Move MaxUboSize definition (#530)
* Move MaxUboSize definition This fix a crash on Ryujinx.ShaderTools caused by the absence of an OpenGL context. * Use a constant for the value in ShaderTools * Address comments
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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{
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GlslProgram Program;
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GlslProgram Program;
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GlslDecompiler Decompiler = new GlslDecompiler();
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GlslDecompiler Decompiler = new GlslDecompiler(OGLLimit.MaxUboSize);
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int ShaderDumpIndex = ShaderDumper.DumpIndex;
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int ShaderDumpIndex = ShaderDumper.DumpIndex;
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@ -1,4 +1,3 @@
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using Ryujinx.Graphics.Gal.OpenGL;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -50,8 +49,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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public const string SsyStackName = "ssy_stack";
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public const string SsyStackName = "ssy_stack";
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public const string SsyCursorName = "ssy_cursor";
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public const string SsyCursorName = "ssy_cursor";
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public static int MaxUboSize => OGLLimit.MaxUboSize / 16;
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private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
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private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
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private string StagePrefix;
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private string StagePrefix;
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@ -31,7 +31,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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private StringBuilder SB;
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private StringBuilder SB;
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public GlslDecompiler()
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public int MaxUboSize { get; }
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public GlslDecompiler(int MaxUboSize)
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{
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{
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InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
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InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
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{
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{
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@ -106,6 +108,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Utof, GetUtofExpr },
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{ ShaderIrInst.Utof, GetUtofExpr },
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{ ShaderIrInst.Xor, GetXorExpr }
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{ ShaderIrInst.Xor, GetXorExpr }
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};
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};
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this.MaxUboSize = MaxUboSize / 16;
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}
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}
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public GlslProgram Decompile(
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public GlslProgram Decompile(
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@ -259,7 +263,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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{
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SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
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SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
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SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{GlslDecl.MaxUboSize}];");
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SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{MaxUboSize}];");
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SB.AppendLine("};");
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SB.AppendLine("};");
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}
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}
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@ -7,11 +7,13 @@ namespace Ryujinx.ShaderTools
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{
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{
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class Program
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class Program
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{
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{
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private static readonly int MaxUboSize = 65536;
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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if (args.Length == 2)
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if (args.Length == 2)
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{
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{
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GlslDecompiler Decompiler = new GlslDecompiler();
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GlslDecompiler Decompiler = new GlslDecompiler(MaxUboSize);
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GalShaderType ShaderType = GalShaderType.Vertex;
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GalShaderType ShaderType = GalShaderType.Vertex;
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