Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
This commit is contained in:
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7373ec5792
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2e43d01d36
@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsLayerVertexTessellation;
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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@ -55,6 +56,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShaderPassthrough,
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bool supportsImageLoadFormatted,
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bool supportsLayerVertexTessellation,
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bool supportsMismatchingViewFormat,
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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@ -86,6 +88,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3863;
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private const uint CodeGenVersion = 3866;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
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List<ShaderProgram> translatedStages = new List<ShaderProgram>();
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TranslatorContext previousStage = null;
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for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
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{
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TranslatorContext currentStage = translatorContexts[stageIndex + 1];
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@ -668,6 +670,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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translatedStages.Add(program);
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}
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previousStage = currentStage;
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}
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else if (
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previousStage != null &&
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previousStage.LayerOutputWritten &&
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stageIndex == 3 &&
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!_context.Capabilities.SupportsLayerVertexTessellation)
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{
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translatedStages.Add(previousStage.GenerateGeometryPassthrough());
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}
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}
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@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
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public bool QueryHostSupportsLayerVertexTessellation() => _context.Capabilities.SupportsLayerVertexTessellation;
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public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
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List<ShaderSource> shaderSources = new List<ShaderSource>();
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TranslatorContext previousStage = null;
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for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
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{
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TranslatorContext currentStage = translatorContexts[stageIndex + 1];
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@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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shaderSources.Add(CreateShaderSource(program));
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}
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previousStage = currentStage;
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}
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else if (
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previousStage != null &&
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previousStage.LayerOutputWritten &&
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stageIndex == 3 &&
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!_context.Capabilities.SupportsLayerVertexTessellation)
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{
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shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough()));
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}
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}
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.OpenGL
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private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
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private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
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private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
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private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
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@ -61,6 +62,7 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool SupportsQuads => _supportsQuads.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
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public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
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public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
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public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
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public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
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@ -117,12 +117,13 @@ namespace Ryujinx.Graphics.OpenGL
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
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supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndex: true,
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supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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@ -258,6 +258,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host support for writes to Layer from vertex or tessellation shader stages.
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/// </summary>
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/// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
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bool QueryHostSupportsLayerVertexTessellation()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU non-constant texture offset support.
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/// </summary>
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@ -278,13 +278,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
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{
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if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
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int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
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if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
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{
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, 0, isOutput);
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
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config.SetLayerOutputAttribute(attr);
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}
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else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
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{
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
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}
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else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
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{
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, 4, isOutput);
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attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
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}
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return attr;
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@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int Cb1DataSize { get; private set; }
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public bool LayerOutputWritten { get; private set; }
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public int LayerOutputAttribute { get; private set; }
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public bool NextUsesFixedFuncAttributes { get; private set; }
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public int UsedInputAttributes { get; private set; }
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public int UsedOutputAttributes { get; private set; }
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@ -131,6 +134,20 @@ namespace Ryujinx.Graphics.Shader.Translation
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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}
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public ShaderConfig(
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ShaderStage stage,
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OutputTopology outputTopology,
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int maxOutputVertices,
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IGpuAccessor gpuAccessor,
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TranslationOptions options) : this(gpuAccessor, options)
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{
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Stage = stage;
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ThreadsPerInputPrimitive = 1;
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OutputTopology = outputTopology;
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MaxOutputVertices = maxOutputVertices;
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TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
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}
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
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{
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Stage = header.Stage;
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@ -240,6 +257,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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public void SetLayerOutputAttribute(int attr)
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{
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LayerOutputWritten = true;
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LayerOutputAttribute = attr;
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}
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public void SetInputUserAttributeFixedFunc(int index)
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{
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UsedInputAttributes |= 1 << index;
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@ -694,5 +717,20 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return FindDescriptorIndex(GetImageDescriptors(), texOp);
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}
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public ShaderProgramInfo CreateProgramInfo()
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{
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return new ShaderProgramInfo(
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GetConstantBufferDescriptors(),
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GetStorageBufferDescriptors(),
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GetTextureDescriptors(),
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GetImageDescriptors(),
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Stage,
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UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
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UsedFeatures.HasFlag(FeatureFlags.RtLayer),
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ClipDistancesWritten,
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OmapTargets);
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}
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}
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}
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@ -79,17 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
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var info = new ShaderProgramInfo(
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config.GetConstantBufferDescriptors(),
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config.GetStorageBufferDescriptors(),
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config.GetTextureDescriptors(),
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config.GetImageDescriptors(),
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config.Stage,
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
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config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
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config.ClipDistancesWritten,
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config.OmapTargets);
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var info = config.CreateProgramInfo();
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return config.Options.TargetLanguage switch
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{
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@ -1,7 +1,12 @@
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.CodeGen.Glsl;
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using Ryujinx.Graphics.Shader.CodeGen.Spirv;
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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using static Ryujinx.Graphics.Shader.Translation.Translator;
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@ -18,6 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderStage Stage => _config.Stage;
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public int Size => _config.Size;
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public int Cb1DataSize => _config.Cb1DataSize;
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public bool LayerOutputWritten => _config.LayerOutputWritten;
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public IGpuAccessor GpuAccessor => _config.GpuAccessor;
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@ -149,5 +155,94 @@ namespace Ryujinx.Graphics.Shader.Translation
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return Translator.Translate(code, _config);
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}
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public ShaderProgram GenerateGeometryPassthrough()
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{
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int outputAttributesMask = _config.UsedOutputAttributes;
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int layerOutputAttr = _config.LayerOutputAttribute;
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OutputTopology outputTopology;
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int maxOutputVertices;
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switch (GpuAccessor.QueryPrimitiveTopology())
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{
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case InputTopology.Points:
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outputTopology = OutputTopology.PointList;
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maxOutputVertices = 1;
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break;
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case InputTopology.Lines:
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case InputTopology.LinesAdjacency:
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outputTopology = OutputTopology.LineStrip;
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maxOutputVertices = 2;
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break;
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default:
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outputTopology = OutputTopology.TriangleStrip;
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maxOutputVertices = 3;
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break;
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}
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ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
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EmitterContext context = new EmitterContext(default, config, false);
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for (int v = 0; v < maxOutputVertices; v++)
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{
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int outAttrsMask = outputAttributesMask;
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while (outAttrsMask != 0)
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{
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int attrIndex = BitOperations.TrailingZeroCount(outAttrsMask);
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outAttrsMask &= ~(1 << attrIndex);
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for (int c = 0; c < 4; c++)
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{
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int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
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Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
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if (attr == layerOutputAttr)
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{
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context.Copy(Attribute(AttributeConsts.Layer), value);
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}
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else
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{
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context.Copy(Attribute(attr), value);
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config.SetOutputUserAttribute(attrIndex);
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}
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config.SetInputUserAttribute(attrIndex, c);
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}
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}
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for (int c = 0; c < 4; c++)
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{
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int attr = AttributeConsts.PositionX + c * 4;
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Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
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context.Copy(Attribute(attr), value);
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}
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context.EmitVertex();
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}
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context.EndPrimitive();
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var operations = context.GetOperations();
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var cfg = ControlFlowGraph.Create(operations);
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var function = new Function(cfg.Blocks, "main", false, 0, 0);
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var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
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var info = config.CreateProgramInfo();
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return config.Options.TargetLanguage switch
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{
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TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
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TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
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_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
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};
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}
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}
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}
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@ -396,6 +396,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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