Fix incorrect GPU GL blend func values (#1612)

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gdkchan 2020-10-13 00:45:41 -03:00 committed by GitHub
parent d36c4bfba5
commit 329ba5b39b
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2 changed files with 10 additions and 10 deletions

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@ -9,9 +9,9 @@ namespace Ryujinx.Graphics.GAL
Maximum,
AddGl = 0x8006,
SubtractGl = 0x8007,
ReverseSubtractGl = 0x8008,
MinimumGl = 0x800a,
MaximumGl = 0x800b
MinimumGl = 0x8007,
MaximumGl = 0x8008,
SubtractGl = 0x800a,
ReverseSubtractGl = 0x800b
}
}

View File

@ -104,18 +104,18 @@ namespace Ryujinx.Graphics.OpenGL
case BlendOp.Add:
case BlendOp.AddGl:
return BlendEquationMode.FuncAdd;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
return BlendEquationMode.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
case BlendOp.Minimum:
case BlendOp.MinimumGl:
return BlendEquationMode.Min;
case BlendOp.Maximum:
case BlendOp.MaximumGl:
return BlendEquationMode.Max;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
return BlendEquationMode.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");