async)
{
if (!UseAsyncBuffer)
{
return 0;
}
if (DequeueBufferCannotBlock || async)
{
return MaxAcquiredBufferCount + 1;
}
return MaxAcquiredBufferCount;
}
public int GetMinMaxBufferCountLocked(bool async)
{
return GetMinUndequeuedBufferCountLocked(async);
}
public int GetMaxBufferCountLocked(bool async)
{
int minMaxBufferCount = GetMinMaxBufferCountLocked(async);
int maxBufferCount = Math.Max(DefaultMaxBufferCount, minMaxBufferCount);
if (OverrideMaxBufferCount != 0)
{
maxBufferCount = OverrideMaxBufferCount;
}
// Preserve all buffers already in control of the producer and the consumer.
for (int slot = maxBufferCount; slot < Slots.Length; slot++)
{
BufferState state = Slots[slot].BufferState;
if (state == BufferState.Queued || state == BufferState.Dequeued)
{
maxBufferCount = slot + 1;
}
}
return maxBufferCount;
}
public Status SetDefaultMaxBufferCountLocked(int count)
{
int minBufferCount = UseAsyncBuffer ? 2 : 1;
if (count < minBufferCount || count > Slots.Length)
{
return Status.BadValue;
}
DefaultMaxBufferCount = count;
SignalDequeueEvent();
return Status.Success;
}
public void SignalWaitBufferFreeEvent()
{
_waitBufferFreeEvent.WritableEvent.Signal();
}
public void SignalFrameAvailableEvent()
{
_frameAvailableEvent.WritableEvent.Signal();
}
// TODO: Find an accurate way to handle a regular condvar here as this will wake up unwanted threads in some edge cases.
public void SignalDequeueEvent()
{
Monitor.PulseAll(Lock);
}
public void WaitDequeueEvent()
{
Monitor.Wait(Lock);
}
public void SignalIsAbandonedEvent()
{
Monitor.PulseAll(Lock);
}
public void WaitIsAbandonedEvent()
{
Monitor.Wait(Lock);
}
public void FreeBufferLocked(int slot)
{
Slots[slot].GraphicBuffer.Reset();
if (Slots[slot].BufferState == BufferState.Acquired)
{
Slots[slot].NeedsCleanupOnRelease = true;
}
Slots[slot].BufferState = BufferState.Free;
Slots[slot].FrameNumber = uint.MaxValue;
Slots[slot].AcquireCalled = false;
Slots[slot].Fence.FenceCount = 0;
}
public void FreeAllBuffersLocked()
{
BufferHasBeenQueued = false;
for (int slot = 0; slot < Slots.Length; slot++)
{
FreeBufferLocked(slot);
}
}
public bool StillTracking(ref BufferItem item)
{
BufferSlot slot = Slots[item.Slot];
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}
public void WaitWhileAllocatingLocked()
{
while (IsAbandoned)
{
WaitIsAbandonedEvent();
}
}
public void CheckSystemEventsLocked(int maxBufferCount)
{
bool needBufferReleaseSignal = false;
bool needFrameAvailableSignal = false;
if (maxBufferCount > 1)
{
for (int i = 0; i < maxBufferCount; i++)
{
if (Slots[i].BufferState == BufferState.Queued)
{
needFrameAvailableSignal = true;
}
else if (Slots[i].BufferState == BufferState.Free)
{
needBufferReleaseSignal = true;
}
}
}
if (needBufferReleaseSignal)
{
SignalWaitBufferFreeEvent();
}
else
{
_waitBufferFreeEvent.WritableEvent.Clear();
}
if (needFrameAvailableSignal)
{
SignalFrameAvailableEvent();
}
else
{
_frameAvailableEvent.WritableEvent.Clear();
}
}
public bool IsProducerConnectedLocked()
{
return ConnectedApi != NativeWindowApi.NoApi;
}
public bool IsConsumerConnectedLocked()
{
return ConsumerListener != null;
}
public KReadableEvent GetWaitBufferFreeEvent()
{
lock (Lock)
{
return _waitBufferFreeEvent.ReadableEvent;
}
}
public bool IsOwnedByConsumerLocked(int slot)
{
if (Slots[slot].BufferState != BufferState.Acquired)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the consumer (state = {Slots[slot].BufferState})");
return false;
}
return true;
}
public bool IsOwnedByProducerLocked(int slot)
{
if (Slots[slot].BufferState != BufferState.Dequeued)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the producer (state = {Slots[slot].BufferState})");
return false;
}
return true;
}
}
}

