Remove component operand for texture gather with depth compare (#6247)
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@ -592,7 +592,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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flags |= TextureFlags.Offset;
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}
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sourcesList.Add(Const((int)tld4sOp.TexComp));
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if (!tld4sOp.Dc)
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{
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sourcesList.Add(Const((int)tld4sOp.TexComp));
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}
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}
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else
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{
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