Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash * Remove nullable * Hide BuildId for child nodes * Fix warning * Fix charset
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@ -1,40 +0,0 @@
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using Ryujinx.Ava.UI.ViewModels;
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using System;
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namespace Ryujinx.Ava.UI.Models
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{
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public class CheatModel : BaseModel
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{
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private bool _isEnabled;
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public event EventHandler<bool> EnableToggled;
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public CheatModel(string name, string buildId, bool isEnabled)
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{
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Name = name;
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BuildId = buildId;
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IsEnabled = isEnabled;
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}
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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EnableToggled?.Invoke(this, _isEnabled);
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OnPropertyChanged();
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}
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}
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public string BuildId { get; }
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public string BuildIdKey => $"{BuildId}-{Name}";
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public string Name { get; }
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public string CleanName => Name[1..^7];
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}
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}
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57
src/Ryujinx.Ava/UI/Models/CheatNode.cs
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57
src/Ryujinx.Ava/UI/Models/CheatNode.cs
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@ -0,0 +1,57 @@
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using Ryujinx.Ava.UI.ViewModels;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Models
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{
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public class CheatNode : BaseModel
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{
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private bool _isEnabled = false;
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public ObservableCollection<CheatNode> SubNodes { get; } = new();
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public string CleanName => Name[1..^7];
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public string BuildIdKey => $"{BuildId}-{Name}";
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public bool IsRootNode { get; }
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public string Name { get; }
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public string BuildId { get; }
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public string Path { get; }
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public bool IsEnabled
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{
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get
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{
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if (SubNodes.Count > 0)
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{
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return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
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}
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return _isEnabled;
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}
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set
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{
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foreach (var cheat in SubNodes)
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{
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cheat.IsEnabled = value;
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cheat.OnPropertyChanged();
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}
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_isEnabled = value;
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}
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}
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public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
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{
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Name = name;
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BuildId = buildId;
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Path = path;
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IsEnabled = isEnabled;
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IsRootNode = isRootNode;
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SubNodes.CollectionChanged += CheatsList_CollectionChanged;
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}
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private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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OnPropertyChanged(nameof(IsEnabled));
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}
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}
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}
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@ -1,51 +0,0 @@
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Models
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{
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public class CheatsList : ObservableCollection<CheatModel>
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{
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public CheatsList(string buildId, string path)
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{
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BuildId = buildId;
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Path = path;
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CollectionChanged += CheatsList_CollectionChanged;
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}
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public string BuildId { get; }
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public string Path { get; }
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public bool IsEnabled
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{
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get
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{
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return this.ToList().TrueForAll(x => x.IsEnabled);
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}
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set
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{
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foreach (var cheat in this)
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{
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cheat.IsEnabled = value;
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}
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OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
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}
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}
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private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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if (e.Action == NotifyCollectionChangedAction.Add)
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{
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(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
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}
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}
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private void Item_EnableToggled(object sender, bool e)
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{
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OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
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}
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}
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}
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@ -86,28 +86,16 @@
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</Style>
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</Styles>
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</TreeView.Styles>
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<TreeView.DataTemplates>
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<TreeDataTemplate DataType="model:CheatsList" ItemsSource="{Binding}">
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<TreeView.ItemTemplate>
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<TreeDataTemplate ItemsSource="{Binding SubNodes}">
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<StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
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<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
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<TextBlock Width="150" Text="{Binding BuildId}" />
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<TextBlock Text="{Binding Path}" />
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<TextBlock Width="150" Text="{Binding CleanName}" IsVisible="{Binding !IsRootNode}" />
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<TextBlock Width="150" Text="{Binding BuildId}" IsVisible="{Binding IsRootNode}" />
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<TextBlock Text="{Binding Path}" IsVisible="{Binding IsRootNode}" />
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</StackPanel>
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</TreeDataTemplate>
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<DataTemplate x:DataType="model:CheatModel">
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<StackPanel
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Margin="0"
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HorizontalAlignment="Left"
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Orientation="Horizontal">
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<CheckBox
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MinWidth="20"
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Margin="5,0"
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Padding="0"
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IsChecked="{Binding IsEnabled}" />
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<TextBlock VerticalAlignment="Center" Text="{Binding CleanName}" />
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</StackPanel>
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</DataTemplate>
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</TreeView.DataTemplates>
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</TreeView.ItemTemplate>
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</TreeView>
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</Border>
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<DockPanel
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@ -17,7 +17,7 @@ namespace Ryujinx.Ava.UI.Windows
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private readonly string _enabledCheatsPath;
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public bool NoCheatsFound { get; }
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public AvaloniaList<CheatsList> LoadedCheats { get; }
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public AvaloniaList<CheatNode> LoadedCheats { get; }
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public string Heading { get; }
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public string BuildId { get; }
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@ -33,7 +33,7 @@ namespace Ryujinx.Ava.UI.Windows
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
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{
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LoadedCheats = new AvaloniaList<CheatsList>();
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LoadedCheats = new AvaloniaList<CheatNode>();
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Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
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BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
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@ -62,7 +62,7 @@ namespace Ryujinx.Ava.UI.Windows
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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CheatsList currentGroup = null;
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CheatNode currentGroup = null;
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foreach (var cheat in mods.Cheats)
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{
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@ -72,13 +72,13 @@ namespace Ryujinx.Ava.UI.Windows
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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currentGroup = new CheatsList(buildId, parentPath);
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currentGroup = new CheatNode("", buildId, parentPath, true);
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LoadedCheats.Add(currentGroup);
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}
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var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
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currentGroup?.Add(model);
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var model = new CheatNode(cheat.Name, buildId, "", false, enabled.Contains($"{buildId}-{cheat.Name}"));
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currentGroup?.SubNodes.Add(model);
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cheatAdded++;
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}
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@ -104,7 +104,7 @@ namespace Ryujinx.Ava.UI.Windows
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foreach (var cheats in LoadedCheats)
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{
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foreach (var cheat in cheats)
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foreach (var cheat in cheats.SubNodes)
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{
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if (cheat.IsEnabled)
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{
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