Improve shader BRX instruction code generation (#3759)
* Improve shader BRX instruction code generation * Shader cache version bump, add some comments and asserts
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3732;
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private const uint CodeGenVersion = 3759;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -377,6 +377,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
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{
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HashSet<ulong> visited = new HashSet<ulong>();
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InstBrx opBrx = new InstBrx(lastOp.RawOpCode);
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ulong baseOffset = lastOp.GetAbsoluteAddress();
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@ -392,9 +394,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
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for (int i = 0; i < cbOffsetsCount; i++)
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{
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uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
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Block target = getBlock(baseOffset + targetOffset);
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target.Predecessors.Add(block);
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block.Successors.Add(target);
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ulong targetAddress = baseOffset + targetOffset;
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if (visited.Add(targetAddress))
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{
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Block target = getBlock(targetAddress);
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target.Predecessors.Add(block);
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block.Successors.Add(target);
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}
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}
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}
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}
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@ -41,24 +41,82 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
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// Sorting the target addresses in descending order improves the code,
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// since it will always check the most distant targets first, then the
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// near ones. This can be easily transformed into if/else statements.
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var sortedTargets = context.CurrBlock.Successors.Skip(startIndex).OrderByDescending(x => x.Address);
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var targets = context.CurrBlock.Successors.Skip(startIndex);
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Block lastTarget = sortedTargets.LastOrDefault();
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bool allTargetsSinglePred = true;
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int total = context.CurrBlock.Successors.Count - startIndex;
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int count = 0;
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foreach (Block possibleTarget in sortedTargets)
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foreach (var target in targets.OrderBy(x => x.Address))
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{
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Operand label = context.GetLabel(possibleTarget.Address);
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if (possibleTarget != lastTarget)
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if (++count < total && (target.Predecessors.Count > 1 || target.Address <= context.CurrBlock.Address))
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{
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context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
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allTargetsSinglePred = false;
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break;
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}
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else
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}
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if (allTargetsSinglePred)
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{
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// Chain blocks, each target block will check if the BRX target address
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// matches its own address, if not, it jumps to the next target which will do the same check,
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// until it reaches the last possible target, which executed unconditionally.
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// We can only do this if the BRX block is the only predecessor of all target blocks.
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// Additionally, this is not supported for blocks located before the current block,
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// since it will be too late to insert a label, but this is something that can be improved
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// in the future if necessary.
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var sortedTargets = targets.OrderBy(x => x.Address);
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Block currentTarget = null;
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ulong firstTargetAddress = 0;
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foreach (Block nextTarget in sortedTargets)
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{
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context.Branch(label);
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if (currentTarget != null)
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{
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if (currentTarget.Address != nextTarget.Address)
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{
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context.SetBrxTarget(currentTarget.Address, address, (int)currentTarget.Address, nextTarget.Address);
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}
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}
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else
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{
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firstTargetAddress = nextTarget.Address;
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}
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currentTarget = nextTarget;
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}
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context.Branch(context.GetLabel(firstTargetAddress));
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}
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else
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{
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// Emit the branches sequentially.
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// This generates slightly worse code, but should work for all cases.
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var sortedTargets = targets.OrderByDescending(x => x.Address);
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ulong lastTargetAddress = ulong.MaxValue;
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count = 0;
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foreach (Block target in sortedTargets)
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{
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Operand label = context.GetLabel(target.Address);
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if (++count < total)
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{
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if (target.Address != lastTargetAddress)
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{
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context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)target.Address)));
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}
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lastTargetAddress = target.Address;
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}
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else
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{
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context.Branch(label);
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}
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}
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}
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}
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@ -21,8 +21,33 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int OperationsCount => _operations.Count;
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private struct BrxTarget
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{
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public readonly Operand Selector;
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public readonly int ExpectedValue;
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public readonly ulong NextTargetAddress;
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public BrxTarget(Operand selector, int expectedValue, ulong nextTargetAddress)
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{
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Selector = selector;
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ExpectedValue = expectedValue;
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NextTargetAddress = nextTargetAddress;
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}
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}
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private class BlockLabel
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{
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public readonly Operand Label;
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public BrxTarget BrxTarget;
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public BlockLabel(Operand label)
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{
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Label = label;
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}
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}
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private readonly List<Operation> _operations;
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private readonly Dictionary<ulong, Operand> _labels;
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private readonly Dictionary<ulong, BlockLabel> _labels;
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public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
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{
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@ -30,7 +55,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Config = config;
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IsNonMain = isNonMain;
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_operations = new List<Operation>();
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_labels = new Dictionary<ulong, Operand>();
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_labels = new Dictionary<ulong, BlockLabel>();
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EmitStart();
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}
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@ -158,14 +183,40 @@ namespace Ryujinx.Graphics.Shader.Translation
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public Operand GetLabel(ulong address)
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{
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if (!_labels.TryGetValue(address, out Operand label))
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{
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label = Label();
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return EnsureBlockLabel(address).Label;
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}
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_labels.Add(address, label);
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public void SetBrxTarget(ulong address, Operand selector, int targetValue, ulong nextTargetAddress)
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{
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BlockLabel blockLabel = EnsureBlockLabel(address);
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Debug.Assert(blockLabel.BrxTarget.Selector == null);
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blockLabel.BrxTarget = new BrxTarget(selector, targetValue, nextTargetAddress);
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}
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public void EnterBlock(ulong address)
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{
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BlockLabel blockLabel = EnsureBlockLabel(address);
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MarkLabel(blockLabel.Label);
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BrxTarget brxTarget = blockLabel.BrxTarget;
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if (brxTarget.Selector != null)
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{
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this.BranchIfFalse(GetLabel(brxTarget.NextTargetAddress), this.ICompareEqual(brxTarget.Selector, Const(brxTarget.ExpectedValue)));
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}
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}
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private BlockLabel EnsureBlockLabel(ulong address)
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{
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if (!_labels.TryGetValue(address, out BlockLabel blockLabel))
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{
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blockLabel = new BlockLabel(Label());
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_labels.Add(address, blockLabel);
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}
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return label;
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return blockLabel;
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}
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public void PrepareForVertexReturn()
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@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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context.CurrBlock = block;
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context.MarkLabel(context.GetLabel(block.Address));
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context.EnterBlock(block.Address);
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EmitOps(context, block);
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}
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