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@ -0,0 +1,752 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueProducer : IGraphicBufferProducer
{
public BufferQueueCore Core { get; }
private uint _stickyTransform;
private uint _nextCallbackTicket;
private uint _currentCallbackTicket;
private uint _callbackTicket;
private readonly object _callbackLock = new object();
public BufferQueueProducer(BufferQueueCore core)
{
Core = core;
_stickyTransform = 0;
_callbackTicket = 0;
_nextCallbackTicket = 0;
_currentCallbackTicket = 0;
}
public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
Core.Slots[slot].RequestBufferCalled = true;
return Status.Success;
}
}
public override Status SetBufferCount(int bufferCount)
{
IConsumerListener listener = null;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (bufferCount > BufferSlotArray.NumBufferSlots)
{
return Status.BadValue;
}
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (Core.Slots[slot].BufferState == BufferState.Dequeued)
{
return Status.BadValue;
}
}
if (bufferCount == 0)
{
Core.OverrideMaxBufferCount = 0;
Core.SignalDequeueEvent();
return Status.Success;
}
int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
if (bufferCount < minBufferSlots)
{
return Status.BadValue;
}
Core.OverrideMaxBufferCount = bufferCount;
Core.SignalDequeueEvent();
listener = Core.ConsumerListener;
}
listener?.OnBuffersReleased();
return Status.Success;
}
public override Status DequeueBuffer(out int slot,
out AndroidFence fence,
bool async,
uint width,
uint height,
PixelFormat format,
uint usage)
{
if ((width == 0 && height != 0) || (height == 0 && width != 0))
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.BadValue;
}
Status returnFlags = Status.Success;
bool attachedByConsumer = false;
lock (Core.Lock)
{
if (format == PixelFormat.Unknown)
{
format = Core.DefaultBufferFormat;
}
usage |= Core.ConsumerUsageBits;
Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
if (status != Status.Success)
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return status;
}
if (slot == BufferSlotArray.InvalidBufferSlot)
{
fence = AndroidFence.NoFence;
Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
return Status.Busy;
}
attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
if (width == 0 || height == 0)
{
width = (uint)Core.DefaultWidth;
height = (uint)Core.DefaultHeight;
}
Core.Slots[slot].BufferState = BufferState.Dequeued;
GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
if (Core.Slots[slot].GraphicBuffer.IsNull
|| graphicBuffer.Width != width
|| graphicBuffer.Height != height
|| graphicBuffer.Format != format
|| (graphicBuffer.Usage & usage) != usage)
{
if (Core.Slots[slot].GraphicBuffer.IsNull)
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.NoMemory;
}
else
{
string formattedError = $"Preallocated buffer mismatch - slot {slot}\n" +
$"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
$"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}";
Logger.PrintError(LogClass.SurfaceFlinger, formattedError);
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.NoInit;
}
}
fence = Core.Slots[slot].Fence;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
}
if (attachedByConsumer)
{
returnFlags |= Status.BufferNeedsReallocation;
}
return returnFlags;
}
public override Status DetachBuffer(int slot)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
return Status.BadValue;
}
Core.FreeBufferLocked(slot);
Core.SignalDequeueEvent();
return Status.Success;
}
}
public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
{
lock (Core.Lock)
{
Core.WaitWhileAllocatingLocked();
if (Core.IsAbandoned)
{
graphicBuffer = default;
fence = AndroidFence.NoFence;
return Status.NoInit;
}
int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
{
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
{
nextBufferSlot = slot;
}
}
}
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
{
graphicBuffer = default;
fence = AndroidFence.NoFence;
return Status.NoMemory;
}
graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
fence = Core.Slots[nextBufferSlot].Fence;
Core.FreeBufferLocked(nextBufferSlot);
return Status.Success;
}
}
public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
lock (Core.Lock)
{
Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
if (status != Status.Success)
{
return status;
}
if (slot == BufferSlotArray.InvalidBufferSlot)
{
Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
return Status.Busy;
}
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
Core.Slots[slot].BufferState = BufferState.Dequeued;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = true;
return returnFlags;
}
}
public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
{
output = default;
switch (input.ScalingMode)
{
case NativeWindowScalingMode.Freeze:
case NativeWindowScalingMode.ScaleToWindow:
case NativeWindowScalingMode.ScaleCrop:
case NativeWindowScalingMode.Unknown:
case NativeWindowScalingMode.NoScaleCrop:
break;
default:
return Status.BadValue;
}
BufferItem item = new BufferItem();
IConsumerListener frameAvailableListener = null;
IConsumerListener frameReplaceListener = null;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
{
return Status.BadValue;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
return Status.BadValue;
}
input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
if (croppedRect != input.Crop)
{
return Status.BadValue;
}
Core.Slots[slot].Fence = input.Fence;
Core.Slots[slot].BufferState = BufferState.Queued;
Core.FrameCounter++;
Core.Slots[slot].FrameNumber = Core.FrameCounter;
item.AcquireCalled = Core.Slots[slot].AcquireCalled;
item.Crop = input.Crop;
item.Transform = input.Transform;
item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
item.ScalingMode = input.ScalingMode;
item.Timestamp = input.Timestamp;
item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
item.SwapInterval = input.SwapInterval;
item.FrameNumber = Core.FrameCounter;
item.Slot = slot;
item.Fence = input.Fence;
item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
_stickyTransform = input.StickyTransform;
if (Core.Queue.Count == 0)
{
Core.Queue.Add(item);
frameAvailableListener = Core.ConsumerListener;
}
else
{
BufferItem frontItem = Core.Queue[0];
if (frontItem.IsDroppable)
{
if (Core.StillTracking(ref frontItem))
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].FrameNumber = 0;
}
Core.Queue.RemoveAt(0);
Core.Queue.Insert(0, item);
frameReplaceListener = Core.ConsumerListener;
}
else
{
Core.Queue.Add(item);
frameAvailableListener = Core.ConsumerListener;
}
}
Core.BufferHasBeenQueued = true;
Core.SignalDequeueEvent();
Core.CheckSystemEventsLocked(maxBufferCount);
output = new QueueBufferOutput
{
Width = (uint)Core.DefaultWidth,
Height = (uint)Core.DefaultHeight,
TransformHint = Core.TransformHint,
NumPendingBuffers = (uint)Core.Queue.Count
};
_callbackTicket = _nextCallbackTicket++;
}
lock (_callbackLock)
{
while (_callbackTicket != _currentCallbackTicket)
{
Monitor.Wait(_callbackLock);
}
frameAvailableListener?.OnFrameAvailable(ref item);
frameReplaceListener?.OnFrameReplaced(ref item);
_currentCallbackTicket++;
Monitor.PulseAll(_callbackLock);
}
return Status.Success;
}
public override void CancelBuffer(int slot, ref AndroidFence fence)
{
lock (Core.Lock)
{
if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return;
}
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].Fence = fence;
Core.SignalDequeueEvent();
}
}
public override Status Query(NativeWindowAttribute what, out int outValue)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
outValue = 0;
return Status.NoInit;
}
switch (what)
{
case NativeWindowAttribute.Width:
outValue = Core.DefaultWidth;
return Status.Success;
case NativeWindowAttribute.Height:
outValue = Core.DefaultHeight;
return Status.Success;
case NativeWindowAttribute.Format:
outValue = (int)Core.DefaultBufferFormat;
return Status.Success;
case NativeWindowAttribute.MinUnqueuedBuffers:
outValue = Core.GetMinUndequeuedBufferCountLocked(false);
return Status.Success;
case NativeWindowAttribute.ConsumerUsageBits:
outValue = (int)Core.ConsumerUsageBits;
return Status.Success;
case NativeWindowAttribute.MaxBufferCountAsync:
outValue = Core.GetMaxBufferCountLocked(true);
return Status.Success;
default:
outValue = 0;
return Status.BadValue;
}
}
}
public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
{
output = new QueueBufferOutput();
lock (Core.Lock)
{
if (Core.IsAbandoned || Core.ConsumerListener == null)
{
return Status.NoInit;
}
if (Core.ConnectedApi != NativeWindowApi.NoApi)
{
return Status.BadValue;
}
Core.BufferHasBeenQueued = false;
Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
switch (api)
{
case NativeWindowApi.NVN:
case NativeWindowApi.CPU:
case NativeWindowApi.Media:
case NativeWindowApi.Camera:
Core.ProducerListener = listener;
Core.ConnectedApi = api;
output.Width = (uint)Core.DefaultWidth;
output.Height = (uint)Core.DefaultHeight;
output.TransformHint = Core.TransformHint;
output.NumPendingBuffers = (uint)Core.Queue.Count;
return Status.Success;
default:
return Status.BadValue;
}
}
}
public override Status Disconnect(NativeWindowApi api)
{
IProducerListener producerListener = null;
Status status = Status.BadValue;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.Success;
}
switch (api)
{
case NativeWindowApi.NVN:
case NativeWindowApi.CPU:
case NativeWindowApi.Media:
case NativeWindowApi.Camera:
if (Core.ConnectedApi == api)
{
Core.FreeAllBuffersLocked();
producerListener = Core.ProducerListener;
Core.ProducerListener = null;
Core.ConnectedApi = NativeWindowApi.NoApi;
Core.SignalDequeueEvent();
status = Status.Success;
}
break;
}
}
producerListener?.OnBufferReleased();
return status;
}
public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
lock (Core.Lock)
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = false;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
if (!Core.Slots[slot].GraphicBuffer.IsNull)
{
Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
}
bool cleared = false;
if (!graphicBuffer.IsNull)
{
// NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
// This is entirely wrong and should only be controlled by the consumer...
Core.DefaultWidth = graphicBuffer.Object.Width;
Core.DefaultHeight = graphicBuffer.Object.Height;
Core.DefaultBufferFormat = graphicBuffer.Object.Format;
}
else
{
foreach (BufferItem item in Core.Queue)
{
if (item.Slot >= BufferSlotArray.NumBufferSlots)
{
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
Core.SignalWaitBufferFreeEvent();
Core.SignalFrameAvailableEvent();
cleared = true;
break;
}
}
}
// The dequeue event must not be signaled two times in case of clean up,
// but for some reason, it still signals the wait buffer free event two times...
if (!cleared)
{
Core.SignalDequeueEvent();
}
Core.SignalWaitBufferFreeEvent();
return Status.Success;
}
}
private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
{
bool tryAgain = true;
freeSlot = BufferSlotArray.InvalidBufferSlot;
returnStatus = Status.Success;
while (tryAgain)
{
if (Core.IsAbandoned)
{
freeSlot = BufferSlotArray.InvalidBufferSlot;
return Status.NoInit;
}
int maxBufferCount = Core.GetMaxBufferCountLocked(async);
if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
{
freeSlot = BufferSlotArray.InvalidBufferSlot;
return Status.BadValue;
}
for (int slot = maxBufferCount; slot < Core.Slots.Length; slot++)
{
if (!Core.Slots[slot].GraphicBuffer.IsNull)
{
Core.FreeBufferLocked(slot);
returnStatus |= Status.ReleaseAllBuffers;
}
}
freeSlot = BufferSlotArray.InvalidBufferSlot;
int dequeuedCount = 0;
int acquiredCount = 0;
for (int slot = 0; slot < maxBufferCount; slot++)
{
switch (Core.Slots[slot].BufferState)
{
case BufferState.Acquired:
acquiredCount++;
break;
case BufferState.Dequeued:
dequeuedCount++;
break;
case BufferState.Free:
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
{
freeSlot = slot;
}
break;
default:
break;
}
}
// The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
{
return Status.InvalidOperation;
}
if (Core.BufferHasBeenQueued)
{
int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
if (newUndequeuedCount < minUndequeuedCount)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
return Status.InvalidOperation;
}
}
bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
if (tryAgain)
{
if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
{
Core.CheckSystemEventsLocked(maxBufferCount);
return Status.WouldBlock;
}
Core.WaitDequeueEvent();
}
}
return Status.Success;
}
protected override KReadableEvent GetWaitBufferFreeEvent()
{
return Core.GetWaitBufferFreeEvent();
}
}
}

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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public BufferState BufferState;
public bool RequestBufferCalled;
public ulong FrameNumber;
public AndroidFence Fence;
public bool AcquireCalled;
public bool NeedsCleanupOnRelease;
public bool AttachedByConsumer;
public BufferSlot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
BufferState = BufferState.Free;
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlotArray
{
// TODO: move to BufferQueue
public const int NumBufferSlots = 0x40;
public const int MaxAcquiredBuffers = NumBufferSlots - 2;
public const int InvalidBufferSlot = -1;
private BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
public BufferSlotArray()
{
for (int i = 0; i < _raw.Length; i++)
{
_raw[i] = new BufferSlot();
}
}
public BufferSlot this[int index]
{
get => _raw[index];
set => _raw[index] = value;
}
public int Length => NumBufferSlots;
}
}

