Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407)
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@ -966,6 +966,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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SignalExitToDebugExited();
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SignalExit();
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}
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KernelStatic.GetCurrentThread().Exit();
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}
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private void UnpauseAndTerminateAllThreadsExcept(KThread currentThread)
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@ -981,7 +983,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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foreach (KThread thread in _threads)
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{
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if ((thread.SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.TerminationPending)
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if (thread != currentThread && (thread.SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.TerminationPending)
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{
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thread.PrepareForTermination();
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}
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@ -227,6 +227,8 @@ namespace Ryujinx.Memory.Tracking
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// Look up the virtual region using the region list.
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// Signal up the chain to relevant handles.
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bool shouldThrow = false;
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lock (TrackingLock)
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{
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ref var overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
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@ -235,19 +237,18 @@ namespace Ryujinx.Memory.Tracking
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if (count == 0 && !precise)
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{
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if (!_memoryManager.IsMapped(address))
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if (_memoryManager.IsMapped(address))
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{
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_invalidAccessHandler?.Invoke(address);
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// We can't continue - it's impossible to remove protection from the page.
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// Even if the access handler wants us to continue, we wouldn't be able to.
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throw new InvalidMemoryRegionException();
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}
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_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
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return false; // We can't handle this - it's probably a real invalid access.
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}
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else
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{
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shouldThrow = true;
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}
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}
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else
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{
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for (int i = 0; i < count; i++)
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{
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VirtualRegion region = overlaps[i];
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@ -262,6 +263,16 @@ namespace Ryujinx.Memory.Tracking
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}
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}
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}
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}
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if (shouldThrow)
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{
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_invalidAccessHandler?.Invoke(address);
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// We can't continue - it's impossible to remove protection from the page.
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// Even if the access handler wants us to continue, we wouldn't be able to.
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throw new InvalidMemoryRegionException();
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}
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return true;
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}
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