diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 672835d8..fcb8c2af 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -62,12 +62,21 @@ jobs:
run: dotnet build -c "${{ matrix.configuration }}" /p:Version="1.0.0" /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test -c "${{ matrix.configuration }}"
- - name: Publish
+ - name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx
if: github.event_name == 'pull_request'
- - name: Upload artifacts
+ - name: Publish Ryujinx.Headless.SDL2
+ run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2
+ if: github.event_name == 'pull_request'
+ - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v2
with:
name: ryujinx-${{ matrix.configuration }}-1.0.0+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request'
+ - name: Upload Ryujinx.Headless.SDL2 artifact
+ uses: actions/upload-artifact@v2
+ with:
+ name: ryujinx-headless-sdl2-${{ matrix.configuration }}-1.0.0+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
+ path: publish_sdl2_headless
+ if: github.event_name == 'pull_request'
diff --git a/Ryujinx.HLE/HLEConfiguration.cs b/Ryujinx.HLE/HLEConfiguration.cs
index 72205827..ba35b92c 100644
--- a/Ryujinx.HLE/HLEConfiguration.cs
+++ b/Ryujinx.HLE/HLEConfiguration.cs
@@ -133,7 +133,7 @@ namespace Ryujinx.HLE
///
/// Aspect Ratio applied to the renderer window by the SurfaceFlinger service.
///
- public AspectRatio AspectRatio { internal get; set; }
+ public AspectRatio AspectRatio { get; set; }
///
/// An action called when HLE force a refresh of output after docked mode changed.
diff --git a/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
new file mode 100644
index 00000000..df0dd1e7
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -0,0 +1,167 @@
+using OpenTK;
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.OpenGL;
+using Ryujinx.Input.HLE;
+using System;
+
+using static SDL2.SDL;
+
+namespace Ryujinx.Headless.SDL2.OpenGL
+{
+ class OpenGLWindow : WindowBase
+ {
+ private static void SetupOpenGLAttributes(bool sharedContext, GraphicsDebugLevel debugLevel)
+ {
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_CONTEXT_FLAGS, debugLevel != GraphicsDebugLevel.None ? (int)SDL_GLcontext.SDL_GL_CONTEXT_DEBUG_FLAG : 0);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, sharedContext ? 1 : 0);
+
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ACCELERATED_VISUAL, 1);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STENCIL_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_STEREO, 0);
+ }
+
+ private class OpenToolkitBindingsContext : IBindingsContext
+ {
+ public IntPtr GetProcAddress(string procName)
+ {
+ return SDL_GL_GetProcAddress(procName);
+ }
+ }
+
+ private class SDL2OpenGLContext : IOpenGLContext
+ {
+ private IntPtr _context;
+ private IntPtr _window;
+ private bool _shouldDisposeWindow;
+
+ public SDL2OpenGLContext(IntPtr context, IntPtr window, bool shouldDisposeWindow = true)
+ {
+ _context = context;
+ _window = window;
+ _shouldDisposeWindow = shouldDisposeWindow;
+ }
+
+ public static SDL2OpenGLContext CreateBackgroundContext(SDL2OpenGLContext sharedContext)
+ {
+ sharedContext.MakeCurrent();
+
+ // Ensure we share our contexts.
+ SetupOpenGLAttributes(true, GraphicsDebugLevel.None);
+ IntPtr windowHandle = SDL_CreateWindow("Ryujinx background context window", 0, 0, 1, 1, SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL_WindowFlags.SDL_WINDOW_HIDDEN);
+ IntPtr context = SDL_GL_CreateContext(windowHandle);
+
+ GL.LoadBindings(new OpenToolkitBindingsContext());
+
+ SDL_GL_SetAttribute(SDL_GLattr.SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0);
+
+ SDL_GL_MakeCurrent(windowHandle, IntPtr.Zero);
+
+ return new SDL2OpenGLContext(context, windowHandle);
+ }
+
+ public void MakeCurrent()
+ {
+ if (SDL_GL_GetCurrentContext() == _context || SDL_GL_GetCurrentWindow() == _window)
+ {
+ return;
+ }
+
+ int res = SDL_GL_MakeCurrent(_window, _context);
+
+ if (res != 0)
+ {
+ string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
+
+ Logger.Error?.Print(LogClass.Application, errorMessage);
+
+ throw new Exception(errorMessage);
+ }
+ }
+
+ public void Dispose()
+ {
+ SDL_GL_DeleteContext(_context);
+
+ if (_shouldDisposeWindow)
+ {
+ SDL_DestroyWindow(_window);
+ }
+ }
+ }
+
+ private GraphicsDebugLevel _glLogLevel;
+ private SDL2OpenGLContext _openGLContext;
+
+ public OpenGLWindow(InputManager inputManager, GraphicsDebugLevel glLogLevel, AspectRatio aspectRatio, bool enableMouse) : base(inputManager, glLogLevel, aspectRatio, enableMouse)
+ {
+ _glLogLevel = glLogLevel;
+ }
+
+ protected override string GetGpuVendorName()
+ {
+ return ((Renderer)Renderer).GpuVendor;
+ }
+
+ public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
+
+ protected override void InitializeRenderer()
+ {
+ // Ensure to not share this context with other contexts before this point.
+ SetupOpenGLAttributes(false, _glLogLevel);
+ IntPtr context = SDL_GL_CreateContext(WindowHandle);
+ SDL_GL_SetSwapInterval(1);
+
+ if (context == IntPtr.Zero)
+ {
+ string errorMessage = $"SDL_GL_CreateContext failed with error \"{SDL_GetError()}\"";
+
+ Logger.Error?.Print(LogClass.Application, errorMessage);
+
+ throw new Exception(errorMessage);
+ }
+
+ // NOTE: The window handle needs to be disposed by the thread that created it and is handled separately.