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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class ConsumerBase : IConsumerListener
{
public class Slot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public AndroidFence Fence;
public ulong FrameNumber;
public Slot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
}
}
protected Slot[] Slots = new Slot[BufferSlotArray.NumBufferSlots];
protected bool IsAbandoned;
protected BufferQueueConsumer Consumer;
protected readonly object Lock = new object();
private IConsumerListener _listener;
public ConsumerBase(BufferQueueConsumer consumer, bool controlledByApp, IConsumerListener listener)
{
for (int i = 0; i < Slots.Length; i++)
{
Slots[i] = new Slot();
}
IsAbandoned = false;
Consumer = consumer;
_listener = listener;
Status connectStatus = consumer.Connect(this, controlledByApp);
if (connectStatus != Status.Success)
{
throw new InvalidOperationException();
}
}
public virtual void OnBuffersReleased()
{
lock (Lock)
{
if (IsAbandoned)
{
return;
}
Consumer.GetReleasedBuffers(out ulong slotMask);
for (int i = 0; i < Slots.Length; i++)
{
if ((slotMask & (1UL << i)) != 0)
{
FreeBufferLocked(i);
}
}
}
}
public virtual void OnFrameAvailable(ref BufferItem item)
{
_listener?.OnFrameAvailable(ref item);
}
public virtual void OnFrameReplaced(ref BufferItem item)
{
_listener?.OnFrameReplaced(ref item);
}
protected virtual void FreeBufferLocked(int slotIndex)
{
Slots[slotIndex].GraphicBuffer.Reset();
Slots[slotIndex].Fence = AndroidFence.NoFence;
Slots[slotIndex].FrameNumber = 0;
}
public void Abandon()
{
lock (Lock)
{
if (!IsAbandoned)
{
AbandonLocked();
IsAbandoned = true;
}
}
}
protected virtual void AbandonLocked()
{
for (int i = 0; i < Slots.Length; i++)
{
FreeBufferLocked(i);
}
Consumer.Disconnect();
}
protected virtual Status AcquireBufferLocked(out BufferItem bufferItem, ulong expectedPresent)
{
Status acquireStatus = Consumer.AcquireBuffer(out bufferItem, expectedPresent);
if (acquireStatus != Status.Success)
{
return acquireStatus;
}
if (!bufferItem.GraphicBuffer.IsNull)
{
Slots[bufferItem.Slot].GraphicBuffer.Set(bufferItem.GraphicBuffer.Object);
}
Slots[bufferItem.Slot].FrameNumber = bufferItem.FrameNumber;
Slots[bufferItem.Slot].Fence = bufferItem.Fence;
return Status.Success;
}
protected virtual Status AddReleaseFenceLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer, ref AndroidFence fence)
{
if (!StillTracking(slot, ref graphicBuffer))
{
return Status.Success;
}
Slots[slot].Fence = fence;
return Status.Success;
}
protected virtual Status ReleaseBufferLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (!StillTracking(slot, ref graphicBuffer))
{
return Status.Success;
}
Status result = Consumer.ReleaseBuffer(slot, Slots[slot].FrameNumber, ref Slots[slot].Fence);
if (result == Status.StaleBufferSlot)
{
FreeBufferLocked(slot);
}
Slots[slot].Fence = AndroidFence.NoFence;
return result;
}
protected virtual bool StillTracking(int slotIndex, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (slotIndex < 0 || slotIndex >= Slots.Length)
{
return false;
}
Slot slot = Slots[slotIndex];
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == graphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class HOSBinderDriverServer : IHOSBinderDriver
{
private static Dictionary<int, IBinder> _registeredBinderObjects = new Dictionary<int, IBinder>();
private static int _lastBinderId = 0;
private static object _lock = new object();
public static int RegisterBinderObject(IBinder binder)
{
lock (_lock)
{
_lastBinderId++;
_registeredBinderObjects.Add(_lastBinderId, binder);
return _lastBinderId;
}
}
public static void UnregisterBinderObject(int binderId)
{
lock (_lock)
{
_registeredBinderObjects.Remove(binderId);
}
}
public static int GetBinderId(IBinder binder)
{
lock (_lock)
{
foreach (KeyValuePair<int, IBinder> pair in _registeredBinderObjects)
{
if (ReferenceEquals(binder, pair.Value))
{
return pair.Key;
}
}
return -1;
}
}
private static IBinder GetBinderObjectById(int binderId)
{
lock (_lock)
{
if (_registeredBinderObjects.TryGetValue(binderId, out IBinder binder))
{
return binder;
}
return null;
}
}
protected override ResultCode AdjustRefcount(int binderId, int addVal, int type)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return ResultCode.Success;
}
return binder.AdjustRefcount(addVal, type);
}
protected override void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
readableEvent = null;
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return;
}
binder.GetNativeHandle(typeId, out readableEvent);
}
protected override ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return ResultCode.Success;
}
return binder.OnTransact(code, flags, inputParcel, outputParcel);
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IBinder
{
ResultCode AdjustRefcount(int addVal, int type);
void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
// TODO: support objects?
Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
if (!InterfaceToken.Equals(inputInterfaceToken))
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
return ResultCode.Success;
}
OnTransact(code, flags, inputParcelReader, outputParcelWriter);
outputParcelWriter.Finish().CopyTo(outputParcel);
return ResultCode.Success;
}
void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
string InterfaceToken { get; }
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IConsumerListener
{
void OnFrameAvailable(ref BufferItem item);
void OnFrameReplaced(ref BufferItem item);
void OnBuffersReleased();
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IFlattenable
{
uint GetFlattenedSize();
uint GetFdCount();
void Flatten(Parcel parcel);
void Unflatten(Parcel parcel);
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
abstract class IGraphicBufferProducer : IBinder
{
public string InterfaceToken => "android.gui.IGraphicBufferProducer";
enum TransactionCode : uint
{
RequestBuffer = 1,
SetBufferCount,
DequeueBuffer,
DetachBuffer,
DetachNextBuffer,
AttachBuffer,
QueueBuffer,
CancelBuffer,
Query,
Connect,
Disconnect,
SetSidebandStream,
AllocateBuffers,
SetPreallocatedBuffer,
Reserved15,
GetBufferInfo,
GetBufferHistory
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
public struct QueueBufferInput : IFlattenable
{
public long Timestamp;
public int IsAutoTimestamp;
public Rect Crop;
public NativeWindowScalingMode ScalingMode;
public NativeWindowTransform Transform;
public uint StickyTransform;
public int Async;
public int SwapInterval;
public AndroidFence Fence;
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public uint GetFdCount()
{
return 0;
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<QueueBufferInput>();
}
public void Unflatten(Parcel parcel)
{
this = parcel.ReadUnmanagedType<QueueBufferInput>();
}
}
public struct QueueBufferOutput
{
public uint Width;
public uint Height;
public NativeWindowTransform TransformHint;
public uint NumPendingBuffers;
}
public ResultCode AdjustRefcount(int addVal, int type)
{
// TODO?
return ResultCode.Success;
}
public void GetNativeHandle(uint typeId, out KReadableEvent readableEvent)
{
if (typeId == 0xF)
{
readableEvent = GetWaitBufferFreeEvent();
}
else
{
throw new NotImplementedException($"Unimplemented native event type {typeId}!");
}
}
public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
{
Status status = Status.Success;
int slot;
AndroidFence fence;
QueueBufferInput queueInput;
QueueBufferOutput queueOutput;
NativeWindowApi api;
AndroidStrongPointer<GraphicBuffer> graphicBuffer;
AndroidStrongPointer<AndroidFence> strongFence;
switch ((TransactionCode)code)
{
case TransactionCode.RequestBuffer:
slot = inputParcel.ReadInt32();
status = RequestBuffer(slot, out graphicBuffer);
outputParcel.WriteStrongPointer(ref graphicBuffer);
outputParcel.WriteStatus(status);
break;
case TransactionCode.SetBufferCount:
int bufferCount = inputParcel.ReadInt32();
status = SetBufferCount(bufferCount);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DequeueBuffer:
bool async = inputParcel.ReadBoolean();
uint width = inputParcel.ReadUInt32();
uint height = inputParcel.ReadUInt32();
PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
uint usage = inputParcel.ReadUInt32();
status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteInt32(dequeueSlot);
outputParcel.WriteStrongPointer(ref strongFence);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DetachBuffer:
slot = inputParcel.ReadInt32();
status = DetachBuffer(slot);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DetachNextBuffer:
status = DetachNextBuffer(out graphicBuffer, out fence);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteStrongPointer(ref graphicBuffer);
outputParcel.WriteStrongPointer(ref strongFence);
outputParcel.WriteStatus(status);
break;
case TransactionCode.AttachBuffer:
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
status = AttachBuffer(out slot, graphicBuffer);
outputParcel.WriteInt32(slot);
outputParcel.WriteStatus(status);
break;
case TransactionCode.QueueBuffer:
slot = inputParcel.ReadInt32();
queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
status = QueueBuffer(slot, ref queueInput, out queueOutput);
outputParcel.WriteUnmanagedType(ref queueOutput);
outputParcel.WriteStatus(status);
break;
case TransactionCode.CancelBuffer:
slot = inputParcel.ReadInt32();
fence = inputParcel.ReadFlattenable<AndroidFence>();
CancelBuffer(slot, ref fence);
outputParcel.WriteStatus(Status.Success);
break;
case TransactionCode.Query:
NativeWindowAttribute what = inputParcel.ReadUnmanagedType<NativeWindowAttribute>();
status = Query(what, out int outValue);
outputParcel.WriteInt32(outValue);
outputParcel.WriteStatus(status);
break;
case TransactionCode.Connect:
bool hasListener = inputParcel.ReadBoolean();
IProducerListener listener = null;
if (hasListener)
{
throw new NotImplementedException("Connect with a strong binder listener isn't implemented");
}
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
bool producerControlledByApp = inputParcel.ReadBoolean();
status = Connect(listener, api, producerControlledByApp, out queueOutput);
outputParcel.WriteUnmanagedType(ref queueOutput);
outputParcel.WriteStatus(status);
break;
case TransactionCode.Disconnect:
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
status = Disconnect(api);
outputParcel.WriteStatus(status);
break;
case TransactionCode.SetPreallocatedBuffer:
slot = inputParcel.ReadInt32();
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
status = SetPreallocatedBuffer(slot, graphicBuffer);
outputParcel.WriteStatus(status);
break;
default:
throw new NotImplementedException($"Transaction {(TransactionCode)code} not implemented");
}
if (status != Status.Success)
{
Logger.PrintError(LogClass.SurfaceFlinger, $"Error returned by transaction {(TransactionCode)code}: {status}");
}
}
protected abstract KReadableEvent GetWaitBufferFreeEvent();
public abstract Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer);
public abstract Status SetBufferCount(int bufferCount);
public abstract Status DequeueBuffer(out int slot, out AndroidFence fence, bool async, uint width, uint height, PixelFormat format, uint usage);
public abstract Status DetachBuffer(int slot);
public abstract Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence);
public abstract Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
public abstract Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output);
public abstract void CancelBuffer(int slot, ref AndroidFence fence);
public abstract Status Query(NativeWindowAttribute what, out int outValue);
public abstract Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output);
public abstract Status Disconnect(NativeWindowApi api);
public abstract Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
}
}

