Do not attempt to read unused attribute, fix attributes count (#520)
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@ -878,7 +878,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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}
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}
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if (DeclInfo.Index >= 16)
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if (DeclInfo.Index >= 32)
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{
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{
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throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid.");
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throw new InvalidOperationException($"Shader attribute offset {Abuf.Offs} is invalid.");
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}
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}
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@ -734,6 +734,11 @@ namespace Ryujinx.Graphics.Graphics3d
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
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if (VbPosition == 0)
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{
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continue;
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}
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bool IsConst = ((Packed >> 6) & 1) != 0;
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bool IsConst = ((Packed >> 6) & 1) != 0;
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int Offset = (Packed >> 7) & 0x3fff;
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int Offset = (Packed >> 7) & 0x3fff;
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