+ _openGLContext = new SDL2OpenGLContext(context, WindowHandle, false);
+
+ // First take exclusivity on the OpenGL context.
+ ((Renderer)Renderer).InitializeBackgroundContext(SDL2OpenGLContext.CreateBackgroundContext(_openGLContext));
+
+ _openGLContext.MakeCurrent();
+
+ GL.ClearColor(0, 0, 0, 1.0f);
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+ SwapBuffers();
+
+ Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
+ MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
+ }
+
+ protected override void FinalizeRenderer()
+ {
+ // Try to bind the OpenGL context before calling the gpu disposal.
+ _openGLContext.MakeCurrent();
+
+ Device.DisposeGpu();
+
+ // Unbind context and destroy everything
+ SDL_GL_MakeCurrent(WindowHandle, IntPtr.Zero);
+ _openGLContext.Dispose();
+ }
+
+ protected override void SwapBuffers()
+ {
+ SDL_GL_SwapWindow(WindowHandle);
+ }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/Options.cs b/Ryujinx.Headless.SDL2/Options.cs
new file mode 100644
index 00000000..a396ff40
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/Options.cs
@@ -0,0 +1,168 @@
+using CommandLine;
+using Ryujinx.Common.Configuration;
+using Ryujinx.HLE.HOS.SystemState;
+
+namespace Ryujinx.Headless.SDL2
+{
+ public class Options
+ {
+ // Input
+
+ [Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
+ public string InputProfile1Name { get; set; }
+
+ [Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")]
+ public string InputProfile2Name { get; set; }
+
+ [Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")]
+ public string InputProfile3Name { get; set; }
+
+ [Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")]
+ public string InputProfile4Name { get; set; }
+
+ [Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")]
+ public string InputProfile5Name { get; set; }
+
+ [Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 5.")]
+ public string InputProfile6Name { get; set; }
+
+ [Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")]
+ public string InputProfile7Name { get; set; }
+
+ [Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")]
+ public string InputProfile8Name { get; set; }
+
+ [Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")]
+ public string InputProfileHandheldName { get; set; }
+
+ [Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")]
+ public string InputId1 { get; set; }
+
+ [Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")]
+ public string InputId2 { get; set; }
+
+ [Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")]
+ public string InputId3 { get; set; }
+
+ [Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")]
+ public string InputId4 { get; set; }
+
+ [Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")]
+ public string InputId5 { get; set; }
+
+ [Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")]
+ public string InputId6 { get; set; }
+
+ [Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")]
+ public string InputId7 { get; set; }
+
+ [Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")]
+ public string InputId8 { get; set; }
+
+ [Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")]
+ public string InputIdHandheld { get; set; }
+
+ [Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")]
+ public bool? EnableKeyboard { get; set; }
+
+ [Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
+ public bool? EnableMouse { get; set; }
+
+ [Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
+ public bool? ListInputProfiles { get; set; }
+
+ [Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
+ public bool ListInputIds { get; set; }
+
+ // System
+
+ [Option("enable-ptc", Required = false, Default = true, HelpText = "Enables profiled translation cache persistency.")]
+ public bool? EnablePtc { get; set; }
+
+ [Option("enable-fs-integrity-checks", Required = false, Default = true, HelpText = "Enables integrity checks on Game content files.")]
+ public bool? EnableFsIntegrityChecks { get; set; }
+
+ [Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")]
+ public int FsGlobalAccessLogMode { get; set; }
+
+ [Option("enable-vsync", Required = false, Default = true, HelpText = "Enables Vertical Sync.")]
+ public bool? EnableVsync { get; set; }
+
+ [Option("enable-shader-cache", Required = false, Default = true, HelpText = "Enables Shader cache.")]
+ public bool? EnableShaderCache { get; set; }
+
+ [Option("enable-docked-mode", Required = false, Default = true, HelpText = "Enables Docked Mode.")]
+ public bool? EnableDockedMode { get; set; }
+
+ [Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")]
+ public SystemLanguage SystemLanguage { get; set; }
+
+ [Option("system-language", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")]
+ public RegionCode SystemRegion { get; set; }
+
+ [Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")]
+ public string SystemTimeZone { get; set; }
+
+ [Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")]
+ public long SystemTimeOffset { get; set; }
+
+ [Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
+ public MemoryManagerMode MemoryManagerMode { get; set; }
+
+ // Logging
+
+ [Option("enable-file-logging", Required = false, Default = false, HelpText = "Enables logging to a file on disk.")]
+ public bool? EnableFileLog { get; set; }
+
+ [Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")]
+ public bool? LoggingEnableDebug { get; set; }
+
+ [Option("enable-stub-logs", Required = false, Default = true, HelpText = "Enables printing stub log messages.")]
+ public bool? LoggingEnableStub { get; set; }
+
+ [Option("enable-info-logs", Required = false, Default = true, HelpText = "Enables printing info log messages.")]
+ public bool? LoggingEnableInfo { get; set; }
+
+ [Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing warning log messages.")]
+ public bool? LoggingEnableWarning { get; set; }
+
+ [Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing error log messages.")]
+ public bool? LoggingEnableError { get; set; }
+
+ [Option("enable-guest-logs", Required = false, Default = true, HelpText = "Enables printing guest log messages.")]