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
abstract class IHOSBinderDriver : IpcService
{
public IHOSBinderDriver() {}
[Command(0)]
// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
public ResultCode TransactParcel(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint code = context.RequestData.ReadUInt32();
uint flags = context.RequestData.ReadUInt32();
ulong dataPos = (ulong)context.Request.SendBuff[0].Position;
ulong dataSize = (ulong)context.Request.SendBuff[0].Size;
long replyPos = context.Request.ReceiveBuff[0].Position;
long replySize = context.Request.ReceiveBuff[0].Size;
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, dataSize);
Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
if (result == ResultCode.Success)
{
context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
}
return result;
}
[Command(1)]
// AdjustRefcount(s32, s32, s32)
public ResultCode AdjustRefcount(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
int addVal = context.RequestData.ReadInt32();
int type = context.RequestData.ReadInt32();
return AdjustRefcount(binderId, addVal, type);
}
[Command(2)]
// GetNativeHandle(s32, s32) -> handle<copy>
public ResultCode GetNativeHandle(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint typeId = context.RequestData.ReadUInt32();
GetNativeHandle(binderId, typeId, out KReadableEvent readableEvent);
if (context.Process.HandleTable.GenerateHandle(readableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
return ResultCode.Success;
}
[Command(3)] // 3.0.0+
// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
public ResultCode TransactParcelAuto(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint code = context.RequestData.ReadUInt32();
uint flags = context.RequestData.ReadUInt32();
(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
(long replyPos, long replySize) = context.Request.GetBufferType0x22();
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan((ulong)dataPos, (ulong)dataSize);
Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
if (result == ResultCode.Success)
{
context.Memory.WriteBytes(replyPos, outputParcel.ToArray());
}
return result;
}
protected abstract ResultCode AdjustRefcount(int binderId, int addVal, int type);
protected abstract void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent);
protected abstract ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel);
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IProducerListener
{
void OnBufferReleased();
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowApi : int
{
NoApi = 0,
NVN = 1,
CPU = 2,
Media = 3,
Camera = 4
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowAttribute : uint
{
Width = 0,
Height = 1,
Format = 2,
MinUnqueuedBuffers = 3,
ConsumerRunningBehind = 9,
ConsumerUsageBits = 10,
MaxBufferCountAsync = 12
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowScalingMode : uint
{
Freeze = 0,
ScaleToWindow = 1,
ScaleCrop = 2,
Unknown = 3,
NoScaleCrop = 4,
}
}

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using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[Flags]
enum NativeWindowTransform : uint
{
None = 0,
FlipX = 1,
FlipY = 2,
Rotate90 = 4,
Rotate180 = FlipX | FlipY,
Rotate270 = Rotate90 | Rotate180,
InverseDisplay = 8
}
}

