Partial support for shader memory barriers
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.Absolute, InstType.CallUnary, "abs");
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Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
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Add(Instruction.Ballot, InstType.CallUnary, "ballotARB");
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Add(Instruction.Barrier, InstType.CallNullary, "barrier");
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Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
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Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
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Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
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@ -65,6 +66,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");
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Add(Instruction.ImageLoad, InstType.Special);
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Add(Instruction.ImageStore, InstType.Special);
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Add(Instruction.IsNan, InstType.CallUnary, "isnan");
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@ -91,6 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ShuffleXor, InstType.CallTernary, HelperFunctionNames.ShuffleXor);
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Add(Instruction.Maximum, InstType.CallBinary, "max");
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Add(Instruction.MaximumU32, InstType.CallBinary, "max");
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Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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Add(Instruction.MinimumU32, InstType.CallBinary, "min");
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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10
Ryujinx.Graphics.Shader/Decoders/BarrierLevel.cs
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Ryujinx.Graphics.Shader/Decoders/BarrierLevel.cs
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@ -0,0 +1,10 @@
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum BarrierLevel
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{
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Cta = 0,
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Gl = 1,
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Sys = 2,
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Vc = 3
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}
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}
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Ryujinx.Graphics.Shader/Decoders/BarrierMode.cs
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Ryujinx.Graphics.Shader/Decoders/BarrierMode.cs
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@ -0,0 +1,12 @@
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum BarrierMode
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{
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ReductionPopCount = 2,
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Scan = 3,
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ReductionAnd = 0xa,
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ReductionOr = 0x12,
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Sync = 0x80,
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Arrive = 0x81
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}
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}
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Ryujinx.Graphics.Shader/Decoders/OpCodeBarrier.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeBarrier.cs
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@ -0,0 +1,14 @@
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBarrier : OpCode
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{
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public BarrierMode Mode { get; }
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public OpCodeBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Mode = (BarrierMode)((opCode >> 32) & 0x9b);
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}
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}
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}
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Ryujinx.Graphics.Shader/Decoders/OpCodeMemoryBarrier.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeMemoryBarrier.cs
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@ -0,0 +1,14 @@
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeMemoryBarrier : OpCode
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{
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public BarrierLevel Level { get; }
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public OpCodeMemoryBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Level = (BarrierLevel)opCode.Extract(8, 2);
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}
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}
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}
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@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute));
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Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute));
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Set("11101100xxxxxx", InstEmit.Atoms, typeof(OpCodeAtom));
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Set("1111000010101x", InstEmit.Bar, typeof(OpCodeBarrier));
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Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
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Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
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Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
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@ -140,6 +141,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0010000xxxxxxx", InstEmit.Lop3, typeof(OpCodeLopCbuf));
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Set("001111xxxxxxxx", InstEmit.Lop3, typeof(OpCodeLopImm));
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Set("0101101111100x", InstEmit.Lop3, typeof(OpCodeLopReg));
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Set("1110111110011x", InstEmit.Membar, typeof(OpCodeMemoryBarrier));
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Set("0100110010011x", InstEmit.Mov, typeof(OpCodeAluCbuf));
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Set("0011100x10011x", InstEmit.Mov, typeof(OpCodeAluImm));
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Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
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@ -77,6 +77,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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}
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public static void Bar(EmitterContext context)
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{
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OpCodeBarrier op = (OpCodeBarrier)context.CurrOp;
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// TODO: Support other modes.
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if (op.Mode == BarrierMode.Sync)
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{
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context.Barrier();
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}
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}
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public static void Ipa(EmitterContext context)
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{
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OpCodeIpa op = (OpCodeIpa)context.CurrOp;
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@ -162,6 +173,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
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EmitLoad(context, MemoryRegion.Shared);
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}
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public static void Membar(EmitterContext context)
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{
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OpCodeMemoryBarrier op = (OpCodeMemoryBarrier)context.CurrOp;
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if (op.Level == BarrierLevel.Cta)
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{
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context.GroupMemoryBarrier();
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}
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else
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{
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context.MemoryBarrier();
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}
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}
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public static void Out(EmitterContext context)
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{
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OpCode op = context.CurrOp;
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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AtomicSwap,
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AtomicXor,
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Ballot,
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Barrier,
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BitCount,
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BitfieldExtractS32,
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BitfieldExtractU32,
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@ -62,6 +63,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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FindFirstSetU32,
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Floor,
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FusedMultiplyAdd,
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GroupMemoryBarrier,
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ImageLoad,
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ImageStore,
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IsNan,
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@ -82,6 +84,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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MarkLabel,
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Maximum,
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MaximumU32,
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MemoryBarrier,
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Minimum,
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MinimumU32,
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Multiply,
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@ -61,6 +61,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.Ballot, Local(), a);
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}
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public static Operand Barrier(this EmitterContext context)
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{
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return context.Add(Instruction.Barrier);
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}
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public static Operand BitCount(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.BitCount, Local(), a);
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@ -336,6 +341,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
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}
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public static Operand GroupMemoryBarrier(this EmitterContext context)
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{
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return context.Add(Instruction.GroupMemoryBarrier);
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}
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public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
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{
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return context.INegate(context.IAbsolute(a, abs), neg);
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@ -476,6 +486,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.LoadShared, Local(), a);
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}
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public static Operand MemoryBarrier(this EmitterContext context)
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{
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return context.Add(Instruction.MemoryBarrier);
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}
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public static Operand MultiplyHighS32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.MultiplyHighS32, Local(), a, b);
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