+ public bool? LoggingEnableGuest { get; set; }
+
+ [Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")]
+ public bool? LoggingEnableFsAccessLog { get; set; }
+
+ [Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
+ public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
+
+ // Graphics
+
+ [Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]
+ public float ResScale { get; set; }
+
+ [Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")]
+ public float MaxAnisotropy { get; set; }
+
+ [Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")]
+ public AspectRatio AspectRatio { get; set; }
+
+ [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
+ public string GraphicsShadersDumpPath { get; set; }
+
+ // Hacks
+
+ [Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")]
+ public bool? ExpandRam { get; set; }
+
+ [Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
+ public bool? IgnoreMissingServices { get; set; }
+
+ // Values
+
+ [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
+ public string InputPath { get; set; }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/Program.cs b/Ryujinx.Headless.SDL2/Program.cs
new file mode 100644
index 00000000..2884f38a
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/Program.cs
@@ -0,0 +1,561 @@
+using ARMeilleure.Translation;
+using ARMeilleure.Translation.PTC;
+using CommandLine;
+using Ryujinx.Audio.Backends.SDL2;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Configuration.Hid.Controller;
+using Ryujinx.Common.Configuration.Hid.Controller.Motion;
+using Ryujinx.Common.Configuration.Hid.Keyboard;
+using Ryujinx.Common.Logging;
+using Ryujinx.Common.System;
+using Ryujinx.Common.Utilities;
+using Ryujinx.Graphics.Gpu;
+using Ryujinx.Graphics.Gpu.Shader;
+using Ryujinx.Graphics.OpenGL;
+using Ryujinx.Headless.SDL2.OpenGL;
+using Ryujinx.HLE;
+using Ryujinx.HLE.FileSystem;
+using Ryujinx.HLE.FileSystem.Content;
+using Ryujinx.HLE.HOS;
+using Ryujinx.HLE.HOS.Services.Account.Acc;
+using Ryujinx.Input;
+using Ryujinx.Input.HLE;
+using Ryujinx.Input.SDL2;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Text.Json;
+using System.Threading;
+
+using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
+using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
+using Key = Ryujinx.Common.Configuration.Hid.Key;
+
+namespace Ryujinx.Headless.SDL2
+{
+ class Program
+ {
+ public static string Version { get; private set; }
+
+ private static VirtualFileSystem _virtualFileSystem;
+ private static ContentManager _contentManager;
+ private static AccountManager _accountManager;
+ private static UserChannelPersistence _userChannelPersistence;
+ private static InputManager _inputManager;
+ private static Switch _emulationContext;
+ private static WindowBase _window;
+ private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
+ private static List _inputConfiguration;
+ private static bool _enableKeyboard;
+ private static bool _enableMouse;
+
+ static void Main(string[] args)
+ {
+ Version = Assembly.GetEntryAssembly().GetCustomAttribute().InformationalVersion;
+
+ Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
+
+ AppDataManager.Initialize(null);
+
+ _virtualFileSystem = VirtualFileSystem.CreateInstance();
+ _contentManager = new ContentManager(_virtualFileSystem);
+ _accountManager = new AccountManager(_virtualFileSystem);
+ _userChannelPersistence = new UserChannelPersistence();
+
+ _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
+
+ GraphicsConfig.EnableShaderCache = true;
+
+ Parser.Default.ParseArguments(args)
+ .WithParsed(options => Load(options))
+ .WithNotParsed(errors => errors.Output());
+
+ _inputManager.Dispose();
+ }
+
+ private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
+ {
+ if (inputId == null)
+ {
+ if (index == PlayerIndex.Player1)
+ {
+ Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
+
+ // Default to keyboard
+ inputId = "0";
+ }
+ else
+ {
+ Logger.Info?.Print(LogClass.Application, $"{index} not configured");
+
+ return null;
+ }
+ }
+
+ IGamepad gamepad;
+
+ bool isKeyboard = true;
+
+ gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
+
+ if (gamepad == null)
+ {
+ gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
+ isKeyboard = false;
+
+ if (gamepad == null)
+ {
+ Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
+
+ return null;
+ }
+ }
+
+ string gamepadName = gamepad.Name;
+
+ gamepad.Dispose();
+
+ InputConfig config;
+
+ if (inputProfileName == null || inputProfileName.Equals("default"))
+ {
+ if (isKeyboard)
+ {
+ config = new StandardKeyboardInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.WindowKeyboard,
+ Id = null,
+ ControllerType = ControllerType.JoyconPair,
+ LeftJoycon = new LeftJoyconCommonConfig
+ {
+ DpadUp = Key.Up,
+ DpadDown = Key.Down,
+ DpadLeft = Key.Left,
+ DpadRight = Key.Right,
+ ButtonMinus = Key.Minus,
+ ButtonL = Key.E,
+ ButtonZl = Key.Q,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ LeftJoyconStick = new JoyconConfigKeyboardStick
+ {
+ StickUp = Key.W,
+ StickDown = Key.S,
+ StickLeft = Key.A,
+ StickRight = Key.D,
+ StickButton = Key.F,
+ },
+
+ RightJoycon = new RightJoyconCommonConfig
+ {
+ ButtonA = Key.Z,
+ ButtonB = Key.X,
+ ButtonX = Key.C,
+ ButtonY = Key.V,
+ ButtonPlus = Key.Plus,
+ ButtonR = Key.U,
+ ButtonZr = Key.O,
+ ButtonSl = Key.Unbound,
+ ButtonSr = Key.Unbound
+ },
+
+ RightJoyconStick = new JoyconConfigKeyboardStick
