Discord Rich Presence update (#1029)
* Fix bug * Add a few more titles and move the list from dat file into the code * requested changes
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@ -1,14 +1,13 @@
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using DiscordRPC;
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using Ryujinx.Common;
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using System;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Configuration
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{
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static class DiscordIntegrationModule
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{
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private static DiscordRpcClient DiscordClient;
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private static DiscordRpcClient _discordClient;
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private static string LargeDescription = "Ryujinx is a Nintendo Switch emulator.";
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@ -38,25 +37,25 @@ namespace Ryujinx.Configuration
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// If the integration was active, disable it and unload everything
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if (e.OldValue)
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{
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DiscordClient?.Dispose();
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_discordClient?.Dispose();
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DiscordClient = null;
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_discordClient = null;
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}
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// If we need to activate it and the client isn't active, initialize it
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if (e.NewValue && DiscordClient == null)
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if (e.NewValue && _discordClient == null)
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{
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DiscordClient = new DiscordRpcClient("568815339807309834");
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_discordClient = new DiscordRpcClient("568815339807309834");
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DiscordClient.Initialize();
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DiscordClient.SetPresence(DiscordPresence);
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_discordClient.Initialize();
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_discordClient.SetPresence(DiscordPresence);
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}
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}
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}
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public static void SwitchToPlayingState(string titleId, string titleName)
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{
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if (File.ReadAllLines(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(titleId))
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if (SupportedTitles.Contains(titleId))
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{
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DiscordPresence.Assets.LargeImageKey = titleId;
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}
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@ -86,7 +85,7 @@ namespace Ryujinx.Configuration
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DiscordPresence.Assets.SmallImageText = LargeDescription;
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DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
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DiscordClient?.SetPresence(DiscordPresence);
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_discordClient?.SetPresence(DiscordPresence);
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}
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public static void SwitchToMainMenu()
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@ -99,12 +98,75 @@ namespace Ryujinx.Configuration
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DiscordPresence.Assets.SmallImageText = null;
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DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
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DiscordClient?.SetPresence(DiscordPresence);
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_discordClient?.SetPresence(DiscordPresence);
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}
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public static void Exit()
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{
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DiscordClient?.Dispose();
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_discordClient?.Dispose();
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}
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private static readonly string[] SupportedTitles =
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{
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"0100000000010000", // Super Mario Odyssey™
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"01000b900d8b0000", // Cadence of Hyrule – Crypt of the NecroDancer Featuring The Legend of Zelda
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"01000d200ac0c000", // Bud Spencer & Terence Hill - Slaps And Beans
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"01000d700be88000", // My Girlfriend is a Mermaid!?
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"01000dc007e90000", // Sparkle Unleashed
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"01000e2003fa0000", // MIGHTY GUNVOLT BURST
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"0100225000fee000", // Blaster Master Zero
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"010028d0045ce000", // Sparkle 2
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"01002b30028f6000", // Celeste
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"01002fc00c6d0000", // Witch Thief
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"010034e005c9c000", // Code of Princess EX
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"010036b0034e4000", // Super Mario Party™
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"01003d200baa2000", // Pokémon Mystery Dungeon™: Rescue Team DX
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"01004f8006a78000", // Super Meat Boy
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"010051f00ac5e000", // SEGA AGES Sonic The Hedgehog
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"010055d009f78000", // Fire Emblem™: Three Houses
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"010056e00853a000", // A Hat in Time
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"0100574009f9e000", // 嘘つき姫と盲目王子
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"01005d700e742000", // DOOM 64
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"0100628004bce000", // Nights of Azure 2: Bride of the New Moon
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"0100633007d48000", // Hollow Knight
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"010065500b218000", // メモリーズオフ -Innocent Fille-
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"010068f00aa78000", // FINAL FANTASY XV POCKET EDITION HD
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"01006bb00c6f0000", // The Legend of Zelda™: Link’s Awakening
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"01006f8002326000", // Animal Crossing™: New Horizons
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"01006a800016e000", // Super Smash Bros.™ Ultimate
