Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs * Update ConfigurationFileFormat.cs * Update MainWindow.cs * Update ConfigurationFileFormat.cs * Update ConfigurationState.cs * Update MainWindow.cs * Update MainWindow.cs * Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update MainWindow.cs * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Initial properties * Viewmodel adjustments and additions * abstract and monitor dimension changes * Remove position from ViewModel and simplify methods * Remove unused dep * Update configuration and fix typo from AA * review changes * Review changes * Screensize checks - Ava * Review changes 2 * basic review changes * Standardise GTK/Ava functions * Actually call function --------- Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -95,6 +95,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _currentEmulatedGamePath;
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private AutoResetEvent _rendererWaitEvent;
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private WindowState _windowState;
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private double _windowWidth;
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private double _windowHeight;
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private bool _isActive;
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public ApplicationData ListSelectedApplication;
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@ -623,6 +626,28 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public double WindowWidth
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{
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get => _windowWidth;
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set
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{
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_windowWidth = value;
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OnPropertyChanged();
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}
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}
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public double WindowHeight
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{
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get => _windowHeight;
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set
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{
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_windowHeight = value;
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OnPropertyChanged();
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}
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}
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public bool IsGrid => Glyph == Glyph.Grid;
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public bool IsList => Glyph == Glyph.List;
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@ -12,15 +12,14 @@
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Cursor="{Binding Cursor}"
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Title="{Binding Title}"
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WindowState="{Binding WindowState}"
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Width="1280"
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Height="777"
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Width="{Binding WindowWidth}"
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Height="{Binding WindowHeight}"
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MinWidth="1092"
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MinHeight="672"
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d:DesignHeight="720"
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d:DesignWidth="1280"
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x:CompileBindings="True"
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x:DataType="viewModels:MainWindowViewModel"
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WindowStartupLocation="CenterScreen"
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mc:Ignorable="d"
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Focusable="True">
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<Window.Styles>
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@ -62,6 +62,8 @@ namespace Ryujinx.Ava.UI.Windows
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DataContext = ViewModel;
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SetWindowSizePosition();
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InitializeComponent();
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Load();
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@ -297,6 +299,51 @@ namespace Ryujinx.Ava.UI.Windows
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LoadHotKeys();
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}
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private void SetWindowSizePosition()
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{
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PixelPoint SavedPoint = new PixelPoint(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX,
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
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ViewModel.WindowHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
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ViewModel.WindowWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
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ViewModel.WindowState = ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value is true ? WindowState.Maximized : WindowState.Normal;
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if (CheckScreenBounds(SavedPoint))
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{
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Position = SavedPoint;
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}
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else WindowStartupLocation = WindowStartupLocation.CenterScreen;
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}
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private bool CheckScreenBounds(PixelPoint configPoint)
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{
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for (int i = 0; i < Screens.ScreenCount; i++)
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{
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if (Screens.All[i].Bounds.Contains(configPoint))
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{
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return true;
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}
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}
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Logger.Warning?.Print(LogClass.Application, $"Failed to find valid start-up coordinates. Defaulting to primary monitor center.");
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return false;
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}
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private void SaveWindowSizePosition()
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{
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight.Value = (int)Height;
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth.Value = (int)Width;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = Position.X;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = Position.Y;
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ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
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MainWindowViewModel.SaveConfig();
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}
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protected override void OnOpened(EventArgs e)
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{
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base.OnOpened(e);
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@ -388,6 +435,8 @@ namespace Ryujinx.Ava.UI.Windows
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return;
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}
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SaveWindowSizePosition();
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ApplicationLibrary.CancelLoading();
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InputManager.Dispose();
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Program.Exit();
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@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 46;
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public const int CurrentVersion = 47;
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/// <summary>
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/// Version of the configuration file format
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@ -251,6 +251,11 @@ namespace Ryujinx.Ui.Common.Configuration
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/// </summary>
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public ShownFileTypes ShownFileTypes { get; set; }
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/// <summary>
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/// Main window start-up position, size and state
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/// </summary>
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public WindowStartup WindowStartup { get; set; }
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/// <summary>
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/// Language Code for the UI
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/// </summary>
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@ -83,6 +83,27 @@ namespace Ryujinx.Ui.Common.Configuration
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}
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}
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// <summary>
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/// Determines main window start-up position, size and state
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///<summary>
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public class WindowStartupSettings
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{
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public ReactiveObject<int> WindowSizeWidth { get; private set; }
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public ReactiveObject<int> WindowSizeHeight { get; private set; }
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public ReactiveObject<int> WindowPositionX { get; private set; }
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public ReactiveObject<int> WindowPositionY { get; private set; }
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public ReactiveObject<bool> WindowMaximized { get; private set; }
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public WindowStartupSettings()
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{
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WindowSizeWidth = new ReactiveObject<int>();
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WindowSizeHeight = new ReactiveObject<int>();
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WindowPositionX = new ReactiveObject<int>();
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WindowPositionY = new ReactiveObject<int>();
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WindowMaximized = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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@ -103,6 +124,11 @@ namespace Ryujinx.Ui.Common.Configuration
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/// </summary>
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public ShownFileTypeSettings ShownFileTypes { get; private set; }
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/// <summary>
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/// Determines main window start-up position, size and state
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/// </summary>
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public WindowStartupSettings WindowStartup { get; private set; }
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/// <summary>
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/// Language Code for the UI