+ {
+ StickUp = Key.I,
+ StickDown = Key.K,
+ StickLeft = Key.J,
+ StickRight = Key.L,
+ StickButton = Key.H,
+ }
+ };
+ }
+ else
+ {
+ bool isNintendoStyle = gamepadName.Contains("Nintendo");
+
+ config = new StandardControllerInputConfig
+ {
+ Version = InputConfig.CurrentVersion,
+ Backend = InputBackendType.GamepadSDL2,
+ Id = null,
+ ControllerType = ControllerType.JoyconPair,
+ DeadzoneLeft = 0.1f,
+ DeadzoneRight = 0.1f,
+ TriggerThreshold = 0.5f,
+ LeftJoycon = new LeftJoyconCommonConfig
+ {
+ DpadUp = ConfigGamepadInputId.DpadUp,
+ DpadDown = ConfigGamepadInputId.DpadDown,
+ DpadLeft = ConfigGamepadInputId.DpadLeft,
+ DpadRight = ConfigGamepadInputId.DpadRight,
+ ButtonMinus = ConfigGamepadInputId.Minus,
+ ButtonL = ConfigGamepadInputId.LeftShoulder,
+ ButtonZl = ConfigGamepadInputId.LeftTrigger,
+ ButtonSl = ConfigGamepadInputId.Unbound,
+ ButtonSr = ConfigGamepadInputId.Unbound,
+ },
+
+ LeftJoyconStick = new JoyconConfigControllerStick
+ {
+ Joystick = ConfigStickInputId.Left,
+ StickButton = ConfigGamepadInputId.LeftStick,
+ InvertStickX = false,
+ InvertStickY = false,
+ },
+
+ RightJoycon = new RightJoyconCommonConfig
+ {
+ ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
+ ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
+ ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
+ ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+ ButtonPlus = ConfigGamepadInputId.Plus,
+ ButtonR = ConfigGamepadInputId.RightShoulder,
+ ButtonZr = ConfigGamepadInputId.RightTrigger,
+ ButtonSl = ConfigGamepadInputId.Unbound,
+ ButtonSr = ConfigGamepadInputId.Unbound,
+ },
+
+ RightJoyconStick = new JoyconConfigControllerStick
+ {
+ Joystick = ConfigStickInputId.Right,
+ StickButton = ConfigGamepadInputId.RightStick,
+ InvertStickX = false,
+ InvertStickY = false,
+ },
+
+ Motion = new StandardMotionConfigController
+ {
+ MotionBackend = MotionInputBackendType.GamepadDriver,
+ EnableMotion = true,
+ Sensitivity = 100,
+ GyroDeadzone = 1,
+ }
+ };
+ }
+ }
+ else
+ {
+ string profileBasePath;
+
+ if (isKeyboard)
+ {
+ profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
+ }
+ else
+ {
+ profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
+ }
+
+ string path = Path.Combine(profileBasePath, inputProfileName + ".json");
+
+ if (!File.Exists(path))
+ {
+ Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
+
+ return null;
+ }
+
+ try
+ {
+ using (Stream stream = File.OpenRead(path))
+ {
+ config = JsonHelper.Deserialize(stream);
+ }
+ }
+ catch (JsonException)
+ {
+ Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
+
+ return null;
+ }
+ }
+
+ config.Id = inputId;
+ config.PlayerIndex = index;
+
+ string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
+
+ Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
+
+ return config;
+ }
+
+ static void Load(Options option)
+ {
+ IGamepad gamepad;
+
+ if (option.ListInputIds)
+ {
+ Logger.Info?.Print(LogClass.Application, "Input Ids:");
+
+ foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
+ {
+ gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
+
+ Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
+
+ gamepad.Dispose();
+ }
+
+ foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
+ {
+ gamepad = _inputManager.GamepadDriver.GetGamepad(id);
+
+ Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
+
+ gamepad.Dispose();
+ }
+
+ return;
+ }
+
+ if (option.InputPath == null)
+ {
+ Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
+
+ return;
+ }
+
+ _inputConfiguration = new List();
+ _enableKeyboard = (bool)option.EnableKeyboard;
+ _enableMouse = (bool)option.EnableMouse;
+
+ void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
+ {
+ InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
+
+ if (inputConfig != null)
+ {
+ _inputConfiguration.Add(inputConfig);
+ }
+ }
+
+ LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
+ LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
+ LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
+ LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
+ LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
+ LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
+ LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
+ LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
+ LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
+
+ if (_inputConfiguration.Count == 0)
+ {
+ return;
+ }
+
+ // Setup logging level
+ Logger.SetEnable(LogLevel.Debug, (bool)option.LoggingEnableDebug);
+ Logger.SetEnable(LogLevel.Stub, (bool)option.LoggingEnableStub);
+ Logger.SetEnable(LogLevel.Info, (bool)option.LoggingEnableInfo);
+ Logger.SetEnable(LogLevel.Warning, (bool)option.LoggingEnableWarning);
+ Logger.SetEnable(LogLevel.Error, (bool)option.LoggingEnableError);
+ Logger.SetEnable(LogLevel.Guest, (bool)option.LoggingEnableGuest);
+ Logger.SetEnable(LogLevel.AccessLog, (bool)option.LoggingEnableFsAccessLog);
+
+ if ((bool)option.EnableFileLog)
+ {
+ Logger.AddTarget(new AsyncLogTargetWrapper(
+ new FileLogTarget(AppDomain.CurrentDomain.BaseDirectory, "file"),
+ 1000,
+ AsyncLogTargetOverflowAction.Block
+ ));
+ }
+
+ // Setup graphics configuration
+ GraphicsConfig.EnableShaderCache = (bool)option.EnableShaderCache;
+ GraphicsConfig.ResScale = option.ResScale;
+ GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
+ GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
+
+ while (true)
+ {
