Vulkan: Fix some issues with CacheByRange (#3743)

* Fix some issues with CacheByRange

- Cache now clears under more circumstances, the most important being the fast path write.
- Cache supports partial clear which should help when more buffers join.
- Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose.

Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others.

* Fix collection modified exception

* Fix accidental use of parameterless constructor

* Replay DynamicState when restoring from helper shader
This commit is contained in:
riperiperi 2022-10-08 15:28:27 +01:00 committed by GitHub
parent 599d485bff
commit 1ca0517c99
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6 changed files with 124 additions and 25 deletions

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@ -109,12 +109,34 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (isWrite) if (isWrite)
{ {
_cachedConvertedBuffers.Clear(); SignalWrite(0, Size);
} }
return _buffer; return _buffer;
} }
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, int offset, int size, bool isWrite = false)
{
if (isWrite)
{
SignalWrite(offset, size);
}
return _buffer;
}
public void SignalWrite(int offset, int size)
{
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
}
else
{
_cachedConvertedBuffers.ClearRange(offset, size);
}
}
public BufferHandle GetHandle() public BufferHandle GetHandle()
{ {
var handle = _bufferHandle; var handle = _bufferHandle;
@ -183,6 +205,8 @@ namespace Ryujinx.Graphics.Vulkan
data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize)); data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
SignalWrite(offset, dataSize);
return; return;
} }
} }
@ -240,7 +264,7 @@ namespace Ryujinx.Graphics.Vulkan
endRenderPass?.Invoke(); endRenderPass?.Invoke();
var dstBuffer = GetBuffer(cbs.CommandBuffer, true).Get(cbs, dstOffset, data.Length).Value; var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
InsertBufferBarrier( InsertBufferBarrier(
_gd, _gd,
@ -364,7 +388,7 @@ namespace Ryujinx.Graphics.Vulkan
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size) public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{ {
var key = new I8ToI16CacheKey(); var key = new I8ToI16CacheKey(_gd);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder)) if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{ {
@ -373,6 +397,8 @@ namespace Ryujinx.Graphics.Vulkan
_gd.PipelineInternal.EndRenderPass(); _gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size); _gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder); _cachedConvertedBuffers.Add(offset, size, key, holder);
} }
@ -417,6 +443,8 @@ namespace Ryujinx.Graphics.Vulkan
_gd.PipelineInternal.EndRenderPass(); _gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount); _gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder); _cachedConvertedBuffers.Add(offset, size, key, holder);
} }

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@ -124,6 +124,16 @@ namespace Ryujinx.Graphics.Vulkan
return null; return null;
} }
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(commandBuffer, offset, size, isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size) public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
{ {
if (TryGetBuffer(handle, out var holder)) if (TryGetBuffer(handle, out var holder))

View File

@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Vulkan
return other is I8ToI16CacheKey; return other is I8ToI16CacheKey;
} }
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public void Dispose() public void Dispose()
{ {
_gd.PipelineInternal.DirtyIndexBuffer(_buffer); _gd.PipelineInternal.DirtyIndexBuffer(_buffer);
@ -160,6 +165,44 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
public void ClearRange(int offset, int size)
{
if (_ranges != null && _ranges.Count > 0)
{
int end = offset + size;
List<ulong> toRemove = null;
foreach (KeyValuePair<ulong, List<Entry>> range in _ranges)
{
(int rOffset, int rSize) = UnpackRange(range.Key);
int rEnd = rOffset + rSize;
if (rEnd > offset && rOffset < end)
{
List<Entry> entries = range.Value;
foreach (Entry entry in entries)
{
entry.Key.Dispose();
entry.Value.Dispose();
}
(toRemove ??= new List<ulong>()).Add(range.Key);
}
}
if (toRemove != null)
{
foreach (ulong range in toRemove)
{
_ranges.Remove(range);
}
}
}
}
private List<Entry> GetEntries(int offset, int size) private List<Entry> GetEntries(int offset, int size)
{ {
if (_ranges == null) if (_ranges == null)
@ -184,6 +227,11 @@ namespace Ryujinx.Graphics.Vulkan
return (uint)offset | ((ulong)size << 32); return (uint)offset | ((ulong)size << 32);
} }
private static (int offset, int size) UnpackRange(ulong range)
{
return ((int)range, (int)(range >> 32));
}
public void Dispose() public void Dispose()
{ {
Clear(); Clear();

