Extend bindless elimination to catch a few more specific cases (#6921)

* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
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gdkchan 2024-06-16 14:46:27 -03:00 committed by GitHub
parent 5a878ae9af
commit 3193ef1083
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8 changed files with 137 additions and 30 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 6852; private const uint CodeGenVersion = 6921;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.BVal) if (op.BVal)
{ {
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0))); context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
} }
else else
{ {

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@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
return false; return false;
} }
public static bool IsComparison(this Instruction inst)
{
switch (inst & Instruction.Mask)
{
case Instruction.CompareEqual:
case Instruction.CompareGreater:
case Instruction.CompareGreaterOrEqual:
case Instruction.CompareGreaterOrEqualU32:
case Instruction.CompareGreaterU32:
case Instruction.CompareLess:
case Instruction.CompareLessOrEqual:
case Instruction.CompareLessOrEqualU32:
case Instruction.CompareLessU32:
case Instruction.CompareNotEqual:
return true;
}
return false;
}
public static bool IsTextureQuery(this Instruction inst) public static bool IsTextureQuery(this Instruction inst)
{ {
inst &= Instruction.Mask; inst &= Instruction.Mask;

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@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true; return true;
} }
private static bool IsBindlessAccessAllowed(Operand nvHandle) private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
{ {
if (nvHandle.Type == OperandType.ConstantBuffer) if (bindlessHandle.Type == OperandType.ConstantBuffer)
{ {
// Bindless access with handles from constant buffer is allowed. // Bindless access with handles from constant buffer is allowed.
return true; return true;
} }
if (nvHandle.AsgOp is not Operation handleOp || if (bindlessHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load || handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer)) (handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
{ {
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resourceManager, resourceManager,
gpuAccessor, gpuAccessor,
texOp, texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType), TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0), TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType, rewriteSamplerType,
isImage: false); isImage: false);

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@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue; continue;
} }
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp) Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
{ {
continue; continue;
} }
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (handleAsgOp.Inst == Instruction.BitwiseOr) if (handleAsgOp.Inst == Instruction.BitwiseOr)
{ {
Operand src0 = handleAsgOp.GetSource(0); Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
Operand src1 = handleAsgOp.GetSource(1); Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation) if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
{ {

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@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{ {
// If all phi sources are the same, we can propagate it and remove the phi. // If all phi sources are the same, we can propagate it and remove the phi.
Operand firstSrc = phi.GetSource(0); if (!Utils.AreAllSourcesTheSameOperand(phi))
for (int index = 1; index < phi.SourcesCount; index++)
{ {
if (!IsSameOperand(firstSrc, phi.GetSource(index))) return false;
{
return false;
}
} }
// All sources are equal, we can propagate the value. // All sources are equal, we can propagate the value.
Operand firstSrc = phi.GetSource(0);
Operand dest = phi.Dest; Operand dest = phi.Dest;
INode[] uses = dest.UseOps.ToArray(); INode[] uses = dest.UseOps.ToArray();
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true; return true;
} }
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool PropagatePack(Operation packOp) private static bool PropagatePack(Operation packOp)
{ {
// Propagate pack source operands to uses by unpack // Propagate pack source operands to uses by unpack

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@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TryEliminateBitwiseOr(operation); TryEliminateBitwiseOr(operation);
break; break;
case Instruction.CompareNotEqual:
TryEliminateCompareNotEqual(operation);
break;
case Instruction.ConditionalSelect: case Instruction.ConditionalSelect:
TryEliminateConditionalSelect(operation); TryEliminateConditionalSelect(operation);
break; break;
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
} }
} }
private static void TryEliminateCompareNotEqual(Operation operation)
{
// Comparison instruction returns 0 if the result is false, and -1 if true.
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
Operand lhs = operation.GetSource(0);
Operand rhs = operation.GetSource(1);
if (lhs.Type == OperandType.Constant)
{
(lhs, rhs) = (rhs, lhs);
}
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
{
return;
}
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
{
return;
}
operation.TurnIntoCopy(lhs);
}
private static void TryEliminateConditionalSelect(Operation operation) private static void TryEliminateConditionalSelect(Operation operation)
{ {
Operand cond = operation.GetSource(0); Operand cond = operation.GetSource(0);

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@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex; return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
} }
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool AreAllSourcesEqual(INode node, INode otherNode)
{
if (node.SourcesCount != otherNode.SourcesCount)
{
return false;
}
for (int index = 0; index < node.SourcesCount; index++)
{
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
{
return false;
}
}
return true;
}
public static bool AreAllSourcesTheSameOperand(INode node)
{
Operand firstSrc = node.GetSource(0);
for (int index = 1; index < node.SourcesCount; index++)
{
if (!IsSameOperand(firstSrc, node.GetSource(index)))
{
return false;
}
}
return true;
}
private static Operation FindBranchSource(BasicBlock block) private static Operation FindBranchSource(BasicBlock block)
{ {
foreach (BasicBlock sourceBlock in block.Predecessors) foreach (BasicBlock sourceBlock in block.Predecessors)
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue; return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
} }
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
{
if (currentCondition == queryCondition)
{
return true;
}
return currentCondition.AsgOp is Operation currentOperation &&
queryCondition.AsgOp is Operation queryOperation &&
currentOperation.Inst == queryOperation.Inst &&
AreAllSourcesEqual(currentOperation, queryOperation);
}
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock) private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
{ {
// Check if all the conditions for the query block are satisfied by the current block. // Check if all the conditions for the query block are satisfied by the current block.
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return currentBranch != null && queryBranch != null && return currentBranch != null && queryBranch != null &&
currentBranch.Inst == queryBranch.Inst && currentBranch.Inst == queryBranch.Inst &&
currentCondition == queryCondition; IsSameCondition(currentCondition, queryCondition);
} }
public static Operand FindLastOperation(Operand source, BasicBlock block) public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
{ {
if (source.AsgOp is PhiNode phiNode) if (source.AsgOp is PhiNode phiNode)
{ {
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int i = phiNode.SourcesCount - 1; i >= 0; i--) for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{ {
BasicBlock phiBlock = phiNode.GetBlock(i); BasicBlock phiBlock = phiNode.GetBlock(i);
Operand phiSource = phiNode.GetSource(i);
if (BlockConditionsMatch(block, phiBlock)) if (BlockConditionsMatch(block, phiBlock))
{ {
return phiNode.GetSource(i); return phiSource;
}
else if (recurse && phiSource.AsgOp is PhiNode)
{
// Phi source is another phi.
// Let's check if that phi has a block that matches our condition.
Operand match = FindLastOperation(phiSource, block, false);
if (match != phiSource)
{
return match;
}
} }
} }
} }