+ LoadApplication(option);
+
+ if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
+ {
+ break;
+ }
+
+ _userChannelPersistence.ShouldRestart = false;
+ }
+ }
+
+ private static void SetupProgressHandler()
+ {
+ Ptc.PtcStateChanged -= ProgressHandler;
+ Ptc.PtcStateChanged += ProgressHandler;
+
+ _emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
+ _emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
+ }
+
+ private static void ProgressHandler(T state, int current, int total) where T : Enum
+ {
+ string label;
+
+ switch (state)
+ {
+ case PtcLoadingState ptcState:
+ label = $"PTC : {current}/{total}";
+ break;
+ case ShaderCacheState shaderCacheState:
+ label = $"Shaders : {current}/{total}";
+ break;
+ default:
+ throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
+ }
+
+ Logger.Info?.Print(LogClass.Application, label);
+ }
+
+ private static Switch InitializeEmulationContext(WindowBase window, Options options)
+ {
+ HLEConfiguration configuration = new HLEConfiguration(_virtualFileSystem,
+ _contentManager,
+ _accountManager,
+ _userChannelPersistence,
+ new Renderer(),
+ new SDL2HardwareDeviceDriver(),
+ (bool)options.ExpandRam ? MemoryConfiguration.MemoryConfiguration6GB : MemoryConfiguration.MemoryConfiguration4GB,
+ window,
+ options.SystemLanguage,
+ options.SystemRegion,
+ (bool)options.EnableVsync,
+ (bool)options.EnableDockedMode,
+ (bool)options.EnablePtc,
+ (bool)options.EnableFsIntegrityChecks ? LibHac.FsSystem.IntegrityCheckLevel.ErrorOnInvalid : LibHac.FsSystem.IntegrityCheckLevel.None,
+ options.FsGlobalAccessLogMode,
+ options.SystemTimeOffset,
+ options.SystemTimeZone,
+ options.MemoryManagerMode,
+ (bool)options.IgnoreMissingServices,
+ options.AspectRatio);
+
+ return new Switch(configuration);
+ }
+
+ private static void ExecutionEntrypoint()
+ {
+ if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
+ {
+ _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
+ }
+
+ DisplaySleep.Prevent();
+
+ _window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
+
+ _window.Execute();
+
+ Ptc.Close();
+ PtcProfiler.Stop();
+
+ _emulationContext.Dispose();
+ _window.Dispose();
+
+ _windowsMultimediaTimerResolution?.Dispose();
+ _windowsMultimediaTimerResolution = null;
+ }
+
+ private static bool LoadApplication(Options options)
+ {
+ string path = options.InputPath;
+
+ Logger.RestartTime();
+
+ _window = new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, (bool)options.EnableMouse);
+ _emulationContext = InitializeEmulationContext(_window, options);
+
+ SetupProgressHandler();
+
+ SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
+
+ Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
+
+ if (Directory.Exists(path))
+ {
+ string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
+
+ if (romFsFiles.Length == 0)
+ {
+ romFsFiles = Directory.GetFiles(path, "*.romfs");
+ }
+
+ if (romFsFiles.Length > 0)
+ {
+ Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
+ _emulationContext.LoadCart(path, romFsFiles[0]);
+ }
+ else
+ {
+ Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
+ _emulationContext.LoadCart(path);
+ }
+ }
+ else if (File.Exists(path))
+ {
+ switch (Path.GetExtension(path).ToLowerInvariant())
+ {
+ case ".xci":
+ Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
+ _emulationContext.LoadXci(path);
+ break;
+ case ".nca":
+ Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
+ _emulationContext.LoadNca(path);
+ break;
+ case ".nsp":
+ case ".pfs0":
+ Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
+ _emulationContext.LoadNsp(path);
+ break;
+ default:
+ Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
+ try
+ {
+ _emulationContext.LoadProgram(path);
+ }
+ catch (ArgumentOutOfRangeException)
+ {
+ Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
+
+ return false;
+ }
+ break;
+ }
+ }
+ else
+ {
+ Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
+
+ _emulationContext.Dispose();
+
+ return false;
+ }
+
+ Translator.IsReadyForTranslation.Reset();
+
+ Thread windowThread = new Thread(() =>
+ {
+ ExecutionEntrypoint();
+ })
+ {
+ Name = "GUI.WindowThread"
+ };
+
+ windowThread.Start();
+ windowThread.Join();
+
+ return true;
+ }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj
new file mode 100644
index 00000000..a40e23cb
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/Ryujinx.Headless.SDL2.csproj
@@ -0,0 +1,54 @@
+
+
+
+ net5.0
+ win-x64;osx-x64;linux-x64
+ Exe
+ true
+ 1.0.0-dirty
+ false
+ false
+ $(DefineConstants);$(ExtraDefineConstants)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Always
+ THIRDPARTY.md
+
+
+ Always
+ LICENSE-Ryujinx.Audio.txt
+
+
+
+
+
+ false
+ ..\Ryujinx\Ryujinx.ico
+
+
+
+ true
+ true
+
+
diff --git a/Ryujinx.Headless.SDL2/SDL2Mouse.cs b/Ryujinx.Headless.SDL2/SDL2Mouse.cs
new file mode 100644
index 00000000..4ce8eafd
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/SDL2Mouse.cs
@@ -0,0 +1,90 @@
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Input;
+using System;
+using System.Drawing;
+using System.Numerics;
+
+namespace Ryujinx.Headless.SDL2
+{
+ class SDL2Mouse : IMouse
+ {
+ private SDL2MouseDriver _driver;
+
+ public GamepadFeaturesFlag Features => throw new NotImplementedException();
+
+ public string Id => "0";
+
+ public string Name => "SDL2Mouse";
+
+ public bool IsConnected => true;
+
+ public bool[] Buttons => _driver.PressedButtons;
+
+ Size IMouse.ClientSize => _driver.GetClientSize();