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
protected readonly AutoFlushCounter AutoFlush; protected readonly AutoFlushCounter AutoFlush;
private PipelineDynamicState _dynamicState; protected PipelineDynamicState DynamicState;
private PipelineState _newState; private PipelineState _newState;
private bool _stateDirty; private bool _stateDirty;
private GAL.PrimitiveTopology _topology; private GAL.PrimitiveTopology _topology;
@ -150,7 +150,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
EndRenderPass(); EndRenderPass();
var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true).Get(Cbs, offset, size).Value; var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, offset, size, true).Get(Cbs, offset, size).Value;
BufferHolder.InsertBufferBarrier( BufferHolder.InsertBufferBarrier(
Gd, Gd,
@ -238,8 +238,8 @@ namespace Ryujinx.Graphics.Vulkan
{ {
EndRenderPass(); EndRenderPass();
var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, false); var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, srcOffset, size, false);
var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true); var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, dstOffset, size, true);
BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size); BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size);
} }
@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Vulkan
var oldDepthTestEnable = _newState.DepthTestEnable; var oldDepthTestEnable = _newState.DepthTestEnable;
var oldDepthWriteEnable = _newState.DepthWriteEnable; var oldDepthWriteEnable = _newState.DepthWriteEnable;
var oldTopology = _newState.Topology; var oldTopology = _newState.Topology;
var oldViewports = _dynamicState.Viewports; var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount; var oldViewportsCount = _newState.ViewportsCount;
_newState.CullMode = CullModeFlags.CullModeNone; _newState.CullMode = CullModeFlags.CullModeNone;
@ -411,9 +411,9 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthWriteEnable = oldDepthWriteEnable; _newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.Topology = oldTopology; _newState.Topology = oldTopology;
_dynamicState.Viewports = oldViewports; DynamicState.Viewports = oldViewports;
_dynamicState.ViewportsCount = (int)oldViewportsCount; DynamicState.ViewportsCount = (int)oldViewportsCount;
_dynamicState.SetViewportsDirty(); DynamicState.SetViewportsDirty();
_newState.ViewportsCount = oldViewportsCount; _newState.ViewportsCount = oldViewportsCount;
SignalStateChange(); SignalStateChange();
@ -448,8 +448,13 @@ namespace Ryujinx.Graphics.Vulkan
ResumeTransformFeedbackInternal(); ResumeTransformFeedbackInternal();
DrawCount++; DrawCount++;
var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; var buffer = Gd.BufferManager
var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value; .GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, true)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
Gd.DrawIndirectCountApi.CmdDrawIndirectCount( Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
CommandBuffer, CommandBuffer,
@ -478,8 +483,13 @@ namespace Ryujinx.Graphics.Vulkan
ResumeTransformFeedbackInternal(); ResumeTransformFeedbackInternal();
DrawCount++; DrawCount++;
var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value; var buffer = Gd.BufferManager
var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value; .GetBuffer(CommandBuffer, indirectBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var countBuffer = Gd.BufferManager
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount( Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
CommandBuffer, CommandBuffer,
@ -535,7 +545,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{ {
_dynamicState.SetDepthBias(factor, units, clamp); DynamicState.SetDepthBias(factor, units, clamp);
_newState.DepthBiasEnable = enables != 0; _newState.DepthBiasEnable = enables != 0;
SignalStateChange(); SignalStateChange();
@ -753,10 +763,10 @@ namespace Ryujinx.Graphics.Vulkan
var offset = new Offset2D(region.X, region.Y); var offset = new Offset2D(region.X, region.Y);
var extent = new Extent2D((uint)region.Width, (uint)region.Height); var extent = new Extent2D((uint)region.Width, (uint)region.Height);
_dynamicState.SetScissor(i, new Rect2D(offset, extent)); DynamicState.SetScissor(i, new Rect2D(offset, extent));
} }
_dynamicState.ScissorsCount = count; DynamicState.ScissorsCount = count;
_newState.ScissorsCount = (uint)count; _newState.ScissorsCount = (uint)count;
SignalStateChange(); SignalStateChange();
@ -764,7 +774,7 @@ namespace Ryujinx.Graphics.Vulkan
public void SetStencilTest(StencilTestDescriptor stencilTest) public void SetStencilTest(StencilTestDescriptor stencilTest)
{ {
_dynamicState.SetStencilMasks( DynamicState.SetStencilMasks(
(uint)stencilTest.BackFuncMask, (uint)stencilTest.BackFuncMask,
(uint)stencilTest.BackMask, (uint)stencilTest.BackMask,
(uint)stencilTest.BackFuncRef, (uint)stencilTest.BackFuncRef,
@ -813,7 +823,8 @@ namespace Ryujinx.Graphics.Vulkan
if (range.Handle != BufferHandle.Null) if (range.Handle != BufferHandle.Null)
{ {
_transformFeedbackBuffers[i] = new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, true), range.Offset, range.Size); _transformFeedbackBuffers[i] =
new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, range.Offset, range.Size, true), range.Offset, range.Size);
_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i); _transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
} }
else else
@ -975,7 +986,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
var viewport = viewports[i]; var viewport = viewports[i];
_dynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport( DynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport(
viewport.Region.X, viewport.Region.X,
viewport.Region.Y, viewport.Region.Y,
viewport.Region.Width == 0f ? 1f : viewport.Region.Width, viewport.Region.Width == 0f ? 1f : viewport.Region.Width,
@ -984,7 +995,7 @@ namespace Ryujinx.Graphics.Vulkan
Clamp(viewport.DepthFar))); Clamp(viewport.DepthFar)));
} }
_dynamicState.ViewportsCount = count; DynamicState.ViewportsCount = count;
float disableTransformF = disableTransform ? 1.0f : 0.0f; float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform) if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
@ -1063,7 +1074,7 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length); _vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
_descriptorSetUpdater.SignalCommandBufferChange(); _descriptorSetUpdater.SignalCommandBufferChange();
_dynamicState.ForceAllDirty(); DynamicState.ForceAllDirty();
_currentPipelineHandle = 0; _currentPipelineHandle = 0;
} }
@ -1201,7 +1212,7 @@ namespace Ryujinx.Graphics.Vulkan
private void RecreatePipelineIfNeeded(PipelineBindPoint pbp) private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
{ {
_dynamicState.ReplayIfDirty(Gd.Api, CommandBuffer); DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
// Commit changes to the support buffer before drawing. // Commit changes to the support buffer before drawing.
SupportBufferUpdater.Commit(); SupportBufferUpdater.Commit();

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@ -204,6 +204,8 @@ namespace Ryujinx.Graphics.Vulkan
} }
SignalCommandBufferChange(); SignalCommandBufferChange();
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
} }
public void FlushCommandsImpl() public void FlushCommandsImpl()

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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Vulkan
private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data) private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
{ {
var srcBuffer = _buffer.GetBuffer(); var srcBuffer = _buffer.GetBuffer();
var dstBuffer = dst.GetBuffer(); var dstBuffer = dst.GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true);
int offset = _freeOffset; int offset = _freeOffset;
int capacity = BufferSize - offset; int capacity = BufferSize - offset;