Allow copy texture views to have mismatching multisample state (#3152)
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@ -1136,18 +1136,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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{
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bool msTargetCompatible = false;
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if (allowMs)
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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{
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// AMD and Intel have a bug where the view format is always ignored;
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@ -1156,11 +1172,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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result = TextureViewCompatibility.CopyOnly;
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}
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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firstLayer = 0;
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@ -542,7 +542,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < overlapsCount; index++)
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{
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Texture overlap = _textureOverlaps[index];
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(
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info,
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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@ -650,7 +657,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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bool overlapInCache = overlap.CacheNode != null;
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TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility compatibility = texture.IsViewCompatible(
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overlap.Info,
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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{
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@ -1000,20 +1014,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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depthOrLayers = info.DepthOrLayers;
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = info.Target;
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int samplesInX = info.SamplesInX;
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int samplesInY = info.SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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info.GpuAddress,
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width,
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height,
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depthOrLayers,
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info.Levels,
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info.SamplesInX,
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info.SamplesInY,
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samplesInX,
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samplesInY,
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info.Stride,
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info.IsLinear,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInTileX,
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info.Target,
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target,
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info.FormatInfo,
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info.DepthStencilMode,
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info.SwizzleR,
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