Fix regression with foreground software keyboard (#2732)
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464a92d8a7
commit
1b81653478
@ -18,9 +18,10 @@ namespace Ryujinx.HLE.HOS.Applets
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{
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private const string DefaultInputText = "Ryujinx";
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private const int StandardBufferSize = 0x7D8;
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private const int MaxUserWords = 0x1388;
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private const int MaxUiTextSize = 100;
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private const int StandardBufferSize = 0x7D8;
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private const int InteractiveBufferSize = 0x7D4;
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private const int MaxUserWords = 0x1388;
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private const int MaxUiTextSize = 100;
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private const Key CycleInputModesKey = Key.F6;
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@ -244,7 +245,7 @@ namespace Ryujinx.HLE.HOS.Applets
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// back a validation status, which is handled in OnInteractiveDataPushIn.
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_foregroundState = SoftwareKeyboardState.ValidationPending;
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_interactiveSession.Push(BuildForegroundResponse());
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PushForegroundResponse(true);
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}
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else
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{
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@ -253,7 +254,7 @@ namespace Ryujinx.HLE.HOS.Applets
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// and poll it for completion.
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_foregroundState = SoftwareKeyboardState.Complete;
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_normalSession.Push(BuildForegroundResponse());
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PushForegroundResponse(false);
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AppletStateChanged?.Invoke(this, null);
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}
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@ -287,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Applets
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// For now we assume success, so we push the final result
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// to the standard output buffer and carry on our merry way.
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_normalSession.Push(BuildForegroundResponse());
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PushForegroundResponse(false);
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AppletStateChanged?.Invoke(this, null);
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@ -297,7 +298,7 @@ namespace Ryujinx.HLE.HOS.Applets
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{
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// If we have already completed, we push the result text
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// back on the output buffer and poll the application.
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_normalSession.Push(BuildForegroundResponse());
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PushForegroundResponse(false);
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AppletStateChanged?.Invoke(this, null);
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}
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@ -728,20 +729,37 @@ namespace Ryujinx.HLE.HOS.Applets
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_interactiveSession.Push(InlineResponses.DecidedCancel(state));
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}
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private byte[] BuildForegroundResponse()
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private void PushForegroundResponse(bool interactive)
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{
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int bufferSize = StandardBufferSize;
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int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
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using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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byte[] output = _encoding.GetBytes(_textValue);
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// Result Code.
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writer.Write(_lastResult == KeyboardResult.Accept ? 0U : 1U);
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if (!interactive)
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{
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// Result Code.
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writer.Write(_lastResult == KeyboardResult.Accept ? 0U : 1U);
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}
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else
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{
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// In interactive mode, we write the length of the text as a long, rather than
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// a result code. This field is inclusive of the 64-bit size.
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writer.Write((long)output.Length + 8);
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}
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writer.Write(output);
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return stream.ToArray();
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if (!interactive)
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{
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_normalSession.Push(stream.ToArray());
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}
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else
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{
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_interactiveSession.Push(stream.ToArray());
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}
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}
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}
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