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"010072800cbe8000", // PC Building Simulator
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"01007300020fa000", // ASTRAL CHAIN
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"01007330027ee000", // Ultra Street Fighter® II: The Final Challengers
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"0100749009844000", // 20XX
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"01007a4008486000", // Enchanting Mahjong Match
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"01007ef00011e000", // The Legend of Zelda™: Breath of the Wild
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"010080b00ad66000", // Undertale
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"010082400bcc6000", // Untitled Goose Game
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"01008db008c2c000", // Pokémon™ Shield
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"010094e00b52e000", // Capcom Beat 'Em Up Bundle
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"01009aa000faa000", // Sonic Mania
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"01009b90006dc000", // Super Mario Maker™ 2
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"01009cc00c97c000", // DEAD OR ALIVE Xtreme 3 Scarlet 基本無料版
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"0100ea80032ea000", // New Super Mario Bros.™ U Deluxe
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"0100a4200a284000", // LUMINES REMASTERED
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"0100a5c00d162000", // Cuphead
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"0100abf008968000", // Pokémon™ Sword
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"0100ae000aebc000", // Angels of Death
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"0100b3f000be2000", // Pokkén Tournament™ DX
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"0100bc2004ff4000", // Owlboy
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"0100cf3007578000", // Atari Flashback Classics
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"0100d5d00c6be000", // Our World Is Ended.
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"0100d6b00cd88000", // YUMENIKKI -DREAM DIARY-
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"0100d870045b6000", // Nintendo Entertainment System™ - Nintendo Switch Online
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"0100e0c00adac000", // SENRAN KAGURA Reflexions
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"0100e46006708000", // Terraria
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"0100e7200b272000", // Lanota
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"0100e9f00b882000", // null
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"0100eab00605c000", // Poly Bridge
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"0100efd00a4fa000", // Shantae and the Pirate's Curse
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"0100f6a00a684000", // ひぐらしのなく頃に奉
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"0100f9f00c696000", // Crash™ Team Racing Nitro-Fueled
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"051337133769a000", // RGB-Seizure
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};
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}
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}
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@ -1,49 +0,0 @@
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01000d200ac0c000
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01000d700be88000
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01000dc007e90000
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01000e2003fa0000
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0100225000fee000
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010028d0045ce000
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01002b30028f6000
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01002fc00c6d0000
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010034e005c9c000
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01004f8006a78000
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010051f00ac5e000
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010056e00853a000
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0100574009f9e000
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0100628004bce000
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0100633007d48000
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010065500b218000
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010068f00aa78000
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01006a800016e000
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010072800cbe8000
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01007300020fa000
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01007330027ee000
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0100749009844000
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01007a4008486000
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01007ef00011e000
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010080b00ad66000
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01008db008c2c000
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010094e00b52e000
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01009aa000faa000
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01009b90006dc000
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01009cc00c97c000
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0100a4200a284000
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0100a5c00d162000
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0100abf008968000
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0100ae000aebc000
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0100b3f000be2000
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0100bc2004ff4000
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0100cf3007578000
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0100d5d00c6be000
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0100d6b00cd88000
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0100d870045b6000
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0100e0c00adac000
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0100e46006708000
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0100e7200b272000
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0100e9f00b882000
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0100eab00605c000
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0100efd00a4fa000
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0100f6a00a684000
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0100f9f00c696000
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051337133769a000
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@ -93,9 +93,6 @@
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<None Update="Config.json" Condition="'$(Configuration)' == 'Debug' OR '$(Configuration)' == 'Profile Debug'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="RPsupported.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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@ -363,7 +363,9 @@ namespace Ryujinx.Ui
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else
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{
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Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
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End(device);
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device.Dispose();
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return;
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}
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_emulationContext = device;
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