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using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class NvFlinger : IDisposable
{
private delegate ResultCode ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
private Dictionary<(string, int), ServiceProcessParcel> _commands;
private KEvent _binderEvent;
private IRenderer _renderer;
private const int BufferQueueCount = 0x40;
private const int BufferQueueMask = BufferQueueCount - 1;
private BufferEntry[] _bufferQueue;
private AutoResetEvent _waitBufferFree;
private bool _disposed;
public NvFlinger(IRenderer renderer, KEvent binderEvent)
{
_commands = new Dictionary<(string, int), ServiceProcessParcel>
{
{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
};
_renderer = renderer;
_binderEvent = binderEvent;
_bufferQueue = new BufferEntry[0x40];
_waitBufferFree = new AutoResetEvent(false);
}
public ResultCode ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
{
using (MemoryStream ms = new MemoryStream(parcelData))
{
BinaryReader reader = new BinaryReader(ms);
ms.Seek(4, SeekOrigin.Current);
int strSize = reader.ReadInt32();
string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
long remainder = ms.Position & 0xf;
if (remainder != 0)
{
ms.Seek(0x10 - remainder, SeekOrigin.Current);
}
ms.Seek(0x50, SeekOrigin.Begin);
if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
{
Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
return procReq(context, reader);
}
else
{
throw new NotImplementedException($"{interfaceName} {code}");
}
}
}
private ResultCode GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
{
int slot = parcelReader.ReadInt32();
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
BufferEntry entry = _bufferQueue[slot];
int bufferCount = 1; //?
long bufferSize = entry.Data.Size;
writer.Write(bufferCount);
writer.Write(bufferSize);
entry.Data.Write(writer);
writer.Write(0);
return MakeReplyParcel(context, ms.ToArray());
}
}
private ResultCode GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
{
// TODO: Errors.
int async = parcelReader.ReadInt32();
int width = parcelReader.ReadInt32();
int height = parcelReader.ReadInt32();
int format = parcelReader.ReadInt32();
int usage = parcelReader.ReadInt32();
int slot = GetFreeSlotBlocking(width, height);
MultiFence multiFence = MultiFence.NoFence;
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
// Allocated slot
writer.Write(slot);
// Has multi fence
writer.Write(1);
// Write the multi fnece
WriteFlattenedObject(writer, multiFence);
// Padding
writer.Write(0);
// Status
writer.Write(0);
return MakeReplyParcel(context, ms.ToArray());
}
}
private ResultCode GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
{
context.Device.Statistics.RecordGameFrameTime();
// TODO: Errors.
int slot = parcelReader.ReadInt32();
long Position = parcelReader.BaseStream.Position;
QueueBufferObject queueBufferObject = ReadFlattenedObject<QueueBufferObject>(parcelReader);
parcelReader.BaseStream.Position = Position;
_bufferQueue[slot].Transform = queueBufferObject.Transform;
_bufferQueue[slot].Fence = queueBufferObject.Fence;
_bufferQueue[slot].Crop = queueBufferObject.Crop;
_bufferQueue[slot].State = BufferState.Queued;
SendFrameBuffer(context, slot);
if (context.Device.EnableDeviceVsync)
{
context.Device.VsyncEvent.WaitOne();
}
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
}
private ResultCode GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
{
return MakeReplyParcel(context, 0);
}
private ResultCode GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
{
// TODO: Errors.
int slot = parcelReader.ReadInt32();
MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
_bufferQueue[slot].State = BufferState.Free;
_waitBufferFree.Set();
return MakeReplyParcel(context, 0);
}
private ResultCode GbpQuery(ServiceCtx context, BinaryReader parcelReader)
{
return MakeReplyParcel(context, 0, 0);
}
private ResultCode GbpConnect(ServiceCtx context, BinaryReader parcelReader)
{
return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
}
private ResultCode GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
{
return MakeReplyParcel(context, 0);
}
private ResultCode GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
{
int slot = parcelReader.ReadInt32();
bool hasInput = parcelReader.ReadInt32() == 1;
if (hasInput)
{
byte[] graphicBuffer = ReadFlattenedObject(parcelReader);
_bufferQueue[slot].State = BufferState.Free;
using (BinaryReader graphicBufferReader = new BinaryReader(new MemoryStream(graphicBuffer)))
{
_bufferQueue[slot].Data = new GbpBuffer(graphicBufferReader);
}
}
return MakeReplyParcel(context, 0);
}
private byte[] ReadFlattenedObject(BinaryReader reader)
{
long flattenedObjectSize = reader.ReadInt64();
return reader.ReadBytes((int)flattenedObjectSize);
}
private T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
{
long flattenedObjectSize = reader.ReadInt64();
Debug.Assert(flattenedObjectSize == Unsafe.SizeOf<T>());
return reader.ReadStruct<T>();
}
private unsafe void WriteFlattenedObject<T>(BinaryWriter writer, T value) where T : struct
{
writer.Write(Unsafe.SizeOf<T>());
writer.WriteStruct(value);
}
private ResultCode MakeReplyParcel(ServiceCtx context, params int[] ints)
{
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
foreach (int Int in ints)
{
writer.Write(Int);
}
return MakeReplyParcel(context, ms.ToArray());
}
}
private ResultCode MakeReplyParcel(ServiceCtx context, byte[] data)
{
(long replyPos, long replySize) = context.Request.GetBufferType0x22();
byte[] reply = MakeParcel(data, new byte[0]);
context.Memory.WriteBytes(replyPos, reply);
return ResultCode.Success;
}
private Format ConvertColorFormat(ColorFormat colorFormat)
{
switch (colorFormat)
{
case ColorFormat.A8B8G8R8:
return Format.R8G8B8A8Unorm;
case ColorFormat.X8B8G8R8:
return Format.R8G8B8A8Unorm;
case ColorFormat.R5G6B5:
return Format.B5G6R5Unorm;
case ColorFormat.A8R8G8B8:
return Format.B8G8R8A8Unorm;
case ColorFormat.A4B4G4R4:
return Format.R4G4B4A4Unorm;
default:
throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!");
}
}
// TODO: support multi surface
private void SendFrameBuffer(ServiceCtx context, int slot)
{
int fbWidth = _bufferQueue[slot].Data.Header.Width;
int fbHeight = _bufferQueue[slot].Data.Header.Height;
int nvMapHandle = _bufferQueue[slot].Data.Buffer.Surfaces[0].NvMapHandle;
if (nvMapHandle == 0)
{
nvMapHandle = _bufferQueue[slot].Data.Buffer.NvMapId;
}
int bufferOffset = _bufferQueue[slot].Data.Buffer.Surfaces[0].Offset;
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(context.Process, nvMapHandle);
ulong fbAddr = (ulong)(map.Address + bufferOffset);
_bufferQueue[slot].State = BufferState.Acquired;
Format format = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
int bytesPerPixel =
format == Format.B5G6R5Unorm ||
format == Format.R4G4B4A4Unorm ? 2 : 4;
int gobBlocksInY = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
// Note: Rotation is being ignored.
Rect cropRect = _bufferQueue[slot].Crop;
bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
ImageCrop crop = new ImageCrop(
cropRect.Left,
cropRect.Right,
cropRect.Top,
cropRect.Bottom,
flipX,
flipY);
context.Device.Gpu.Window.EnqueueFrameThreadSafe(
fbAddr,
fbWidth,
fbHeight,
0,
false,
gobBlocksInY,
format,
bytesPerPixel,
crop,
AcquireBuffer,
ReleaseBuffer,
slot);
}
private void AcquireBuffer(GpuContext context, object slot)
{
AcquireBuffer(context, (int)slot);
}
private void AcquireBuffer(GpuContext context, int slot)
{
_bufferQueue[slot].Fence.WaitForever(context);
}
private void ReleaseBuffer(object slot)
{
ReleaseBuffer((int)slot);
}
private void ReleaseBuffer(int slot)
{
_bufferQueue[slot].State = BufferState.Free;
_binderEvent.ReadableEvent.Signal();
_waitBufferFree.Set();
}
private int GetFreeSlotBlocking(int width, int height)
{
int slot;
do
{
if ((slot = GetFreeSlot(width, height)) != -1)
{
break;
}
if (_disposed)
{
break;
}
_waitBufferFree.WaitOne();
}
while (!_disposed);
return slot;
}
private int GetFreeSlot(int width, int height)
{
lock (_bufferQueue)
{
for (int slot = 0; slot < _bufferQueue.Length; slot++)
{
if (_bufferQueue[slot].State != BufferState.Free)
{
continue;
}
GbpBuffer data = _bufferQueue[slot].Data;
if (data.Header.Width == width &&
data.Header.Height == height)
{
_bufferQueue[slot].State = BufferState.Dequeued;
return slot;
}
}
}
return -1;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && !_disposed)
{
_disposed = true;
_waitBufferFree.Set();
_waitBufferFree.Dispose();
}
}
}
}

