[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
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62b2124c03
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@ -22,7 +22,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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WaitingThreads = new List<(KThread, AutoResetEvent)>();
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}
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public bool WaitForSignal(KThread Thread, long Timeout)
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public bool WaitForSignal(KThread Thread, ulong Timeout)
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{
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bool Result = true;
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@ -37,23 +37,19 @@ namespace Ryujinx.Core.OsHle.Kernel
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WaitingThreads.Add((Thread, WaitEvent));
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}
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Process.Scheduler.Suspend(Thread.ProcessorId);
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if (Timeout < 0)
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if (Timeout == ulong.MaxValue)
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{
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Result = WaitEvent.WaitOne();
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}
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else
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{
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Result = WaitEvent.WaitOne((int)(Timeout / 1000000));
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Result = WaitEvent.WaitOne(NsTimeConverter.GetTimeMs(Timeout));
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lock (WaitingThreads)
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{
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WaitingThreads.Remove((Thread, WaitEvent));
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}
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}
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Process.Scheduler.Resume(Thread);
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}
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}
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@ -12,6 +12,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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private long MutexAddress;
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private int OwnerThreadHandle;
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private List<(KThread Thread, AutoResetEvent WaitEvent)> WaitingThreads;
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public MutualExclusion(Process Process, long MutexAddress)
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@ -24,8 +26,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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public void WaitForLock(KThread RequestingThread)
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{
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int OwnerThreadHandle = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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WaitForLock(RequestingThread, OwnerThreadHandle);
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}
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@ -80,10 +80,14 @@ namespace Ryujinx.Core.OsHle.Kernel
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WaitingThreads.RemoveAt(HighestPrioIndex);
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Process.Memory.WriteInt32(MutexAddress, HasListeners | Handle);
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OwnerThreadHandle = Handle;
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}
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else
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{
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Process.Memory.WriteInt32(MutexAddress, 0);
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OwnerThreadHandle = 0;
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}
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}
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}
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19
Ryujinx.Core/OsHle/Kernel/NsTimeConverter.cs
Normal file
19
Ryujinx.Core/OsHle/Kernel/NsTimeConverter.cs
Normal file
@ -0,0 +1,19 @@
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namespace Ryujinx.Core.OsHle.Kernel
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{
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static class NsTimeConverter
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{
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public static int GetTimeMs(ulong Ns)
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{
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ulong Ms = Ns / 1_000_000;
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if (Ms < int.MaxValue)
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{
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return (int)Ms;
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}
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else
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{
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return int.MaxValue;
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}
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}
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}
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}
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@ -83,9 +83,9 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcWaitSynchronization(AThreadState ThreadState)
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{
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long HandlesPtr = (long)ThreadState.X1;
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int HandlesCount = (int)ThreadState.X2;
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long Timeout = (long)ThreadState.X3;
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long HandlesPtr = (long)ThreadState.X1;
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int HandlesCount = (int)ThreadState.X2;
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ulong Timeout = ThreadState.X3;
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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@ -115,9 +115,9 @@ namespace Ryujinx.Core.OsHle.Kernel
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ulong Result = 0;
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if (Timeout != -1)
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if (Timeout != ulong.MaxValue)
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{
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HandleIndex = WaitHandle.WaitAny(Handles, (int)(Timeout / 1000000));
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HandleIndex = WaitHandle.WaitAny(Handles, NsTimeConverter.GetTimeMs(Timeout));
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if (HandleIndex == WaitHandle.WaitTimeout)
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{
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@ -64,11 +64,11 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong NanoSecs = ThreadState.X0;
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ulong Ns = ThreadState.X0;
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (NanoSecs == 0)
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if (Ns == 0)
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{
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Process.Scheduler.Yield(CurrThread);
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}
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@ -76,7 +76,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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Process.Scheduler.Suspend(CurrThread.ProcessorId);
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Thread.Sleep((int)(NanoSecs / 1000000));
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Thread.Sleep(NsTimeConverter.GetTimeMs(Ns));
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Process.Scheduler.Resume(CurrThread);
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}
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@ -103,14 +103,14 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcSetThreadPriority(AThreadState ThreadState)
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{
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int Prio = (int)ThreadState.X0;
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int Handle = (int)ThreadState.X1;
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int Handle = (int)ThreadState.X0;
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int Priority = (int)ThreadState.X1;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
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CurrThread.Priority = Prio;
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CurrThread.Priority = Priority;
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ThreadState.X0 = 0;
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}
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@ -55,10 +55,10 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcWaitProcessWideKeyAtomic(AThreadState ThreadState)
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{
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long MutexAddress = (long)ThreadState.X0;
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long CondVarAddress = (long)ThreadState.X1;
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int ThreadHandle = (int)ThreadState.X2;
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long Timeout = (long)ThreadState.X3;
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long MutexAddress = (long)ThreadState.X0;
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long CondVarAddress = (long)ThreadState.X1;
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int ThreadHandle = (int)ThreadState.X2;
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ulong Timeout = ThreadState.X3;
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KThread Thread = Process.HandleTable.GetData<KThread>(ThreadHandle);
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@ -69,6 +69,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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Process.Scheduler.Suspend(Thread.ProcessorId);
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MutualExclusion Mutex = GetMutex(MutexAddress);
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Mutex.Unlock();
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@ -82,6 +84,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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Mutex.WaitForLock(Thread);
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Process.Scheduler.Resume(Thread);
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ThreadState.X0 = 0;
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}
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