+
+ public SDL2Mouse(SDL2MouseDriver driver)
+ {
+ _driver = driver;
+ }
+
+ public Vector2 GetPosition()
+ {
+ return _driver.CurrentPosition;
+ }
+
+ public Vector2 GetScroll()
+ {
+ return _driver.Scroll;
+ }
+
+ public GamepadStateSnapshot GetMappedStateSnapshot()
+ {
+ throw new NotImplementedException();
+ }
+
+ public Vector3 GetMotionData(MotionInputId inputId)
+ {
+ throw new NotImplementedException();
+ }
+
+ public GamepadStateSnapshot GetStateSnapshot()
+ {
+ throw new NotImplementedException();
+ }
+
+ public (float, float) GetStick(StickInputId inputId)
+ {
+ throw new NotImplementedException();
+ }
+
+ public bool IsButtonPressed(MouseButton button)
+ {
+ return _driver.IsButtonPressed(button);
+ }
+
+ public bool IsPressed(GamepadButtonInputId inputId)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetConfiguration(InputConfig configuration)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void SetTriggerThreshold(float triggerThreshold)
+ {
+ throw new NotImplementedException();
+ }
+
+ public void Dispose()
+ {
+ _driver = null;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs b/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs
new file mode 100644
index 00000000..24f8e864
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs
@@ -0,0 +1,104 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Input;
+using System;
+using System.Diagnostics;
+using System.Drawing;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using static SDL2.SDL;
+
+namespace Ryujinx.Headless.SDL2
+{
+ class SDL2MouseDriver : IGamepadDriver
+ {
+ private bool _isDisposed;
+
+ public bool[] PressedButtons { get; }
+
+ public Vector2 CurrentPosition { get; private set; }
+ public Vector2 Scroll { get; private set; }
+ public Size _clientSize;
+
+ public SDL2MouseDriver()
+ {
+ PressedButtons = new bool[(int)MouseButton.Count];
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static MouseButton DriverButtonToMouseButton(uint rawButton)
+ {
+ Debug.Assert(rawButton > 0 && rawButton <= (int)MouseButton.Count);
+
+ return (MouseButton)(rawButton - 1);
+ }
+
+ public void Update(SDL_Event evnt)
+ {
+ if (evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN || evnt.type == SDL_EventType.SDL_MOUSEBUTTONUP)
+ {
+ uint rawButton = evnt.button.button;
+
+ if (rawButton > 0 && rawButton <= (int)MouseButton.Count)
+ {
+ PressedButtons[(int)DriverButtonToMouseButton(rawButton)] = evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN;
+
+ CurrentPosition = new Vector2(evnt.button.x, evnt.button.y);
+ }
+ }
+ else if (evnt.type == SDL_EventType.SDL_MOUSEMOTION)
+ {
+ CurrentPosition = new Vector2(evnt.motion.x, evnt.motion.y);
+ }
+ else if (evnt.type == SDL_EventType.SDL_MOUSEWHEEL)
+ {
+ Scroll = new Vector2(evnt.wheel.x, evnt.wheel.y);
+ }
+ }
+
+ public void SetClientSize(int width, int height)
+ {
+ _clientSize = new Size(width, height);
+ }
+
+ public bool IsButtonPressed(MouseButton button)
+ {
+ return PressedButtons[(int)button];
+ }
+
+ public Size GetClientSize()
+ {
+ return _clientSize;
+ }
+
+ public string DriverName => "SDL2";
+
+ public event Action OnGamepadConnected
+ {
+ add { }
+ remove { }
+ }
+
+ public event Action OnGamepadDisconnected
+ {
+ add { }
+ remove { }
+ }
+
+ public ReadOnlySpan GamepadsIds => new[] { "0" };
+
+ public IGamepad GetGamepad(string id)
+ {
+ return new SDL2Mouse(this);
+ }
+
+ public void Dispose()
+ {
+ if (_isDisposed)
+ {
+ return;
+ }
+
+ _isDisposed = true;
+ }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs b/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs
new file mode 100644
index 00000000..62e161df
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/StatusUpdatedEventArgs.cs
@@ -0,0 +1,24 @@
+using System;
+
+namespace Ryujinx.Headless.SDL2
+{
+ class StatusUpdatedEventArgs : EventArgs
+ {
+ public bool VSyncEnabled;
+ public string DockedMode;
+ public string AspectRatio;
+ public string GameStatus;
+ public string FifoStatus;
+ public string GpuName;
+
+ public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
+ {
+ VSyncEnabled = vSyncEnabled;
+ DockedMode = dockedMode;
+ AspectRatio = aspectRatio;
+ GameStatus = gameStatus;
+ FifoStatus = fifoStatus;
+ GpuName = gpuName;
+ }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
new file mode 100644
index 00000000..7f574e97
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -0,0 +1,393 @@
+using ARMeilleure.Translation;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Common.Configuration.Hid;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.HLE;
+using Ryujinx.HLE.HOS.Applets;
+using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
+using Ryujinx.HLE.HOS.Services.Hid;
+using Ryujinx.Input;
+using Ryujinx.Input.HLE;
+using Ryujinx.SDL2.Common;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Threading;
+using static SDL2.SDL;
+using Switch = Ryujinx.HLE.Switch;
+
+namespace Ryujinx.Headless.SDL2
+{
+ abstract class WindowBase : IHostUiHandler, IDisposable
+ {
+ protected const int DefaultWidth = 1280;
+ protected const int DefaultHeight = 720;
+ private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
+ private const int TargetFps = 60;
+
+ public NpadManager NpadManager { get; }
+ public TouchScreenManager TouchScreenManager { get; }
+ public Switch Device { get; private set; }
+ public IRenderer Renderer { get; private set; }
+
+ public event EventHandler StatusUpdatedEvent;