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using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.IO;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
static class Parcel
class Parcel
{
public static byte[] GetParcelData(byte[] parcel)
private readonly byte[] _rawData;
private Span<byte> Raw => new Span<byte>(_rawData);
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(_rawData)[0];
private Span<byte> Payload => Raw.Slice((int)Header.PayloadOffset, (int)Header.PayloadSize);
private Span<byte> Objects => Raw.Slice((int)Header.ObjectOffset, (int)Header.ObjectsSize);
private int _payloadPosition;
private int _objectPosition;
public Parcel(byte[] rawData)
{
if (parcel == null)
{
throw new ArgumentNullException(nameof(parcel));
_rawData = rawData;
_payloadPosition = 0;
_objectPosition = 0;
}
using (MemoryStream ms = new MemoryStream(parcel))
public Parcel(uint payloadSize, uint objectsSize)
{
BinaryReader reader = new BinaryReader(ms);
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
int dataSize = reader.ReadInt32();
int dataOffset = reader.ReadInt32();
int objsSize = reader.ReadInt32();
int objsOffset = reader.ReadInt32();
_rawData = new byte[BitUtils.AlignUp(headerSize + payloadSize + objectsSize, 4)];
ms.Seek(dataOffset - 0x10, SeekOrigin.Current);
Header.PayloadSize = payloadSize;
Header.ObjectsSize = objectsSize;
Header.PayloadOffset = headerSize;
Header.ObjectOffset = Header.PayloadOffset + Header.ObjectsSize;
}
return reader.ReadBytes(dataSize);
public string ReadInterfaceToken()
{
// Ignore the policy flags
int strictPolicy = ReadInt32();
return ReadString16();
}
public string ReadString16()
{
int size = ReadInt32();
if (size < 0)
{
return "";
}
ReadOnlySpan<byte> data = ReadInPlace((size + 1) * 2);
// Return the unicode string without the last character (null terminator)
return Encoding.Unicode.GetString(data.Slice(0, size * 2));
}
public int ReadInt32() => ReadUnmanagedType<int>();
public uint ReadUInt32() => ReadUnmanagedType<uint>();
public bool ReadBoolean() => ReadUnmanagedType<uint>() != 0;
public long ReadInt64() => ReadUnmanagedType<long>();
public ulong ReadUInt64() => ReadUnmanagedType<ulong>();
public T ReadFlattenable<T>() where T : unmanaged, IFlattenable
{
long flattenableSize = ReadInt64();
T result = new T();
Debug.Assert(flattenableSize == result.GetFlattenedSize());
result.Unflatten(this);
return result;
}
public T ReadUnmanagedType<T>() where T: unmanaged
{
ReadOnlySpan<byte> data = ReadInPlace(Unsafe.SizeOf<T>());
return MemoryMarshal.Cast<byte, T>(data)[0];
}
public ReadOnlySpan<byte> ReadInPlace(int size)
{
ReadOnlySpan<byte> result = Payload.Slice(_payloadPosition, size);
_payloadPosition += BitUtils.AlignUp(size, 4);
return result;
}
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
private struct FlatBinderObject
{
public int Type;
public int Flags;
public long BinderId;
public long Cookie;
private byte _serviceNameStart;
public Span<byte> ServiceName => MemoryMarshal.CreateSpan(ref _serviceNameStart, 0x8);
}
public void WriteObject<T>(T obj, string serviceName) where T: IBinder
{
FlatBinderObject flatBinderObject = new FlatBinderObject
{
Type = 2,
Flags = 0,
BinderId = HOSBinderDriverServer.GetBinderId(obj),
};
Encoding.ASCII.GetBytes(serviceName).CopyTo(flatBinderObject.ServiceName);
WriteUnmanagedType(ref flatBinderObject);
// TODO: figure out what this value is
WriteInplaceObject(new byte[4] { 0, 0, 0, 0 });
}
public AndroidStrongPointer<T> ReadStrongPointer<T>() where T : unmanaged, IFlattenable
{
bool hasObject = ReadBoolean();
if (hasObject)
{
T obj = ReadFlattenable<T>();
return new AndroidStrongPointer<T>(obj);
}
else
{
return new AndroidStrongPointer<T>();
}
}
public static byte[] MakeParcel(byte[] data, byte[] objs)
public void WriteStrongPointer<T>(ref AndroidStrongPointer<T> value) where T: unmanaged, IFlattenable
{
if (data == null)
WriteBoolean(!value.IsNull);
if (!value.IsNull)
{
throw new ArgumentNullException(nameof(data));
WriteFlattenable<T>(ref value.Object);
}
}
if (objs == null)
public void WriteFlattenable<T>(ref T value) where T : unmanaged, IFlattenable
{
throw new ArgumentNullException(nameof(objs));
WriteInt64(value.GetFlattenedSize());
value.Flatten(this);
}
using (MemoryStream ms = new MemoryStream())
public void WriteStatus(Status status) => WriteUnmanagedType(ref status);
public void WriteBoolean(bool value) => WriteUnmanagedType(ref value);
public void WriteInt32(int value) => WriteUnmanagedType(ref value);
public void WriteUInt32(uint value) => WriteUnmanagedType(ref value);
public void WriteInt64(long value) => WriteUnmanagedType(ref value);
public void WriteUInt64(ulong value) => WriteUnmanagedType(ref value);
public void WriteUnmanagedType<T>(ref T value) where T : unmanaged
{
BinaryWriter writer = new BinaryWriter(ms);
writer.Write(data.Length);
writer.Write(0x10);
writer.Write(objs.Length);
writer.Write(data.Length + 0x10);
writer.Write(data);
writer.Write(objs);
return ms.ToArray();
WriteInplace(SpanHelpers.AsByteSpan(ref value));
}
public void WriteInplace(ReadOnlySpan<byte> data)
{
Span<byte> result = Payload.Slice(_payloadPosition, data.Length);
data.CopyTo(result);
_payloadPosition += BitUtils.AlignUp(data.Length, 4);
}
public void WriteInplaceObject(ReadOnlySpan<byte> data)
{
Span<byte> result = Objects.Slice(_objectPosition, data.Length);
data.CopyTo(result);
_objectPosition += BitUtils.AlignUp(data.Length, 4);
}
private void UpdateHeader()
{
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
Header.PayloadSize = (uint)_payloadPosition;
Header.ObjectsSize = (uint)_objectPosition;
Header.PayloadOffset = headerSize;
Header.ObjectOffset = Header.PayloadOffset + Header.PayloadSize;
}
public ReadOnlySpan<byte> Finish()
{
UpdateHeader();
return Raw.Slice(0, (int)(Header.PayloadSize + Header.ObjectsSize + Unsafe.SizeOf<ParcelHeader>()));
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
struct ParcelHeader
{
public uint PayloadSize;
public uint PayloadOffset;
public uint ObjectsSize;
public uint ObjectOffset;
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum PixelFormat : uint
{
Unknown,
Rgba8888,
Rgbx8888,
Rgb888,
Rgb565,
Bgra8888,
Rgba5551,
Rgba4444,
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum Status : int
{
Success = 0,
WouldBlock = -11,
NoMemory = -12,
Busy = -16,
NoInit = -19,
BadValue = -22,
InvalidOperation = -37,
// Producer flags
BufferNeedsReallocation = 1,
ReleaseAllBuffers = 2,
// Consumer errors
StaleBufferSlot = 1,
NoBufferAvailaible = 2,
PresentLater = 3,
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class SurfaceFlinger : IConsumerListener, IDisposable
{
private const int TargetFps = 60;
private Switch _device;
private Dictionary<long, Layer> _layers;
private bool _isRunning;
private Thread _composerThread;
private Stopwatch _chrono;
private AndroidFence _vblankFence;
private long _ticks;
private long _ticksPerFrame;
private int _swapInterval;
private readonly object Lock = new object();
public long LastId { get; private set; }
private class Layer
{
public int ProducerBinderId;
public IGraphicBufferProducer Producer;
public BufferItemConsumer Consumer;
public KProcess Owner;
}
private class TextureCallbackInformation
{
public Layer Layer;
public BufferItem Item;
public AndroidFence Fence;
}
public SurfaceFlinger(Switch device)
{
_device = device;
_layers = new Dictionary<long, Layer>();
LastId = 0;
_composerThread = new Thread(HandleComposition)
{
Name = "SurfaceFlinger.Composer"
};
_chrono = new Stopwatch();
_ticks = 0;
UpdateSwapInterval(1);
_vblankFence = AndroidFence.NoFence;
_vblankFence.AddFence(new NvFence
{
Id = NvHostSyncpt.VBlank0SyncpointId,
Value = 0
});
_composerThread.Start();
}
private void UpdateSwapInterval(int swapInterval)
{
_swapInterval = swapInterval;
// If the swap interval is 0, Game VSync is disabled.
if (_swapInterval == 0)
{
_ticksPerFrame = 1;
}
else
{
_ticksPerFrame = Stopwatch.Frequency / (TargetFps / _swapInterval);
}
}
public IGraphicBufferProducer OpenLayer(KProcess process, long layerId)
{
bool needCreate;
lock (Lock)
{
needCreate = GetLayerByIdLocked(layerId) == null;
}
if (needCreate)
{
CreateLayerFromId(process, layerId);
}
return GetProducerByLayerId(layerId);
}
public IGraphicBufferProducer CreateLayer(KProcess process, out long layerId)
{
layerId = 1;
lock (Lock)
{
foreach (KeyValuePair<long, Layer> pair in _layers)
{
if (pair.Key >= layerId)
{
layerId = pair.Key + 1;
}
}
}
CreateLayerFromId(process, layerId);
return GetProducerByLayerId(layerId);
}
private void CreateLayerFromId(KProcess process, long layerId)
{
lock (Lock)
{
Logger.PrintInfo(LogClass.SurfaceFlinger, $"Creating layer {layerId}");
BufferQueue.CreateBufferQueue(_device, process, out BufferQueueProducer producer, out BufferQueueConsumer consumer);
_layers.Add(layerId, new Layer
{
ProducerBinderId = HOSBinderDriverServer.RegisterBinderObject(producer),
Producer = producer,
Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
Owner = process
});
LastId = layerId;
}
}
public bool CloseLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer != null)
{
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
}
return _layers.Remove(layerId);
}
}
private Layer GetLayerByIdLocked(long layerId)
{
foreach (KeyValuePair<long, Layer> pair in _layers)
{
if (pair.Key == layerId)
{
return pair.Value;
}
}
return null;
}
public IGraphicBufferProducer GetProducerByLayerId(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer != null)
{
return layer.Producer;
}
}
return null;
}
private void HandleComposition()
{
_isRunning = true;
while (_isRunning)
{
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (_ticks >= _ticksPerFrame)
{
Compose();
_device.System.SignalVsync();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
// Sleep the minimal amount of time to avoid being too expensive.
Thread.Sleep(1);
}
}
public void Compose()
{
lock (Lock)
{
_vblankFence.NvFences[0].Increment(_device.Gpu);
// TODO: support multilayers (& multidisplay ?)
if (_layers.Count == 0)
{
return;
}
Layer layer = GetLayerByIdLocked(LastId);
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
if (acquireStatus == Status.Success)
{
// If device vsync is disabled, reflect the change.
if (!_device.EnableDeviceVsync)
{
if (_swapInterval != 0)
{
UpdateSwapInterval(0);
}
}
else if (item.SwapInterval != _swapInterval)
{
UpdateSwapInterval(item.SwapInterval);
}
PostFrameBuffer(layer, item);
}
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
{
throw new InvalidOperationException();
}
}
}
private void PostFrameBuffer(Layer layer, BufferItem item)
{
int frameBufferWidth = item.GraphicBuffer.Object.Width;
int frameBufferHeight = item.GraphicBuffer.Object.Height;
int nvMapHandle = item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
if (nvMapHandle == 0)
{
nvMapHandle = item.GraphicBuffer.Object.Buffer.NvMapId;
}
int bufferOffset = item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset;
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle);
ulong frameBufferAddress = (ulong)(map.Address + bufferOffset);
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
int bytesPerPixel =
format == Format.B5G6R5Unorm ||
format == Format.R4G4B4A4Unorm ? 2 : 4;
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
// Note: Rotation is being ignored.
Rect cropRect = item.Crop;
bool flipX = item.Transform.HasFlag(NativeWindowTransform.FlipX);
bool flipY = item.Transform.HasFlag(NativeWindowTransform.FlipY);
ImageCrop crop = new ImageCrop(
cropRect.Left,
cropRect.Right,
cropRect.Top,
cropRect.Bottom,
flipX,
flipY);
// Enforce that dequeueBuffer wait for the next vblank
_vblankFence.NvFences[0].Value++;
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
{
Layer = layer,
Item = item,
Fence = _vblankFence
};
_device.Gpu.Window.EnqueueFrameThreadSafe(
frameBufferAddress,
frameBufferWidth,
frameBufferHeight,
0,
false,
gobBlocksInY,
format,
bytesPerPixel,
crop,
AcquireBuffer,
ReleaseBuffer,
textureCallbackInformation);
}
private void ReleaseBuffer(object obj)
{
ReleaseBuffer((TextureCallbackInformation)obj);
}
private void ReleaseBuffer(TextureCallbackInformation information)
{
information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence);
}
private void AcquireBuffer(GpuContext ignored, object obj)
{
AcquireBuffer((TextureCallbackInformation)obj);
}
private void AcquireBuffer(TextureCallbackInformation information)
{
information.Item.Fence.WaitForever(_device.Gpu);
}
public static Format ConvertColorFormat(ColorFormat colorFormat)
{
return colorFormat switch
{
ColorFormat.A8B8G8R8 => Format.R8G8B8A8Unorm,
ColorFormat.X8B8G8R8 => Format.R8G8B8A8Unorm,
ColorFormat.R5G6B5 => Format.B5G6R5Unorm,
ColorFormat.A8R8G8B8 => Format.B8G8R8A8Unorm,
ColorFormat.A4B4G4R4 => Format.R4G4B4A4Unorm,
_ => throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!"),
};
}
public void Dispose()
{
_isRunning = false;
}
public void OnFrameAvailable(ref BufferItem item)
{
_device.Statistics.RecordGameFrameTime();
}
public void OnFrameReplaced(ref BufferItem item)
{
_device.Statistics.RecordGameFrameTime();
}
public void OnBuffersReleased() {}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
struct AndroidFence : IFlattenable
{
public int FenceCount;
private byte _fenceStorageStart;
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
public Span<NvFence> NvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
public static AndroidFence NoFence
{
get
{
AndroidFence fence = new AndroidFence
{
FenceCount = 0
};
fence.NvFences[0].Id = NvFence.InvalidSyncPointId;
return fence;
}
}
public void AddFence(NvFence fence)
{
NvFences[FenceCount++] = fence;
}
public void WaitForever(GpuContext gpuContext)
{
bool hasTimeout = Wait(gpuContext, TimeSpan.FromMilliseconds(3000));
if (hasTimeout)
{
Logger.PrintError(LogClass.SurfaceFlinger, "Android fence didn't signal in 3000 ms");
Wait(gpuContext, Timeout.InfiniteTimeSpan);
}
}
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
{
for (int i = 0; i < FenceCount; i++)
{
bool hasTimeout = NvFences[i].Wait(gpuContext, timeout);
if (hasTimeout)
{
return true;
}
}
return false;
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<AndroidFence>();
}
public uint GetFdCount()
{
return 0;
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public void Unflatten(Parcel parcel)
{
this = parcel.ReadUnmanagedType<AndroidFence>();
}
}
}

