misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
This commit is contained in:
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62f8ceb60b
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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BufferTag = buffer.BufferTag,
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DataPointer = buffer.DataPointer,
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DataSize = (ulong)downmixedBuffer.Length
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DataSize = (ulong)downmixedBuffer.Length
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};
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bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
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@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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public short Right;
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}
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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};
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private const int SurroundChannelCount = 6;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
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@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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Channel51FormatPCM16 channel = channels[i];
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
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}
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@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
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outputDeviceName = audioIn.DeviceName;
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outputConfiguration = new AudioOutputConfiguration
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{
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ChannelCount = audioIn.ChannelCount,
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SampleFormat = audioIn.SampleFormat,
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SampleRate = audioIn.SampleRate,
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ChannelCount = audioIn.ChannelCount,
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SampleFormat = audioIn.SampleFormat,
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SampleRate = audioIn.SampleRate,
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AudioOutState = audioIn.GetState(),
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};
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@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
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_session.QueueBuffer(new AudioBuffer
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{
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DataPointer = _currentBufferTag++,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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});
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_currentBufferTag = _currentBufferTag % 4;
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@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
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outputDeviceName = audioOut.DeviceName;
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outputConfiguration = new AudioOutputConfiguration
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{
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ChannelCount = audioOut.ChannelCount,
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SampleFormat = audioOut.SampleFormat,
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SampleRate = audioOut.SampleRate,
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ChannelCount = audioOut.ChannelCount,
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SampleFormat = audioOut.SampleFormat,
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SampleRate = audioOut.SampleRate,
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AudioOutState = audioOut.GetState(),
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};
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@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
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}
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SampleFormat = sampleFormat;
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SampleRate = Constants.TargetSampleRate;
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SampleRate = Constants.TargetSampleRate;
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}
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return result;
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@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
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{
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AudioBuffer buffer = new AudioBuffer
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{
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BufferTag = bufferTag,
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BufferTag = bufferTag,
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DataPointer = userBuffer.Data,
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DataSize = userBuffer.DataSize
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DataSize = userBuffer.DataSize
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};
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if (_session.AppendBuffer(buffer))
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@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
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{
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lock (_parentLock)
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{
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_session.SetVolume(volume);
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_session.SetVolume(volume);
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}
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}
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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
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return Memory<byte>.Empty;
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}
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public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
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public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
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{
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Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
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@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
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return SpanMemoryManager<T>.Cast(allocatedMemory);
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}
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
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{
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return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
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}
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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
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Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
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delayFeedbackCrossGain, delayFeedbackBaseGain);
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for (int i = 0; i < sampleCount; i++)
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@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
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delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
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0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
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Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
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delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
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for (int i = 0; i < sampleCount; i++)
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@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
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0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
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delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
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0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
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delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
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0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
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0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
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delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
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for (int i = 0; i < sampleCount; i++)
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{
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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref LimiterParameter parameter) {}
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public void UpdateParameter(ref LimiterParameter parameter) { }
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}
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}
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@ -29,34 +29,34 @@ namespace Ryujinx.Audio.Renderer.Server
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private object _lock = new object();
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private ulong _appletResourceId;
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private WritableRegion _workBufferRegion;
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private MemoryHandle _workBufferMemoryPin;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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private Memory<float> _depopBuffer;
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@ -81,21 +81,21 @@ namespace Ryujinx.Audio.Renderer.Server
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_commandProcessingTimeEstimator = null;
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_systemEvent = systemEvent;
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_behaviourContext = new BehaviourContext();
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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_sessionId = 0;
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_behaviourContext.SetUserRevision(parameter.Revision);
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_sampleRate = parameter.SampleRate;
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_sampleRate = parameter.SampleRate;
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_sampleCount = parameter.SampleCount;
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_mixBufferCount = parameter.MixBufferCount;
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_voiceChannelCountMax = Constants.VoiceChannelCountMax;
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@ -203,7 +203,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
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voiceChannelResource.Id = id;
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voiceChannelResource.Id = id;
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voiceChannelResource.IsUsed = false;
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}
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public BehaviourContext()
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{
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UserRevision = 0;
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_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
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_errorIndex = 0;
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_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
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_errorIndex = 0;
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}
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/// <summary>
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
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public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
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public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
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{
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return parameter.Type == TargetEffectType;
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}
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@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// Initialize the given <paramref name="state"/> result state.
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/// </summary>
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/// <param name="state">The state to initalize</param>
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public virtual void InitializeResultState(ref EffectResultState state) {}
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public virtual void InitializeResultState(ref EffectResultState state) { }
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/// <summary>
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/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
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/// </summary>
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/// <param name="destState">The destination result state</param>
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/// <param name="srcState">The source result state</param>
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public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
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public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
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/// <summary>
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/// Update the internal state from a user version 1 parameter.
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@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// </summary>
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/// <param name="outStatus">The given user output.</param>
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/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
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public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
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public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
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{
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if (isAudioRendererActive)
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{
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@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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@ -1,8 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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@ -53,9 +52,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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return new AddressInfo
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{
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CpuAddress = cpuAddress,
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_memoryPools = MemoryPoolState.Null,
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Size = size,
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CpuAddress = cpuAddress,
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_memoryPools = MemoryPoolState.Null,
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Size = size,
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ForceMappedDspAddress = 0
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};
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}
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@ -68,8 +67,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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/// <param name="size">The size of the region.</param>
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public void Setup(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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CpuAddress = cpuAddress;
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Size = size;
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ForceMappedDspAddress = 0;
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unsafe
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@ -1,8 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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@ -69,8 +68,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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CpuAddress = 0,
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DspAddress = 0,
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Size = 0,
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Location = location
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Size = 0,
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Location = location
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};
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}
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@ -82,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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Size = size;
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}
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/// <summary>
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@ -229,14 +229,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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if (AssignDspAddress(ref addressInfo))
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{
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errorInfo.ErrorCode = 0x0;
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errorInfo.ErrorCode = 0x0;
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errorInfo.ExtraErrorInfo = 0x0;
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return true;
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}
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else
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||||
{
|
||||
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
|
||||
|
||||
return _isForceMapEnabled;
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic used for the <see cref="THeader"/>.
|
||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination *nextPtr = &next)
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
public class StateUpdater
|
||||
{
|
||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||
private ReadOnlyMemory <byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _input;
|
||||
|
||||
private Memory<byte> _output;
|
||||
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
|
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SampleFormat = SampleFormat.Invalid;
|
||||
ChannelsCount = 0;
|
||||
Pitch = 0.0f;
|
||||
Volume= 0.0f;
|
||||
Volume = 0.0f;
|
||||
PreviousVolume = 0.0f;
|
||||
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
||||
WaveBuffersCount = 0;
|
||||
@ -260,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
}
|
||||
|
||||
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateUnmapped;
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
|
@ -2,20 +2,20 @@ namespace Ryujinx.Audio
|
||||
{
|
||||
public enum ResultCode
|
||||
{
|
||||
ModuleId = 153,
|
||||
ModuleId = 153,
|
||||
ErrorCodeShift = 9,
|
||||
|
||||
Success = 0,
|
||||
|
||||
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
|
||||
OperationFailed = (2 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
|
||||
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
|
||||
BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
|
||||
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
|
||||
OperationFailed = (2 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
|
||||
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
|
||||
BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId,
|
||||
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user