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/// </summary>
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@ -163,7 +189,8 @@ namespace Ryujinx.Ui.Common.Configuration
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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ShownFileTypes = new ShownFileTypeSettings();
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ShownFileTypes = new ShownFileTypeSettings();
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WindowStartup = new WindowStartupSettings();
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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BaseStyle = new ReactiveObject<string>();
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@ -663,12 +690,12 @@ namespace Ryujinx.Ui.Common.Configuration
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
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PathColumn = Ui.GuiColumns.PathColumn
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},
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ColumnSort = new ColumnSort
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ColumnSort = new ColumnSort
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{
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SortColumnId = Ui.ColumnSort.SortColumnId,
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SortAscending = Ui.ColumnSort.SortAscending
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},
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GameDirs = Ui.GameDirs,
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GameDirs = Ui.GameDirs,
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ShownFileTypes = new ShownFileTypes
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{
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NSP = Ui.ShownFileTypes.NSP,
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@ -678,6 +705,14 @@ namespace Ryujinx.Ui.Common.Configuration
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NRO = Ui.ShownFileTypes.NRO,
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NSO = Ui.ShownFileTypes.NSO,
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},
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WindowStartup = new WindowStartup
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{
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WindowSizeWidth = Ui.WindowStartup.WindowSizeWidth,
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WindowSizeHeight = Ui.WindowStartup.WindowSizeHeight,
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WindowPositionX = Ui.WindowStartup.WindowPositionX,
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WindowPositionY = Ui.WindowStartup.WindowPositionY,
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WindowMaximized = Ui.WindowStartup.WindowMaximized,
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},
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LanguageCode = Ui.LanguageCode,
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EnableCustomTheme = Ui.EnableCustomTheme,
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CustomThemePath = Ui.CustomThemePath,
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@ -781,6 +816,11 @@ namespace Ryujinx.Ui.Common.Configuration
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Ui.IsAscendingOrder.Value = true;
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Ui.StartFullscreen.Value = false;
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Ui.ShowConsole.Value = true;
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Ui.WindowStartup.WindowSizeWidth.Value = 1280;
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Ui.WindowStartup.WindowSizeHeight.Value = 760;
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Ui.WindowStartup.WindowPositionX.Value = 0;
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Ui.WindowStartup.WindowPositionY.Value = 0;
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Ui.WindowStartup.WindowMaximized.Value = false;
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Hid.EnableKeyboard.Value = false;
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Hid.EnableMouse.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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@ -1334,13 +1374,29 @@ namespace Ryujinx.Ui.Common.Configuration
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if (configurationFileFormat.Version < 46)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 46.");
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configurationFileFormat.MultiplayerLanInterfaceId = "0";
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 47)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 47.");
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configurationFileFormat.WindowStartup = new WindowStartup
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{
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WindowPositionX = 0,
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WindowPositionY = 0,
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WindowSizeHeight = 760,
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WindowSizeWidth = 1280,
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WindowMaximized = false,
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};
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
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@ -1416,6 +1472,11 @@ namespace Ryujinx.Ui.Common.Configuration
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Ui.ApplicationSort.Value = configurationFileFormat.ApplicationSort;
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Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
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Ui.ShowConsole.Value = configurationFileFormat.ShowConsole;
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Ui.WindowStartup.WindowSizeWidth.Value = configurationFileFormat.WindowStartup.WindowSizeWidth;
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Ui.WindowStartup.WindowSizeHeight.Value = configurationFileFormat.WindowStartup.WindowSizeHeight;
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Ui.WindowStartup.WindowPositionX.Value = configurationFileFormat.WindowStartup.WindowPositionX;
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Ui.WindowStartup.WindowPositionY.Value = configurationFileFormat.WindowStartup.WindowPositionY;
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Ui.WindowStartup.WindowMaximized.Value = configurationFileFormat.WindowStartup.WindowMaximized;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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11
src/Ryujinx.Ui.Common/Configuration/Ui/WindowStartup.cs
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11
src/Ryujinx.Ui.Common/Configuration/Ui/WindowStartup.cs
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@ -0,0 +1,11 @@
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namespace Ryujinx.Ui.Common.Configuration.Ui
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{
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public struct WindowStartup
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{
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public int WindowSizeWidth { get; set; }
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public int WindowSizeHeight { get; set; }
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public int WindowPositionX { get; set; }
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public int WindowPositionY { get; set; }
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public bool WindowMaximized { get; set; }
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}
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}
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// Apply custom theme if needed.
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ThemeHelper.ApplyTheme();
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Gdk.Monitor monitor = Display.GetMonitor(0);
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// Sets overridden fields.
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int monitorWidth = monitor.Geometry.Width * monitor.ScaleFactor;
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int monitorHeight = monitor.Geometry.Height * monitor.ScaleFactor;
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DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
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DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
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SetWindowSizePosition();
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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Title = $"Ryujinx {Program.Version}";
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@ -1314,6 +1309,7 @@ namespace Ryujinx.Ui
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{
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if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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SaveWindowSizePosition();
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End();
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}
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}
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@ -1322,6 +1318,7 @@ namespace Ryujinx.Ui
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{
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if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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SaveWindowSizePosition();
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End();
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}
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else
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@ -1330,6 +1327,33 @@ namespace Ryujinx.Ui
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}
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}
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private void SetWindowSizePosition()
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{
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DefaultWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth;
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DefaultHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight;
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Move(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX, ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
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if (ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized)
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{
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Maximize();
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}
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}
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private void SaveWindowSizePosition()
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{
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GetSize(out int windowWidth, out int windowHeight);
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GetPosition(out int windowXPos, out int windowYPos);
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ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value = IsMaximized;
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth.Value = windowWidth;
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ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight.Value = windowHeight;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = windowXPos;
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ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = windowYPos;
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SaveConfig();
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}
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private void StopEmulation_Pressed(object sender, EventArgs args)
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{
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if (_emulationContext != null)
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