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@ -0,0 +1,38 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
{
class AndroidStrongPointer<T> where T: unmanaged, IFlattenable
{
public T Object;
private bool _hasObject;
public bool IsNull => !_hasObject;
public AndroidStrongPointer()
{
_hasObject = false;
}
public AndroidStrongPointer(T obj)
{
Set(obj);
}
public void Set(AndroidStrongPointer<T> other)
{
Object = other.Object;
_hasObject = other._hasObject;
}
public void Set(T obj)
{
Object = obj;
_hasObject = true;
}
public void Reset()
{
_hasObject = false;
}
}
}

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@ -1,15 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
struct BufferEntry
{
public BufferState State;
public HalTransform Transform;
public Rect Crop;
public MultiFence Fence;
public GbpBuffer Data;
}
}

View File

@ -1,10 +1,10 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum BufferState
internal enum BufferState
{
Free,
Dequeued,
Queued,
Acquired
Free = 0,
Dequeued = 1,
Queued = 2,
Acquired = 3
}
}

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@ -1,37 +0,0 @@
using Ryujinx.Common;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
struct GbpBuffer
{
public GraphicBufferHeader Header { get; private set; }
public NvGraphicBuffer Buffer { get; private set; }
public int Size => Marshal.SizeOf<NvGraphicBuffer>() + Marshal.SizeOf<GraphicBufferHeader>();
public GbpBuffer(BinaryReader reader)
{
Header = reader.ReadStruct<GraphicBufferHeader>();
// ignore fds
// TODO: check if that is used in official implementation
reader.BaseStream.Position += Header.FdsCount * 4;
if (Header.IntsCount != 0x51)
{
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x51, found 0x{Header.IntsCount:x}");
}
Buffer = reader.ReadStruct<NvGraphicBuffer>();
}
public void Write(BinaryWriter writer)
{
writer.WriteStruct(Header);
writer.WriteStruct(Buffer);
}
}
}

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@ -0,0 +1,75 @@
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct GraphicBuffer : IFlattenable
{
public GraphicBufferHeader Header;
public NvGraphicBuffer Buffer;
public int Width => Header.Width;
public int Height => Header.Height;
public PixelFormat Format => Header.Format;
public int Usage => Header.Usage;
public Rect ToRect()
{
return new Rect(Width, Height);
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref Header);
parcel.WriteUnmanagedType(ref Buffer);
}
public void Unflatten(Parcel parcel)
{
Header = parcel.ReadUnmanagedType<GraphicBufferHeader>();
int expectedSize = Unsafe.SizeOf<NvGraphicBuffer>() / 4;
if (Header.IntsCount != expectedSize)
{
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x{expectedSize:x}, found 0x{Header.IntsCount:x})");
}
Buffer = parcel.ReadUnmanagedType<NvGraphicBuffer>();
}
public void IncrementNvMapHandleRefCount(KProcess process)
{
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.IncrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
}
}
public void DecrementNvMapHandleRefCount(KProcess process)
{
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.DecrementMapRefCount(process, Buffer.Surfaces[i].NvMapHandle);
}
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<GraphicBuffer>();
}
public uint GetFdCount()
{
return 0;
}
}
}

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@ -2,14 +2,14 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
struct GraphicBufferHeader
{
public int Magic;
public int Width;
public int Height;
public int Stride;
public int Format;
public PixelFormat Format;
public int Usage;
public int Pid;

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@ -1,14 +0,0 @@
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[Flags]
enum HalTransform
{
FlipX = 1,
FlipY = 2,
Rotate90 = 4,
Rotate180 = FlipX | FlipY,
Rotate270 = Rotate90 | Rotate180
}
}

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@ -1,49 +0,0 @@
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
struct MultiFence
{
public int FenceCount;
private byte _fenceStorageStart;
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
private Span<NvFence> _nvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
public static MultiFence NoFence
{
get
{
MultiFence fence = new MultiFence
{
FenceCount = 0
};
fence._nvFences[0].Id = NvFence.InvalidSyncPointId;
return fence;
}
}
public void WaitForever(GpuContext gpuContext)
{
Wait(gpuContext, Timeout.InfiniteTimeSpan);
}
public void Wait(GpuContext gpuContext, TimeSpan timeout)
{
for (int i = 0; i < FenceCount; i++)
{
_nvFences[i].Wait(gpuContext, timeout);
}
}
}
}

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@ -2,7 +2,7 @@
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Size = 0x144)]
[StructLayout(LayoutKind.Explicit, Size = 0x144, Pack = 1)]
struct NvGraphicBuffer
{
[FieldOffset(0x4)]

View File

@ -35,5 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
throw new IndexOutOfRangeException();
}
}
public int Length => 3;
}
}