+
+ protected IntPtr WindowHandle { get; set; }
+ protected SDL2MouseDriver MouseDriver;
+ private InputManager _inputManager;
+ private IKeyboard _keyboardInterface;
+ private GraphicsDebugLevel _glLogLevel;
+ private readonly Stopwatch _chrono;
+ private readonly long _ticksPerFrame;
+ private readonly ManualResetEvent _exitEvent;
+
+ private long _ticks;
+ private bool _isActive;
+ private bool _isStopped;
+ private uint _windowId;
+
+ private string _gpuVendorName;
+
+ private AspectRatio _aspectRatio;
+ private bool _enableMouse;
+
+ public WindowBase(InputManager inputManager, GraphicsDebugLevel glLogLevel, AspectRatio aspectRatio, bool enableMouse)
+ {
+ MouseDriver = new SDL2MouseDriver();
+ _inputManager = inputManager;
+ _inputManager.SetMouseDriver(MouseDriver);
+ NpadManager = _inputManager.CreateNpadManager();
+ TouchScreenManager = _inputManager.CreateTouchScreenManager();
+ _keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
+ _glLogLevel = glLogLevel;
+ _chrono = new Stopwatch();
+ _ticksPerFrame = Stopwatch.Frequency / TargetFps;
+ _exitEvent = new ManualResetEvent(false);
+ _aspectRatio = aspectRatio;
+ _enableMouse = enableMouse;
+
+ SDL2Driver.Instance.Initialize();
+ }
+
+ public void Initialize(Switch device, List inputConfigs, bool enableKeyboard, bool enableMouse)
+ {
+ Device = device;
+ Renderer = Device.Gpu.Renderer;
+
+ NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
+ TouchScreenManager.Initialize(device);
+ }
+
+ private void InitializeWindow()
+ {
+ string titleNameSection = string.IsNullOrWhiteSpace(Device.Application.TitleName) ? string.Empty
+ : $" - {Device.Application.TitleName}";
+
+ string titleVersionSection = string.IsNullOrWhiteSpace(Device.Application.DisplayVersion) ? string.Empty
+ : $" v{Device.Application.DisplayVersion}";
+
+ string titleIdSection = string.IsNullOrWhiteSpace(Device.Application.TitleIdText) ? string.Empty
+ : $" ({Device.Application.TitleIdText.ToUpper()})";
+
+ string titleArchSection = Device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
+
+ WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | GetWindowFlags());
+
+ if (WindowHandle == IntPtr.Zero)
+ {
+ string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
+
+ Logger.Error?.Print(LogClass.Application, errorMessage);
+
+ throw new Exception(errorMessage);
+ }
+
+ _windowId = SDL_GetWindowID(WindowHandle);
+ SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
+ }
+
+ private void HandleWindowEvent(SDL_Event evnt)
+ {
+ if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
+ {
+ switch (evnt.window.windowEvent)
+ {
+ case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
+ Renderer?.Window.SetSize(evnt.window.data1, evnt.window.data2);
+ MouseDriver.SetClientSize(evnt.window.data1, evnt.window.data2);
+ break;
+ case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
+ Exit();
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ MouseDriver.Update(evnt);
+ }
+ }
+
+ protected abstract void InitializeRenderer();
+
+ protected abstract void FinalizeRenderer();
+
+ protected abstract void SwapBuffers();
+
+ protected abstract string GetGpuVendorName();
+
+ public abstract SDL_WindowFlags GetWindowFlags();
+
+ public void Render()
+ {
+ InitializeRenderer();
+
+ Device.Gpu.Renderer.Initialize(_glLogLevel);
+
+ _gpuVendorName = GetGpuVendorName();
+
+ Device.Gpu.InitializeShaderCache();
+ Translator.IsReadyForTranslation.Set();
+
+ while (_isActive)
+ {
+ if (_isStopped)
+ {
+ return;
+ }
+
+ _ticks += _chrono.ElapsedTicks;
+
+ _chrono.Restart();
+
+ if (Device.WaitFifo())
+ {
+ Device.Statistics.RecordFifoStart();
+ Device.ProcessFrame();
+ Device.Statistics.RecordFifoEnd();
+ }
+
+ while (Device.ConsumeFrameAvailable())
+ {
+ Device.PresentFrame(SwapBuffers);
+ }
+
+ if (_ticks >= _ticksPerFrame)
+ {
+ string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
+ float scale = Graphics.Gpu.GraphicsConfig.ResScale;
+ if (scale != 1)
+ {
+ dockedMode += $" ({scale}x)";
+ }
+
+ StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
+ Device.EnableDeviceVsync,
+ dockedMode,
+ Device.Configuration.AspectRatio.ToText(),
+ $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS",
+ $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
+ $"GPU: {_gpuVendorName}"));
+
+ _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
+ }
+ }
+
+ FinalizeRenderer();
+ }
+
+ public void Exit()
+ {
+ TouchScreenManager?.Dispose();
+ NpadManager?.Dispose();
+
+ if (_isStopped)
+ {
+ return;
+ }
+
+ _isStopped = true;
+ _isActive = false;
+
+ _exitEvent.WaitOne();
+ _exitEvent.Dispose();
+ }
+
+ public void MainLoop()
+ {
+ while (_isActive)
+ {
+ UpdateFrame();
+
+ SDL_PumpEvents();
+
+ // Polling becomes expensive if it's not slept
+ Thread.Sleep(1);
+ }
+
+ _exitEvent.Set();
+ }
+
+ private void NVStutterWorkaround()
+ {
+ while (_isActive)
+ {
+ // When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
+ // The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
+ // However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
+ // This creates a new thread every second or so.
+ // The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
+ // This is a little over budget on a frame time of 16ms, so creates a large stutter.
+ // The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
+
+ // TODO: This should be removed when the issue with the GateThread is resolved.
