Improve handling on QueryGet on the gpu (#397)

This commit is contained in:
gdkchan 2018-09-01 11:54:56 -03:00 committed by GitHub
parent 42e4e02a64
commit 35778afef9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -748,22 +748,43 @@ namespace Ryujinx.HLE.Gpu.Engines
WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
}
private enum QueryMode
{
WriteSeq,
Sync,
WriteCounterAndTimestamp
}
private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
WriteRegister(PBEntry);
long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
int Mode = Ctrl & 3;
QueryMode Mode = (QueryMode)(Ctrl & 3);
if (Mode == 0)
switch (Mode)
{
//Write mode.
Vmm.WriteInt32(Position, Seq);
}
case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;
WriteRegister(PBEntry);
case QueryMode.WriteCounterAndTimestamp:
{
//TODO: Implement counters.
long Counter = 1;
long Timestamp = (uint)Environment.TickCount;
Timestamp = (long)(Timestamp * 615384.615385);
Vmm.WriteInt64(Position + 0, Counter);
Vmm.WriteInt64(Position + 8, Timestamp);
break;
}
}
}
private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)