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@ -1,35 +0,0 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Pack = 1)]
struct QueueBufferObject
{
[FieldOffset(0x0)]
public long Timestamp;
[FieldOffset(0x8)]
public int IsAutoTimestamp;
[FieldOffset(0xC)]
public Rect Crop;
[FieldOffset(0x1C)]
public int ScalingMode;
[FieldOffset(0x20)]
public HalTransform Transform;
[FieldOffset(0x24)]
public int StickyTransform;
[FieldOffset(0x28)]
public int Unknown;
[FieldOffset(0x2C)]
public int SwapInterval;
[FieldOffset(0x30)]
public MultiFence Fence;
}
}

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@ -1,13 +1,71 @@
using System.Runtime.InteropServices;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct Rect
struct Rect : IEquatable<Rect>
{
public int Top;
public int Left;
public int Top;
public int Right;
public int Bottom;
public int Width => Right - Left;
public int Height => Bottom - Top;
public Rect(int width, int height)
{
Left = 0;
Top = 0;
Right = width;
Bottom = height;
}
public bool IsEmpty()
{
return Width <= 0 || Height <= 0;
}
public bool Intersect(Rect other, out Rect result)
{
result = new Rect
{
Left = Math.Max(Left, other.Left),
Top = Math.Max(Top, other.Top),
Right = Math.Min(Right, other.Right),
Bottom = Math.Min(Bottom, other.Bottom)
};
return !result.IsEmpty();
}
public void MakeInvalid()
{
Right = -1;
Bottom = -1;
}
public static bool operator ==(Rect x, Rect y)
{
return x.Equals(y);
}
public static bool operator !=(Rect x, Rect y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is Rect rect && Equals(rect);
}
public bool Equals(Rect cmpObj)
{
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
}
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
}
}

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@ -1,99 +0,0 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using System;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
class IHOSBinderDriver : IpcService, IDisposable
{
private KEvent _binderEvent;
private NvFlinger _flinger;
public IHOSBinderDriver(Horizon system, IRenderer renderer)
{
_binderEvent = new KEvent(system);
_binderEvent.ReadableEvent.Signal();
_flinger = new NvFlinger(renderer, _binderEvent);
}
[Command(0)]
// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
public ResultCode TransactParcel(ServiceCtx context)
{
int id = context.RequestData.ReadInt32();
int code = context.RequestData.ReadInt32();
long dataPos = context.Request.SendBuff[0].Position;
long dataSize = context.Request.SendBuff[0].Size;
byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
data = Parcel.GetParcelData(data);
return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
}
[Command(1)]
// AdjustRefcount(s32, s32, s32)
public ResultCode AdjustRefcount(ServiceCtx context)
{
int id = context.RequestData.ReadInt32();
int addVal = context.RequestData.ReadInt32();
int type = context.RequestData.ReadInt32();
return ResultCode.Success;
}
[Command(2)]
// GetNativeHandle(s32, s32) -> handle<copy>
public ResultCode GetNativeHandle(ServiceCtx context)
{
int id = context.RequestData.ReadInt32();
uint unk = context.RequestData.ReadUInt32();
if (context.Process.HandleTable.GenerateHandle(_binderEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
return ResultCode.Success;
}
[Command(3)] // 3.0.0+
// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
public ResultCode TransactParcelAuto(ServiceCtx context)
{
int id = context.RequestData.ReadInt32();
int code = context.RequestData.ReadInt32();
(long dataPos, long dataSize) = context.Request.GetBufferType0x21();
byte[] data = context.Memory.ReadBytes(dataPos, dataSize);
data = Parcel.GetParcelData(data);
return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_flinger.Dispose();
}
}
}
}

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@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
@ -15,9 +16,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
public ResultCode CreateManagedLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
long layerFlags = context.RequestData.ReadInt64();
long displayId = context.RequestData.ReadInt64();
context.ResponseData.Write(0L); //LayerId
context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
context.ResponseData.Write(layerId);
return ResultCode.Success;
}
@ -26,7 +30,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
// DestroyManagedLayer(u64)
public ResultCode DestroyManagedLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
@ -35,8 +41,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return _applicationDisplayService.CreateStrayLayer(context);
}

View File

@ -1,13 +1,11 @@
using ARMeilleure.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
using System;
using System.IO;
using System.Text;
using static Ryujinx.HLE.HOS.Services.SurfaceFlinger.Parcel;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
class IApplicationDisplayService : IpcService
@ -23,9 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetRelayService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
MakeObject(context, new HOSBinderDriverServer());
return ResultCode.Success;
}
@ -52,9 +48,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
{
MakeObject(context, new IHOSBinderDriver(
context.Device.System,
context.Device.Gpu.Renderer));
MakeObject(context, new HOSBinderDriverServer());
return ResultCode.Success;
}
@ -71,8 +65,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
context.Memory.WriteBytes(recBuffPtr, Encoding.ASCII.GetBytes("Default"));
context.Memory.WriteInt64(recBuffPtr + 0x40, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x48, 0x1L);
context.Memory.WriteInt64(recBuffPtr + 0x50, 1920L);
context.Memory.WriteInt64(recBuffPtr + 0x58, 1080L);
context.Memory.WriteInt64(recBuffPtr + 0x50, 1280L);
context.Memory.WriteInt64(recBuffPtr + 0x58, 720L);
context.ResponseData.Write(1L);
@ -119,16 +113,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
public ResultCode OpenLayer(ServiceCtx context)
{
// TODO: support multi display.
byte[] displayName = context.RequestData.ReadBytes(0x40);
long layerId = context.RequestData.ReadInt64();
long userId = context.RequestData.ReadInt64();
long parcelPtr = context.Request.ReceiveBuff[0].Position;
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
context.Memory.WriteBytes(parcelPtr, parcel);
Parcel parcel = new Parcel(0x28, 0x4);
context.ResponseData.Write((long)parcel.Length);
parcel.WriteObject(producer, "dispdrv\0");
ReadOnlySpan<byte> parcelData = parcel.Finish();
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
context.ResponseData.Write((long)parcelData.Length);
return ResultCode.Success;
}
@ -139,6 +141,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
@ -151,14 +155,21 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
long parcelPtr = context.Request.ReceiveBuff[0].Position;
// TODO: support multi display.
Display disp = _displays.GetData<Display>((int)displayId);
byte[] parcel = MakeIGraphicsBufferProducer(parcelPtr);
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
context.Memory.WriteBytes(parcelPtr, parcel);
Parcel parcel = new Parcel(0x28, 0x4);
context.ResponseData.Write(0L);
context.ResponseData.Write((long)parcel.Length);
parcel.WriteObject(producer, "dispdrv\0");
ReadOnlySpan<byte> parcelData = parcel.Finish();
context.Memory.WriteBytes(parcelPtr, parcelData.ToArray());
context.ResponseData.Write(layerId);
context.ResponseData.Write((long)parcelData.Length);
return ResultCode.Success;
}
@ -167,6 +178,10 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// DestroyStrayLayer(u64)
public ResultCode DestroyStrayLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
@ -236,36 +251,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
return ResultCode.Success;
}
private byte[] MakeIGraphicsBufferProducer(long basePtr)
{
long id = 0x20;
long cookiePtr = 0L;
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
// flat_binder_object (size is 0x28)
writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
writer.Write(0); //Flags
writer.Write((int)(id >> 0));
writer.Write((int)(id >> 32));
writer.Write((int)(cookiePtr >> 0));
writer.Write((int)(cookiePtr >> 32));
writer.Write((byte)'d');
writer.Write((byte)'i');
writer.Write((byte)'s');
writer.Write((byte)'p');
writer.Write((byte)'d');
writer.Write((byte)'r');
writer.Write((byte)'v');
writer.Write((byte)'\0');
writer.Write(0L); //Pad
return MakeParcel(ms.ToArray(), new byte[] { 0, 0, 0, 0 });
}
}
private string GetDisplayName(ServiceCtx context)
{
string name = string.Empty;

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@ -32,8 +32,6 @@ namespace Ryujinx.HLE
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; private set; }
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
{
if (renderer == null)
@ -60,8 +58,6 @@ namespace Ryujinx.HLE
Hid = new Hid(this, System.HidBaseAddress);
Hid.InitDevices();
VsyncEvent = new AutoResetEvent(true);
}
public void Initialize()
@ -156,7 +152,6 @@ namespace Ryujinx.HLE
if (disposing)
{
System.Dispose();
VsyncEvent.Dispose();
AudioOut.Dispose();
}
}

View File

@ -349,10 +349,6 @@ namespace Ryujinx.Ui
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
$"GPU: {_renderer.GpuVendor}"));
_device.System.SignalVsync();
_device.VsyncEvent.Set();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}