+
+ ThreadPool.QueueUserWorkItem((state) => { });
+ Thread.Sleep(300);
+ }
+ }
+
+ private bool UpdateFrame()
+ {
+ if (!_isActive)
+ {
+ return true;
+ }
+
+ if (_isStopped)
+ {
+ return false;
+ }
+
+ NpadManager.Update();
+
+ // Touchscreen
+ bool hasTouch = false;
+
+ // Get screen touch position
+ if (!_enableMouse)
+ {
+ hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
+ }
+
+ if (!hasTouch)
+ {
+ TouchScreenManager.Update(false);
+ }
+
+ Device.Hid.DebugPad.Update();
+
+ return true;
+ }
+
+ public void Execute()
+ {
+ _chrono.Restart();
+ _isActive = true;
+
+ InitializeWindow();
+
+ Thread renderLoopThread = new Thread(Render)
+ {
+ Name = "GUI.RenderLoop"
+ };
+ renderLoopThread.Start();
+
+ Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
+ {
+ Name = "GUI.NVStutterWorkaround"
+ };
+ nvStutterWorkaround.Start();
+
+ MainLoop();
+
+ renderLoopThread.Join();
+ nvStutterWorkaround.Join();
+
+ Exit();
+ }
+
+ public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
+ {
+ // SDL2 doesn't support input dialogs
+ userText = "Ryujinx";
+
+ return true;
+ }
+
+ public bool DisplayMessageDialog(string title, string message)
+ {
+ SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_INFORMATION, title, message, WindowHandle);
+
+ return true;
+ }
+
+ public bool DisplayMessageDialog(ControllerAppletUiArgs args)
+ {
+ string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
+
+ string message = $"Application requests {playerCount} player(s) with:\n\n"
+ + $"TYPES: {args.SupportedStyles}\n\n"
+ + $"PLAYERS: {string.Join(", ", args.SupportedPlayers)}\n\n"
+ + (args.IsDocked ? "Docked mode set. Handheld is also invalid.\n\n" : "")
+ + "Please reconfigure Input now and then press OK.";
+
+ return DisplayMessageDialog("Controller Applet", message);
+ }
+
+ public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
+ {
+ device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
+
+ Exit();
+ }
+
+ public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
+ {
+ SDL_MessageBoxData data = new SDL_MessageBoxData
+ {
+ title = title,
+ message = message,
+ buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
+ numbuttons = buttonsText.Length,
+ window = WindowHandle
+ };
+
+ for (int i = 0; i < buttonsText.Length; i++)
+ {
+ data.buttons[i] = new SDL_MessageBoxButtonData
+ {
+ buttonid = i,
+ text = buttonsText[i]
+ };
+ }
+
+ SDL_ShowMessageBox(ref data, out int _);
+
+ return true;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ _isActive = false;
+ TouchScreenManager?.Dispose();
+ NpadManager.Dispose();
+
+ SDL2Driver.Instance.UnregisterWindow(_windowId);
+
+ SDL_DestroyWindow(WindowHandle);
+
+ SDL2Driver.Instance.Dispose();
+ }
+ }
+ }
+}
diff --git a/Ryujinx.SDL2.Common/SDL2Driver.cs b/Ryujinx.SDL2.Common/SDL2Driver.cs
index edd634ee..cc8e7614 100644
--- a/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -1,5 +1,7 @@
using Ryujinx.Common.Logging;
using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
using System.IO;
using System.Threading;
using static SDL2.SDL;
@@ -25,7 +27,7 @@ namespace Ryujinx.SDL2.Common
}
}
- private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO;
+ private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning;
private uint _refereceCount;
@@ -34,6 +36,8 @@ namespace Ryujinx.SDL2.Common
public event Action OnJoyStickConnected;
public event Action OnJoystickDisconnected;
+ private ConcurrentDictionary> _registeredWindowHandlers;
+
private object _lock = new object();
private SDL2Driver() {}
@@ -85,12 +89,23 @@ namespace Ryujinx.SDL2.Common
SDL_GameControllerAddMappingsFromFile(gamepadDbPath);
}
+ _registeredWindowHandlers = new ConcurrentDictionary>();
_worker = new Thread(EventWorker);
_isRunning = true;
_worker.Start();
}
}
+ public bool RegisterWindow(uint windowId, Action windowEventHandler)
+ {
+ return _registeredWindowHandlers.TryAdd(windowId, windowEventHandler);
+ }
+
+ public void UnregisterWindow(uint windowId)
+ {
+ _registeredWindowHandlers.Remove(windowId, out _);
+ }
+
private void HandleSDLEvent(ref SDL_Event evnt)
{
if (evnt.type == SDL_EventType.SDL_JOYDEVICEADDED)
@@ -115,6 +130,13 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
}
+ else if (evnt.type == SDL_EventType.SDL_WINDOWEVENT || evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN || evnt.type == SDL_EventType.SDL_MOUSEBUTTONUP)
+ {
+ if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action handler))
+ {
+ handler(evnt);
+ }
+ }
}
private void EventWorker()
diff --git a/Ryujinx.sln b/Ryujinx.sln
index f4eec573..9504bbc2 100644
--- a/Ryujinx.sln
+++ b/Ryujinx.sln
@@ -63,9 +63,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "Ryujinx.In
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.SDL2.Common", "Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Audio.Backends.SDL2", "Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Headless.SDL2", "Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -189,6 +191,10 @@ Global
{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU
+ {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/appveyor.yml b/appveyor.yml
index 431a5c91..c4024ceb 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -26,7 +26,18 @@ build_script:
7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-osx_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\$env:appveyor_dotnet_runtime\osx-x64\publish\
+ 7z a ryujinx-headless-sdl2$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx.Headless.SDL2\bin\$env:config\$env:appveyor_dotnet_runtime\win-x64\publish\
+
+ 7z a ryujinx-headless-sdl2$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar $env:APPVEYOR_BUILD_FOLDER\Ryujinx.Headless.SDL2\bin\$env:config\$env:appveyor_dotnet_runtime\linux-x64\publish\
+
+ 7z a ryujinx-headless-sdl2$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar.gz ryujinx-headless-sdl2$env:config_name$env:APPVEYOR_BUILD_VERSION-linux_x64.tar
+
+ 7z a ryujinx-headless-sdl2$env:config_name$env:APPVEYOR_BUILD_VERSION-osx_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx.Headless.SDL2\bin\$env:config\$env:appveyor_dotnet_runtime\osx-x64\publish\
+
artifacts:
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-win_x64.zip
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-linux_x64.tar.gz
- path: ryujinx%config_name%%APPVEYOR_BUILD_VERSION%-osx_x64.zip
+- path: ryujinx-headless-sdl2%config_name%%APPVEYOR_BUILD_VERSION%-win_x64.zip
+- path: ryujinx-headless-sdl2%config_name%%APPVEYOR_BUILD_VERSION%-linux_x64.tar.gz
+- path: ryujinx-headless-sdl2%config_name%%APPVEYOR_BUILD_VERSION%-osx_x64.zip
\ No newline at end of file